1 | vertex_program GameTools/BlurVS hlsl
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2 | {
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3 | source GameTools_Blur.hlsl
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4 | entry_point BlurVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program GameTools/BlurPS hlsl
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9 | {
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10 | source GameTools_Blur.hlsl
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11 | entry_point BlurPS
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12 | target ps_3_0
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13 | }
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14 |
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15 | vertex_program GameTools/BlurCubeFaceVS hlsl
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16 | {
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17 | source GameTools_Blur.hlsl
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18 | entry_point BlurCubeFaceVS
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19 | target vs_2_0
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20 | }
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21 |
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22 | fragment_program GameTools/BlurCubeFacePS hlsl
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23 | {
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24 | source GameTools_Blur.hlsl
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25 | entry_point BlurCubeFacePS
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26 | target ps_3_0
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27 | }
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28 |
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29 | vertex_program GameTools/FocusingVS hlsl
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30 | {
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31 | source GameTools_Focusing.hlsl
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32 | entry_point FocusingVS
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33 | target vs_2_0
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34 | }
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35 |
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36 | fragment_program GameTools/FocusingPS hlsl
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37 | {
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38 | source GameTools_Focusing.hlsl
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39 | entry_point FocusingPS
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40 | target ps_2_0
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41 | }
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42 |
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43 | vertex_program GameTools/PostProc1_VS hlsl
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44 | {
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45 | source GameTools_PostProc.hlsl
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46 | entry_point defaultVS
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47 | target vs_2_0
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48 | }
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49 |
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50 | fragment_program GameTools/PostProc_Black hlsl
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51 | {
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52 | source GameTools_PostProc.hlsl
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53 | entry_point BlackPS
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54 | target ps_2_0
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55 |
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56 | }
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57 |
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58 | fragment_program GameTools/PostProc1_PS hlsl
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59 | {
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60 | source GameTools_PostProc.hlsl
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61 | entry_point defaultPS
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62 | target ps_2_0
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63 |
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64 | }
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65 |
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66 | fragment_program GameTools/GlowCut_PS hlsl
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67 | {
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68 | source GameTools_PostProc.hlsl
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69 | entry_point GlowCutPS
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70 | target ps_2_0
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71 |
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72 | }
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73 |
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74 | fragment_program GameTools/Luminance_PS hlsl
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75 | {
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76 | source GameTools_PostProc.hlsl
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77 | entry_point LuminancePS
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78 | target ps_2_0
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79 |
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80 | }
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81 |
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82 | fragment_program GameTools/GlowAdd_PS hlsl
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83 | {
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84 | source GameTools_PostProc.hlsl
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85 | entry_point GlowAddPS
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86 | target ps_2_0
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87 | }
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88 |
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89 | fragment_program GameTools/ToneMap_PS hlsl
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90 | {
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91 | source GameTools_PostProc.hlsl
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92 | entry_point ToneMapPS
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93 | target ps_2_0
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94 | }
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95 |
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96 | fragment_program GameTools/GlowBlurH_PS hlsl
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97 | {
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98 | source GameTools_PostProc.hlsl
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99 | entry_point GlowBlurHPS
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100 | target ps_2_0
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101 | }
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102 |
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103 | fragment_program GameTools/GlowBlurV_PS hlsl
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104 | {
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105 | source GameTools_PostProc.hlsl
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106 | entry_point GlowBlurVPS
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107 | target ps_2_0
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108 | }
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109 |
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110 | fragment_program GameTools/TextureCopy_PS hlsl
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111 | {
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112 | source GameTools_PostProc.hlsl
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113 | entry_point CopyPS
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114 | target ps_2_0
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115 | }
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116 |
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117 |
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118 | // Cube mapping programs
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119 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
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120 | {
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121 | source GameTools_CubeMap.hlsl
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122 | entry_point deaultVS
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123 | target vs_2_0
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124 | }
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125 |
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126 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
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127 | {
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128 | source GameTools_CubeMap.hlsl
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129 | entry_point deaultPS
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130 | target ps_2_0
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131 |
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132 | }
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133 |
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134 | vertex_program GameTools/Caustic/DefaultVS hlsl
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135 | {
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136 | source GameTools_Caustic.hlsl
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137 | entry_point deaultVS
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138 | target vs_2_0
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139 | }
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140 |
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141 | fragment_program GameTools/Caustic/DefaultPS hlsl
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142 | {
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143 | source GameTools_Caustic.hlsl
