[2315] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /**
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| 16 | \file
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| 17 | Lighting.h
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| 18 | \brief
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| 19 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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| 20 | and controllers for automatic time-relative behaviour.
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| 21 | */
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| 22 |
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| 23 |
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| 24 | #include "ExampleApplication.h"
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| 25 | #include "OgreIlluminationManager.h"
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[2388] | 26 | #include "NXOgre.h"
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[2315] | 27 | #include "SceneSerializer.h"
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[2391] | 28 | #include "FPSPlayer.h"
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[2315] | 29 |
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[2334] | 30 | AnimationState* mAnimState;
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[2377] | 31 | bool cullCamera = true;
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[2388] | 32 | Body *throwSphere = 0;
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| 33 | Scene* NXScene = 0;
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[2391] | 34 | FPSPlayer* gFPSPlayer;
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[2315] | 35 |
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| 36 | // Listener class for frame updates
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| 37 | class MoriaDemoFrameListener : public ExampleFrameListener
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| 38 | {
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| 39 | protected:
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| 40 |
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| 41 | unsigned long framecount;
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| 42 | SceneNode* mainLightNode;
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| 43 | Light* light;
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[2377] | 44 | SceneNode* sysNode;
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[2315] | 45 |
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| 46 | public:
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[2377] | 47 | MoriaDemoFrameListener(RenderWindow* window, Camera* maincam, SceneNode* lightNode, Light* l, SceneNode* sysNode)
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[2315] | 48 | :ExampleFrameListener(window, maincam)
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| 49 |
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| 50 | {
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| 51 | mainLightNode = lightNode;
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| 52 | light = l;
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| 53 | framecount = 0;
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| 54 | mMoveSpeed /= 50.0;
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[2377] | 55 | this->sysNode = sysNode;
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[2391] | 56 |
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[2315] | 57 | }
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| 58 |
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| 59 | bool frameStarted(const FrameEvent& evt)
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| 60 | {
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[2334] | 61 | float thisTime = (float) Root::getSingleton().getTimer()->getMilliseconds() / 2000.0f;
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| 62 |
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[2377] | 63 | mainLightNode->setPosition(Vector3(2*cos(thisTime), 2, 2 * sin(thisTime)) + Vector3(5, 0, 5));
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[2334] | 64 | Vector3 pos = light->getDerivedPosition();
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| 65 | pos.normalise();
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| 66 | pos *= -1;
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| 67 | //light->setDirection( pos);
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| 68 |
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| 69 | framecount++;
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[2315] | 70 |
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[2377] | 71 | mAnimState->addTime(evt.timeSinceLastFrame * 0.5);
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[2391] | 72 |
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[2334] | 73 |
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[2391] | 74 | // sysNode->setPosition(mCamera->getPosition() - Vector3(0,1.5,0));
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[2377] | 75 |
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[2334] | 76 | return ExampleFrameListener::frameStarted(evt);
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[2315] | 77 | }
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| 78 |
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[2377] | 79 | bool processUnbufferedKeyInput(const FrameEvent& evt)
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| 80 | {
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[2391] | 81 | gFPSPlayer->processKeyInputs(mInputDevice);
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| 82 |
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| 83 | static float lastTime = 0;
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| 84 | static Timer* t = Root::getSingleton().getTimer();
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| 85 | float thisTime = (float) t->getMilliseconds() / 1000.0f;
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| 86 | float dt = thisTime-lastTime;
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| 87 | lastTime = thisTime;
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[2388] | 88 |
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[2391] | 89 |
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[2388] | 90 | if (mInputDevice->isKeyDown(KC_SPACE)) {
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| 91 |
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| 92 | if(throwSphere == 0)
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| 93 | {
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| 94 | throwSphere = NXScene->createBody("throwSphere",
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| 95 | "sphere.mesh",
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| 96 | new SphereShape(0.5f),
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| 97 | Vector3(0,0,0),
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| 98 | "mass: 10");
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| 99 | throwSphere->getNode()->setScale(0.005,0.005,0.005);
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| 100 | }
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| 101 | //myCube->
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| 102 | throwSphere->setGlobalPosition(mCamera->getPosition());
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| 103 | throwSphere->addForce(mCamera->getDirection()*200);
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| 104 |
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| 105 | }
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[2391] | 106 |
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| 107 |
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| 108 | //return ExampleFrameListener::processUnbufferedKeyInput(evt);
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| 109 |
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| 110 | if( mInputDevice->isKeyDown( KC_ESCAPE) )
