1 | vertex_program PhongViewSpaceVS hlsl
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2 | {
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3 | source GameTools_Phong.hlsl
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4 | entry_point PhongViewSpaceVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program TexturedPhongPS hlsl
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9 | {
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10 | source GameTools_Phong.hlsl
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11 | entry_point PhongTexturedPS
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12 | target ps_3_0
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13 | }
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14 |
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15 |
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16 |
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17 |
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18 |
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19 | material Difflab/TexturedPhong
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20 | {
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21 |
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22 | technique 0
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23 | {
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24 |
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25 | pass 0
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26 | {
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27 | IllumTechniques
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28 | {
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29 |
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30 | RenderTechnique CausticReceiver
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31 | {
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32 | max_caster_count 1
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33 | }
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34 | RenderTechnique DepthShadowReceiver
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35 | {
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36 | max_light_count 3
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37 | vertex_program_name GTP/Basic/LightCPos_VS
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38 | fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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39 | set_light_view true
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40 | set_light_farplane true
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41 | light_viewproj_param_name LightViewProj
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42 | light_view_param_name LightView
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43 | light_farplane_param_name lightFarPlane
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44 | world_view_proj_param_name WorldViewProj
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45 | world_param_name World
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46 | nearest_from_camera false
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47 | }
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48 | }
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49 |
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50 | vertex_program_ref PhongViewSpaceVS
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51 | {
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52 | param_named_auto worldViewProj worldviewproj_matrix
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53 | param_named_auto worldView world_matrix
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54 | param_named_auto worldViewI inverse_worldview_matrix
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55 | }
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56 | fragment_program_ref TexturedPhongPS
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57 | {
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58 | param_named_auto cameraPos camera_position
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59 |
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60 | param_named_auto lightcol1 light_diffuse_colour 0
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61 | param_named_auto lightcol2 light_diffuse_colour 1
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62 | param_named_auto lightcol3 light_diffuse_colour 2
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63 | // param_named_auto lightcol4 light_diffuse_colour 3
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64 | //param_named_auto lightcol5 light_diffuse_colour 4
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65 | // param_named_auto lightcol6 light_diffuse_colour 5
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66 | // param_named_auto lightcol7 light_diffuse_colour 6
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67 | // param_named_auto lightcol8 light_diffuse_colour 7
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68 |
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69 | param_named_auto lightpos1 light_position 0
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70 | param_named_auto lightpos2 light_position 1
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71 | param_named_auto lightpos3 light_position 2
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72 | // param_named_auto lightpos4 light_position 3
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73 | // param_named_auto lightpos5 light_position 4
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74 | // param_named_auto lightpos6 light_position 5
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75 | // param_named_auto lightpos7 light_position 6
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76 | // param_named_auto lightpos8 light_position 7
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77 |
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78 | param_named_auto lightdir1 light_direction 0
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79 | param_named_auto lightdir2 light_direction 1
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80 | param_named_auto lightdir3 light_direction 2
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81 | // param_named_auto lightdir4 light_direction 3
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82 | // param_named_auto lightdir5 light_direction 4
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83 | // param_named_auto lightdir6 light_direction 5
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84 | // param_named_auto lightdir7 light_direction 6
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85 | // param_named_auto lightdir8 light_direction 7
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86 |
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87 | param_named_auto lightscale1 light_power 0
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88 | param_named_auto lightscale2 light_power 1
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89 | param_named_auto lightscale3 light_power 2
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90 | // param_named_auto lightscale4 light_power 3
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91 | // param_named_auto lightscale5 light_power 4
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92 | // param_named_auto lightscale6 light_power 5
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93 | // param_named_auto lightscale7 light_power 6
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94 | // param_named_auto lightscale8 light_power 7
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95 |
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96 | param_named_auto ambientLight ambient_light_colour
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97 |
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98 | param_named shininess float 20
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99 | param_named ambient float4 0.2 0.2 0.2 1
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100 | param_named diffuse float4 0.5 0.5 0.5 1
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101 | param_named specular float4 1 1 1 1
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102 | }
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103 | texture_unit 0
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104 | {
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105 |
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106 | }
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107 |
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108 | }
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109 | }
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110 | }
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111 |
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112 | material screen
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113 | {
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114 | technique
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115 | {
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116 | pass
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117 | {
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118 |
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119 |
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120 | cull_hardware none
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121 | lighting off
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122 | ambient 0 0 0 1
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123 | diffuse 0 0 0 1
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124 | specular 0 0 0 0
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125 | emissive 0 0 0
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126 | texture_unit
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127 | {
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128 | texture screen.jpg
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129 | }
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130 | }
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131 | }
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132 | }
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133 | material screenborder
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134 | {
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135 | technique
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136 | {
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137 | pass
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138 | {
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139 |
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140 |
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141 | ambient 0.37606 0.37606 0.37606 1
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142 | diffuse 0.37606 0.37606 0.37606 1
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143 | specular 0 0 0 0
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144 | emissive 0 0 0
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145 |
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146 | }
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147 | }
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148 | }
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149 |
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150 | material lambert1 : Difflab/TexturedPhong