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144 | entry_point deaultPS
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145 | target ps_2_0
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146 |
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147 | }
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148 |
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149 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
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150 | {
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151 | source GameTools_SoftShadow.hlsl
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152 | entry_point deaultVS
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153 | target vs_2_0
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154 | }
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155 |
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156 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
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157 | {
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158 | source GameTools_SoftShadow.hlsl
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159 | entry_point deaultPS
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160 | target ps_2_0
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161 |
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162 | }
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163 |
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164 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
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165 | {
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166 | source GameTools_SoftShadow.hlsl
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167 | entry_point deault2PS
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168 | target ps_2_0
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169 |
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170 | }
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171 |
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172 | vertex_program GameTools/CausticSoftShadowVS hlsl
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173 | {
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174 | source GameTools_CausticSoftShadow.hlsl
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175 | entry_point deaultVS
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176 | target vs_2_0
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177 | }
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178 |
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179 | fragment_program GameTools/CausticSoftShadowPS hlsl
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180 | {
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181 | source GameTools_CausticSoftShadow.hlsl
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182 | entry_point deaultPS
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183 | target ps_2_0
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184 |
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185 | }
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186 |
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187 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
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188 | {
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189 | source GameTools_Localized_EnvMap.hlsl
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190 | entry_point LocalizedVS
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191 | target vs_2_0
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192 | }
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193 |
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194 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
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195 | {
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196 | source GameTools_Localized_EnvMap.hlsl
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197 | entry_point LocalizedPS
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198 | target ps_3_0
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199 | }
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200 |
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201 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
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202 | {
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203 | source GameTools_LocalizedBump_EnvMap.hlsl
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204 | entry_point LocalizedBumpVS
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205 | target vs_2_0
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206 | }
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207 |
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208 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
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209 | {
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210 | source GameTools_LocalizedBump_EnvMap.hlsl
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211 | entry_point LocalizedBumpPS
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212 | target ps_3_0
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213 | }
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214 |
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215 |
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216 | fragment_program GameTools/PhotonMapCausticPS hlsl
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217 | {
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218 | source GameTools_Localized_EnvMap.hlsl
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219 | entry_point PhotonMapCausticPS
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220 | target ps_3_0
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221 | }
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222 |
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223 | //fragment_program GameTools/PhotonMapSoftShadowPS hlsl
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224 | //{
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225 | // source GameTools_Localized_EnvMap.hlsl
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226 | // entry_point PhotonMapSoftShadowPS
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227 | // target ps_3_0
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228 | //}
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229 |
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230 |
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231 |
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232 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
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233 | {
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234 | source GameTools_Localized_EnvMap.hlsl
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235 | entry_point LocalizedMetalPS
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236 | target ps_3_0
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237 |
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238 | }
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239 |
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240 | vertex_program GameTools/DistanceVS hlsl
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241 | {
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242 | source GameTools_Distance.hlsl
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243 | entry_point DistanceVS
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244 | target vs_1_1
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245 | }
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246 |
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247 | fragment_program GameTools/DistancePS hlsl
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248 | {
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249 | source GameTools_Distance.hlsl
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250 | entry_point DistancePS
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251 | target ps_2_0
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252 |
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253 | }
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254 |
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255 | vertex_program GameTools/ShadowMap/DepthVS hlsl
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256 | {
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257 | source GameTools_DepthShadow.hlsl
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258 | entry_point DepthVS
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259 | target vs_3_0
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260 | }
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261 |
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262 | fragment_program GameTools/ShadowMap/DepthPS hlsl
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263 | {
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264 | source GameTools_DepthShadow.hlsl
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265 | entry_point DepthPS
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266 | target ps_3_0
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267 |
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268 | }
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269 |
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270 | vertex_program GameTools/ShadowMap/DistVS hlsl
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271 | {
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272 | source GameTools_DepthShadow.hlsl
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273 | entry_point DepthDistVS
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274 | target vs_3_0
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275 | }
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276 |
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277 | fragment_program GameTools/ShadowMap/DistPS hlsl
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278 | {
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279 | source GameTools_DepthShadow.hlsl