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| 111 | {
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| 112 | return false;
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| 113 | }
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| 114 | if (mInputDevice->isKeyDown(KC_F) && mTimeUntilNextToggle <= 0)
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| 115 | {
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| 116 | mStatsOn = !mStatsOn;
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| 117 | showDebugOverlay(mStatsOn);
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| 118 |
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| 119 | mTimeUntilNextToggle = 1;
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| 120 | }
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| 121 | return true;
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[2377] | 122 | }
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| 123 |
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[2391] | 124 | bool processUnbufferedMouseInput(const FrameEvent& evt)
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| 125 | {
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| 126 | gFPSPlayer->processMouseInputs(mInputDevice);
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| 127 | return true;
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| 128 | }
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[2315] | 129 | };
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| 130 |
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| 131 | /** Application class */
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| 132 | class MoriaDemoApplication : public ExampleApplication
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| 133 | {
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| 134 |
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| 135 |
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| 136 |
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| 137 |
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| 138 | protected:
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| 139 | SceneNode* kupolaNode;
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| 140 | SceneNode* mainLightNode;
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| 141 | Light* mainLight;
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[2377] | 142 | SceneNode *pSysNode;
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[2315] | 143 |
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| 144 | void loadResources(void)
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| 145 | {
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| 146 | // Initialise, parse scripts etc
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| 147 | ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap");
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| 148 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Basic");
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| 149 | ResourceGroupManager::getSingleton().initialiseResourceGroup("General");
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| 150 | ResourceGroupManager::getSingleton().initialiseResourceGroup("PostProc");
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| 151 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Particles");
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[2334] | 152 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_PathMap");
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| 153 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Moria");
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| 154 | //ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_EnvMap");
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| 155 | //ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Caustic");
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[2315] | 156 | }
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| 157 |
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| 158 | void createPostproc()
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| 159 | {
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[2391] | 160 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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[2395] | 161 | "GTP/Moria/PostProc/DoF");
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| 162 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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| 163 | "GTP/Moria/PostProc/DoF", true);
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| 164 |
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| 165 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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[2315] | 166 | "GTP/PostProc/Glow");
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| 167 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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| 168 | "GTP/PostProc/Glow", true);
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| 169 |
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[2395] | 170 |
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[2315] | 171 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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| 172 | "GTP/PostProc/ToneMap");
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| 173 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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[2391] | 174 | "GTP/PostProc/ToneMap", true);
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[2329] | 175 |
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[2395] | 176 | /*
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| 177 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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| 178 | "GTP/PostProc/MotionBlur");
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[2329] | 179 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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[2395] | 180 | "GTP/PostProc/MotionBlur", true); */
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[2329] | 181 |
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[2315] | 182 | }
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| 183 |
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| 184 | void chooseSceneManager()
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| 185 | {
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[2334] | 186 | mSceneMgr = mRoot->createSceneManager("OctreeSceneManager");
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| 187 | //mSceneMgr = mRoot->createSceneManager("OcclusionCullingSceneManager");
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[2315] | 188 | }
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| 189 |
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| 190 | void createScene(void) ///TOWERS
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| 191 | {
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[2329] | 192 | std::string occlusion_cfg("OcclusionCulling.cfg");
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[2334] | 193 | //mSceneMgr->setWorldGeometry(occlusion_cfg);
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[2315] | 194 |
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[2391] | 195 | createPostproc();
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[2315] | 196 |
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| 197 | OgreIlluminationManager::getSingleton().setMainCamera(mCamera);
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| 198 | OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0));
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| 199 | OgreIlluminationManager::getSingleton().setFocusingSM(false);
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[2334] | 200 | OgreIlluminationManager::getSingleton().setShadowMapSize(128);
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[2315] | 201 | OgreIlluminationManager::getSingleton().setBlurShadowMap(true);
