[2024] | 1 | vertex_program DefaultVS hlsl
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| 2 | {
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| 3 | source MetalTeapot.hlsl
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| 4 | entry_point DefaultVS
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| 5 | target vs_2_0
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| 6 | }
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| 7 |
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| 8 | fragment_program Metal1BouncePS hlsl
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| 9 | {
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| 10 | source MetalTeapot.hlsl
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| 11 | entry_point Metal1BouncePS
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| 12 | target ps_3_0
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| 13 | }
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| 14 |
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| 15 | material MetalTeapot
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| 16 | {
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| 17 | technique
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| 18 | {
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| 19 | pass
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| 20 | {
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| 21 | IllumTechniques
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| 22 | {
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| 23 | RenderTechnique ColorCubeMap
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| 24 | {
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| 25 | update_interval 0
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| 26 | distance_calc false
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| 27 | face_angle_calc false
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| 28 | }
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| 29 | RenderTechnique DistanceCubeMap
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| 30 | {
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| 31 | update_interval 0
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| 32 | distance_calc true false
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| 33 | face_angle_calc true false
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| 34 | }
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| 35 |
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| 36 | }
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| 37 | vertex_program_ref DefaultVS
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| 38 | {
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| 39 | param_named_auto worldViewProj worldviewproj_matrix
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| 40 | param_named_auto world world_matrix
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| 41 | param_named_auto worldview worldview_matrix
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| 42 | param_named_auto worldI inverse_world_matrix
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| 43 | }
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| 44 | fragment_program_ref Metal1BouncePS
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| 45 | {
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| 46 | param_named_auto cameraPos camera_position
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| 47 | //param_named n float3 0.21 0.96 1.17
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| 48 | //param_named k float3 4.16 2.57 2.32
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| 49 | param_named F0 float3 0.95 0.63 0.54
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| 50 | }
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| 51 |
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| 52 | //Cube map for reflections and refractions
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| 53 | texture_unit
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| 54 | {
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| 55 |
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| 56 | }
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| 57 |
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| 58 | //Cube map of distances
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| 59 | texture_unit
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| 60 | {
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| 61 |
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| 62 | }
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| 63 | }
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| 64 | }
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| 65 | }
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| 66 |
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| 67 | fragment_program NormalDistancePS hlsl
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| 68 | {
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| 69 | source MetalTeapot.hlsl
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| 70 | entry_point NormalDistancePS
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| 71 | target ps_3_0
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| 72 | }
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| 73 |
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| 74 | material NormalDistanceCW
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| 75 | {
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| 76 | technique
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| 77 | {
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| 78 | pass
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| 79 | {
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| 80 | cull_hardware clockwise
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| 81 |
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| 82 | vertex_program_ref DefaultVS
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| 83 | {
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| 84 | param_named_auto worldViewProj worldviewproj_matrix
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| 85 | param_named_auto world world_matrix
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| 86 | param_named_auto worldview worldview_matrix
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| 87 | param_named_auto worldI inverse_world_matrix
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| 88 | }
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| 89 | fragment_program_ref NormalDistancePS
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| 90 | {
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| 91 | param_named refIndex float 200
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 | }
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| 96 |
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| 97 | material NormalDistanceCCW
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| 98 | {
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| 99 | technique
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| 100 | {
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| 101 | pass
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| 102 | {
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| 103 | cull_hardware anticlockwise
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| 104 | vertex_program_ref DefaultVS
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| 105 | {
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| 106 | param_named_auto worldViewProj worldviewproj_matrix
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| 107 | param_named_auto world world_matrix
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| 108 | param_named_auto worldview worldview_matrix
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| 109 | param_named_auto worldI inverse_world_matrix
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| 110 | }
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| 111 | fragment_program_ref NormalDistancePS
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| 112 | {
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| 113 | param_named refIndex float 200
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| 114 | }
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| 115 | }
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| 116 | }
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| 117 | }
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| 118 |
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| 119 | fragment_program DistanceMinMaxPS hlsl
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| 120 | {
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| 121 | source MetalTeapot.hlsl
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| 122 | entry_point DistanceMinMaxPS
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| 123 | target ps_3_0
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| 124 | }
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| 125 |
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| 126 | material DistanceMinMaxCW
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| 127 | {
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| 128 | technique
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| 129 | {
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| 130 | pass
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| 131 | {
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| 132 | cull_hardware clockwise
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| 133 | scene_blend max
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| 134 | depth_test off
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| 135 | polygon_mode points
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| 136 |
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| 137 | vertex_program_ref DefaultVS
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| 138 | {
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| 139 | param_named_auto worldViewProj worldviewproj_matrix
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| 140 | param_named_auto world world_matrix
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| 141 | param_named_auto worldview worldview_matrix
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| 142 | param_named_auto worldI inverse_world_matrix
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| 143 | }
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| 144 | fragment_program_ref DistanceMinMaxPS
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| 145 | {
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| 146 | }
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| 147 | }
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| 148 | }
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| 149 | }
