[2024] | 1 | material GameTools/CubeMap/Reduce
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| 2 | {
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| 3 |
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| 4 | technique
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| 5 | {
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| 6 | pass
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| 7 | {
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| 8 | //depth_check off
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| 9 | lighting off
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| 10 |
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| 11 | vertex_program_ref GameTools/CubeMap/VertexPrograms/ReduceVS
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| 12 | {
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| 13 | // param_named_auto worldViewProj worldviewproj_matrix
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| 14 | // param_named_auto world world_matrix
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| 15 | }
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| 16 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/ReducePS
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| 17 | {
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| 18 | //param_named_auto cameraPos camera_position
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| 19 | param_named nFace int 0
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| 20 | param_named CUBEMAP_SIZE int 256
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| 21 | //param_named RATE int 2
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| 22 |
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| 23 | }
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| 24 |
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| 25 | //Cube map for reflections and refractions
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| 26 | texture_unit
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| 27 | {
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| 28 | filtering point point point
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| 29 | cubic_texture cubemap.jpg combinedUVW
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| 30 | tex_address_mode clamp
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| 31 | // env_map cubic_reflection
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| 32 | colour_op modulate
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| 33 | }
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| 34 |
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| 35 |
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| 36 | }
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| 37 | }
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| 38 | }
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| 39 |
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| 40 | material GameTools/Diffuse
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| 41 | {
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| 42 | technique
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| 43 | {
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| 44 | pass
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| 45 | {
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| 46 |
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| 47 | IllumTechniques
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| 48 | {
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| 49 | RenderTechnique DistanceCubeMap
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| 50 | {
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| 51 | update_interval 1
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| 52 | distance_calc false
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| 53 | }
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| 54 | RenderTechnique ReducedColorCubeMap
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| 55 | {
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| 56 | update_interval 1
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| 57 | reduced_resolution 4
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| 58 | resolution 128
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| 59 | distance_calc false
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| 60 | face_angle_calc false
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| 61 | update_all_face true
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| 62 | }
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| 63 | }
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| 64 |
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| 65 |
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| 66 | vertex_program_ref GameTools/DiffuseVS
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| 67 | {
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| 68 | param_named_auto worldViewProj worldviewproj_matrix
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| 69 | param_named_auto world world_matrix
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| 70 |
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| 71 | }
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| 72 | fragment_program_ref GameTools/DiffusePS
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| 73 | {
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| 74 | param_named REDUCED_CUBEMAP_SIZE int 8
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| 75 | param_named lastCenter float3 0 0 0
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| 76 | }
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| 77 |
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| 78 | //Cube map for reflections and refractions
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| 79 | texture_unit
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| 80 | {
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| 81 | cubic_texture cubemap.jpg combinedUVW
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| 82 | tex_address_mode clamp
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| 83 | colour_op replace
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| 84 | }
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| 85 |
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| 86 | //Cube map of distances
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| 87 | texture_unit
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| 88 | {
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| 89 | cubic_texture cubemap.jpg combinedUVW
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| 90 | tex_address_mode clamp
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| 91 | colour_op replace
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 | }
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| 96 |
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| 97 |
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| 98 |
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| 99 | vertex_program Diffuse2VS hlsl
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| 100 | {
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| 101 | source GameTools_Diffuse.hlsl
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| 102 | entry_point DiffuseVS
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| 103 | target vs_3_0
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| 104 | }
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| 105 |
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| 106 | fragment_program Diffuse2PS hlsl
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| 107 | {
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| 108 | source GameTools_Diffuse.hlsl
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| 109 | entry_point DiffusePS
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| 110 | target ps_3_0
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| 111 | flow_control prefer
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| 112 | }
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| 113 |
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| 114 |
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| 115 |
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| 116 | material GameTools/Diffuse/use
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| 117 | {
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| 118 | technique
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| 119 | {
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| 120 | pass
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| 121 | {
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| 122 |
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| 123 | IllumTechniques
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| 124 | {
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| 125 |
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| 126 | RenderTechnique DistanceCubeMap
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| 127 | {
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| 128 | update_interval 1
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| 129 | update_all_face true
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| 130 | distance_calc false
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| 131 | face_angle_calc false
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| 132 | resolution 128
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| 133 | }
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| 134 | RenderTechnique ReducedColorCubeMap
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| 135 | {
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| 136 | update_interval 1
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| 137 | reduced_resolution 4
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| 138 | resolution 128
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| 139 | distance_calc false
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| 140 | face_angle_calc false
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| 141 | update_all_face true
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| 142 | }
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| 143 | }
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| 144 |
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| 145 |
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| 146 | vertex_program_ref Diffuse2VS
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| 147 | {
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| 148 | param_named_auto worldViewProj worldviewproj_matrix
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| 149 | param_named_auto worldI inverse_world_matrix
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| 150 | param_named_auto world world_matrix
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| 151 |
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| 152 | }
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| 153 | fragment_program_ref Diffuse2PS
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| 154 | {
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| 155 | param_named lastCenter float3 0 0 0
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| 156 | }
