/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html You may use this sample code for anything you like, it is not covered by the LGPL like the rest of the engine. ----------------------------------------------------------------------------- */ /** \file Lighting.h \brief Shows lighting support in OGRE. Also demonstrates the use of billboards and controllers for automatic time-relative behaviour. */ #include "ExampleApplication.h" #include "OgreIlluminationManager.h" #include "SceneSerializer.h" // Listener class for frame updates class PRMDemoFrameListener : public ExampleFrameListener { protected: unsigned long framecount; SceneNode* mainLightNode; Light* light; public: PRMDemoFrameListener(RenderWindow* window, Camera* maincam, SceneNode* lightNode, Light* l) :ExampleFrameListener(window, maincam) { mainLightNode = lightNode; light = l; framecount = 0; mMoveSpeed /= 50.0; } bool frameStarted(const FrameEvent& evt) { /*light->setDirection(mCamera->getDirection()); light->setPosition(mCamera->getPosition()); mainLightNode->setPosition(mCamera->getPosition());*/ bool result = ExampleFrameListener::frameStarted(evt); framecount++; return result; } }; /** Application class */ class PRMDemoApplication : public ExampleApplication { protected: SceneNode* kupolaNode; SceneNode* mainLightNode; Light* mainLight; void loadResources(void) { // Initialise, parse scripts etc ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap"); ResourceGroupManager::getSingleton().initialiseResourceGroup("General"); ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Basic"); ResourceGroupManager::getSingleton().initialiseResourceGroup("PostProc"); ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Demo"); ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_PathMapDemo"); } void createPostproc() { CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0), "GTP/PostProc/Glow"); CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/PostProc/Glow", true); /* CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0), "GTP/PostProc/ToneMap"); CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), "GTP/PostProc/ToneMap", true); */ } void chooseSceneManager() { mSceneMgr = mRoot->createSceneManager("OctreeSceneManager"); //mSceneMgr = mRoot->createSceneManager("OcclusionCullingSceneManager"); } /* void createScene(void) /// SHADOWACCUM { //std::string occlusion_cfg("OcclusionCulling.cfg"); //mSceneMgr->setWorldGeometry(occlusion_cfg); //createPostproc(); OgreIlluminationManager::getSingleton().setMainCamera(mCamera); OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0)); OgreIlluminationManager::getSingleton().setShadowMapMaterialName("GTP/Basic/CameraDepth"); OgreIlluminationManager::getSingleton().setFocusingSM(false); OgreIlluminationManager::getSingleton().setShadowMapSize(1024); OgreIlluminationManager::getSingleton().setBlurShadowMap(false); OgreIlluminationManager::getSingleton().setUseLISPSM(false); OgreIlluminationManager::getSingleton().setAreaLigtRadius(2); Root::getSingleton()._setCurrentSceneManager(mSceneMgr); mCamera->setPosition(0,0,0); //mCamera->setPosition(0,100,0); //mCamera->lookAt(0,-1,0); mCamera->setFOVy(Radian(Degree(80))); mCamera->setNearClipDistance(0.01); mCamera->setFarClipDistance(1000); // Set ambient light mSceneMgr->setAmbientLight(ColourValue(0,0, 0)); //mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox", 500); SceneNode* rootNode = mSceneMgr->getRootSceneNode(); Entity* pillar = mSceneMgr->createEntity("pillar", "pillarShape.mesh"); SceneNode* pillarNode = rootNode->createChildSceneNode("pillarnode"); pillarNode->attachObject(pillar); createPlane("p","GTP/Basic/ShadowReciever/ShadowAccum",Vector3(0,-1.3,0),Vector2(20,20),Vector2(1,1)); Light* mainLight = mSceneMgr->createLight("MainLight"); mainLight->setType(Light::LT_SPOTLIGHT); mainLight->setCastShadows(true); mainLight->setDiffuseColour(ColourValue::White); mainLight->setSpecularColour(ColourValue::White); mainLightNode = rootNode->createChildSceneNode(); mainLightNode->setPosition(10,10,10); mainLight->setPosition(10,10,10); mainLight->setPowerScale(10); mainLight->setDirection(-1,-1, -1); mainLight->setSpotlightOuterAngle(Radian(Degree(90))); mainLight->setAttenuation(20, 0, 0, 0); mainLightNode->attachObject(mainLight); BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1); bbs->setDefaultDimensions(6,6); bbs->createBillboard(Vector3::ZERO, ColourValue::White); bbs->setMaterialName("Flare"); mainLightNode->attachObject(bbs); OgreIlluminationManager::getSingleton().initTechniques(); }*/ /* void createScene(void) ///TOWERS { //std::string