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[2334] | 202 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName(Light::LT_SPOTLIGHT, "GTP/Basic/Distance_Normalized");//GameTools/ShadowMapDistance
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| 203 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName(Light::LT_POINT, "GTP/Basic/Distance_Normalized");
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| 204 | OgreIlluminationManager::getSingleton().setUseLISPSM(false);
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| 205 | OgreIlluminationManager::getSingleton().joinSharedRuns(false);
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[2315] | 206 |
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| 207 | Root::getSingleton()._setCurrentSceneManager(mSceneMgr);
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| 208 | mCamera->setPosition(-20,3,0);
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| 209 | //mCamera->setPosition(0,100,0);
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| 210 | //mCamera->lookAt(0,-1,0);
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| 211 | mCamera->setFOVy(Radian(Degree(80)));
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| 212 | mCamera->setNearClipDistance(0.01);
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[2334] | 213 | mCamera->setFarClipDistance(150);
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[2315] | 214 | // Set ambient light
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| 215 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1));
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| 216 | mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox", 500);
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| 217 |
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| 218 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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[2377] | 219 |
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[2315] | 220 | SceneSerializer s(mSceneMgr);
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| 221 | DataStreamPtr inputStream;
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| 222 | inputStream = ResourceGroupManager::getSingleton().openResource("moria.level"); //towers2.level
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[2395] | 223 | World* NXWorld = new World("FrameListener: no, log: html");
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| 224 | NXWorld->getPhysXDriver()->createFrameListener(25);
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[2391] | 225 | NXScene = NXWorld->createScene("Main", mSceneMgr, "gravity: yes, floor: no");
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[2388] | 226 | s.setScene(NXScene);
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| 227 | s.setWorld(NXWorld);
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[2315] | 228 | s.parseScript(inputStream, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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[2334] | 229 | s.parseEntryPoints("prmEntryPoints.text");
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[2391] | 230 |
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| 231 | NXScene->createActor("FakeFloor", new CubeShape(100,2,100), Vector3(0,-1,0), "static: yes");
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| 232 |
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[2334] | 233 | /*
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[2388] | 234 | Body* b = NXScene->createBody("ize",
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| 235 | "sphere.mesh",
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| 236 | new SphereShape(0.5f),
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| 237 | Vector3(5,0,5),
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| 238 | "mass: 10");
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| 239 | b->getNode()->setScale(0.005,0.005,0.005);
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| 240 | b->setGlobalPosition(Vector3(5,10,5));*/
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| 241 |
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| 242 | /*
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[2315] | 243 | ParticleSystem* pSys1 = mSceneMgr->createParticleSystem("psys1", "GTP/Moria/Smoke_Large");
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| 244 | pSys1->setKeepParticlesInLocalSpace(false);
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| 245 | SceneNode *pSysNode = rootNode->createChildSceneNode("psys1");
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| 246 | pSysNode->attachObject(pSys1);
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[2334] | 247 | pSysNode->setPosition(-40,-1,-15);*/
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[2315] | 248 |
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| 249 | /*Entity* object = mSceneMgr->createEntity("object", "head.mesh");
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| 250 | object->setMaterialName("GTP/Caustic/Glass");
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| 251 | SceneNode* objectNode = rootNode->createChildSceneNode();
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| 252 | objectNode->attachObject(object);
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| 253 | objectNode->scale(0.1,0.1,0.1);
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| 254 | objectNode->rotate(Vector3(0,1,0),Radian(0.2));
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| 255 | objectNode->setPosition(-30,2.0,-5);
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| 256 | objectNode->_updateBounds();*/
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| 257 |
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| 258 | //createPlane("p","groundmaterial",Vector3(0,-0.3,0),Vector2(150,150));
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| 259 |
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[2334] | 260 | mainLight = mSceneMgr->createLight("MainLight");
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| 261 | mainLight->setType(Light::LT_POINT);
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[2315] | 262 | mainLight->setCastShadows(true);
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| 263 | mainLight->setDiffuseColour(ColourValue::White);
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| 264 | mainLight->setSpecularColour(ColourValue::White);
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| 265 | mainLightNode = rootNode->createChildSceneNode();
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| 266 |
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[2373] | 267 | mainLightNode->setPosition(15,5,15);
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[2395] | 268 | mainLight->setPowerScale(100);
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[2334] | 269 | //mainLight->setDirection(1,0, 0);
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[2315] | 270 | mainLightNode->attachObject(mainLight);
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[2334] | 271 | //mainLight->setSpotlightRange(Degree(0),Degree(120));
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[2395] | 272 | mainLight->setAttenuation(200.0, 0, 0, 2);
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[2377] | 273 | /*
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[2373] | 274 | Light* blueLight = mSceneMgr->createLight("blueLight");
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| 275 | blueLight->setType(Light::LT_POINT);
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| 276 | blueLight->setCastShadows(true);
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| 277 | blueLight->setDiffuseColour(ColourValue(0.45,0.75,0.8));
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| 278 | blueLight->setPowerScale(30);
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| 279 | blueLight->setAttenuation(40.0, 0, 4, 0);
