1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /**
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16 | \file
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17 | Lighting.h
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18 | \brief
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19 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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20 | and controllers for automatic time-relative behaviour.
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21 | */
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22 |
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23 |
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24 | #include "ExampleApplication.h"
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25 | #include "OgreIlluminationManager.h"
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26 | #include "NXOgre.h"
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27 | #include "SceneSerializer.h"
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28 | #include "FPSPlayer.h"
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29 |
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30 | AnimationState* mAnimState;
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31 | bool cullCamera = true;
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32 | Body *throwSphere = 0;
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33 | Scene* NXScene = 0;
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34 | FPSPlayer* gFPSPlayer;
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35 |
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36 | // Listener class for frame updates
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37 | class MoriaDemoFrameListener : public ExampleFrameListener
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38 | {
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39 | protected:
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40 |
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41 | unsigned long framecount;
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42 | SceneNode* mainLightNode;
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43 | Light* light;
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44 | SceneNode* sysNode;
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45 |
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46 | public:
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47 | MoriaDemoFrameListener(RenderWindow* window, Camera* maincam, SceneNode* lightNode, Light* l, SceneNode* sysNode)
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48 | :ExampleFrameListener(window, maincam)
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49 |
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50 | {
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51 | mainLightNode = lightNode;
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52 | light = l;
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53 | framecount = 0;
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54 | mMoveSpeed /= 50.0;
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55 | this->sysNode = sysNode;
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56 |
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57 | }
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58 |
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59 | bool frameStarted(const FrameEvent& evt)
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60 | {
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61 | float thisTime = (float) Root::getSingleton().getTimer()->getMilliseconds() / 2000.0f;
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62 |
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63 | mainLightNode->setPosition(Vector3(2*cos(thisTime), 2, 2 * sin(thisTime)) + Vector3(5, 0, 5));
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64 | Vector3 pos = light->getDerivedPosition();
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65 | pos.normalise();
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66 | pos *= -1;
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67 | //light->setDirection( pos);
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68 |
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69 | framecount++;
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70 |
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71 | mAnimState->addTime(evt.timeSinceLastFrame * 0.5);
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72 |
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73 |
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74 | // sysNode->setPosition(mCamera->getPosition() - Vector3(0,1.5,0));
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75 |
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76 | return ExampleFrameListener::frameStarted(evt);
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77 | }
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78 |
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79 | bool processUnbufferedKeyInput(const FrameEvent& evt)
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80 | {
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81 | gFPSPlayer->processKeyInputs(mInputDevice);
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82 |
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83 | static float lastTime = 0;
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84 | static Timer* t = Root::getSingleton().getTimer();
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85 | float thisTime = (float) t->getMilliseconds() / 1000.0f;
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86 | float dt = thisTime-lastTime;
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87 | lastTime = thisTime;
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88 |
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89 |
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90 | if (mInputDevice->isKeyDown(KC_SPACE)) {
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91 |
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92 | if(throwSphere == 0)
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93 | {
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94 | throwSphere = NXScene->createBody("throwSphere",
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95 | "sphere.mesh",
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96 | new SphereShape(0.5f),
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97 | Vector3(0,0,0),
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98 | "mass: 10");
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99 | throwSphere->getNode()->setScale(0.005,0.005,0.005);
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100 | }
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101 | //myCube->
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102 | throwSphere->setGlobalPosition(mCamera->getPosition());
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103 | throwSphere->addForce(mCamera->getDirection()*200);
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104 |
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105 | }
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106 |
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107 |
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108 | //return ExampleFrameListener::processUnbufferedKeyInput(evt);
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109 |
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110 | if( mInputDevice->isKeyDown( KC_ESCAPE) )
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111 | {
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112 | return false;
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113 | }
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114 | if (mInputDevice->isKeyDown(KC_F) && mTimeUntilNextToggle <= 0)
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115 | {
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116 | mStatsOn = !mStatsOn;
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117 | showDebugOverlay(mStatsOn);
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118 |
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119 | mTimeUntilNextToggle = 1;
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120 | }
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121 | return true;
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122 | }
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123 |
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124 | bool processUnbufferedMouseInput(const FrameEvent& evt)
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125 | {
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126 | gFPSPlayer->processMouseInputs(mInputDevice);
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127 | return true;
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128 | }
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129 | };
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130 |
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131 | /** Application class */
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132 | class MoriaDemoApplication : public ExampleApplication
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133 | {
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134 |
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135 |
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136 |
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137 |
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138 | protected:
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139 | SceneNode* kupolaNode;
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140 | SceneNode* mainLightNode;
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141 | Light* mainLight;
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142 | SceneNode *pSysNode;
