/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html You may use this sample code for anything you like, it is not covered by the LGPL like the rest of the engine. ----------------------------------------------------------------------------- */ /** \file Lighting.h \brief Shows lighting support in OGRE. Also demonstrates the use of billboards and controllers for automatic time-relative behaviour. */ #include "ExampleApplication.h" #include "OgreIlluminationManager.h" #include "SpriteParticleRenderer.h" // Listener class for frame updates class ParticleDemoFrameListener : public ExampleFrameListener { protected: unsigned long framecount; public: ParticleDemoFrameListener(RenderWindow* window, Camera* maincam) :ExampleFrameListener(window, maincam) { framecount = 0; } bool frameStarted(const FrameEvent& evt) { bool result = ExampleFrameListener::frameStarted(evt); framecount++; return result; } }; /** Application class */ class ParticleDemoApplication : public ExampleApplication { public: /* virtual void go(void) { if (!setup()) return; renderScene(); // clean up destroyScene(); }*/ protected: SceneNode* kupolaNode; SceneNode* mainLightNode; /* void renderScene(){ mWindow->resetStatistics(); while(true){ #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 // Pump events on Win32 MSG msg; while( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } #endif if(!mRoot->_fireFrameStarted()){ break; } unsigned long framenum = mRoot->getCurrentFrameNumber(); OgreIlluminationManager::getSingleton().update(framenum, mWindow); //mRoot->renderOneFrame(); mRoot->_updateAllRenderTargets(); mRoot->_fireFrameEnded(); } }*/ void createPostproc() { CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0), "GameTools/Glow"); CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GameTools/Glow", true); } void createScene(void) { createPostproc(); OgreIlluminationManager::getSingleton().setMainCamera(mCamera); OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0)); Root::getSingleton()._setCurrentSceneManager(mSceneMgr); mCamera->setPosition(0,100,240); mCamera->setFOVy(Radian(Degree(80))); //mCamera->setFarClipDistance(1000); // Set ambient light mSceneMgr->setAmbientLight(ColourValue(1, 1, 1)); // Skybox mSceneMgr->setSkyBox(true, "Examples/MorningSkyBox"); SceneNode* rootNode = mSceneMgr->getRootSceneNode(); ParticleSystem* pSys1 = mSceneMgr->createParticleSystem("tuzecske", "GameTools/DemoParticle1"); pSys1->setKeepParticlesInLocalSpace(false); SceneNode *pSysNode = rootNode->createChildSceneNode(); pSysNode->attachObject(pSys1); //pSysNode->setPosition(0,100,0); //init objects Entity* kupola = mSceneMgr->createEntity("kupola", "kupola.mesh"); Entity* head = mSceneMgr->createEntity("head", "ogrehead.mesh"); //init nodes kupolaNode = rootNode->createChildSceneNode( "kupola" ); kupolaNode->rotate(Vector3(0,1,0),Radian(Degree(90))); kupolaNode->attachObject( kupola ); kupolaNode->scale(25,21,25); kupolaNode->_updateBounds(); MeshPtr kmesh = kupola->getMesh(); kmesh->buildTangentVectors(0,1); SceneNode* headNode = rootNode->createChildSceneNode("head"); headNode->attachObject(head); headNode->setScale(2,2,2); AxisAlignedBox bbox = head->getBoundingBox(); headNode->setPosition(0, 100,0); headNode->_updateBounds(); //Init lights Light* mainLight = mSceneMgr->createLight("MainLight"); mainLight->setType(Light::LT_POINT); mainLight->setDiffuseColour(ColourValue::White); mainLight->setSpecularColour(ColourValue::White); mainLightNode = rootNode->createChildSceneNode(); mainLightNode->setPosition(0,150,0); mainLight->setPosition(mainLightNode->getWorldPosition()); mainLightNode->attachObject(mainLight); {//SBB OgreSharedRuns* sharedruns = new OgreSharedRuns(); OgreIlluminationManager::getSingleton().addSharedRuns(sharedruns); OgreTechniqueGroup* group = new OgreTechniqueGroup(); group->addSharedRun(sharedruns); SpriteParticleRenderer* renderer = (SpriteParticleRenderer*)pSys1->getRenderer(); OgreRenderable* rend = new OgreRenderable(renderer->getSpriteSet(), pSys1); sharedruns->addRenderable(rend); sharedruns->updateBounds(); Material* mat = (Material*) MaterialManager::getSingleton().getByName("GameTools/SBB").getPointer(); OgreSBBRenderTechnique* techn = new OgreSBBRenderTechnique(1, mat->getTechnique(0)->getPass(0), rend, group ); group->addRenderTechnique(techn); renderer->getSpriteSet()->setRenderTechniqueGroup(group); } } void createFrameListener(void) { // This is where we instantiate our own frame listener mFrameListener= new ParticleDemoFrameListener(mWindow, mCamera ); mRoot->addFrameListener(mFrameListener); mRoot->addFrameListener(&OgreIlluminationManager::getSingleton()); } };