[1519] | 1 |
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| 2 |
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| 3 |
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| 4 | /*
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| 5 | -----------------------------------------------------------------------------
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| 6 | This source file is part of OGRE
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| 7 | (Object-oriented Graphics Rendering Engine)
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| 8 | For the latest info, see http://www.ogre3d.org/
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| 9 |
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| 10 | Copyright (c) 2000-2005 The OGRE Team
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| 11 | Also see acknowledgements in Readme.html
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| 12 |
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| 13 | You may use this sample code for anything you like, it is not covered by the
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| 14 | LGPL like the rest of the engine.
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| 15 | -----------------------------------------------------------------------------
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| 16 | */
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| 17 |
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| 18 | /**
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| 19 | \file
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| 20 | Lighting.h
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| 21 | \brief
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| 22 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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| 23 | and controllers for automatic time-relative behaviour.
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| 24 | */
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| 25 |
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| 26 | #include "ExampleApplication.h"
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| 27 | #include "OgreIlluminationManager.h"
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| 28 |
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| 29 | float causize = 10;
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| 30 | float cauintens = 40;
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[1629] | 31 | int scene = 3;
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[1519] | 32 | // Listener class for frame updates
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| 33 | class RaytraceDemoListener : public ExampleFrameListener
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| 34 | {
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| 35 | protected:
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| 36 |
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| 37 | SceneNode* objectNode;
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| 38 | unsigned long framecount;
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| 39 |
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| 40 | public:
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| 41 | RaytraceDemoListener(RenderWindow* window, Camera* maincam, SceneNode* objectNode)
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| 42 | :ExampleFrameListener(window, maincam)
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| 43 |
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| 44 | {
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[1590] | 45 | this->mMoveSpeed = 2.0;
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[1519] | 46 | framecount = 0;
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| 47 | this->objectNode = objectNode;
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| 48 | }
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| 49 | bool processUnbufferedKeyInput(const FrameEvent& evt)
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| 50 | {
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| 51 | if (mInputDevice->isKeyDown(KC_UP))
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| 52 | {
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[1638] | 53 | objectNode->translate(0,0,0.1);
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[1519] | 54 | }
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[1590] | 55 | if (mInputDevice->isKeyDown(KC_MULTIPLY))
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| 56 | {
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[1629] | 57 | //objectNode->scale(1.1,1.1,1.1);
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| 58 | objectNode->rotate(Vector3(0,0,1), Degree(10));
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[1590] | 59 | mTimeUntilNextToggle = 1;
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| 60 | }
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| 61 | if (mInputDevice->isKeyDown(KC_DIVIDE))
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| 62 | {
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[1629] | 63 | //objectNode->scale(1.0/1.1,1.0/1.1,1.0/1.1);
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| 64 | objectNode->rotate(Vector3(1,0,0), Degree(10));
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[1590] | 65 | mTimeUntilNextToggle = 1;
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| 66 | }
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[1519] | 67 | if (mInputDevice->isKeyDown(KC_ADD))
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| 68 | {
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| 69 | objectNode->rotate(Vector3(0,1,0), Degree(10));
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| 70 | }
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[1629] | 71 | if (mInputDevice->isKeyDown(KC_HOME))
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| 72 | {
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[1638] | 73 | objectNode->translate(0,0.1,0);
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[1629] | 74 | }
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| 75 | if (mInputDevice->isKeyDown(KC_END))
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| 76 | {
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[1638] | 77 | objectNode->translate(0,-0.1,0);
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[1629] | 78 | }
