/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html You may use this sample code for anything you like, it is not covered by the LGPL like the rest of the engine. ----------------------------------------------------------------------------- */ /** \file Lighting.h \brief Shows lighting support in OGRE. Also demonstrates the use of billboards and controllers for automatic time-relative behaviour. */ #include "ExampleApplication.h" #include "OgreIlluminationManager.h" #include "SceneSerializer.h" AnimationState* mAnimState = 0; bool PP_glowON = true; bool PP_tonemapON = true; bool PP_dofON = true; Real lightpower = 32.0; Real glowCut = 50.6; Real glowTimeBlur = 0.6; Real glowStrech = 1.8; Real glowCombine = 0.5; // Listener class for frame updates class MoriaDemoFrameListener : public ExampleFrameListener { protected: unsigned long framecount; SceneNode* mainLightNode; Light* light; SceneNode* sysNode; public: MoriaDemoFrameListener(RenderWindow* window, Camera* maincam, SceneNode* lightNode, Light* l, SceneNode* sysNode) :ExampleFrameListener(window, maincam) { mainLightNode = lightNode; light = l; framecount = 0; mMoveSpeed /= 50.0; this->sysNode = sysNode; mStatsOn = false; showDebugOverlay(mStatsOn); } bool frameStarted(const FrameEvent& evt) { float thisTime = (float) Root::getSingleton().getTimer()->getMilliseconds() / 2000.0f; thisTime= 0; //mainLightNode->setPosition(Vector3(2*cos(thisTime), 2, 2 * sin(thisTime)) + Vector3(5, 0, 5)); Vector3 pos = light->getDerivedPosition(); pos.normalise(); pos *= -1; //light->setDirection( pos); framecount++; // mAnimState->addTime(evt.timeSinceLastFrame * 1.0); //sysNode->setPosition(mCamera->getPosition() - Vector3(0,1.5,0)); //sysNode->setPosition(FPSPlayer::thePlayer->getPosition() - Vector3(0,1.5,0)); return ExampleFrameListener::frameStarted(evt); } bool processUnbufferedKeyInput(const FrameEvent& evt) { if (mInputDevice->isKeyDown(KC_ADD) && mTimeUntilNextToggle <= 0) { if (mInputDevice->isKeyDown(KC_RSHIFT)) lightpower /= 1.2; else lightpower *= 1.2; light->setPowerScale(lightpower); mTimeUntilNextToggle = 0.2; mWindow->setDebugText(String("LightPower ") + StringConverter::toString(lightpower)); } if (mInputDevice->isKeyDown(KC_SUBTRACT) && mTimeUntilNextToggle <= 0) { if (mInputDevice->isKeyDown(KC_RSHIFT)) glowCut /= 1.2; else glowCut *= 1.2; Ogre::Material* m = (Ogre::Material*) MaterialManager::getSingleton().getByName("GTP/Moria/PostProc/GlowCut").getPointer(); m->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("cutValue",glowCut); mTimeUntilNextToggle = 0.2; mWindow->setDebugText(String("GlowCut ") + StringConverter::toString(glowCut)); } if (mInputDevice->isKeyDown(KC_MULTIPLY) && mTimeUntilNextToggle <= 0) { if (mInputDevice->isKeyDown(KC_RSHIFT)) glowTimeBlur /= 1.2; else glowTimeBlur *= 1.2; Ogre::Material* m = (Ogre::Material*) MaterialManager::getSingleton().getByName("GTP/Moria/PostProc/GlowCut").getPointer(); m->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("timeBlur", glowTimeBlur); mTimeUntilNextToggle = 0.2; mWindow->setDebugText(String("GlowTimeBlur ") + StringConverter::toString(glowTimeBlur)); } if (mInputDevice->isKeyDown(KC_M)) { if (mInputDevice->isKeyDown(KC_RSHIFT)) glowStrech -= 0.01; else glowStrech += 0.01; Ogre::Material* m = (Ogre::Material*) MaterialManager::getSingleton().getByName("GTP/Moria/PostProc/GlowBlurH").getPointer(); m->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("Stretch", glowStrech); m = (Ogre::Material*) MaterialManager::getSingleton().getByName("GTP/Moria/PostProc/GlowBlurV").getPointer(); m->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("Stretch", glowStrech); mWindow->setDebugText(String("GlowStretch ") + StringConverter::toString(glowStrech)); } if (mInputDevice->isKeyDown(KC_N)) { if (mInputDevice->isKeyDown(KC_RSHIFT)) glowCombine -= 0.01; else glowCombine += 0.01; Ogre::Material* m = (Ogre::Material*) MaterialManager::getSingleton().getByName("GTP/Moria/GlowFinalCombine").getPointer(); m->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("weight2", glowCombine); mTimeUntilNextToggle = 0.2; mWindow->setDebugText(String("GlowCombine ") + StringConverter::toString(glowCombine)); } if (mInputDevice->isKeyDown(KC_3) && mTimeUntilNextToggle <= 0) { PP_glowON = !PP_glowON; CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/Moria/PostProc/Glow", PP_glowON); mTimeUntilNextToggle = 0.2; } if (mInputDevice->isKeyDown(KC_4) && mTimeUntilNextToggle <= 0) { PP_tonemapON = !PP_tonemapON; CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/PostProc/ToneMap", PP_tonemapON); mTimeUntilNextToggle = 0.2; } if (mInputDevice->isKeyDown(KC_5) && mTimeUntilNextToggle <= 0) { PP_dofON = !PP_dofON; CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/Moria/PostProc/DoF", PP_dofON); mTimeUntilNextToggle = 0.2; } if (mInputDevice->isKeyDown(KC_I)) { light->getParentSceneNode()->setPosition( light->getParentSceneNode()->getPosition() + Vector3(0.2,0,0)); } if (mInputDevice->isKeyDown(KC_K)) { light->getParentSceneNode()->setPosition( light->getParentSceneNode()->getPosition() + Vector3(-0.2,0,0)); } if (mInputDevice->isKeyDown(KC_J)) { light->getParentSceneNode()->setPosition( light->getParentSceneNode()->getPosition() + Vector3(0,0,0.2)); } if (mInputDevice->isKeyDown(KC_L)) { light->getParentSceneNode()->setPosition( light->getParentSceneNode()->getPosition() + Vector3(0,0,-0.2)); } return ExampleFrameListener::processUnbufferedKeyInput(evt); } bool processUnbufferedMouseInput(const FrameEvent& evt) { return ExampleFrameListener::processUnbufferedMouseInput(evt); } }; /** Application class */ class MoriaDemoApplication : public ExampleApplication { protected: SceneNode* mainLightNode; Light* mainLight; SceneNode *pSysNode; void loadResources(void) { // Initialise, parse scripts etc ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap"); ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Basic"); ResourceGroupManager::getSingleton().initialiseResourceGroup("General"); ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_EnvMap"); ResourceGroupManager::getSingleton().initialiseResourceGroup("PostProc"); ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Particles"); ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_PathMap"); ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Moria"); //ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Caustic"); } void createPostproc() { CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0), "FireHeatCompositor"); CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "FireHeatCompositor", false); CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0), "GTP/Moria/PostProc/DoF"); CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/Moria/PostProc/DoF", false); CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0), "GTP/Moria/PostProc/Glow"); CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/Moria/PostProc/Glow", true); CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0), "GTP/PostProc/ToneMap"); CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/PostProc/ToneMap", true); CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0), "GTP/PostProc/MotionBlur"); CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/PostProc/MotionBlur", false); } void chooseSceneManager() { mSceneMgr = mRoot->createSceneManager("OctreeSceneManager"); //mSceneMgr = mRoot->createSceneManager("OcclusionCullingSceneManager"); } void createScene(void) ///TOWERS { std::string occlusion_cfg("OcclusionCulling.cfg"); //mSceneMgr->setWorldGeometry(occlusion_cfg); //Overlay* mainOverlay = OverlayManager::getSingleton().getByName("MORIA/MainOverlay"); //mainOverlay->show(); createPostproc(); OgreIlluminationManager::getSingleton().setMainCamera(mCamera); OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0)); OgreIlluminationManager::getSingleton().setFocusingSM(false); OgreIlluminationManager::getSingleton().setShadowMapSize(128); OgreIlluminationManager::getSingleton().setBlurShadowMap(true); OgreIlluminationManager::getSingleton().setShadowMapMaterialName(Light::LT_SPOTLIGHT, "GTP/Basic/Distance_Normalized");//GameTools/ShadowMapDistance OgreIlluminationManager::getSingleton().setShadowMapMaterialName(Light::LT_POINT, "GTP/Basic/Distance_Normalized"); OgreIlluminationManager::getSingleton().setUseLISPSM(false); OgreIlluminationManager::getSingleton().joinSharedRuns(false); Root::getSingleton()._setCurrentSceneManager(mSceneMgr); mCamera->setPosition(0,12,20); //mCamera->setPosition(0,100,0); mCamera->lookAt(15,5,0); mCamera->setFOVy(Radian(Degree(80))); mCamera->setNearClipDistance(0.001); mCamera->setFarClipDistance(150); // Set ambient light mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox", 500); SceneNode* rootNode = mSceneMgr->getRootSceneNode(); SceneSerializer s(mSceneMgr); DataStreamPtr inputStream; inputStream = ResourceGroupManager::getSingleton().openResource("moria.level"); //towers2.level s.parseScript(inputStream, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); ParticleSystem* pSys1 = mSceneMgr->createParticleSystem("psys1", "GTP/Moria/Smoke_Large"); pSys1->setKeepParticlesInLocalSpace(false); SceneNode *pSysNode = rootNode->createChildSceneNode("psys1"); pSysNode->attachObject(pSys1); pSysNode->setPosition(15,-1,0); mainLight = mSceneMgr->createLight("MainLight"); mainLight->setType(Light::LT_POINT); mainLight->setCastShadows(true); mainLight->setDiffuseColour(ColourValue::White); mainLight->setSpecularColour(ColourValue::White); mainLightNode = rootNode->createChildSceneNode(); mainLightNode->setPosition(15,15,15); mainLight->setPowerScale(165); //mainLight->setDirection(1,0, 0); mainLightNode->attachObject(mainLight); //mainLight->setSpotlightRange(Degree(0),Degree(120)); mainLight->setAttenuation(200.0, 0, 0, 3); BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1); bbs->setDefaultDimensions(0.3, 0.3); bbs->createBillboard(Vector3::ZERO, ColourValue::White); bbs->setMaterialName("Flare"); mainLightNode->attachObject(bbs); /* Entity* ent = mSceneMgr->createEntity("troll", "troll.mesh"); ent->setCastShadows(true); // Add entity to the scene node SceneNode *trollNode = mSceneMgr->getRootSceneNode()->createChildSceneNode( Vector3(5,0,5)); trollNode->attachObject(ent); trollNode->setScale(0.05,0.05,0.05); mAnimState = ent->getAnimationState("stand"); mAnimState->setEnabled(true);*/ OgreIlluminationManager::getSingleton().initTechniques(); } void createPlane(Ogre::String _name, Ogre::String _material, Ogre::Vector3 _pos, Ogre::Vector2 _size, Ogre::Vector2 _subdivisions = Ogre::Vector2(1,1)) { Plane _plane; _plane.normal = Vector3::UNIT_Y; _plane.d = 0; MeshManager::getSingleton().createPlane(_name + ".plane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, _plane,_size.x,_size.y,1,1,true,1,_subdivisions.x,_subdivisions.y,Vector3::UNIT_Z); Entity *_entity = mSceneMgr->createEntity(_name + ".entity", _name + ".plane"); _entity->setMaterialName(_material); SceneNode* _node = mSceneMgr->getRootSceneNode()->createChildSceneNode(_name + ".node"); _node->attachObject(_entity); _node->setPosition(_pos); } void createFrameListener(void) { // This is where we instantiate our own frame listener mFrameListener= new MoriaDemoFrameListener(mWindow, mCamera, mainLightNode, mainLight, pSysNode ); mFrameListener->setPriority(10); mRoot->addFrameListener(mFrameListener); OgreIlluminationManager::getSingleton().setPriority(100); mRoot->addFrameListener(&OgreIlluminationManager::getSingleton()); } };