Rev | Line | |
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[777] | 1 | compositor GameTools/Glow
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| 2 | {
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| 3 | technique
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| 4 | {
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| 5 | texture scene target_width target_height PF_FLOAT16_RGBA
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| 6 | texture cut 256 256 PF_FLOAT16_RGBA
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| 7 | texture rt0 256 256 PF_FLOAT16_RGBA
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| 8 | texture rt1 256 256 PF_FLOAT16_RGBA
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| 9 | texture prev 256 256 PF_FLOAT16_RGBA
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| 10 |
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[788] | 11 | target prev
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| 12 | {
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| 13 | input none
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| 14 | only_initial on
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| 15 | pass render_quad
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| 16 | {
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| 17 | material GameTools/PostProcBlack
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| 18 | }
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| 19 | }
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[777] | 20 |
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| 21 | target scene
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| 22 | {
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| 23 | // Render output from previous compositor (or original scene)
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| 24 | input previous
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| 25 | }
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| 26 |
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| 27 | target cut
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| 28 | {
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| 29 | input none
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| 30 |
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| 31 | pass render_quad
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| 32 | {
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| 33 | material GameTools/GlowCut
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| 34 | input 0 scene
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| 35 | input 1 prev
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| 36 | }
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| 37 | }
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| 38 | target rt0
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| 39 | {
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| 40 | input none
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| 41 |
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| 42 | pass render_quad
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| 43 | {
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| 44 | material GameTools/GlowBlurV
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| 45 | input 0 cut
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| 46 | }
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| 47 | }
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| 48 | target rt1
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| 49 | {
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| 50 | input none
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| 51 |
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| 52 | pass render_quad
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| 53 | {
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| 54 | material GameTools/GlowBlurH
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| 55 | input 0 rt0
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| 56 | }
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| 57 | }
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| 58 | target prev
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| 59 | {
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| 60 | input none
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| 61 |
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| 62 | pass render_quad
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| 63 | {
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| 64 | material GameTools/TextureCopy
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| 65 | input 0 rt1
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| 66 |
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| 67 | }
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| 68 | }
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| 69 |
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| 70 | target_output
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| 71 | {
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| 72 | input none
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| 73 |
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| 74 | pass render_quad
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| 75 | {
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| 76 | material GameTools/GlowAdd
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| 77 | input 0 scene
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| 78 | input 1 rt1
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| 79 | }
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| 80 | }
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| 81 | }
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| 82 | } |
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