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[1519] | 79 | if (mInputDevice->isKeyDown(KC_DOWN))
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| 80 | {
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[1638] | 81 | objectNode->translate(0,0,-0.1);
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[1519] | 82 | }
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| 83 | if (mInputDevice->isKeyDown(KC_RIGHT))
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| 84 | {
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| 85 | objectNode->translate(0.5,0,0);
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| 86 | }
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| 87 | if (mInputDevice->isKeyDown(KC_LEFT))
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| 88 | {
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| 89 | objectNode->translate(-0.5,0,0);
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| 90 | }
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| 91 |
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| 92 | if (mInputDevice->isKeyDown(KC_A))
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| 93 | {
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| 94 | // Move camera left
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| 95 | mTranslateVector.x = -mMoveScale;
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| 96 | }
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| 97 |
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| 98 | if (mInputDevice->isKeyDown(KC_D))
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| 99 | {
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| 100 | // Move camera RIGHT
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| 101 | mTranslateVector.x = mMoveScale;
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| 102 | }
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| 103 |
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| 104 | /* Move camera forward by keypress. */
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| 105 | if ( mInputDevice->isKeyDown(KC_W) )
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| 106 | {
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| 107 | mTranslateVector.z = -mMoveScale;
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| 108 | }
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| 109 |
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| 110 | /* Move camera backward by keypress. */
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| 111 | if (mInputDevice->isKeyDown(KC_S) )
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| 112 | {
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| 113 | mTranslateVector.z = mMoveScale;
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| 114 | }
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| 115 |
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| 116 | if (mInputDevice->isKeyDown(KC_PGUP))
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| 117 | {
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| 118 | // Move camera up
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| 119 | mTranslateVector.y = mMoveScale;
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| 120 | }
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| 121 |
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| 122 | if (mInputDevice->isKeyDown(KC_PGDOWN))
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| 123 | {
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| 124 | // Move camera down
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| 125 | mTranslateVector.y = -mMoveScale;
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| 126 | }
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| 127 |
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| 128 | if( mInputDevice->isKeyDown( KC_ESCAPE) )
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| 129 | {
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| 130 | return false;
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| 131 | }
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| 132 |
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| 133 | // see if switching is on, and you want to toggle
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| 134 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_M) && mTimeUntilNextToggle <= 0)
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| 135 | {
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| 136 | switchMouseMode();
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| 137 | mTimeUntilNextToggle = 1;
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| 138 | }
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| 139 |
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| 140 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_K) && mTimeUntilNextToggle <= 0)
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| 141 | {
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| 142 | // must be going from immediate keyboard to buffered keyboard
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| 143 | switchKeyMode();
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| 144 | mTimeUntilNextToggle = 1;
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| 145 | }
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| 146 | if (mInputDevice->isKeyDown(KC_F) && mTimeUntilNextToggle <= 0)
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| 147 | {
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| 148 | mStatsOn = !mStatsOn;
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| 149 | showDebugOverlay(mStatsOn);
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| 150 |
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| 151 | mTimeUntilNextToggle = 1;
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| 152 | }
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| 153 | if (mInputDevice->isKeyDown(KC_T) && mTimeUntilNextToggle <= 0)
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| 154 | {
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| 155 | switch(mFiltering)
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| 156 | {
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| 157 | case TFO_BILINEAR:
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| 158 | mFiltering = TFO_TRILINEAR;
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| 159 | mAniso = 1;