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280 | entry_point DepthDistPS
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281 | target ps_3_0
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282 |
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283 | }
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284 |
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285 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
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286 | {
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287 | source GameTools_DepthShadow.hlsl
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288 | entry_point depthShadowVS
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289 | target vs_1_1
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290 | }
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291 |
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292 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
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293 | {
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294 | source GameTools_DepthShadow.hlsl
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295 | entry_point depthShadowPS
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296 | target ps_2_0
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297 |
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298 | }
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299 |
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300 | vertex_program GameTools/ShadowMap/ShadowDistVS hlsl
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301 | {
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302 | source GameTools_DepthShadow.hlsl
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303 | entry_point distShadowVS
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304 | target vs_1_1
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305 | }
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306 |
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307 | fragment_program GameTools/ShadowMap/ShadowDistPS hlsl
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308 | {
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309 | source GameTools_DepthShadow.hlsl
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310 | entry_point distShadowPS
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311 | target ps_2_0
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312 |
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313 | }
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314 |
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315 | vertex_program GameTools/UV_VS hlsl
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316 | {
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317 | source GameTools_UV.hlsl
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318 | entry_point UV_VS
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319 | target vs_2_0
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320 | }
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321 |
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322 | fragment_program GameTools/UV_PS hlsl
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323 | {
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324 | source GameTools_UV.hlsl
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325 | entry_point UV_PS
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326 | target ps_2_0
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327 | }
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328 |
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329 | vertex_program GameTools/CauVS hlsl
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330 | {
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331 | source GameTools_Cau.hlsl
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332 | entry_point CauVS
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333 | target vs_3_0
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334 | }
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335 |
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336 | fragment_program GameTools/CauPS hlsl
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337 | {
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338 | source GameTools_Cau.hlsl
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339 | entry_point CauPS
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340 | target ps_2_0
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341 |
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342 | }
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343 |
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344 | vertex_program GameTools/SpriteVS hlsl
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345 | {
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346 | source GameTools_Sprite.hlsl
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347 | entry_point SpriteVS
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348 | target vs_2_0
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349 | }
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350 |
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351 | fragment_program GameTools/SpritePS hlsl
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352 | {
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353 | source GameTools_Sprite.hlsl
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354 | entry_point SpritePS
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355 | target ps_2_0
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356 |
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357 | }
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358 |
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359 | vertex_program GameTools/SBBVS hlsl
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360 | {
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361 | source GameTools_Sprite.hlsl
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362 | entry_point SBB_SpriteVS
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363 | target vs_3_0
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364 | }
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365 |
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366 | fragment_program GameTools/SBBPS hlsl
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367 | {
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368 | source GameTools_Sprite.hlsl
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369 | entry_point SBB_SpritePS
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370 | target ps_3_0
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371 |
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372 | }
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373 |
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374 | vertex_program GameTools/SceneCameraDepthVS hlsl
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375 | {
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376 | source GameTools_Depth.hlsl
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377 | entry_point cDepthVS
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378 | target vs_2_0
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379 | }
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380 |
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381 | fragment_program GameTools/SceneDepthPS hlsl
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382 | {
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383 | source GameTools_Depth.hlsl
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384 | entry_point DepthPS
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385 | target ps_2_0
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386 | }
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387 |
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388 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
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389 | {
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390 | source GameTools_ReduceCubeMap.hlsl
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391 | entry_point ReduceTextureVS
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392 | target vs_3_0
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393 | }
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394 |
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395 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
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396 | {
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397 | source GameTools_ReduceCubeMap.hlsl
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398 | entry_point ReduceTexturePS
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399 | target ps_3_0
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400 |
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401 | }
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402 |
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403 |
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404 | vertex_program GameTools/DiffuseVS hlsl
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405 | {
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406 | source GameTools_Localized_EnvMap.hlsl
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407 | entry_point DiffuseVS
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408 | target vs_3_0
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409 | }
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410 |
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411 | fragment_program GameTools/DiffusePS hlsl
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412 | {
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413 | source GameTools_Localized_EnvMap.hlsl
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414 | entry_point DiffusePS
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415 | target ps_3_0
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416 |
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417 | } |
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