[2405] | 1 | #pragma once
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| 2 |
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| 3 | #include "Ogre.h"
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[2459] | 4 | #include "OgreBillboardParticleRenderer.h"
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| 5 | #include "OgreIlluminationManager.h"
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[2405] | 6 | #include "NXOgre.h"
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[2473] | 7 | #include "GeoLodStripsLibrary.h"
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| 8 | #include "GeoMeshLoader.h"
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[2405] | 9 |
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| 10 | using namespace Ogre;
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| 11 | using namespace NxOgre;
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| 12 |
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| 13 | enum PlayerAnimState
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| 14 | {
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| 15 | PLAYERANIMSTATE_STAND,
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| 16 | PLAYERANIMSTATE_IDLE,
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| 17 | PLAYERANIMSTATE_ATTACK,
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| 18 | PLAYERANIMSTATE_BLOCK,
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| 19 | PLAYERANIMSTATE_WALK,
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| 20 | PLAYERANIMSTATE_PAIN,
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| 21 | PLAYERANIMSTATE_DEATH,
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[2459] | 22 | PLAYERANIMSTATE_TURN
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[2405] | 23 | };
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| 24 |
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[2459] | 25 | class PlayerCharacter;
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| 26 | class FireBall;
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[2405] | 27 | class MyCharMoveController;
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| 28 |
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[2459] | 29 | class CharacterManager
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| 30 | {
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| 31 | public:
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| 32 | static CharacterManager& getSingleton()
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| 33 | {
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| 34 | if(mSingleton == 0)
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| 35 | mSingleton = new CharacterManager();
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| 36 | return *mSingleton;
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| 37 | }
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| 38 | PlayerCharacter* getTrigger(NxOgre::Actor* a)
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| 39 | {
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| 40 | if(triggers.find(a)== triggers.end())
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| 41 | return 0;
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| 42 | return triggers[a];
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| 43 | }
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| 44 | PlayerCharacter* getTarget(NxOgre::Actor* a)
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| 45 | {
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| 46 | if(targets.find(a)== targets.end())
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| 47 | return 0;
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| 48 | return targets[a];
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| 49 | }
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| 50 |
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| 51 | void addTrigger(NxOgre::Actor* a, PlayerCharacter* c){triggers[a] = c;}
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| 52 | void addTarget(NxOgre::Actor* a, PlayerCharacter* c){targets[a] = c;}
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| 53 |
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| 54 | void levelUP();
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| 55 |
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| 56 | SceneManager* mSceneManager;
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| 57 | Scene* mScene;
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| 58 |
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| 59 | protected:
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| 60 | CharacterManager(){}
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| 61 | static CharacterManager* mSingleton;
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| 62 | std::map<NxOgre::Actor*, PlayerCharacter*> triggers;
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| 63 | std::map<NxOgre::Actor*, PlayerCharacter*> targets;
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| 64 |
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| 65 | };
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| 66 |
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| 67 |
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[2405] | 68 | class PlayerCharacter : public FrameListener
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| 69 | {
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| 70 | public:
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| 71 |
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| 72 | PlayerCharacter(String name, Scene* scene, SceneManager* sceneManager, Vector3 dimensions, Vector3 startPosition, bool debug = false);
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| 73 |
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| 74 | virtual void addPlayerMesh(String meshname, float meshscale, bool rotateModel);
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[2459] | 75 | virtual bool frameStarted(const FrameEvent& evt);
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[2405] | 76 | virtual void addWeaponModel(String meshname, String attachBoneName);
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[2459] | 77 | virtual void doAction(float dt){}
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| 78 | virtual float getHit(){return 0;}
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| 79 | virtual void addHit(float hit){mHealth -= hit; if(mHealth < 0) mHealth = 0;}
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| 80 |
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[2405] | 81 | static unsigned int frameListenerPriority;
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[2462] | 82 |
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| 83 | Entity* getMeshEntity(){return mCharacterMeshEntity;}
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[2405] | 84 |
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| 85 | protected:
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| 86 |
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| 87 | String mName;
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| 88 | Entity* mCharacterMeshEntity;
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| 89 | Entity* mWeaponEntity;
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| 90 | Bone* mWeaponAttachBone;
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| 91 | SceneNode* mWeaponNode;
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| 92 | SceneNode* mWeaponBoundNode;
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| 93 | SceneNode* mWeaponBoundDebugNode;
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| 94 | SceneNode* mPlayerBoundDebugNode;
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| 95 | Actor* mWeaponBound;
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| 96 | Scene* mScene;
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| 97 | Character* mPlayerCharacter;
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| 98 | SceneNode* mPlayerNode;
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| 99 | float mMeshScale;
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| 100 | AnimationState* mCharacterMesh_AnimState;
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| 101 | SceneManager* mSceneManager;
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| 102 | PlayerAnimState mCurrentAnimState;
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| 103 | int mWeapon;
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| 104 | bool mMoving;
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| 105 | bool mForceAnimChange;
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| 106 | MyCharMoveController* mCharacterController;
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| 107 | Vector3 mPlayerDimensions;
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| 108 | bool mRunning;
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[2459] | 109 | bool isAlive;
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[2405] | 110 |
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| 111 | SceneNode* mWeaponNode2;
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| 112 | bool mDebug;
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| 113 |
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[2459] | 114 | float mHealth;
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| 115 |
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| 116 | float getAnimSpeed(){return 1.2;}