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| 160 | break;
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| 161 | case TFO_TRILINEAR:
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| 162 | mFiltering = TFO_ANISOTROPIC;
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| 163 | mAniso = 8;
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| 164 | break;
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| 165 | case TFO_ANISOTROPIC:
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| 166 | mFiltering = TFO_BILINEAR;
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| 167 | mAniso = 1;
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| 168 | break;
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| 169 | default:
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| 170 | break;
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| 171 | }
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| 172 | MaterialManager::getSingleton().setDefaultTextureFiltering(mFiltering);
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| 173 | MaterialManager::getSingleton().setDefaultAnisotropy(mAniso);
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| 174 |
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| 175 |
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| 176 | showDebugOverlay(mStatsOn);
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| 177 |
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| 178 | mTimeUntilNextToggle = 1;
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| 179 | }
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| 180 |
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| 181 | if (mInputDevice->isKeyDown(KC_SYSRQ) && mTimeUntilNextToggle <= 0)
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| 182 | {
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| 183 | char tmp[20];
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| 184 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
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| 185 | mWindow->writeContentsToFile(tmp);
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| 186 | mTimeUntilNextToggle = 0.5;
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| 187 | mWindow->setDebugText(String("Wrote ") + tmp);
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| 188 | }
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| 189 |
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| 190 | if (mInputDevice->isKeyDown(KC_R) && mTimeUntilNextToggle <=0)
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| 191 | {
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| 192 | mSceneDetailIndex = (mSceneDetailIndex+1)%3 ;
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| 193 | switch(mSceneDetailIndex) {
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| 194 | case 0 : mCamera->setPolygonMode(PM_SOLID) ; break ;
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| 195 | case 1 : mCamera->setPolygonMode(PM_WIREFRAME) ; break ;
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| 196 | case 2 : mCamera->setPolygonMode(PM_POINTS) ; break ;
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| 197 | }
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| 198 | mTimeUntilNextToggle = 0.5;
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| 199 | }
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| 200 |
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| 201 | static bool displayCameraDetails = false;
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| 202 | if (mInputDevice->isKeyDown(KC_P) && mTimeUntilNextToggle <= 0)
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| 203 | {
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| 204 | displayCameraDetails = !displayCameraDetails;
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| 205 | mTimeUntilNextToggle = 0.5;
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| 206 | if (!displayCameraDetails)
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| 207 | mWindow->setDebugText("");
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| 208 | }
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| 209 | if (displayCameraDetails)
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| 210 | {
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| 211 | // Print camera details
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| 212 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) + " " +
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| 213 | "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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| 214 | }
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| 215 |
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| 216 | // Return true to continue rendering
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| 217 | return true;
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| 218 | }
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| 219 | bool frameStarted(const FrameEvent& evt)
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| 220 | {
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| 221 | static bool first = true;
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| 222 |
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| 223 |
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| 224 | // lightNode->setPosition( 100.0 * Vector3(cos(-(float)framecount/500.0),2.0,sin(-(float)framecount/500.0)));
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| 225 |
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| 226 |
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| 227 | bool result = ExampleFrameListener::frameStarted(evt);
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| 228 | framecount++;
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| 229 | return result;
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| 230 | }
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| 231 |
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| 232 |
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| 233 |
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| 234 | };
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| 235 |
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[1598] | 236 |
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| 237 | class FloorRenderTargetListener : public RenderTargetListener