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143 |
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144 | void loadResources(void)
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145 | {
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146 | // Initialise, parse scripts etc
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147 | ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap");
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148 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Basic");
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149 | ResourceGroupManager::getSingleton().initialiseResourceGroup("General");
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150 | ResourceGroupManager::getSingleton().initialiseResourceGroup("PostProc");
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151 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Particles");
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152 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_PathMap");
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153 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Moria");
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154 | //ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_EnvMap");
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155 | //ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Caustic");
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156 | }
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157 |
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158 | void createPostproc()
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159 | {
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160 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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161 | "GTP/PostProc/Glow");
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162 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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163 | "GTP/PostProc/Glow", true);
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164 |
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165 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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166 | "GTP/PostProc/ToneMap");
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167 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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168 | "GTP/PostProc/ToneMap", true);
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169 |
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170 | /* CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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171 | "GTP/PostProc/Plain");
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172 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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173 | "GTP/PostProc/Plain", true); */
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174 |
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175 | }
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176 |
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177 | void chooseSceneManager()
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178 | {
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179 | mSceneMgr = mRoot->createSceneManager("OctreeSceneManager");
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180 | //mSceneMgr = mRoot->createSceneManager("OcclusionCullingSceneManager");
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181 | }
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182 |
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183 | void createScene(void) ///TOWERS
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184 | {
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185 | std::string occlusion_cfg("OcclusionCulling.cfg");
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186 | //mSceneMgr->setWorldGeometry(occlusion_cfg);
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187 |
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188 | createPostproc();
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189 |
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190 | OgreIlluminationManager::getSingleton().setMainCamera(mCamera);
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191 | OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0));
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192 | OgreIlluminationManager::getSingleton().setFocusingSM(false);
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193 | OgreIlluminationManager::getSingleton().setShadowMapSize(128);
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194 | OgreIlluminationManager::getSingleton().setBlurShadowMap(true);
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195 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName(Light::LT_SPOTLIGHT, "GTP/Basic/Distance_Normalized");//GameTools/ShadowMapDistance
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196 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName(Light::LT_POINT, "GTP/Basic/Distance_Normalized");
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197 | OgreIlluminationManager::getSingleton().setUseLISPSM(false);
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198 | OgreIlluminationManager::getSingleton().joinSharedRuns(false);
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199 |
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200 | Root::getSingleton()._setCurrentSceneManager(mSceneMgr);
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201 | mCamera->setPosition(-20,3,0);
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202 | //mCamera->setPosition(0,100,0);
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203 | //mCamera->lookAt(0,-1,0);
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204 | mCamera->setFOVy(Radian(Degree(80)));
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205 | mCamera->setNearClipDistance(0.01);
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206 | mCamera->setFarClipDistance(150);
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207 | // Set ambient light
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208 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1));
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209 | mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox", 500);
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210 |
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211 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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212 |
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213 | SceneSerializer s(mSceneMgr);
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214 | DataStreamPtr inputStream;
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215 | inputStream = ResourceGroupManager::getSingleton().openResource("moria.level"); //towers2.level
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216 | World* NXWorld = new World("FrameListener: yes, log: html");
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217 | NXScene = NXWorld->createScene("Main", mSceneMgr, "gravity: yes, floor: no");
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218 | s.setScene(NXScene);
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219 | s.setWorld(NXWorld);
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220 | s.parseScript(inputStream, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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221 | s.parseEntryPoints("prmEntryPoints.text");
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222 |
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223 | NXScene->createActor("FakeFloor", new CubeShape(100,2,100), Vector3(0,-1,0), "static: yes");
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224 |
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225 | /*
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226 | Body* b = NXScene->createBody("ize",
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227 | "sphere.mesh",
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228 | new SphereShape(0.5f),
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229 | Vector3(5,0,5),
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230 | "mass: 10");
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231 | b->getNode()->setScale(0.005,0.005,0.005);
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232 | b->setGlobalPosition(Vector3(5,10,5));*/
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233 |
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234 | /*
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235 | ParticleSystem* pSys1 = mSceneMgr->createParticleSystem("psys1", "GTP/Moria/Smoke_Large");
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236 | pSys1->setKeepParticlesInLocalSpace(false);
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237 | SceneNode *pSysNode = rootNode->createChildSceneNode("psys1");
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238 | pSysNode->attachObject(pSys1);
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239 | pSysNode->setPosition(-40,-1,-15);*/
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240 |
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241 | /*Entity* object = mSceneMgr->createEntity("object", "head.mesh");
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242 | object->setMaterialName("GTP/Caustic/Glass");
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243 | SceneNode* objectNode = rootNode->createChildSceneNode();
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244 | objectNode->attachObject(object);
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245 | objectNode->scale(0.1,0.1,0.1);
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246 | objectNode->rotate(Vector3(0,1,0),Radian(0.2));