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[2418] | 117 | virtual String getAnimStateName(PlayerAnimState as, int option = 0){return "stand";}
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[2459] | 118 | virtual void setAnimState(PlayerAnimState as){}
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| 119 |
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| 120 | };
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| 121 |
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| 122 | class TrollCharacter : public PlayerCharacter
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| 123 | {
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| 124 | public:
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| 125 | TrollCharacter(String name, Scene* scene, SceneManager* sceneManager, Vector3 dimensions, Vector3 startPosition, bool debug = false);
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| 126 | ~TrollCharacter(){}
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| 127 |
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| 128 | void doAction(float dt);
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| 129 | float getHit(){ if(mCurrentAnimState == PLAYERANIMSTATE_ATTACK) return 20; else return 0;}
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| 130 | void addHit(float hit);
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[2473] | 131 | void addPlayerMesh(String meshname, float meshscale, bool rotateModel);
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[2459] | 132 |
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| 133 | bool frameStarted(const FrameEvent& evt)
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[2405] | 134 | {
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[2459] | 135 | /* OverlayElement* healthUI = OverlayManager::getSingleton().getOverlayElement("MannaColumn");
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| 136 | float relHealth = mHealth / MaxHealth;
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| 137 | healthUI->setHeight(0.29 * relHealth);
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| 138 | healthUI->setTop(0.005 + (1.0 - relHealth) * 0.29);*/
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| 139 |
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| 140 | return PlayerCharacter::frameStarted(evt);
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[2405] | 141 | }
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[2459] | 142 | protected:
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| 143 | String getAnimStateName(PlayerAnimState as, int option = 0);
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| 144 | void setAnimState(PlayerAnimState as);
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| 145 |
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| 146 | static float MaxHealth;
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[2473] | 147 | static Geometry::GeoMeshLoader* meshLoader;
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| 148 | static Geometry::Mesh *trollLODMesh;
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| 149 | Geometry::LodStripsLibrary *lodObject;
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| 150 | float lastLodLevel;
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[2405] | 151 | };
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| 152 |
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| 153 | class FPSPlayer : public PlayerCharacter
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| 154 | {
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| 155 | public:
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| 156 | FPSPlayer(Scene* scene, SceneManager* sceneManager, Vector3 dimensions, Vector3 startPosition, float cameraHeight, Camera* cam, bool debug = false);
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| 157 | ~FPSPlayer(void);
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| 158 |
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| 159 | void addPlayerMesh(String meshname, float meshscale, bool rotateModel);
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| 160 | virtual void processKeyInputs(InputReader* inputDevice);
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| 161 | bool frameStarted(const FrameEvent& evt);
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| 162 | virtual void processMouseInputs(InputReader* inputDevice);
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| 163 | void addWeaponModel(String meshname, String attachBoneName);
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[2411] | 164 | Vector3 getPosition(){return mPlayerNode->getWorldPosition();
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| 165 | return mPlayerCharacter->getGlobalPosition();}
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[2459] | 166 | Vector3 getDirection()
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| 167 | {
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| 168 | Vector3 dir = mCamera->getDerivedDirection();
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| 169 | dir.normalise();
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| 170 | return dir;
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| 171 | }
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[2405] | 172 | // Vector3 getOrienation(){return mPlayerCharacter->getGlobalOrientation();}
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[2459] | 173 | float getHit()
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| 174 | {
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| 175 | if(mCurrentAnimState == PLAYERANIMSTATE_ATTACK){
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| 176 | if(mWeapon) return 20;
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| 177 | else return 15;
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| 178 | }else return 0;
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| 179 | }
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| 180 | void addHit(float hit)
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| 181 | {
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| 182 | if(isAlive)
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| 183 | {
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| 184 | PlayerCharacter::addHit(hit);
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| 185 | if(mHealth <= 0)//death
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| 186 | {
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| 187 | static deaths = 0;
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| 188 | deaths++;
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| 189 | isAlive = false;
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| 190 | OverlayElement* deathsTextBox = OverlayManager::getSingleton().getOverlayElement("Deaths");
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| 191 | deathsTextBox->setCaption("Deaths: "+StringConverter::toString(deaths));
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| 192 | }
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| 193 | }
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| 194 | }
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[2405] | 195 |
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[2462] | 196 | void levelUp(){mMaxHealth += 30; mHealth = mMaxHealth;
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| 197 | mMaxStrength += 20; mStrength = mMaxStrength;
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| 198 | mMaxManna += 30; mManna = mMaxManna;}
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[2459] | 199 |
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[2405] | 200 | static FPSPlayer* thePlayer;
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| 201 | static FPSPlayer* getPlayer(){return thePlayer;}
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[2459] | 202 | void addCharacterInRange(PlayerCharacter* c){mCharactersInRange.insert(c);}
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| 203 | void removeCharacterInRange(PlayerCharacter* c){mCharactersInRange.erase(c);}
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[2405] | 204 |
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| 205 | protected:
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| 206 |
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| 207 | Camera* mCamera;
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[2459] | 208 | float mCameraHeight;
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| 209 | float mStrength;
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| 210 | float mMaxStrength;
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| 211 | float mManna;
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| 212 | float mMaxManna;
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| 213 | float mMaxHealth;
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| 214 | FireBall* mFireBall;
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| 215 |
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| 216 | std::set<PlayerCharacter*> mCharactersInRange;
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[2405] | 217 |
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| 218 | String getAnimStateName(PlayerAnimState as, int option = 0);
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| 219 | void setAnimState(PlayerAnimState as);
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| 220 | };
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