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| 238 | {
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| 239 | public:
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| 240 | Entity* scene;
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| 241 | FloorRenderTargetListener(Entity* scene)
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| 242 | {
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| 243 | this->scene = scene;
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| 244 | }
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| 245 | void preRenderTargetUpdate(const RenderTargetEvent& evt)
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| 246 | {
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| 247 | scene->getSubEntity(0)->setVisible(false);
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| 248 | scene->getSubEntity(17)->setVisible(false);
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| 249 | scene->getSubEntity(35)->setVisible(false);
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| 250 | scene->getSubEntity(52)->setVisible(false);
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| 251 | }
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| 252 | void postRenderTargetUpdate(const RenderTargetEvent& evt)
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| 253 | {
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| 254 | scene->getSubEntity(0)->setVisible(true);
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| 255 | scene->getSubEntity(17)->setVisible(true);
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| 256 | scene->getSubEntity(35)->setVisible(true);
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| 257 | scene->getSubEntity(52)->setVisible(true);
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| 258 | }
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| 259 |
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| 260 | };
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| 261 |
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| 262 | class CeilRenderTargetListener : public RenderTargetListener
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| 263 | {
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| 264 | public:
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| 265 | Entity* scene;
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| 266 | CeilRenderTargetListener(Entity* scene)
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| 267 | {
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| 268 | this->scene = scene;
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| 269 | }
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| 270 | void preRenderTargetUpdate(const RenderTargetEvent& evt)
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| 271 | {
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| 272 | scene->getSubEntity(1)->setVisible(false);
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| 273 | scene->getSubEntity(18)->setVisible(false);
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| 274 | scene->getSubEntity(36)->setVisible(false);
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| 275 | scene->getSubEntity(53)->setVisible(false);
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| 276 | }
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| 277 | void postRenderTargetUpdate(const RenderTargetEvent& evt)
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| 278 | {
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| 279 | scene->getSubEntity(1)->setVisible(true);
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| 280 | scene->getSubEntity(18)->setVisible(true);
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| 281 | scene->getSubEntity(36)->setVisible(true);
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| 282 | scene->getSubEntity(53)->setVisible(true);
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| 283 | }
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| 284 |
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| 285 | };
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| 286 |
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| 287 | class ReflectionCameraFrameListener : public FrameListener
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| 288 | {
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| 289 | public:
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| 290 | Camera* floorReflCam;
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| 291 | Camera* ceilReflCam;
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| 292 | Camera* mainCamera;
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| 293 | ReflectionCameraFrameListener(Camera* floorcam, Camera* ceilCam, Camera* mainCam)
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| 294 | {
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| 295 | floorReflCam = floorcam;
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| 296 | ceilReflCam = ceilCam;
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| 297 | mainCamera = mainCam;
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| 298 | }
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| 299 | bool frameStarted(const FrameEvent& evt)
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| 300 | {
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| 301 | floorReflCam->setOrientation(mainCamera->getOrientation());
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| 302 | floorReflCam->setPosition(mainCamera->getPosition());
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| 303 |
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| 304 | // ceilReflCam->setOrientation(mainCamera->getOrientation());
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| 305 | // ceilReflCam->setPosition(mainCamera->getPosition());
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| 306 |
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| 307 | return true;
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| 308 | }
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| 309 | };
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[1519] | 310 | /** Application class */
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| 311 | class RaytraceDemoApplication : public ExampleApplication
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| 312 | {
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| 313 |
