Line | |
---|
1 | compositor GameTools/Glow
|
---|
2 | {
|
---|
3 | technique
|
---|
4 | {
|
---|
5 | texture scene target_width target_height PF_FLOAT16_RGBA
|
---|
6 | texture cut 256 256 PF_FLOAT16_RGBA
|
---|
7 | texture rt0 256 256 PF_FLOAT16_RGBA
|
---|
8 | texture rt1 256 256 PF_FLOAT16_RGBA
|
---|
9 | texture prev 256 256 PF_FLOAT16_RGBA
|
---|
10 |
|
---|
11 | target prev
|
---|
12 | {
|
---|
13 | input none
|
---|
14 | only_initial on
|
---|
15 | pass render_quad
|
---|
16 | {
|
---|
17 | material GameTools/PostProcBlack
|
---|
18 | }
|
---|
19 | }
|
---|
20 |
|
---|
21 | target scene
|
---|
22 | {
|
---|
23 | // Render output from previous compositor (or original scene)
|
---|
24 | input previous
|
---|
25 | }
|
---|
26 |
|
---|
27 | target cut
|
---|
28 | {
|
---|
29 | input none
|
---|
30 |
|
---|
31 | pass render_quad
|
---|
32 | {
|
---|
33 | material GameTools/GlowCut
|
---|
34 | input 0 scene
|
---|
35 | input 1 prev
|
---|
36 | }
|
---|
37 | }
|
---|
38 | target rt0
|
---|
39 | {
|
---|
40 | input none
|
---|
41 |
|
---|
42 | pass render_quad
|
---|
43 | {
|
---|
44 | material GameTools/GlowBlurV
|
---|
45 | input 0 cut
|
---|
46 | }
|
---|
47 | }
|
---|
48 | target rt1
|
---|
49 | {
|
---|
50 | input none
|
---|
51 |
|
---|
52 | pass render_quad
|
---|
53 | {
|
---|
54 | material GameTools/GlowBlurH
|
---|
55 | input 0 rt0
|
---|
56 | }
|
---|
57 | }
|
---|
58 | target prev
|
---|
59 | {
|
---|
60 | input none
|
---|
61 |
|
---|
62 | pass render_quad
|
---|
63 | {
|
---|
64 | material GameTools/TextureCopy
|
---|
65 | input 0 rt1
|
---|
66 |
|
---|
67 | }
|
---|
68 | }
|
---|
69 |
|
---|
70 | target_output
|
---|
71 | {
|
---|
72 | input none
|
---|
73 |
|
---|
74 | pass render_quad
|
---|
75 | {
|
---|
76 | material GameTools/GlowAdd
|
---|
77 | input 0 scene
|
---|
78 | input 1 rt1
|
---|
79 | }
|
---|
80 | }
|
---|
81 | }
|
---|
82 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.