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1 | material colorcube |
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2 | { |
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3 | technique |
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4 | { |
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5 | pass |
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6 | { |
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7 | lighting off |
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8 | IllumTechniques |
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9 | { |
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10 | |
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11 | RenderTechnique CausticReciever |
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12 | { |
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13 | max_caster_count 10 |
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14 | } |
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15 | RenderTechnique DepthShadowReciever |
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16 | { |
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17 | max_light_count 1 |
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18 | vertex_program_name GameTools/ShadowMap/ShadowDistVS |
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19 | fragment_program_name GameTools/ShadowMap/ShadowDistPS |
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20 | set_light_view true |
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21 | set_light_farplane true |
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22 | } |
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23 | } |
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24 | |
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25 | texture_unit |
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26 | { |
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27 | texture roomcdark.PNG |
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28 | //texture object_SE_0_PHOTONMAP |
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29 | //tex_coord_set 0 |
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30 | //colour_op modulate |
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31 | } |
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32 | } |
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33 | } |
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34 | } |
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