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1 | compositor GameTools/ToneMap
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2 | {
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3 | technique
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4 | {
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5 | texture scene target_width target_height PF_FLOAT16_RGBA
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6 | texture luminance 256 256 PF_FLOAT16_RGBA
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7 | texture rt0 256 256 PF_FLOAT16_RGBA
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8 | texture rt1 256 256 PF_FLOAT16_RGBA
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9 | texture rt2 128 128 PF_FLOAT16_RGBA
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10 | texture rt3 32 32 PF_FLOAT16_RGBA
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11 | texture rt4 8 8 PF_FLOAT16_RGBA
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12 | texture rt5 2 2 PF_FLOAT16_RGBA
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13 |
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14 | target scene
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15 | {
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16 | input previous
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17 | }
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18 | target luminance
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19 | {
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20 | input none
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21 |
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22 | pass render_quad
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23 | {
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24 | material GameTools/Luminance
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25 | input 0 scene
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26 | }
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27 | }
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28 | target rt0
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29 | {
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30 | input none
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31 |
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32 | pass render_quad
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33 | {
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34 | material GameTools/GlowBlurV
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35 | input 0 luminance
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36 | }
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37 | }
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38 | target rt1
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39 | {
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40 | input none
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41 | pass render_quad
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42 | {
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43 | material GameTools/GlowBlurH
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44 | input 0 rt0
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45 | }
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46 | }
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47 |
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48 | target rt2
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49 | {
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50 | input none
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51 | pass render_quad
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52 | {
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53 | material GameTools/GlowBlurV
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54 | input 0 rt1
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55 | }
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56 | }
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57 |
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58 | target rt3
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59 | {
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60 | input none
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61 | pass render_quad
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62 | {
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63 | material GameTools/GlowBlurH
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64 | input 0 rt2
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65 | }
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66 | }
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67 |
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68 | target rt4
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69 | {
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70 | input none
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71 | pass render_quad
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72 | {
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73 | material GameTools/GlowBlurV
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74 | input 0 rt3
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75 | }
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76 | }
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77 |
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78 | target rt5
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79 | {
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80 | input none
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81 | only_initial on
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82 | pass clear
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83 | {
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84 |
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85 | }
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86 | }
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87 |
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88 | target rt5
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89 | {
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90 | input none
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91 |
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92 | pass render_quad
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93 | {
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94 | clear
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95 | {
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96 | buffers depth
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97 | }
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98 |
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99 | material GameTools/GlowBlurHTB
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100 | input 0 rt4
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101 | }
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102 | }
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103 |
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104 | target_output
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105 | {
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106 | input none
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107 | pass render_quad
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108 | {
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109 | material GameTools/ToneMap
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110 | input 0 scene
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111 | input 1 rt1
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112 | input 2 luminance
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113 | input 3 rt5
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114 | }
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115 | }
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116 | }
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117 | } |
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