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3 |
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4 | /*
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5 | -----------------------------------------------------------------------------
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6 | This source file is part of OGRE
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7 | (Object-oriented Graphics Rendering Engine)
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8 | For the latest info, see http://www.ogre3d.org/
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9 |
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10 | Copyright (c) 2000-2005 The OGRE Team
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11 | Also see acknowledgements in Readme.html
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12 |
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13 | You may use this sample code for anything you like, it is not covered by the
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14 | LGPL like the rest of the engine.
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15 | -----------------------------------------------------------------------------
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16 | */
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17 |
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18 | /**
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19 | \file
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20 | Lighting.h
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21 | \brief
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22 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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23 | and controllers for automatic time-relative behaviour.
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24 | */
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25 |
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26 |
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27 | #include "ExampleApplication.h"
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28 | #include "OgreIlluminationManager.h"
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29 | #include "SpriteParticleRenderer.h"
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30 |
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31 | float causize = 10;
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32 | float cauintens = 40;
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33 |
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34 | // Listener class for frame updates
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35 | class RaytraceDemoListener : public ExampleFrameListener
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36 | {
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37 | protected:
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38 | SceneNode* goldSphereNode;
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39 | SceneNode* silverSphereNode;
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40 | SceneNode* copperSphereNode;
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41 | SceneNode* aluSphereNode;
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42 | SceneNode* centerSphereNode;
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43 | SceneNode* lightNode;
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44 | Light* light;
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45 | unsigned long framecount;
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46 |
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47 | public:
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48 | RaytraceDemoListener(RenderWindow* window, Camera* maincam,SceneNode* lightNode,
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49 | SceneNode* goldSphereNode,
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50 | SceneNode* silverSphereNode,
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51 | SceneNode* copperSphereNode,
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52 | SceneNode* aluSphereNode,
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53 | SceneNode* centerSphereNode,
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54 | Light* light)
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55 | :ExampleFrameListener(window, maincam)
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56 |
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57 | {
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58 | framecount = 0;
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59 | this->goldSphereNode = goldSphereNode;
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60 | this->silverSphereNode = silverSphereNode;
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61 | this->copperSphereNode = copperSphereNode;
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62 | this->aluSphereNode = aluSphereNode;
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63 | this->centerSphereNode = centerSphereNode;
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64 | this->lightNode = lightNode;
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65 | this->light = light;
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66 | }
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67 | bool processUnbufferedKeyInput(const FrameEvent& evt)
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68 | {/*
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69 | MaterialPtr mat = MaterialManager::getSingleton().getByName("GameTools/Cauathene_SE_0_clone");
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70 | GpuProgramParameters* Vparams = mat->getTechnique(0)->getPass(0)->getVertexProgramParameters().getPointer();
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71 | GpuProgramParameters* Fparams = mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters().getPointer();
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72 |
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73 | if (mInputDevice->isKeyDown(KC_SUBTRACT))
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74 | {
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75 | cauintens -= 0.5;
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76 | cauintens = std::max(cauintens, 1.0f);
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77 | float intensity = pow( cauintens / 100.0f, 2 );
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78 | Fparams->setNamedConstant("CauSpriteIntens", intensity);
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79 | }
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80 | if (mInputDevice->isKeyDown(KC_ADD))
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81 | {
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82 | cauintens += 0.5;
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83 | cauintens = std::min(cauintens, 100.0f);
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84 | float intensity = pow( cauintens / 100.0f, 2 );
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85 | Fparams->setNamedConstant("CauSpriteIntens", intensity);
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86 | }
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87 | if (mInputDevice->isKeyDown(KC_MULTIPLY))
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88 | {
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89 | causize = std::max(causize - 0.1, 0.0);
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90 | Vparams->setNamedConstant("CauSpriteSize", causize);
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91 | }
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92 | if (mInputDevice->isKeyDown(KC_DIVIDE))
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93 | {
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94 | causize = causize + 0.1;
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95 | Vparams->setNamedConstant("CauSpriteSize", causize);
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96 | }
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97 | */
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98 | if (mInputDevice->isKeyDown(KC_SPACE))
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99 | {