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247 | objectNode->setPosition(-30,2.0,-5);
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248 | objectNode->_updateBounds();*/
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249 |
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250 | //createPlane("p","groundmaterial",Vector3(0,-0.3,0),Vector2(150,150));
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251 |
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252 | mainLight = mSceneMgr->createLight("MainLight");
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253 | mainLight->setType(Light::LT_POINT);
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254 | mainLight->setCastShadows(true);
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255 | mainLight->setDiffuseColour(ColourValue::White);
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256 | mainLight->setSpecularColour(ColourValue::White);
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257 | mainLightNode = rootNode->createChildSceneNode();
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258 |
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259 | mainLightNode->setPosition(15,5,15);
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260 | mainLight->setPowerScale(20);
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261 | //mainLight->setDirection(1,0, 0);
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262 | mainLightNode->attachObject(mainLight);
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263 | //mainLight->setSpotlightRange(Degree(0),Degree(120));
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264 | mainLight->setAttenuation(1000.0, 0, 8, 0);
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265 | /*
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266 | Light* blueLight = mSceneMgr->createLight("blueLight");
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267 | blueLight->setType(Light::LT_POINT);
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268 | blueLight->setCastShadows(true);
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269 | blueLight->setDiffuseColour(ColourValue(0.45,0.75,0.8));
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270 | blueLight->setPowerScale(30);
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271 | blueLight->setAttenuation(40.0, 0, 4, 0);
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272 | SceneNode* blueLightNode = rootNode->createChildSceneNode();
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273 | blueLightNode->setPosition(15,10,15);
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274 | blueLightNode->attachObject(blueLight);*/
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275 |
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276 | Vector4 v = mainLight->getAs4DVector();
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277 |
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278 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1);
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279 | bbs->setDefaultDimensions(0.3, 0.3);
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280 | bbs->createBillboard(Vector3::ZERO, ColourValue::White);
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281 | bbs->setMaterialName("Flare");
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282 | mainLightNode->attachObject(bbs);
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283 |
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284 | Entity* ent = mSceneMgr->createEntity("troll", "troll.mesh");
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285 | ent->setCastShadows(true);
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286 | // Add entity to the scene node
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287 | SceneNode *trollNode = mSceneMgr->getRootSceneNode()->createChildSceneNode( Vector3(5,0,5));
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288 | trollNode->attachObject(ent);
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289 | trollNode->setScale(0.05,0.05,0.05);
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290 | mAnimState = ent->getAnimationState("stand");
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291 | mAnimState->setEnabled(true);
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292 |
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293 | gFPSPlayer = new FPSPlayer(NXScene, mSceneMgr, Vector3(0.1, 0.6, 0.1), Vector3(5, 10, 5), 0.5, mCamera);
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294 | gFPSPlayer->addPlayerMesh("FPSarm.mesh", 0.005, true);
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295 | gFPSPlayer->addWeaponModel("sword.mesh", "joint28");
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296 |
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297 | for(float i = 0; i< 10; i++)
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298 | {
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299 | ActorParams ac;
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300 | ac.setToDefault();
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301 | ac.mass = 10.0;
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302 | ac.nodescale = 1.0;
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303 | NXScene->createBody("cube.mesh",
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304 | new CubeShape(1, 1, 1),
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305 | Vector3(3,i,3),
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306 | ac);
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307 | }
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308 |
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309 | /*
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310 | ParticleSystem* pSys1 = mSceneMgr->createParticleSystem("psys1", "MoriaDust");
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311 | pSys1->setKeepParticlesInLocalSpace(true);
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312 | pSysNode = rootNode->createChildSceneNode("psys1");
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313 | pSysNode->attachObject(pSys1);
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314 | pSysNode->setPosition(0,0,0);
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315 | */
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316 |
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317 | OgreIlluminationManager::getSingleton().initTechniques();
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318 | }
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319 |
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320 | void createPlane(Ogre::String _name, Ogre::String _material, Ogre::Vector3 _pos, Ogre::Vector2 _size, Ogre::Vector2 _subdivisions = Ogre::Vector2(1,1))
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321 | {
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322 | Plane _plane;
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323 | _plane.normal = Vector3::UNIT_Y;
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324 | _plane.d = 0;
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325 |
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326 |
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327 | MeshManager::getSingleton().createPlane(_name + ".plane",
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328 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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329 | _plane,_size.x,_size.y,1,1,true,1,_subdivisions.x,_subdivisions.y,Vector3::UNIT_Z);
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330 |
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331 | Entity *_entity = mSceneMgr->createEntity(_name + ".entity", _name + ".plane");
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332 | _entity->setMaterialName(_material);
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333 |
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334 | SceneNode* _node = mSceneMgr->getRootSceneNode()->createChildSceneNode(_name + ".node");
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335 | _node->attachObject(_entity);
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336 | _node->setPosition(_pos);
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337 |
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338 | }
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339 |
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340 | void createFrameListener(void)
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341 | {
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342 | // This is where we instantiate our own frame listener
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343 | mFrameListener= new MoriaDemoFrameListener(mWindow,
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344 | mCamera, mainLightNode, mainLight, pSysNode );
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345 | mFrameListener->setPriority(2);
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346 | mRoot->addFrameListener(mFrameListener);
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347 | gFPSPlayer->setPriority(3);
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348 | mRoot->addFrameListener(gFPSPlayer);
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349 | OgreIlluminationManager::getSingleton().setPriority(4);
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350 | mRoot->addFrameListener(&OgreIlluminationManager::getSingleton());
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351 |
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352 | }
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353 |
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354 | };
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355 |
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