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| 314 | public:
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| 315 |
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| 316 | protected:
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| 317 | SceneNode* objectNode;
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| 318 |
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| 319 | void createPostproc()
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| 320 | {
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[1691] | 321 | /*CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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[1519] | 322 | "GameTools/Glow");
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| 323 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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[1691] | 324 | "GameTools/Glow", true);*/
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[1519] | 325 |
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[1691] | 326 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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| 327 | "GameTools/ToneMap");
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| 328 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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| 329 | "GameTools/ToneMap", true);
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| 330 |
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[1519] | 331 | }
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| 332 |
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| 333 |
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| 334 | void createScene(void)
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| 335 | {
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| 336 |
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[1691] | 337 | createPostproc();
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[1519] | 338 |
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| 339 | OgreIlluminationManager::getSingleton().setMainCamera(mCamera);
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| 340 | OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0));
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| 341 |
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| 342 | OgreIlluminationManager::getSingleton().setMaxJoinRadius(420);
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| 343 |
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| 344 | Root::getSingleton()._setCurrentSceneManager(mSceneMgr);
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| 345 |
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[1629] | 346 | mCamera->setPosition(0,1,0);
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[1519] | 347 | mCamera->setFOVy(Radian(Degree(80)));
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[1598] | 348 | mCamera->setFarClipDistance(200);
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[1590] | 349 | mCamera->setNearClipDistance(0.1);
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[1598] | 350 |
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[1629] | 351 | switch (scene)
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| 352 | {
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| 353 | case 1:
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| 354 | createScene1();break;
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| 355 | case 2:
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| 356 | createScene2();break;
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| 357 | case 3:
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| 358 | createScene3();break;
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| 359 | }
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[1598] | 360 | OgreIlluminationManager::getSingleton().initTechniques();
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| 361 |
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| 362 |
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| 363 | }
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| 364 |
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| 365 | void createScene1()
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| 366 | {
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| 367 |
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[1590] | 368 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.0537, 0.0));
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| 369 | //mSceneMgr->setAmbientLight(ColourValue(0.0, 0.0, 0.0));
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| 370 |
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[1519] | 371 |
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| 372 | // Skybox
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| 373 | //mSceneMgr->setSkyBox(true, "Examples/MorningSkyBox");
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| 374 |
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| 375 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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| 376 |
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[1611] | 377 | Entity* object = mSceneMgr->createEntity("object", "chinaman.mesh");
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[1525] | 378 | object->setMaterialName("GameTools/Diffuse/use");
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| 379 | //object->setMaterialName("GameTools/Diffuse2");
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[1519] | 380 | objectNode = rootNode->createChildSceneNode();
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| 381 | objectNode->attachObject(object);
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[1611] | 382 | // objectNode->scale(0.05,0.05,0.05);
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| 383 | objectNode->scale(3,3,3);
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| 384 | // objectNode->setPosition(0,4,0);
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[1519] | 385 | objectNode->_updateBounds();
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| 386 |
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[1590] | 387 | Entity* room = mSceneMgr->createEntity("atlascube", "diffscene.mesh");
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| 388 | //room->setMaterialName("GameTools/Phong");