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151 | {
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152 | technique 0
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153 | {
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154 | pass 0
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155 | {
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156 |
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157 | fragment_program_ref
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158 | {
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159 | param_named shininess float 0
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160 | param_named ambient float4 1.0 1.0 1.0 1
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161 | param_named diffuse float4 1.0 1.0 1.0 1
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162 | param_named specular float4 0 0 0 0
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163 | }
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164 |
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165 | texture_unit 0
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166 | {
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167 | texture grey.tga
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168 | }
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169 | }
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170 | }
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171 | }
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172 |
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173 | material whitebackground : Difflab/TexturedPhong
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174 | {
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175 | technique
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176 | {
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177 | pass
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178 | {
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179 |
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180 | fragment_program_ref
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181 | {
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182 | param_named shininess float 0
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183 | param_named ambient float4 1.0 1.0 1.0 1
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184 | param_named diffuse float4 1.0 1.0 1.0 1
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185 | param_named specular float4 0 0 0 0
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186 | }
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187 | cull_hardware none
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188 | }
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189 | }
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190 | }
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191 | material laborceil
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192 | {
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193 | technique
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194 | {
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195 | pass
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196 | {
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197 |
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198 | lighting off
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199 | ambient 0 0 0 1
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200 | diffuse 0 0 0 1
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201 | specular 0 0 0 0
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202 | emissive 0 0 0
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203 | texture_unit
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204 | {
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205 | texture laborwall.jpg
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206 | }
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207 | }
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208 | }
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209 | }
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210 | material laborwall : Difflab/TexturedPhong
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211 | {
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212 | technique 0
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213 | {
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214 | pass 0
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215 | {
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216 |
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217 |
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218 | fragment_program_ref
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219 | {
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220 | param_named shininess float 0
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221 | param_named ambient float4 1.0 1.0 1.0 1
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222 | param_named diffuse float4 1.0 1.0 1.0 1
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223 | param_named specular float4 0 0 0 0
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224 | }
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225 |
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226 | texture_unit 0
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227 | {
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228 | texture laborwall.jpg
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229 | }
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230 | }
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231 | }
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232 | }
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233 |
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234 | material lambert6 : Difflab/TexturedPhong
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235 | {
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236 | technique 0
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237 | {
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238 | pass 0
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239 | {
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240 | IllumTechniques
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241 | {
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242 |
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243 |
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244 | fragment_program_ref
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245 | {
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246 | param_named shininess float 0
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247 | param_named ambient float4 1 1 1 1
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248 | param_named diffuse float4 1 1 1 1
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249 | param_named specular float4 0 0 0 0
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250 | }
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251 |
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252 | texture_unit 0
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253 | {
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254 | texture striped.jpg
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255 | }
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256 | }
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257 | }
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258 | }
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259 | material doorlamp
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260 | {
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261 | technique
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262 | {
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263 | pass
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264 | {
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265 | lighting off
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266 | ambient 0 0 0 1
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267 | diffuse 0 0 0 1
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268 | specular 0 0 0 0
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269 | emissive 0 0 0
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270 | texture_unit
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271 | {
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272 | texture lamp.jpg
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273 | }
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274 | }
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275 | }
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276 | }
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277 | material equipt : Difflab/TexturedPhong
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278 | {
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279 | technique 0
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280 | {
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281 |
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282 | pass 0
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283 | {
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284 |
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285 |
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286 | fragment_program_ref
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287 | {
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288 | param_named shininess float 51.418
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289 | param_named ambient float4 0.1282 0.1282 0.1282 1
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290 | param_named diffuse float4 0.1282 0.1282 0.1282 1
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291 | param_named specular float4 1 1 1 1
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292 | }
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293 | }
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294 | }
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295 | }
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296 | material bluelamp
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297 | {
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298 | technique
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299 | {
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300 | pass
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301 | {
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302 |
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303 | lighting off
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304 | ambient 0.5 0.5 0.5 1
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305 | diffuse 0.5 0.5 0.5 1
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306 | specular 0.5 0.5 0.5 20
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307 | emissive 0 0 0
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308 | texture_unit
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309 | {
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310 | texture bluelamp.jpg
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311 | }
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312 | }
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313 |
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314 | }
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315 | }
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