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1 |
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2 | fragment_program X3DCompositor_FP hlsl
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3 | {
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4 | source X3DCompositor.hlsl
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5 | entry_point X3DPS
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6 | target ps_3_0
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7 |
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8 | }
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9 |
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10 | material X3DCompositor
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11 | {
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12 | technique
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13 | {
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14 | pass
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15 | {
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16 | depth_check off
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17 |
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18 | fragment_program_ref X3DCompositor_FP
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19 | {
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20 | param_named_auto width viewport_width
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21 | param_named_auto height viewport_height
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22 | }
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23 |
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24 | texture_unit
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25 | {
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26 | texture flare.png
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27 | filtering none
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28 | tex_address_mode wrap
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29 | }
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30 | }
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31 | }
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32 | } |
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