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[1519] | 389 | SceneNode* roomNode = rootNode->createChildSceneNode();
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[1590] | 390 | //roomNode->setScale(10,10,10);
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[1519] | 391 | roomNode->attachObject(room);
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| 392 | roomNode->_updateBounds();
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[1590] | 393 |
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| 394 | Light* bluelight = mSceneMgr->createLight("BlueLight");
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| 395 | bluelight->setType(Light::LT_POINT);
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| 396 | bluelight->setDiffuseColour(ColourValue(0.152,0.824, 1.0));
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| 397 | //bluelight->setSpecularColour(ColourValue(0.152,0.824, 1.0));
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| 398 | bluelight->setPowerScale(5.726);
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| 399 | bluelight->setAttenuation(12, 0, 1, 0);
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| 400 | SceneNode* bluelightNode = rootNode->createChildSceneNode();
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| 401 | bluelightNode->setPosition(-5.948,9.619,0.980);
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| 402 | bluelightNode->attachObject(bluelight);
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[1519] | 403 |
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[1590] | 404 | Light* walllight1 = mSceneMgr->createLight("WallLight1");
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| 405 | walllight1->setType(Light::LT_POINT);
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| 406 | walllight1->setDiffuseColour(ColourValue(0.988,1.0, 0.808));
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| 407 | //walllight1->setSpecularColour(ColourValue(0.988,1.0, 0.808));
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| 408 | walllight1->setPowerScale(2.5);
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| 409 | walllight1->setAttenuation(12, 0, 1, 0);
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| 410 | SceneNode* walllight1Node = rootNode->createChildSceneNode();
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| 411 | walllight1Node->setPosition(-4.822,9.353,-5.194);
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| 412 | walllight1Node->attachObject(walllight1);
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[1519] | 413 |
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[1590] | 414 | Light* walllight2 = mSceneMgr->createLight("WallLight2");
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| 415 | walllight2->setType(Light::LT_POINT);
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| 416 | walllight2->setDiffuseColour(ColourValue(0.988,1.0, 0.808));
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| 417 | //walllight2->setSpecularColour(ColourValue(0.988,1.0, 0.808));
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| 418 | walllight2->setPowerScale(2.5);
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| 419 | walllight2->setAttenuation(12, 0, 1, 0);
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| 420 | SceneNode* walllight2Node = rootNode->createChildSceneNode();
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| 421 | walllight2Node->setPosition(-4.822,9.353,5.150);
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| 422 | walllight2Node->attachObject(walllight2);
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| 423 |
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| 424 | Light* walllight3 = mSceneMgr->createLight("WallLight3");
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| 425 | walllight3->setType(Light::LT_POINT);
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| 426 | walllight3->setDiffuseColour(ColourValue(0.988,1.0, 0.808));
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| 427 | //walllight3->setSpecularColour(ColourValue(0.988,1.0, 0.808));
|
---|
| 428 | walllight3->setPowerScale(2.5);
|
---|
| 429 | walllight3->setAttenuation(12, 0, 1, 0);
|
---|
| 430 | SceneNode* walllight3Node = rootNode->createChildSceneNode();
|
---|
| 431 | walllight3Node->setPosition(-11.08,10.07,-24.658);
|
---|
| 432 | walllight3Node->attachObject(walllight3);
|
---|
| 433 |
|
---|
| 434 | Light* walllight4 = mSceneMgr->createLight("WallLight4");
|
---|
| 435 | walllight4->setType(Light::LT_POINT);
|
---|
| 436 | walllight4->setDiffuseColour(ColourValue(0.988,1.0, 0.808));
|
---|
| 437 | //walllight4->setSpecularColour(ColourValue(0.988,1.0, 0.808));
|
---|
| 438 | walllight4->setPowerScale(2.5);
|
---|
| 439 | walllight4->setAttenuation(12, 0, 1, 0);
|
---|
| 440 | SceneNode* walllight4Node = rootNode->createChildSceneNode();
|
---|
| 441 | walllight4Node->setPosition(-11.08,10.07,-11.474);
|
---|
| 442 | walllight4Node->attachObject(walllight4);
|
---|
| 443 |
|
---|
| 444 | Light* redlight1 = mSceneMgr->createLight("RedLight1");
|
---|
| 445 | redlight1->setType(Light::LT_POINT);
|
---|
| 446 | redlight1->setDiffuseColour(ColourValue(1.0,0.367, 0.016));
|
---|
| 447 | //redlight1->setSpecularColour(ColourValue(1.0,0.367, 0.016));
|
---|
| 448 | redlight1->setPowerScale(3.59);
|
---|
| 449 | redlight1->setAttenuation(2, 0, 1, 0);
|
---|
| 450 | SceneNode* redlight1Node = rootNode->createChildSceneNode();
|
---|
| 451 | redlight1Node->setPosition(24.958,7.743,-10.838);
|
---|
| 452 | redlight1Node->attachObject(redlight1);
|
---|
| 453 |
|
---|
| 454 | Light* redlight2 = mSceneMgr->createLight("RedLight2");
|
---|
| 455 | redlight2->setType(Light::LT_POINT);
|
---|
| 456 | redlight2->setDiffuseColour(ColourValue(1.0,0.367, 0.016));
|
---|
| 457 | //redlight2->setSpecularColour(ColourValue(1.0,0.367, 0.016));
|
---|
| 458 | redlight2->setPowerScale(3.59);
|
---|
| 459 | redlight2->setAttenuation(2, 0, 1, 0);
|
---|
| 460 | SceneNode* redlight2Node = rootNode->createChildSceneNode();
|
---|
| 461 | redlight2Node->setPosition(18.689,7.743,-10.838);
|
---|
| 462 | redlight2Node->attachObject(redlight2);
|
---|
[1598] | 463 | }
|
---|
| 464 |
|
---|
| 465 | Camera* mReflectCamFloor;
|
---|
| 466 | Camera* mReflectCamCeil;
|
---|
| 467 | ReflectionCameraFrameListener* reflListener;
|
---|
| 468 | void createScene2()
|
---|
| 469 | {
|
---|
| 470 | mCamera->setPosition(0,5,10);
|
---|
