source: GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.program @ 1691

Revision 1691, 7.5 KB checked in by szirmay, 18 years ago (diff)
Line 
1vertex_program GameTools/BlurVS hlsl
2{
3        source GameTools_Blur.hlsl
4        entry_point BlurVS
5        target vs_2_0
6}
7
8fragment_program GameTools/BlurPS hlsl
9{
10        source GameTools_Blur.hlsl
11        entry_point BlurPS
12        target ps_3_0
13}
14
15vertex_program GameTools/BlurCubeFaceVS hlsl
16{
17        source GameTools_Blur.hlsl
18        entry_point BlurCubeFaceVS
19        target vs_2_0
20}
21
22fragment_program GameTools/BlurCubeFacePS hlsl
23{
24        source GameTools_Blur.hlsl
25        entry_point BlurCubeFacePS
26        target ps_3_0
27}
28
29vertex_program GameTools/FocusingVS hlsl
30{
31        source GameTools_Focusing.hlsl
32        entry_point FocusingVS
33        target vs_2_0
34}
35
36fragment_program GameTools/FocusingPS hlsl
37{
38        source GameTools_Focusing.hlsl
39        entry_point FocusingPS
40        target ps_2_0
41}
42
43vertex_program GameTools/PostProc1_VS hlsl
44{
45        source GameTools_PostProc.hlsl
46        entry_point defaultVS
47        target vs_2_0
48}
49
50fragment_program GameTools/PostProc_Black hlsl
51{
52        source GameTools_PostProc.hlsl
53        entry_point BlackPS
54        target ps_2_0
55
56}
57
58fragment_program GameTools/PostProc1_PS hlsl
59{
60        source GameTools_PostProc.hlsl
61        entry_point defaultPS
62        target ps_2_0
63
64}
65
66fragment_program GameTools/GlowCut_PS hlsl
67{
68        source GameTools_PostProc.hlsl
69        entry_point GlowCutPS
70        target ps_2_0
71
72}
73
74fragment_program GameTools/Luminance_PS hlsl
75{
76        source GameTools_PostProc.hlsl
77        entry_point LuminancePS
78        target ps_2_0
79
80}
81
82fragment_program GameTools/GlowAdd_PS hlsl
83{
84        source GameTools_PostProc.hlsl
85        entry_point GlowAddPS
86        target ps_2_0
87}
88
89fragment_program GameTools/ToneMap_PS hlsl
90{
91        source GameTools_PostProc.hlsl
92        entry_point ToneMapPS
93        target ps_2_0
94}
95
96fragment_program GameTools/GlowBlurH_PS hlsl
97{
98        source GameTools_PostProc.hlsl
99        entry_point GlowBlurHPS
100        target ps_2_0
101}
102
103fragment_program GameTools/GlowBlurV_PS hlsl
104{
105        source GameTools_PostProc.hlsl
106        entry_point GlowBlurVPS
107        target ps_2_0
108}
109
110fragment_program GameTools/TextureCopy_PS hlsl
111{
112        source GameTools_PostProc.hlsl
113        entry_point CopyPS
114        target ps_2_0
115}
116
117
118// Cube mapping programs
119vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
120{
121        source GameTools_CubeMap.hlsl
122        entry_point deaultVS
123        target vs_2_0
124}
125
126fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
127{
128        source GameTools_CubeMap.hlsl
129        entry_point deaultPS
130        target ps_2_0
131
132}
133
134vertex_program GameTools/Caustic/DefaultVS hlsl
135{
136        source GameTools_Caustic.hlsl
137        entry_point deaultVS
138        target vs_2_0
139}
140
141fragment_program GameTools/Caustic/DefaultPS hlsl
142{
143        source GameTools_Caustic.hlsl
144        entry_point deaultPS
145        target ps_2_0
146
147}
148
149vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
150{
151        source GameTools_SoftShadow.hlsl
152        entry_point deaultVS
153        target vs_2_0
154}
155
156fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
157{
158        source GameTools_SoftShadow.hlsl
159        entry_point deaultPS
160        target ps_2_0
161
162}
163
164fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
165{
166        source GameTools_SoftShadow.hlsl
167        entry_point deault2PS
168        target ps_2_0
169
170}
171
172vertex_program GameTools/CausticSoftShadowVS hlsl
173{
174        source GameTools_CausticSoftShadow.hlsl
175        entry_point deaultVS
176        target vs_2_0
177}
178
179fragment_program GameTools/CausticSoftShadowPS hlsl
180{
181        source GameTools_CausticSoftShadow.hlsl
182        entry_point deaultPS
183        target ps_2_0
184
185}
186
187vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
188{
189        source GameTools_Localized_EnvMap.hlsl
190        entry_point LocalizedVS
191        target vs_2_0
192}
193
194fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
195{
196        source GameTools_Localized_EnvMap.hlsl
197        entry_point LocalizedPS
198        target ps_3_0
199}
200
201vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
202{
203        source GameTools_LocalizedBump_EnvMap.hlsl
204        entry_point LocalizedBumpVS
205        target vs_2_0
206}
207
208fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
209{
210        source GameTools_LocalizedBump_EnvMap.hlsl
211        entry_point LocalizedBumpPS
212        target ps_3_0
213}
214
215
216fragment_program GameTools/PhotonMapCausticPS hlsl
217{
218        source GameTools_Localized_EnvMap.hlsl
219        entry_point PhotonMapCausticPS
220        target ps_3_0
221}
222
223//fragment_program GameTools/PhotonMapSoftShadowPS hlsl
224//{
225//      source GameTools_Localized_EnvMap.hlsl
226//      entry_point PhotonMapSoftShadowPS
227//      target ps_3_0
228//}
229
230
231 
232fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
233{
234        source GameTools_Localized_EnvMap.hlsl
235        entry_point LocalizedMetalPS
236        target ps_3_0
237
238}
239
240vertex_program GameTools/DistanceVS hlsl
241{
242        source GameTools_Distance.hlsl
243        entry_point DistanceVS
244        target vs_1_1
245}
246
247fragment_program GameTools/DistancePS hlsl
248{
249        source GameTools_Distance.hlsl
250        entry_point DistancePS
251        target ps_2_0
252
253}
254
255vertex_program GameTools/ShadowMap/DepthVS hlsl
256{
257        source GameTools_DepthShadow.hlsl
258        entry_point DepthVS
259        target vs_3_0
260}
261
262fragment_program GameTools/ShadowMap/DepthPS hlsl
263{
264        source GameTools_DepthShadow.hlsl
265        entry_point DepthPS
266        target ps_3_0
267
268}
269
270vertex_program GameTools/ShadowMap/DistVS hlsl
271{
272        source GameTools_DepthShadow.hlsl
273        entry_point DepthDistVS
274        target vs_3_0
275}
276
277fragment_program GameTools/ShadowMap/DistPS hlsl
278{
279        source GameTools_DepthShadow.hlsl
280        entry_point DepthDistPS
281        target ps_3_0
282
283}
284
285vertex_program GameTools/ShadowMap/ShadowVS hlsl
286{
287        source GameTools_DepthShadow.hlsl
288        entry_point depthShadowVS
289        target vs_1_1
290}
291
292fragment_program GameTools/ShadowMap/ShadowPS hlsl
293{
294        source GameTools_DepthShadow.hlsl
295        entry_point depthShadowPS
296        target ps_2_0
297
298}
299
300vertex_program GameTools/ShadowMap/ShadowDistVS hlsl
301{
302        source GameTools_DepthShadow.hlsl
303        entry_point distShadowVS
304        target vs_1_1
305}
306
307fragment_program GameTools/ShadowMap/ShadowDistPS hlsl
308{
309        source GameTools_DepthShadow.hlsl
310        entry_point distShadowPS
311        target ps_2_0
312
313}
314
315vertex_program GameTools/UV_VS hlsl
316{
317        source GameTools_UV.hlsl
318        entry_point UV_VS
319        target vs_2_0
320}
321
322fragment_program GameTools/UV_PS hlsl
323{
324        source GameTools_UV.hlsl
325        entry_point UV_PS
326        target ps_2_0
327}
328
329vertex_program GameTools/CauVS hlsl
330{
331        source GameTools_Cau.hlsl
332        entry_point CauVS
333        target vs_3_0
334}
335
336fragment_program GameTools/CauPS hlsl
337{
338        source GameTools_Cau.hlsl
339        entry_point CauPS
340        target ps_2_0
341
342}
343
344vertex_program GameTools/SpriteVS hlsl
345{
346        source GameTools_Sprite.hlsl
347        entry_point SpriteVS
348        target vs_2_0
349}
350
351fragment_program GameTools/SpritePS hlsl
352{
353        source GameTools_Sprite.hlsl
354        entry_point SpritePS
355        target ps_2_0
356
357}
358
359vertex_program GameTools/SBBVS hlsl
360{
361        source GameTools_Sprite.hlsl
362        entry_point SBB_SpriteVS
363        target vs_3_0
364}
365
366fragment_program GameTools/SBBPS hlsl
367{
368        source GameTools_Sprite.hlsl
369        entry_point SBB_SpritePS
370        target ps_3_0
371
372}
373
374vertex_program GameTools/SceneCameraDepthVS hlsl
375{
376        source GameTools_Depth.hlsl
377        entry_point cDepthVS
378        target vs_2_0
379}
380
381fragment_program GameTools/SceneDepthPS hlsl
382{
383        source GameTools_Depth.hlsl
384        entry_point DepthPS
385        target ps_2_0
386}
387
388vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
389{
390        source GameTools_ReduceCubeMap.hlsl
391        entry_point ReduceTextureVS
392        target vs_3_0
393}
394
395fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
396{
397        source GameTools_ReduceCubeMap.hlsl
398        entry_point ReduceTexturePS
399        target ps_3_0
400
401}
402
403
404vertex_program GameTools/DiffuseVS hlsl
405{
406        source GameTools_Localized_EnvMap.hlsl
407        entry_point DiffuseVS
408        target vs_3_0
409}
410
411fragment_program GameTools/DiffusePS hlsl
412{
413        source GameTools_Localized_EnvMap.hlsl
414        entry_point DiffusePS
415        target ps_3_0
416
417}
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