occlusion_cfg("OcclusionCulling.cfg"); //mSceneMgr->setWorldGeometry(occlusion_cfg); createPostproc(); OgreIlluminationManager::getSingleton().setMainCamera(mCamera); OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0)); OgreIlluminationManager::getSingleton().setShadowMapSize(512); OgreIlluminationManager::getSingleton().setShadowMapMaterialName("GTP/Basic/DepthCCW"); OgreIlluminationManager::getSingleton().setFocusingSM(true); OgreIlluminationManager::getSingleton().setShadowMapSize(700); OgreIlluminationManager::getSingleton().setBlurShadowMap(true); OgreIlluminationManager::getSingleton().setUseLISPSM(true); Root::getSingleton()._setCurrentSceneManager(mSceneMgr); mCamera->setPosition(0,0,0); //mCamera->setPosition(0,100,0); //mCamera->lookAt(0,-1,0); mCamera->setFOVy(Radian(Degree(80))); mCamera->setNearClipDistance(0.01); mCamera->setFarClipDistance(1000); // Set ambient light mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox", 500); SceneNode* rootNode = mSceneMgr->getRootSceneNode(); SceneSerializer s(mSceneMgr); DataStreamPtr inputStream; inputStream = ResourceGroupManager::getSingleton().openResource("towers.level"); //towers2.level s.parseScript(inputStream, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); //createPlane("p","groundmaterial",Vector3(0,-0.3,0),Vector2(150,150)); Light* mainLight = mSceneMgr->createLight("MainLight"); mainLight->setType(Light::LT_DIRECTIONAL); mainLight->setCastShadows(true); mainLight->setDiffuseColour(ColourValue::White); mainLight->setSpecularColour(ColourValue::White); mainLightNode = rootNode->createChildSceneNode(); mainLightNode->setPosition(1000,1000,1000); mainLight->setPosition(1000,1000,1000); mainLight->setPowerScale(5); mainLight->setDirection(-1,-1, -1); mainLightNode->attachObject(mainLight); OgreIlluminationManager::getSingleton().initTechniques(); }*/ void createScene(void) ///PATHMAP Hangar { //std::string occlusion_cfg("OcclusionCulling.cfg"); //mSceneMgr->setWorldGeometry(occlusion_cfg); //createPostproc(); OgreIlluminationManager::getSingleton().setMainCamera(mCamera); OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0)); OgreIlluminationManager::getSingleton().setShadowMapSize(512); OgreIlluminationManager::getSingleton().setShadowMapMaterialName("GTP/Basic/DepthCCW"); OgreIlluminationManager::getSingleton().setFocusingSM(true); OgreIlluminationManager::getSingleton().setShadowMapSize(700); OgreIlluminationManager::getSingleton().setBlurShadowMap(true); OgreIlluminationManager::getSingleton().setUseLISPSM(true); Root::getSingleton()._setCurrentSceneManager(mSceneMgr); mCamera->setPosition(0,0,0); //mCamera->setPosition(0,100,0); //mCamera->lookAt(0,-1,0); mCamera->setFOVy(Radian(Degree(80))); mCamera->setNearClipDistance(0.01); mCamera->setFarClipDistance(1000); // Set ambient light mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox", 500); SceneNode* rootNode = mSceneMgr->getRootSceneNode(); SceneSerializer s(mSceneMgr); DataStreamPtr inputStream; inputStream = ResourceGroupManager::getSingleton().openResource("processed.level"); //towers2.level s.parseScript(inputStream, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); s.parseEntryPoints("prmEntryPoints.text"); //createPlane("p","GTP/Basic/ShadowReciever/Depth",Vector3(0,-0.3,0),Vector2(150,150)); mainLight = mSceneMgr->createLight("MainLight"); mainLight->setType(Light::LT_SPOTLIGHT); mainLight->setCastShadows(true); mainLight->setDiffuseColour(ColourValue::White); mainLight->setSpecularColour(ColourValue::White); mainLightNode = rootNode->createChildSceneNode(); mainLightNode->setPosition(0,0,0); mainLight->setPosition(0,0,0); mainLight->setPowerScale(5); mainLight->setDirection(0, 0, 1); mainLight->setSpotlightOuterAngle(Radian(Degree(90))); mainLight->setAttenuation(20, 0, 0, 0); mainLightNode->attachObject(mainLight); OgreIlluminationManager::getSingleton().initTechniques(); } void createPlane(Ogre::String _name, Ogre::String _material, Ogre::Vector3 _pos, Ogre::Vector2 _size, Ogre::Vector2 _subdivisions = Ogre::Vector2(1,1)) { Plane _plane; _plane.normal = Vector3::UNIT_Y; _plane.d = 0; MeshManager::getSingleton().createPlane(_name + ".plane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, _plane,_size.x,_size.y,1,1,true,1,_subdivisions.x,_subdivisions.y,Vector3::UNIT_Z); Entity *_entity = mSceneMgr->createEntity(_name + ".entity", _name + ".plane"); _entity->setMaterialName(_material); SceneNode* _node = mSceneMgr->getRootSceneNode()->createChildSceneNode(_name + ".node"); _node->attachObject(_entity); _node->setPosition(_pos); } void createFrameListener(void) { // This is where we instantiate our own frame listener mFrameListener= new PRMDemoFrameListener(mWindow, mCamera, mainLightNode, mainLight ); mFrameListener->setPriority(1); mRoot->addFrameListener(mFrameListener); OgreIlluminationManager::getSingleton().setPriority(2); mRoot->addFrameListener(&OgreIlluminationManager::getSingleton()); } };