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100 | mTimeUntilNextToggle = 2;
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101 | static bool first = true;
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102 | first = !first;
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103 | goldSphereNode->setVisible(first,true);
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104 | goldSphereNode->setVisible(!first,false);
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105 | aluSphereNode->setVisible(first,true);
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106 | aluSphereNode->setVisible(!first,false);
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107 | silverSphereNode->setVisible(first,true);
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108 | silverSphereNode->setVisible(!first,false);
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109 | copperSphereNode->setVisible(first,true);
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110 | copperSphereNode->setVisible(!first,false);
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111 | centerSphereNode->setVisible(first,true);
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112 | centerSphereNode->setVisible(!first,false);
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113 |
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114 |
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115 | }
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116 |
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117 | return ExampleFrameListener::processUnbufferedKeyInput(evt);
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118 | }
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119 | bool frameStarted(const FrameEvent& evt)
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120 | {
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121 | static bool first = true;
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122 | /* if(first)
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123 | {
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124 | MaterialPtr mat = MaterialManager::getSingleton().getByName("GameTools/Cauathene_SE_0_clone");
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125 | GpuProgramParameters* Vparams = mat->getTechnique(0)->getPass(0)->getVertexProgramParameters().getPointer();
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126 | GpuProgramParameters* Fparams = mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters().getPointer();
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127 | float intensity = pow( cauintens / 100.0f, 2 );
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128 | Fparams->setNamedConstant("CauSpriteIntens", intensity);
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129 | Vparams->setNamedConstant("CauSpriteSize", causize);
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130 | first = false;
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131 | }*/
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132 |
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133 | lightNode->setPosition( 100.0 * Vector3(cos(-(float)framecount/500.0),2.0,sin(-(float)framecount/500.0)));
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134 | light->setDirection(Vector3(0,100,0)-lightNode->getPosition());
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135 |
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136 | goldSphereNode->setPosition( 100.0 *
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137 | Vector3(
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138 | cos((float)framecount/700.0),
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139 | 1.0,
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140 | sin((float)framecount/700.0)));
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141 | silverSphereNode->setPosition( 100.0 *
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142 | Vector3(
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143 | cos((float)framecount/700.0 + Math::PI / 2.0),
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144 | 1.0,
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145 | sin((float)framecount/700.0 + Math::PI / 2.0)));
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146 | copperSphereNode->setPosition( 100.0 *
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147 | Vector3(
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148 | cos((float)framecount/700.0 + Math::PI ),
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149 | 1.0,
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150 | sin((float)framecount/700.0 + Math::PI)));
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151 | aluSphereNode->setPosition( 100.0 *
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152 | Vector3(
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153 | cos((float)framecount/700.0 + 3 * Math::PI / 2.0),
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154 | 1.0,
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155 | sin((float)framecount/700.0+ 3 * Math::PI / 2.0)));
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156 |
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157 | bool result = ExampleFrameListener::frameStarted(evt);
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158 | framecount++;
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159 | return result;
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160 | }
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161 |
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162 |
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163 |
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164 | };
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165 |
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166 | /** Application class */
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167 | class RaytraceDemoApplication : public ExampleApplication
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168 | {
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169 |
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170 | public:
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171 |
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172 |
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173 | protected:
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174 | SceneNode* kupolaNode;
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175 | SceneNode* mainLightNode;
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176 | SceneNode* goldSphereNode;
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177 | SceneNode* silverSphereNode;
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178 | SceneNode* copperSphereNode;
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179 | SceneNode* aluSphereNode;
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180 | SceneNode* centerSphereNode;
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181 | Light* mainLight;
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182 |
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183 |
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184 | void createPostproc()
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185 | {
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186 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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187 | "GameTools/Glow");
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188 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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189 | "GameTools/Glow", true);
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190 | /*
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191 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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192 | "GameTools/ToneMap");
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193 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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194 | "GameTools/ToneMap", true);*/
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195 | }
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196 |
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197 |
