1 | vertex_program DefaultVS hlsl
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2 | {
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3 | source MetalTeapot.hlsl
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4 | entry_point DefaultVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program Metal1BouncePS hlsl
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9 | {
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10 | source MetalTeapot.hlsl
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11 | entry_point Metal1BouncePS
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12 | target ps_3_0
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13 | }
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14 |
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15 | material MetalTeapot
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16 | {
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17 | technique
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18 | {
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19 | pass
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20 | {
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21 | IllumTechniques
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22 | {
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23 | RenderTechnique ColorCubeMap
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24 | {
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25 | update_interval 0
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26 | distance_calc false
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27 | face_angle_calc false
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28 | }
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29 | RenderTechnique DistanceCubeMap
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30 | {
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31 | update_interval 0
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32 | distance_calc true false
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33 | face_angle_calc true false
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34 | }
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35 |
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36 | }
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37 | vertex_program_ref DefaultVS
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38 | {
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39 | param_named_auto worldViewProj worldviewproj_matrix
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40 | param_named_auto world world_matrix
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41 | param_named_auto worldview worldview_matrix
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42 | param_named_auto worldI inverse_world_matrix
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43 | }
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44 | fragment_program_ref Metal1BouncePS
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45 | {
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46 | param_named_auto cameraPos camera_position
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47 | //param_named n float3 0.21 0.96 1.17
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48 | //param_named k float3 4.16 2.57 2.32
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49 | param_named F0 float3 0.95 0.63 0.54
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50 | }
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51 |
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52 | //Cube map for reflections and refractions
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53 | texture_unit
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54 | {
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55 |
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56 | }
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57 |
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58 | //Cube map of distances
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59 | texture_unit
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60 | {
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61 |
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62 | }
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63 | }
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64 | }
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65 | }
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66 |
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67 | fragment_program NormalDistancePS hlsl
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68 | {
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69 | source MetalTeapot.hlsl
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70 | entry_point NormalDistancePS
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71 | target ps_3_0
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72 | }
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73 |
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74 | material NormalDistanceCW
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75 | {
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76 | technique
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77 | {
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78 | pass
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79 | {
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80 | cull_hardware clockwise
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81 |
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82 | vertex_program_ref DefaultVS
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83 | {
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84 | param_named_auto worldViewProj worldviewproj_matrix
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85 | param_named_auto world world_matrix
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86 | param_named_auto worldview worldview_matrix
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87 | param_named_auto worldI inverse_world_matrix
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88 | }
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89 | fragment_program_ref NormalDistancePS
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90 | {
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91 |
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92 | }
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93 | }
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94 | }
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95 | }
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96 |
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97 | material NormalDistanceCCW
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98 | {
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99 | technique
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100 | {
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101 | pass
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102 | {
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103 | cull_hardware anticlockwise
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104 | vertex_program_ref DefaultVS
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105 | {
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106 | param_named_auto worldViewProj worldviewproj_matrix
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107 | param_named_auto world world_matrix
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108 | param_named_auto worldview worldview_matrix
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109 | param_named_auto worldI inverse_world_matrix
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110 | }
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111 | fragment_program_ref NormalDistancePS
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112 | {
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113 |
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114 | }
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115 | }
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116 | }
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117 | }
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118 |
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119 | fragment_program MetalMultipleBouncePS hlsl
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120 | {
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121 | source MetalTeapot.hlsl
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122 | entry_point MetalMultipleBouncePS
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123 | target ps_3_0
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124 | flow_control prefer
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125 | }
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126 |
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127 | material MetalTeapotMultipleBounce
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128 | {
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129 | technique
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130 | {
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131 | pass
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132 | {
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133 | IllumTechniques
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134 | {
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135 | RenderTechnique ColorCubeMap
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136 | {
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137 | resolution 1024
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138 | update_interval 0
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139 | distance_calc false
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140 | face_angle_calc false
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141 | update_all_face true
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142 | }
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143 | RenderTechnique DistanceCubeMap
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144 | {
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145 | resolution 1024
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146 | update_interval 0
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147 | distance_calc false
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148 | face_angle_calc false
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149 | update_all_face true
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150 | }
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151 | RenderTechnique ColorCubeMap
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152 | {
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153 | resolution 1024
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154 | layer 1
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155 | texture_unit_id 2
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156 | update_interval 0
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157 | distance_calc false
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158 | face_angle_calc false
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159 | update_all_face true
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160 | render_env false
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161 | render_self true
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162 | self_material NormalDistanceCCW
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163 | }
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164 | RenderTechnique ColorCubeMap
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165 | {
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166 | resolution 1024
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167 | layer 2
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168 | texture_unit_id 3
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169 | update_interval 0
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170 | distance_calc false
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171 | face_angle_calc false
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172 | update_all_face true
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173 | render_env false
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174 | render_self true
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175 | self_material NormalDistanceCW
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176 | }
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177 |
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178 | }
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179 | vertex_program_ref DefaultVS
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180 | {
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181 | param_named_auto worldViewProj worldviewproj_matrix
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182 | param_named_auto world world_matrix
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183 | param_named_auto worldview worldview_matrix
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184 | param_named_auto worldI inverse_world_matrix
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185 |
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186 | }
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187 | fragment_program_ref MetalMultipleBouncePS
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188 | {
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189 | param_named_auto cameraPos camera_position
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190 | //param_named n float3 0.21 0.96 1.17
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191 | //param_named k float3 4.16 2.57 2.32
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192 | param_named F0 float3 0.95 0.95 0.95
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193 | }
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194 |
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195 | //Cube map of environment
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196 | texture_unit
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197 | {
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198 | //filtering none
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199 | }
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200 | //Cube map of environment distances
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201 | texture_unit
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202 | {
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203 | filtering none
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204 | }
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205 |
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206 | //Cube map of reflective object's normals and distances CCW
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207 | texture_unit
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208 | {
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209 | filtering none
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210 | }
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211 |
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212 | //Cube map of reflective object's normals and distances CW
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213 | texture_unit
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214 | {
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215 | filtering none
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216 | }
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217 | }
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218 | }
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219 | } |
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