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| 157 |
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| 158 | //Cube map for reflections and refractions
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| 159 | texture_unit
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| 160 | {
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| 161 |
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| 162 | }
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| 163 |
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| 164 | //Cube map of distances
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| 165 | texture_unit
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| 166 | {
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| 167 |
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| 168 | }
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| 169 | }
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| 170 | }
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| 171 | }
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| 172 |
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| 173 | vertex_program DiffuseBumpVS hlsl
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| 174 | {
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| 175 | source GameTools_Diffuse.hlsl
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| 176 | entry_point DiffuseBumpVS
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| 177 | target vs_3_0
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| 178 | }
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| 179 |
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| 180 | fragment_program DiffuseBumpPS hlsl
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| 181 | {
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| 182 | source GameTools_Diffuse.hlsl
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| 183 | entry_point DiffuseBumpPS
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| 184 | target ps_3_0
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| 185 | flow_control prefer
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| 186 | }
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| 187 |
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| 188 |
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| 189 |
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| 190 | material GameTools/DiffuseBump
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| 191 | {
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| 192 | technique
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| 193 | {
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| 194 | pass
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| 195 | {
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| 196 |
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| 197 | IllumTechniques
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| 198 | {
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| 199 | RenderTechnique DistanceCubeMap
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| 200 | {
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| 201 | update_interval 1
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| 202 | update_all_face true
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| 203 | distance_calc false
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| 204 | face_angle_calc false
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| 205 | resolution 128
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| 206 | }
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| 207 | RenderTechnique ReducedColorCubeMap
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| 208 | {
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| 209 | update_interval 1
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| 210 | reduced_resolution 4
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| 211 | resolution 128
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| 212 | distance_calc false
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| 213 | face_angle_calc false
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| 214 | update_all_face true
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| 215 | }
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| 216 | }
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| 217 |
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| 218 |
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| 219 | vertex_program_ref DiffuseBumpVS
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| 220 | {
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| 221 | param_named_auto worldViewProj worldviewproj_matrix
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| 222 | param_named_auto world world_matrix
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| 223 |
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| 224 | }
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| 225 | fragment_program_ref DiffuseBumpPS
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| 226 | {
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| 227 | param_named_auto worldI inverse_world_matrix
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| 228 | param_named lastCenter float3 0 0 0
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| 229 | }
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| 230 |
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| 231 | //Cube map for reflections and refractions
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| 232 | texture_unit
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| 233 | {
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| 234 | }
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| 235 |
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| 236 | //Cube map of distances
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| 237 | texture_unit
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| 238 | {
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| 239 |
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| 240 | }
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| 241 | texture_unit
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| 242 | {
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| 243 | texture atheneNormalMapNew.dds
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| 244 | }
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| 245 | }
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| 246 | }
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| 247 | }
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| 248 |
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| 249 | fragment_program DiffuseP2PPS hlsl
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| 250 | {
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| 251 | source GameTools_Diffuse.hlsl
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| 252 | entry_point EnvMapDiffuseP2PPS
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| 253 | target ps_3_0
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| 254 | flow_control prefer
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| 255 | }
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| 256 |
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| 257 | material GameTools/DiffuseP2P
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| 258 | {
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| 259 | technique
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| 260 | {
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| 261 | pass
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| 262 | {
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| 263 |
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| 264 | IllumTechniques
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| 265 | {
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| 266 | RenderTechnique DistanceCubeMap
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| 267 | {
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| 268 | update_interval 1
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| 269 | resolution 128
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| 270 | distance_calc false
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| 271 | face_angle_calc false
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| 272 | update_all_face true
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| 273 | }
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| 274 | RenderTechnique ReducedColorCubeMap
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| 275 | {
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| 276 | update_interval 1
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| 277 | reduced_resolution 4
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| 278 | resolution 128
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| 279 | distance_calc false
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| 280 | face_angle_calc false
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| 281 | update_all_face true
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| 282 | }
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| 283 | }
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| 284 |
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| 285 |
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| 286 | vertex_program_ref Diffuse2VS
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| 287 | {
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| 288 | param_named_auto worldViewProj worldviewproj_matrix
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| 289 | param_named_auto worldI inverse_world_matrix
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| 290 | param_named_auto world world_matrix
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| 291 | }
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| 292 | fragment_program_ref DiffuseP2PPS
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| 293 | {
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| 294 | param_named lastCenter float3 0 0 0
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| 295 | }
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| 296 |
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| 297 | //Cube map for reflections and refractions
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| 298 | texture_unit
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| 299 | {
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| 300 |
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| 301 | }
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| 302 |
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| 303 | //Cube map of distances
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| 304 | texture_unit
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| 305 | {
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| 306 |
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| 307 | }
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| 308 | }
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| 309 | }
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| 310 | } |
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