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198 | void createScene(void)
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199 | {
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200 |
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201 | //createPostproc();
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202 |
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203 | OgreIlluminationManager::getSingleton().setMainCamera(mCamera);
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204 | OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0));
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205 |
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206 | OgreIlluminationManager::getSingleton().setMaxJoinRadius(420);
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207 |
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208 | Root::getSingleton()._setCurrentSceneManager(mSceneMgr);
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209 |
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210 | mCamera->setPosition(0,100,240);
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211 | mCamera->setFOVy(Radian(Degree(80)));
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212 | //mCamera->setFarClipDistance(1000);
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213 | // Set ambient light
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214 | mSceneMgr->setAmbientLight(ColourValue(1, 1, 1));
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215 |
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216 | // Skybox
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217 | mSceneMgr->setSkyBox(true, "Examples/MorningSkyBox");
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218 |
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219 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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220 |
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221 |
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222 | //init objects
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223 | Entity* kupola = mSceneMgr->createEntity("kupola", "kupola.mesh");
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224 |
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225 | Entity* centerHead = mSceneMgr->createEntity("centerHead", "head.mesh");
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226 | Entity* goldHead = mSceneMgr->createEntity("goldHead", "head.mesh");
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227 | Entity* silverHead = mSceneMgr->createEntity("silverHeade", "head.mesh");
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228 | Entity* copperHead = mSceneMgr->createEntity("copperHead", "head.mesh");
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229 | Entity* aluHead = mSceneMgr->createEntity("aluHead", "head.mesh");
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230 |
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231 | Entity* centerSphere = mSceneMgr->createEntity("centerSphere", "sphere.mesh");
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232 | Entity* goldSphere = mSceneMgr->createEntity("goldSphere", "sphere.mesh");
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233 | Entity* silverSphere = mSceneMgr->createEntity("silverSphere", "sphere.mesh");
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234 | Entity* copperSphere = mSceneMgr->createEntity("copperSphere", "sphere.mesh");
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235 | Entity* aluSphere = mSceneMgr->createEntity("aluSphere", "sphere.mesh");
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236 |
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237 |
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238 |
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239 | kupola->setCastShadows(false);
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240 | //lod
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241 | //MeshPtr amesh = athene->getMesh();
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242 | //Mesh::LodDistanceList distances;
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243 | //distances.push_back(1);
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244 | //distances.push_back(2);
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245 | //distances.push_back(3);
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246 | //distances.push_back(4);
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247 | ////distances.push_back(5);
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248 | //amesh->generateLodLevels(distances,ProgressiveMesh::VertexReductionQuota::VRQ_PROPORTIONAL,0.6);
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249 | //athene->setMeshLodBias(50000.0,0);
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250 | //tangents
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251 | //amesh->buildTangentVectors(0,1);
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252 | MeshPtr kmesh = kupola->getMesh();
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253 | kmesh->buildTangentVectors(0,1);
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254 |
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255 | //init nodes
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256 | kupolaNode = rootNode->createChildSceneNode( "kupola" );
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257 | kupolaNode->rotate(Vector3(0,1,0),Radian(Degree(90)));
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258 | kupolaNode->attachObject( kupola );
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259 | kupolaNode->scale(25,21,25);
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260 | //kupolaNode->scale(2,2,2);
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261 | //kupolaNode->setPosition(0,100,0);
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262 |
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263 | centerSphereNode = rootNode->createChildSceneNode("centerSphere");
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264 | SceneNode* centerHeadNode = centerSphereNode->createChildSceneNode("centerHead");
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265 | centerSphereNode->setPosition(0, 100,0);
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266 | centerHeadNode->attachObject(centerHead);
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267 | centerSphereNode->attachObject(centerSphere);
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268 | centerSphereNode->setScale(0.4,0.4,0.4);
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269 | centerHeadNode->setScale(8,8,8);
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270 | centerHeadNode->setVisible(false, false);
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271 |
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272 |
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273 | goldSphereNode = rootNode->createChildSceneNode( "goldSphere" );
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274 | SceneNode* goldHeadNode = goldSphereNode->createChildSceneNode( "goldHead" );
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275 | goldSphereNode->scale(0.3,0.3,0.3);
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276 | goldHeadNode->setScale(8,8,8);
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277 | goldHeadNode->setVisible(false, false);
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278 |
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279 | silverSphereNode = rootNode->createChildSceneNode( "silverSphere" );
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280 | SceneNode* silverHeadNode = silverSphereNode->createChildSceneNode( "silverHead" );
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281 | silverSphereNode->scale(0.3,0.3,0.3);
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282 | silverHeadNode->setScale(8,8,8);
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283 | silverHeadNode->setVisible(false, false);
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284 |
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285 | aluSphereNode = rootNode->createChildSceneNode( "aluSphere" );