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| 150 |
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| 151 | material DistanceMinMaxCCW
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| 152 | {
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| 153 | technique
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| 154 | {
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| 155 | pass
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| 156 | {
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| 157 | cull_hardware anticlockwise
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| 158 | scene_blend max
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| 159 | depth_test off
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| 160 | polygon_mode points
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| 161 |
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| 162 | vertex_program_ref DefaultVS
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| 163 | {
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| 164 | param_named_auto worldViewProj worldviewproj_matrix
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| 165 | param_named_auto world world_matrix
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| 166 | param_named_auto worldview worldview_matrix
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| 167 | param_named_auto worldI inverse_world_matrix
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| 168 | }
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| 169 | fragment_program_ref DistanceMinMaxPS
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| 170 | {
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| 171 | }
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| 172 | }
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| 173 | }
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| 174 | }
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| 175 |
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| 176 | fragment_program MetalMultipleBouncePS hlsl
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| 177 | {
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| 178 | //source MetalTeapot.hlsl
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| 179 | //entry_point MetalMultipleBouncePS
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| 180 | source MetalTeapotNew.hlsl
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| 181 | entry_point mainPS
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| 182 |
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| 183 | target ps_3_0
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| 184 | flow_control prefer
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| 185 | }
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| 186 |
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| 187 | material MetalTeapotMultipleBounce_0
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| 188 | {
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| 189 | technique
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| 190 | {
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| 191 | pass
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| 192 | {
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| 193 | //cull_hardware none
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| 194 | IllumTechniques
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| 195 | {
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| 196 | RenderTechnique ColorCubeMap
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| 197 | {
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| 198 | resolution 1024
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| 199 | update_interval 0
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| 200 | distance_calc false
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| 201 | face_angle_calc false
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| 202 | update_all_face true
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| 203 | }
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| 204 | RenderTechnique DistanceCubeMap
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| 205 | {
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| 206 | resolution 1024
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| 207 | update_interval 0
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| 208 | distance_calc false
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| 209 | face_angle_calc false
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| 210 | update_all_face true
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| 211 | }
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| 212 | RenderTechnique ColorCubeMap
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| 213 | {
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| 214 | resolution 1024
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| 215 | layer 1
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| 216 | texture_unit_id 2
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| 217 | update_interval 0
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| 218 | distance_calc false
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| 219 | face_angle_calc false
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| 220 | update_all_face true
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| 221 | render_env false
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| 222 | render_self true
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| 223 | self_material NormalDistanceCCW
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| 224 | }
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| 225 | RenderTechnique ColorCubeMap
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| 226 | {
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| 227 | resolution 1024
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| 228 | layer 2
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| 229 | texture_unit_id 3
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| 230 | update_interval 0
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| 231 | distance_calc false
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| 232 | face_angle_calc false
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| 233 | update_all_face true
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| 234 | render_env false
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| 235 | render_self true
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| 236 | self_material NormalDistanceCW
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| 237 | }
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| 238 | RenderTechnique ColorCubeMap
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| 239 | {
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| 240 | resolution 1
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| 241 | layer 3
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| 242 | attach_to_texture_unit false
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| 243 | get_minmax true
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| 244 | max_var_name minmax
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| 245 | update_interval 0
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| 246 | distance_calc false
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| 247 | face_angle_calc false
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| 248 | update_all_face true
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| 249 | render_env true
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| 250 | render_self false
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| 251 | env_material DistanceMinMaxCW
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| 252 | }
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| 253 | RenderTechnique ColorCubeMap
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| 254 | {
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| 255 | resolution 1
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| 256 | layer 4
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| 257 | attach_to_texture_unit false
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| 258 | get_minmax true
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| 259 | max_var_name minmax1
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| 260 | update_interval 0
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| 261 | distance_calc false
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| 262 | face_angle_calc false
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| 263 | update_all_face true
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| 264 | render_env false
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| 265 | render_self true
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| 266 | self_material DistanceMinMaxCCW
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| 267 | }
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| 268 | RenderTechnique ColorCubeMap
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| 269 | {
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| 270 | resolution 1
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| 271 | layer 5
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| 272 | attach_to_texture_unit false
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| 273 | get_minmax true
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| 274 | max_var_name minmax2
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| 275 | update_interval 0
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| 276 | distance_calc false
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| 277 | face_angle_calc false
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| 278 | update_all_face true
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| 279 | render_env false
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| 280 | render_self true
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| 281 | self_material DistanceMinMaxCW
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| 282 | }
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| 283 | }
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| 284 | vertex_program_ref DefaultVS
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| 285 | {
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| 286 | param_named_auto worldViewProj worldviewproj_matrix
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| 287 | param_named_auto world world_matrix
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| 288 | param_named_auto worldview worldview_matrix
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| 289 | param_named_auto worldI inverse_world_matrix
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| 290 |
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| 291 | }