| 471 | MovablePlane *floorPlane = new MovablePlane("ReflectPlaneFloor");
|
---|
| 472 | floorPlane->d = 0;
|
---|
| 473 | floorPlane->normal = Vector3::UNIT_Y;
|
---|
| 474 |
|
---|
| 475 | RenderTexture* rttTexFloor = mRoot->getRenderSystem()->createRenderTexture( "FloorReflection", 512, 512, TEX_TYPE_2D, PF_R8G8B8 );
|
---|
| 476 | {
|
---|
| 477 | mReflectCamFloor = mSceneMgr->createCamera("ReflectCamFloor");
|
---|
| 478 | mReflectCamFloor->setNearClipDistance(mCamera->getNearClipDistance());
|
---|
| 479 | mReflectCamFloor->setFarClipDistance(mCamera->getFarClipDistance());
|
---|
| 480 | /* mReflectCamFloor->setAspectRatio(
|
---|
| 481 | (Real)mWindow->getViewport(0)->getActualWidth() /
|
---|
| 482 | (Real)mWindow->getViewport(0)->getActualHeight());*/
|
---|
| 483 | mReflectCamFloor->setFOVy(mCamera->getFOVy());
|
---|
| 484 | mReflectCamFloor->setAspectRatio(mCamera->getAspectRatio());
|
---|
| 485 |
|
---|
| 486 | Viewport *v = rttTexFloor->addViewport( mReflectCamFloor );
|
---|
| 487 | v->setClearEveryFrame( true );
|
---|
| 488 | v->setBackgroundColour( ColourValue::Black );
|
---|
| 489 |
|
---|
| 490 |
|
---|
| 491 | // set up linked reflection
|
---|
| 492 | mReflectCamFloor->enableReflection(floorPlane);
|
---|
| 493 | // Also clip
|
---|
| 494 | mReflectCamFloor->enableCustomNearClipPlane(floorPlane);
|
---|
| 495 | }
|
---|
| 496 | /* MovablePlane *ceilPlane = new MovablePlane("ReflectPlaneCeil");
|
---|
| 497 | ceilPlane->d = -8;
|
---|
| 498 | ceilPlane->normal = Vector3::NEGATIVE_UNIT_Y;
|
---|
| 499 | RenderTexture* rttTexCeil = mRoot->getRenderSystem()->createRenderTexture( "CeilReflection", 512, 512, TEX_TYPE_2D, PF_R8G8B8 );
|
---|
| 500 | {
|
---|
| 501 | mReflectCamCeil = mSceneMgr->createCamera("ReflectCamCeil");
|
---|
| 502 | mReflectCamCeil->setNearClipDistance(mCamera->getNearClipDistance());
|
---|
| 503 | mReflectCamCeil->setFarClipDistance(mCamera->getFarClipDistance());
|
---|
| 504 | mReflectCamCeil->setAspectRatio(
|
---|
| 505 | (Real)mWindow->getViewport(0)->getActualWidth() /
|
---|
| 506 | (Real)mWindow->getViewport(0)->getActualHeight());
|
---|
| 507 |
|
---|
| 508 | Viewport *v = rttTexCeil->addViewport( mReflectCamCeil );
|
---|
| 509 | v->setClearEveryFrame( true );
|
---|
| 510 | v->setBackgroundColour( ColourValue::Black );
|
---|
| 511 |
|
---|
| 512 |
|
---|
| 513 | // set up linked reflection
|
---|
| 514 | mReflectCamCeil->enableReflection(floorPlane);
|
---|
| 515 | // Also clip
|
---|
| 516 | mReflectCamCeil->enableCustomNearClipPlane(floorPlane);
|
---|
| 517 | }
|
---|
| 518 | */
|
---|
| 519 | reflListener = new ReflectionCameraFrameListener(mReflectCamFloor, mReflectCamCeil, mCamera);
|
---|
| 520 | reflListener->setPriority(2);
|
---|
| 521 |
|
---|
| 522 | // mSceneMgr->setAmbientLight(ColourValue(0.1, 0.0537, 0.0));
|
---|
[1629] | 523 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.25, 0.3));
|
---|
[1590] | 524 |
|
---|
[1598] | 525 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
|
---|
| 526 |
|
---|
[1671] | 527 | Entity* object = mSceneMgr->createEntity("object", "buddha.mesh");
|
---|
[1598] | 528 | object->setMaterialName("GameTools/Diffuse/use");
|
---|
| 529 | //object->setMaterialName("GameTools/Diffuse2");
|
---|
| 530 | objectNode = rootNode->createChildSceneNode();
|
---|
| 531 | objectNode->attachObject(object);
|
---|
[1671] | 532 | objectNode->scale(1.8,1.8,1.8);
|
---|
[1629] | 533 | objectNode->rotate(Vector3(0,1,0),Radian(Math::PI));
|
---|
[1671] | 534 | objectNode->setPosition(0,0,0);
|
---|
[1598] | 535 | objectNode->_updateBounds();
|
---|
| 536 |
|
---|
| 537 | Entity* room = mSceneMgr->createEntity("scene", "uvegfolyoso2.mesh");
|
---|
| 538 | //room->setMaterialName("GameTools/Phong");
|
---|
| 539 | SceneNode* roomNode = rootNode->createChildSceneNode();
|
---|
| 540 | roomNode->attachObject(room);
|
---|
| 541 | roomNode->_updateBounds();
|
---|
| 542 | rttTexFloor->addListener(new FloorRenderTargetListener(room));
|
---|
| 543 | //rttTexCeil->addListener(new CeilRenderTargetListener(room));
|
---|
| 544 |
|
---|
| 545 | Light* light1 = mSceneMgr->createLight("Light1");
|
---|
| 546 | light1->setType(Light::LT_POINT);
|
---|
| 547 | light1->setDiffuseColour(ColourValue(0.526,0.535, 0.974));
|
---|
| 548 | light1->setPowerScale(3);
|
---|
| 549 | SceneNode* lightNode1 = rootNode->createChildSceneNode();
|
---|
| 550 | lightNode1->setPosition(-1.266,4.131,-4.438);
|
---|
| 551 | lightNode1->attachObject(light1);
|
---|
| 552 |
|
---|
| 553 | Light* light2 = mSceneMgr->createLight("Light2");
|
---|
| 554 | light2->setType(Light::LT_POINT);
|
---|
| 555 | light2->setDiffuseColour(ColourValue(0.391,0.781, 0.974));
|
---|
| 556 | light2->setPowerScale(3);
|
---|
| 557 | SceneNode* lightNode2 = rootNode->createChildSceneNode();
|
---|
| 558 | lightNode2->setPosition(-33.537,4.131,-4.438);
|
---|
| 559 | lightNode2->attachObject(light2);
|
---|
| 560 |
|
---|
| 561 | Light* light3 = mSceneMgr->createLight("Light3");
|
---|
| 562 | light3->setType(Light::LT_POINT);
|
---|
| 563 | light3->setDiffuseColour(ColourValue(0.391,0.781, 0.974));
|
---|
| 564 | light3->setPowerScale(3);
|
---|
| 565 | SceneNode* lightNode3 = rootNode->createChildSceneNode();
|
---|
| 566 | lightNode3->setPosition(-97.446,4.131,-4.438);
|
---|
| 567 | lightNode3->attachObject(light3);
|
---|
| 568 |
|
---|
| 569 | Light* light4 = mSceneMgr->createLight("Light4");
|
---|
| 570 | light4->setType(Light::LT_POINT);
|
---|
| 571 | light4->setDiffuseColour(ColourValue(0.304,0.974, 0.770));
|
---|
| 572 | light4->setPowerScale(3);
|
---|
| 573 | SceneNode* lightNode4 = rootNode->createChildSceneNode();
|
---|
| 574 | lightNode4->setPosition(-63.277,4.131,-4.438);
|
---|
| 575 | lightNode4->attachObject(light4);
|
---|
| 576 |
|
---|
[1519] | 577 |
|
---|
[1598] | 578 |
|
---|
| 579 |
|
---|
| 580 |
|
---|
[1519] | 581 | }
|
---|
[1598] | 582 |
|
---|
[1629] | 583 | void createScene3()
|
---|
| 584 | {
|
---|
[1638] | 585 | OgreIlluminationManager::getSingleton().setFocusingSM(false);
|
---|
[1671] | 586 | OgreIlluminationManager::getSingleton().setShadowMapSize(512);
|
---|
| 587 | OgreIlluminationManager::getSingleton().setBlurShadowMap(true);
|
---|
| 588 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName("GameTools/ShadowMapDistance");
|
---|
[1629] | 589 | mSceneMgr->setAmbientLight(ColourValue(0.505 * 0.2, 0.897 * 0.2, 0.914 * 0.2));
|
---|
| 590 |
|
---|
| 591 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
|