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| 280 | SceneNode* blueLightNode = rootNode->createChildSceneNode();
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| 281 | blueLightNode->setPosition(15,10,15);
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[2377] | 282 | blueLightNode->attachObject(blueLight);*/
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[2373] | 283 |
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[2334] | 284 | Vector4 v = mainLight->getAs4DVector();
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| 285 |
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| 286 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1);
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| 287 | bbs->setDefaultDimensions(0.3, 0.3);
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| 288 | bbs->createBillboard(Vector3::ZERO, ColourValue::White);
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| 289 | bbs->setMaterialName("Flare");
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| 290 | mainLightNode->attachObject(bbs);
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| 291 |
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| 292 | Entity* ent = mSceneMgr->createEntity("troll", "troll.mesh");
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[2367] | 293 | ent->setCastShadows(true);
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[2334] | 294 | // Add entity to the scene node
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| 295 | SceneNode *trollNode = mSceneMgr->getRootSceneNode()->createChildSceneNode( Vector3(5,0,5));
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| 296 | trollNode->attachObject(ent);
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[2377] | 297 | trollNode->setScale(0.05,0.05,0.05);
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[2334] | 298 | mAnimState = ent->getAnimationState("stand");
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[2367] | 299 | mAnimState->setEnabled(true);
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[2334] | 300 |
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[2395] | 301 | gFPSPlayer = new FPSPlayer(NXScene, mSceneMgr, Vector3(0.5, 1.8, 0.3), Vector3(15, 1, 15), 1.6, mCamera, false);
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| 302 | gFPSPlayer->addPlayerMesh("FPSarm.mesh", 0.02, true);
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[2391] | 303 | gFPSPlayer->addWeaponModel("sword.mesh", "joint28");
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| 304 |
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[2395] | 305 | for(float i = 0; i< 7; i++)
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[2391] | 306 | {
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[2395] | 307 | float size = 0.5;
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[2391] | 308 | ActorParams ac;
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| 309 | ac.setToDefault();
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[2395] | 310 | ac.mass = 1.0;
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| 311 | ac.nodescale = size;
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| 312 | Body* b = NXScene->createBody("cube.mesh",
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| 313 | new CubeShape(size, size, size),
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| 314 | Vector3(3,size/2.0 + size * (i + 0.01),3),
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[2391] | 315 | ac);
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[2395] | 316 | b->setCharacterCollisionGroup(NX_CHARACTER_COL_GROUP_PUSHABLE);
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[2391] | 317 | }
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[2395] | 318 |
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| 319 | /* ParticleSystem* pSys1 = mSceneMgr->createParticleSystem("psys1", "MoriaDust");
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[2377] | 320 | pSys1->setKeepParticlesInLocalSpace(true);
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| 321 | pSysNode = rootNode->createChildSceneNode("psys1");
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| 322 | pSysNode->attachObject(pSys1);
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[2395] | 323 | pSysNode->setPosition(0,0,0);*/
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[2367] | 324 |
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[2395] | 325 |
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[2315] | 326 | OgreIlluminationManager::getSingleton().initTechniques();
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| 327 | }
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| 328 |
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| 329 | void createPlane(Ogre::String _name, Ogre::String _material, Ogre::Vector3 _pos, Ogre::Vector2 _size, Ogre::Vector2 _subdivisions = Ogre::Vector2(1,1))
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| 330 | {
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| 331 | Plane _plane;
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| 332 | _plane.normal = Vector3::UNIT_Y;
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| 333 | _plane.d = 0;
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| 334 |
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| 335 |
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| 336 | MeshManager::getSingleton().createPlane(_name + ".plane",
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| 337 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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| 338 | _plane,_size.x,_size.y,1,1,true,1,_subdivisions.x,_subdivisions.y,Vector3::UNIT_Z);
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| 339 |
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| 340 | Entity *_entity = mSceneMgr->createEntity(_name + ".entity", _name + ".plane");
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| 341 | _entity->setMaterialName(_material);
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| 342 |
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| 343 | SceneNode* _node = mSceneMgr->getRootSceneNode()->createChildSceneNode(_name + ".node");
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| 344 | _node->attachObject(_entity);
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| 345 | _node->setPosition(_pos);
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| 346 |
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| 347 | }
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| 348 |
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| 349 | void createFrameListener(void)
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| 350 | {
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| 351 | // This is where we instantiate our own frame listener
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| 352 | mFrameListener= new MoriaDemoFrameListener(mWindow,
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[2377] | 353 | mCamera, mainLightNode, mainLight, pSysNode );
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[2395] | 354 | mFrameListener->setPriority(10);
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[2315] | 355 | mRoot->addFrameListener(mFrameListener);
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[2395] | 356 | gFPSPlayer->setPriority(20);
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[2391] | 357 | mRoot->addFrameListener(gFPSPlayer);
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[2395] | 358 | OgreIlluminationManager::getSingleton().setPriority(30);
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[2391] | 359 | mRoot->addFrameListener(&OgreIlluminationManager::getSingleton());
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| 360 |
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[2315] | 361 | }
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| 362 |
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| 363 | };
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| 364 |
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