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| 292 | fragment_program_ref MetalMultipleBouncePS
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| 293 | {
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| 294 | param_named_auto cameraPos camera_position
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| 295 | //param_named n float3 0.21 0.96 1.17
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| 296 | //param_named k float3 4.16 2.57 2.32
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| 297 | param_named F0 float3 0.95 0.95 0.95
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| 298 | param_named SingleBounce float 0.0
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| 299 | param_named refIndex float 0.6667
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| 300 | }
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| 301 |
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| 302 | //Cube map of environment
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| 303 | texture_unit
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| 304 | {
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| 305 | //filtering none
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| 306 | }
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| 307 | //Cube map of environment distances
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| 308 | texture_unit
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| 309 | {
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| 310 | filtering none
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| 311 | }
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| 312 |
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| 313 | //Cube map of reflective object's normals and distances CCW
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| 314 | texture_unit
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| 315 | {
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| 316 | filtering none
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| 317 | }
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| 318 | //Cube map of reflective object's normals and distances CW
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| 319 | texture_unit
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| 320 | {
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| 321 | filtering none
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| 322 | }
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| 323 | }
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| 324 | }
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| 325 | }
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| 326 |
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| 327 |
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| 328 |
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| 329 |
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| 330 | material MetalTeapotMultipleBounce
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| 331 | {
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| 332 | technique
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| 333 | {
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| 334 | pass
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| 335 | {
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| 336 | //cull_hardware none
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| 337 | IllumTechniques
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| 338 | {
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| 339 | RenderTechnique ColorCubeMap
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| 340 | {
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| 341 | resolution 1024
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| 342 | update_interval 0
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| 343 | distance_calc false
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| 344 | face_angle_calc false
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| 345 | update_all_face true
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| 346 |
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| 347 | }
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| 348 | RenderTechnique DistanceCubeMap
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| 349 | {
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| 350 | resolution 1024
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| 351 | update_interval 0
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| 352 | distance_calc false
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| 353 | face_angle_calc false
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| 354 | update_all_face true
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| 355 | get_minmax true
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| 356 | min_var_name min
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| 357 | max_var_name max
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| 358 | }
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| 359 | RenderTechnique ColorCubeMap
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| 360 | {
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| 361 | resolution 1024
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| 362 | layer 1
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| 363 | texture_unit_id 2
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| 364 | update_interval 0
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| 365 | distance_calc false
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| 366 | face_angle_calc false
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| 367 | update_all_face true
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| 368 | render_env false
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| 369 | render_self true
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| 370 | self_material NormalDistanceCCW
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| 371 | get_minmax true
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| 372 | min_var_name min1
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| 373 | max_var_name max1
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| 374 | }
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| 375 | RenderTechnique ColorCubeMap
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| 376 | {
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| 377 | resolution 1024
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| 378 | layer 2
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| 379 | texture_unit_id 3
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| 380 | update_interval 0
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| 381 | distance_calc false
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| 382 | face_angle_calc false
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| 383 | update_all_face true
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| 384 | render_env false
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| 385 | render_self true
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| 386 | self_material NormalDistanceCW
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| 387 | get_minmax true
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| 388 | min_var_name min2
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| 389 | max_var_name max2
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| 390 | }
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| 391 | }
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| 392 | vertex_program_ref DefaultVS
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| 393 | {
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| 394 | param_named_auto worldViewProj worldviewproj_matrix
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| 395 | param_named_auto world world_matrix
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| 396 | param_named_auto worldview worldview_matrix
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| 397 | param_named_auto worldI inverse_world_matrix
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| 398 |
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| 399 | }
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| 400 | fragment_program_ref MetalMultipleBouncePS
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| 401 | {
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| 402 | param_named_auto cameraPos camera_position
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| 403 | //param_named n float3 0.21 0.96 1.17
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| 404 | //param_named k float3 4.16 2.57 2.32
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| 405 | param_named F0 float3 0.95 0.95 0.95
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| 406 | param_named SingleBounce float 0.0
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| 407 | param_named refIndex float 0.6667
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| 408 | }
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| 409 |
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| 410 | //Cube map of environment
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| 411 | texture_unit
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| 412 | {
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| 413 | //filtering none
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| 414 | }
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| 415 | //Cube map of environment distances
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| 416 | texture_unit
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| 417 | {
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| 418 | filtering none
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| 419 | }
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| 420 |
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| 421 | //Cube map of reflective object's normals and distances CCW
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| 422 | texture_unit
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| 423 | {
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| 424 | filtering none
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| 425 | }
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| 426 | //Cube map of reflective object's normals and distances CW
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| 427 | texture_unit
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| 428 | {
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| 429 | filtering none
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| 430 | }
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| 431 | }
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| 432 | }
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| 433 | } |
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