---|
| 592 |
|
---|
[1671] | 593 | Entity* object = mSceneMgr->createEntity("object", "buddha.mesh");
|
---|
[1629] | 594 | object->setMaterialName("GameTools/Diffuse/use");
|
---|
[1671] | 595 | //object->setMaterialName("GameTools/DiffuseP2P");
|
---|
[1629] | 596 | objectNode = rootNode->createChildSceneNode();
|
---|
| 597 | objectNode->attachObject(object);
|
---|
[1671] | 598 | objectNode->scale(0.4,0.4,0.4);
|
---|
[1629] | 599 | objectNode->rotate(Vector3(0,1,0),Radian(Math::PI));
|
---|
[1638] | 600 | objectNode->setPosition(0,0,0);
|
---|
[1629] | 601 | objectNode->_updateBounds();
|
---|
| 602 |
|
---|
| 603 | Entity* room = mSceneMgr->createEntity("scene", "difflab.mesh");
|
---|
| 604 | //room->setMaterialName("GameTools/Phong");
|
---|
| 605 | SceneNode* roomNode = rootNode->createChildSceneNode();
|
---|
| 606 | roomNode->attachObject(room);
|
---|
| 607 | roomNode->_updateBounds();
|
---|
| 608 |
|
---|
| 609 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
|
---|
| 610 | Light* redLight1 = mSceneMgr->createLight("RedLight1");
|
---|
| 611 | redLight1->setType(Light::LT_POINT);
|
---|
| 612 | redLight1->setCastShadows(false);
|
---|
| 613 | redLight1->setDiffuseColour(ColourValue(1,0.055, 0.0));
|
---|
| 614 | redLight1->setPowerScale(1.6);
|
---|
| 615 | SceneNode* redLightNode1 = rootNode->createChildSceneNode();
|
---|
| 616 | redLightNode1->setPosition(0.05,2.361,-1.07);
|
---|
| 617 | redLightNode1->attachObject(redLight1);
|
---|
| 618 |
|
---|
| 619 | Light* greenLight1 = mSceneMgr->createLight("GreenLight1");
|
---|
| 620 | greenLight1->setType(Light::LT_POINT);
|
---|
| 621 | greenLight1->setCastShadows(false);
|
---|
| 622 | greenLight1->setDiffuseColour(ColourValue(0.362,0.783, 0.685));
|
---|
| 623 | greenLight1->setPowerScale(2.0);
|
---|
| 624 | SceneNode* greenLightNode1 = rootNode->createChildSceneNode();
|
---|
| 625 | greenLightNode1->setPosition(1.312,1.313,0);
|
---|
| 626 | greenLightNode1->attachObject(greenLight1);
|
---|
| 627 |
|
---|
| 628 | Light* mainBlueLight = mSceneMgr->createLight("MainBlueLight");
|
---|
| 629 | mainBlueLight->setType(Light::LT_SPOTLIGHT);
|
---|
| 630 | mainBlueLight->setCastShadows(true);
|
---|
| 631 | mainBlueLight->setDiffuseColour(ColourValue(0.395,0.766, 1.0));
|
---|
| 632 | mainBlueLight->setPowerScale(5.0);
|
---|
[1638] | 633 | mainBlueLight->setSpotlightRange(Degree(0),Degree(160));
|
---|
[1671] | 634 | mainBlueLight->setAttenuation(2.5, 0, 1, 0);
|
---|
[1629] | 635 | SceneNode* mainBlueLightNode = rootNode->createChildSceneNode();
|
---|
| 636 | mainBlueLightNode->setPosition(-0.546,2.095,1.035);
|
---|
| 637 | //mainBlueLightNode->rotate(Vector3::UNIT_X, Degree(161.396));
|
---|
| 638 | //mainBlueLightNode->rotate(Vector3::UNIT_Y, Degree(53.955));
|
---|
| 639 | //mainBlueLightNode->rotate(Vector3::UNIT_Z, Degree(-145.065));
|
---|
| 640 | mainBlueLight->setDirection(-1.5,-2.0,1.0);
|
---|
| 641 | mainBlueLightNode->attachObject(mainBlueLight);
|
---|
| 642 | /*
|
---|
| 643 | Light* blueLight1 = mSceneMgr->createLight("BlueLight1");
|
---|
| 644 | blueLight1->setType(Light::LT_SPOTLIGHT);
|
---|
| 645 | blueLight1->setCastShadows(false);
|
---|
| 646 | blueLight1->setDiffuseColour(ColourValue(0.395,0.766, 1.0));
|
---|
| 647 | blueLight1->setPowerScale(0.7);
|
---|
| 648 | blueLight1->setSpotlightRange(Degree(20),Degree(90));
|
---|
| 649 | SceneNode* blueLightNode = rootNode->createChildSceneNode();
|
---|
| 650 | blueLightNode->setPosition(-0.9,2.095,0.185);
|
---|
| 651 | //blueLightNode->rotate(Vector3::UNIT_X, Degree(148.785));
|
---|
| 652 | //blueLightNode->rotate(Vector3::UNIT_Y, Degree(39.001));
|
---|
| 653 | //blueLightNode->rotate(Vector3::UNIT_Z, Degree(-154.304));
|
---|
| 654 | blueLight1->setDirection(-1.5,-2.0,1.0);
|
---|
| 655 | blueLightNode->attachObject(blueLight1);
|
---|
| 656 |
|
---|
| 657 | Light* blueLight2 = mSceneMgr->createLight("BlueLight2");
|
---|
| 658 | blueLight2->setType(Light::LT_SPOTLIGHT);
|
---|
| 659 | blueLight2->setCastShadows(false);
|
---|
| 660 | blueLight2->setDiffuseColour(ColourValue(0.395,0.766, 1.0));
|
---|
| 661 | blueLight2->setPowerScale(0.7);
|
---|
| 662 | blueLight2->setSpotlightRange(Degree(20),Degree(90));
|
---|
| 663 | SceneNode* blueLightNode2 = rootNode->createChildSceneNode();
|
---|
| 664 | blueLightNode2->setPosition(0.091,2.095,1.556);
|
---|
| 665 | //blueLightNode2->rotate(Vector3::UNIT_X, Degree(-112.941));
|
---|
| 666 | //blueLightNode2->rotate(Vector3::UNIT_Y, Degree(68.432));
|
---|
| 667 | //blueLightNode2->rotate(Vector3::UNIT_Z, Degree(-66.441));
|
---|
| 668 | blueLight2->setDirection(-1.5,-2.0,1.0);
|
---|
| 669 | blueLightNode2->attachObject(blueLight2); */
|
---|
| 670 | }
|
---|
| 671 |
|
---|
[1519] | 672 | void createPlane(Ogre::String _name, Ogre::String _material, Ogre::Vector3 _pos, Ogre::Vector2 _size, Ogre::Vector2 _subdivisions = Ogre::Vector2(1,1)) {
|
---|
| 673 |
|
---|
| 674 | Plane _plane;
|
---|
| 675 | _plane.normal = Vector3::UNIT_Y;
|
---|
| 676 | _plane.d = 0;
|
---|
| 677 |
|
---|
| 678 |
|
---|
| 679 | MeshManager::getSingleton().createPlane(_name + ".plane",
|
---|
| 680 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
---|
| 681 | _plane,_size.x,_size.y,1,1,true,1,_subdivisions.x,_subdivisions.y,Vector3::UNIT_Z);
|
---|
| 682 |
|
---|
| 683 | Entity *_entity = mSceneMgr->createEntity(_name + ".entity", _name + ".plane");
|
---|
| 684 | _entity->setMaterialName(_material);
|
---|
| 685 |
|
---|
| 686 | SceneNode* _node = mSceneMgr->getRootSceneNode()->createChildSceneNode(_name + ".node");
|
---|
| 687 | _node->attachObject(_entity);
|
---|
| 688 | _node->setPosition(_pos);
|
---|
| 689 | }
|
---|
| 690 |
|
---|
| 691 |
|
---|
| 692 |
|
---|
| 693 | void createFrameListener(void)
|
---|
| 694 | {
|
---|
| 695 | // This is where we instantiate our own frame listener
|
---|
| 696 | mFrameListener= new RaytraceDemoListener(mWindow,
|
---|
| 697 | mCamera,
|
---|
| 698 | objectNode
|
---|
| 699 | );
|
---|
[1590] | 700 | mFrameListener->setPriority(1);
|
---|
[1598] | 701 | OgreIlluminationManager::getSingleton().setPriority(10);
|
---|
[1519] | 702 | mRoot->addFrameListener(&OgreIlluminationManager::getSingleton());
|
---|
| 703 | mRoot->addFrameListener(mFrameListener);
|
---|
[1611] | 704 | if(scene == 2)
|
---|
[1598] | 705 | mRoot->addFrameListener(reflListener);
|
---|
[1519] | 706 |
|
---|
| 707 | }
|
---|
| 708 |
|
---|
| 709 | };
|
---|
| 710 |
|
---|
[1598] | 711 |
|
---|