1 | vertex_program HPS_Smoke_S_VS hlsl
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2 | {
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3 | source GameTools_HPS_Smoke_S.hlsl
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4 | entry_point HPS_Smoke_S_VS
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5 | target vs_3_0
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6 | }
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7 |
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8 | fragment_program HPS_Smoke_S_PS hlsl
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9 | {
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10 | source GameTools_HPS_Smoke_S.hlsl
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11 | entry_point HPS_Smoke_S_PS
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12 | target ps_3_0
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13 | }
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14 |
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15 |
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16 |
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17 | material HPS_SMOKE_S
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18 | {
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19 | technique
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20 | {
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21 | pass
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22 | {
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23 | vertex_program_ref HPS_Smoke_S_VS
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24 | {
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25 | param_named_auto worldViewProj worldviewproj_matrix
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26 | param_named_auto worldView worldview_matrix
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27 | param_named_auto Proj projection_matrix
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28 | }
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29 | fragment_program_ref HPS_Smoke_S_PS
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30 | {
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31 | param_named_auto Proj projection_matrix
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32 | }
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33 |
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34 | texture_unit
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35 | {
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36 | texture smoke2.jpg
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37 | }
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38 |
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39 | depth_check off
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40 | scene_blend_op max
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41 | scene_blend_op_alpha add
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42 | scene_blend_alpha one one_minus_src_alpha
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43 |
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44 | }
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45 | }
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46 | }
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47 |
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48 |
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49 | vertex_program HPS_Smoke_L_VS hlsl
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50 | {
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51 | source GameTools_HPS_Smoke_L.hlsl
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52 | entry_point HPS_Smoke_L_VS
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53 | target vs_3_0
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54 | }
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55 |
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56 | fragment_program HPS_Smoke_L_PS hlsl
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57 | {
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58 | source GameTools_HPS_Smoke_L.hlsl
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59 | entry_point HPS_Smoke_L_PS
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60 | target ps_3_0
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61 | }
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62 |
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63 |
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64 |
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65 | material HPS_SMOKE_L
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66 | {
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67 | technique
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68 | {
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69 | pass
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70 | {
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71 | IllumTechniques
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72 | {
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73 | RenderTechnique HPS
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74 | {
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75 | particle_script GameTools/Little
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76 | perspective false
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77 | vparam_radius baseRadius
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78 | }
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79 |
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80 | }
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81 |
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82 | vertex_program_ref HPS_Smoke_L_VS
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83 | {
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84 | param_named_auto worldViewProj worldviewproj_matrix
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85 | param_named_auto worldView worldview_matrix
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86 | param_named_auto Proj projection_matrix
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87 | }
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88 | fragment_program_ref HPS_Smoke_L_PS
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89 | {
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90 | param_named_auto Proj projection_matrix
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91 | }
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92 |
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93 | depth_check off
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94 | scene_blend alpha_blend
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95 |
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96 | //impostor texture
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97 | texture_unit
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98 | {
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99 |
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100 | }
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101 |
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102 |
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103 | }
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104 | }
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105 | }
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106 |
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107 | vertex_program HPS_Smoke_L_Depth_VS hlsl
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108 | {
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109 | source GameTools_HPS_Smoke_L_Depth.hlsl
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110 | entry_point HPS_Smoke_L_Depth_Illum_VS
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111 | target vs_3_0
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112 | }
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113 |
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114 | fragment_program HPS_Smoke_L_Depth_PS hlsl
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115 | {
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116 | source GameTools_HPS_Smoke_L_Depth.hlsl
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117 | entry_point HPS_Smoke_L_Depth_Illum_PS
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118 | target ps_3_0
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119 | }
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120 |
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121 |
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122 |
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123 | material HPS_SMOKE_L_Depth
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124 | {
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125 | technique
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126 | {
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127 | pass
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128 | {
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129 | IllumTechniques
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130 | {
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131 | RenderTechnique HPS
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132 | {
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133 | particle_script GameTools/Little
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134 | perspective false
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135 | vparam_radius baseRadius
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136 | update_interval 1
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137 | }
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138 | RenderTechnique SphericalBillboard
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139 | {
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140 | texture_unit_id 1
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141 | }
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142 | RenderTechnique IllumVolume
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143 | {
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144 | update_interval 1
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145 | //depths 4
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146 | resolution 128
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147 | }
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148 | }
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149 |
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150 | vertex_program_ref HPS_Smoke_L_Depth_VS
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151 | {
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152 | param_named_auto worldViewProj worldviewproj_matrix
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153 | param_named_auto worldView worldview_matrix
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154 | param_named_auto worldViewInv inverse_worldview_matrix
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155 | param_named_auto Proj projection_matrix
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156 | param_named_auto width viewport_width
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157 | param_named_auto height viewport_height
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158 | }
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159 | fragment_program_ref HPS_Smoke_L_Depth_PS
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160 | {
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161 | param_named_auto Proj projection_matrix
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162 | param_named_auto farplane far_clip_distance
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163 |
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164 |
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165 | }
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166 |
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167 | depth_check off
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168 | depth_write off
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169 | scene_blend alpha_blend
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170 |
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171 | //impostor texture
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172 | texture_unit
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173 | {
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174 | //filtering none
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175 | }
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176 | //scene depth texture
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177 | texture_unit
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178 | {
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179 | filtering none
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180 | }
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181 | //lightVolume
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182 | texture_unit
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183 | {
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184 | //filtering none
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185 | }
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186 |
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187 | }
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188 | }
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189 | }
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190 |
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191 | vertex_program Smoke_IllumVolume_VS hlsl
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192 | {
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193 | source GameTools_Smoke_IllumVolume.hlsl
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194 | entry_point SmokeIllumVolumeVS
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195 | target vs_3_0
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196 | }
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197 |
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198 | fragment_program HPS_IllumVolume_PS hlsl
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199 | {
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200 | source GameTools_Smoke_IllumVolume.hlsl
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201 | entry_point SmokeIllumVolumePS
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202 | target ps_3_0
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203 | }
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204 |
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205 | material Smoke_IllumVolume
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206 | {
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207 |
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208 | technique
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209 | {
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210 | pass
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211 | {
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212 |
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213 | cull_hardware none
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214 | cull_software none
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215 | lighting off
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216 | scene_blend zero one_minus_src_colour
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217 | depth_write off
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218 |
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219 | vertex_program_ref Smoke_IllumVolume_VS
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220 | {
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221 | param_named_auto worldViewProj worldviewproj_matrix
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222 | param_named_auto worldView worldview_matrix
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223 | param_named_auto Proj projection_matrix
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224 | }
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225 | fragment_program_ref HPS_IllumVolume_PS
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226 | {
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227 |
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228 | }
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229 |
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230 | texture_unit
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231 | {
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232 | texture pamacs.dds
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233 | }
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234 |
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235 | }
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236 | }
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237 | }
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238 |
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