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286 | SceneNode* aluHeadNode = aluSphereNode->createChildSceneNode( "aluHead" );
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287 | aluSphereNode->scale(0.3,0.3,0.3);
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288 | aluHeadNode->setScale(8,8,8);
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289 | aluHeadNode->setVisible(false, false);
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290 |
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291 | copperSphereNode = rootNode->createChildSceneNode( "copperSphere" );
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292 | SceneNode* copperHeadNode = copperSphereNode->createChildSceneNode( "copperHead" );
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293 | copperSphereNode->scale(0.3,0.3,0.3);
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294 | copperHeadNode->setScale(8,8,8);
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295 | copperHeadNode->setVisible(false, false);
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296 |
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297 |
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298 | goldSphereNode->attachObject(goldSphere);
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299 | silverSphereNode->attachObject(silverSphere);
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300 | aluSphereNode->attachObject(aluSphere);
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301 | copperSphereNode->attachObject(copperSphere);
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302 |
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303 | goldHeadNode->attachObject(goldHead);
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304 | silverHeadNode->attachObject(silverHead);
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305 | aluHeadNode->attachObject(aluHead);
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306 | copperHeadNode->attachObject(copperHead);
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307 |
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308 |
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309 | goldSphereNode->_updateBounds();
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310 | silverSphereNode->_updateBounds();
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311 | aluSphereNode->_updateBounds();
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312 | copperSphereNode->_updateBounds();
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313 |
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314 | goldHeadNode->_updateBounds();
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315 | silverHeadNode->_updateBounds();
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316 | aluHeadNode->_updateBounds();
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317 | copperHeadNode->_updateBounds();
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318 |
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319 | kupolaNode->_updateBounds();
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320 | centerSphereNode->_updateBounds();
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321 | centerHeadNode->_updateBounds();
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322 |
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323 | //Init lights
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324 | mainLight = mSceneMgr->createLight("MainLight");
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325 | mainLight->setType(Light::LT_POINT);
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326 | mainLight->setDiffuseColour(ColourValue::White);
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327 | mainLight->setSpecularColour(ColourValue::White);
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328 | //mainLight->setSpotlightRange(Radian(Degree(175)),Radian(Degree(180)));
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329 | mainLightNode = rootNode->createChildSceneNode();
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330 | mainLightNode->setPosition(0,0,0);
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331 | mainLight->setPosition(mainLightNode->getWorldPosition());
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332 | mainLightNode->attachObject(mainLight);
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333 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1);
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334 | bbs->setDefaultDimensions(10,10);
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335 | bbs->createBillboard(Vector3::ZERO, ColourValue::White);
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336 | bbs->setMaterialName("Flare");
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337 | mainLightNode->attachObject(bbs);
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338 |
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339 | silverSphere->setMaterialName("EnvMetals/Silver");
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340 | copperSphere->setMaterialName("EnvMetals/Copper");
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341 | goldSphere->setMaterialName("EnvMetals/Gold");
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342 | aluSphere->setMaterialName("EnvMetals/Alu");
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343 |
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344 | aluHead->setMaterialName("EnvMetals/Alu");
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345 | copperHead->setMaterialName("EnvMetals/Copper");
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346 | goldHead->setMaterialName("EnvMetals/Gold");
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347 | silverHead->setMaterialName("EnvMetals/Silver");
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348 |
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349 |
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350 | centerSphere->setMaterialName("GameTools/CausticGlass");
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351 | centerHead->setMaterialName("GameTools/CausticGlass");
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352 |
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353 | OgreIlluminationManager::getSingleton().initTechniques();
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354 |
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355 |
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356 | }
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357 |
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358 | void createFrameListener(void)
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359 | {
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360 | // This is where we instantiate our own frame listener
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361 | mFrameListener= new RaytraceDemoListener(mWindow,
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362 | mCamera,
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363 | mainLightNode,
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364 | goldSphereNode,
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365 | silverSphereNode,
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366 | copperSphereNode,
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367 | aluSphereNode,
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368 | centerSphereNode,
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369 | mainLight);
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370 | mFrameListener->setPriority(1);
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371 | OgreIlluminationManager::getSingleton().setPriority(2);
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372 | mRoot->addFrameListener(mFrameListener);
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373 | mRoot->addFrameListener(&OgreIlluminationManager::getSingleton());
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374 |
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375 | }
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376 |
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377 | };
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378 |
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