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1 |
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2 |
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3 | material kupolalambert2
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4 | {
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5 |
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6 | technique
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7 | {
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8 | pass
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9 | {
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10 | IllumTechniques
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11 | {
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12 |
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13 | RenderTechnique CausticReciever
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14 | {
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15 | max_caster_count 10
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16 | }
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17 | //RenderTechnique DepthShadowReciever
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18 | //{
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19 | //
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20 | //}
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21 | }
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22 |
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23 | scene_blend none
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24 | scene_blend_op add
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25 | scene_blend_op_alpha add
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26 | scene_blend_alpha none
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27 |
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28 | lighting off
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29 |
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30 | vertex_program_ref GameTools/CausticSoftShadowVS
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31 | {
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32 | //param_named_auto world_IT inverse_transpose_world_matrix
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33 | param_named_auto worldViewProj worldviewproj_matrix
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34 | param_named_auto world world_matrix
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35 | }
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36 | fragment_program_ref GameTools/CausticSoftShadowPS
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37 | {
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38 | param_named_auto world_IT inverse_transpose_world_matrix
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39 | param_named_auto cameraPos camera_position
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40 | param_named_auto lightPosition light_position 0
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41 | }
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42 |
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43 | texture_unit
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44 | {
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45 | texture falt2.tga
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46 | //texture rnl_cross.hdr
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47 | }
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48 |
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49 | texture_unit //bump
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50 | {
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51 | texture falnormal.dds
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52 | }
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53 | }
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54 | }
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55 | }
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56 |
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57 |
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58 | material kupolalambert5
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59 | {
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60 | technique
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61 | {
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62 | pass
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63 | {
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64 | IllumTechniques
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65 | {
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66 |
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67 | RenderTechnique CausticReciever
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68 | {
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69 | max_caster_count 10
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70 | }
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71 | //RenderTechnique DepthShadowReciever
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72 | //{
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73 | //
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74 | //}
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75 | }
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76 |
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77 | scene_blend none
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78 | scene_blend_op add
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79 | scene_blend_op_alpha add
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80 | scene_blend_alpha none
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81 |
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82 | lighting off
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83 |
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84 | vertex_program_ref GameTools/CausticSoftShadowVS
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85 | {
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86 | param_named_auto worldViewProj worldviewproj_matrix
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87 | param_named_auto world world_matrix
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88 | //param_named_auto world_IT inverse_transpose_world_matrix
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89 | }
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90 | fragment_program_ref GameTools/CausticSoftShadowPS
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91 | {
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92 | param_named_auto world_IT inverse_transpose_world_matrix
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93 | param_named_auto cameraPos camera_position
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94 | param_named_auto lightPosition light_position 0
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95 | }
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96 |
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97 | texture_unit
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98 | {
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99 | texture talaj2.tga
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100 | }
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101 |
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102 | texture_unit
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103 | {
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104 | texture talajnormal.dds
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105 | }
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106 |
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107 |
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108 |
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109 | }
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110 | }
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111 | }
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112 |
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113 | vertex_program KuppolafalVS hlsl
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114 | {
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115 | source kupola.hlsl
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116 | entry_point vs
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117 | target vs_2_0
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118 | }
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119 |
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120 | fragment_program KuppolafalPS hlsl
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121 | {
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122 | source kupola.hlsl
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123 | entry_point ps
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124 | target ps_3_0
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125 | }
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126 |
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127 | material kupolafal_low
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128 | {
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129 |
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130 | technique
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131 | {
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132 | pass
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133 | {
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134 |
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135 | texture_unit
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136 | {
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137 | texture falt2.tga
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138 | }
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139 |
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140 | }
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141 | }
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142 | }
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143 |
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144 |
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145 | material kupolatalaj_low
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146 | {
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147 | technique
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148 | {
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149 | pass
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150 | {
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151 |
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152 | texture_unit
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153 | {
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154 | texture talaj2.tga
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155 | }
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156 |
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157 | }
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158 | }
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159 | }
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160 |
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