[1720] | 1 |
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| 4 | /*
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| 5 | -----------------------------------------------------------------------------
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| 6 | This source file is part of OGRE
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| 7 | (Object-oriented Graphics Rendering Engine)
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| 8 | For the latest info, see http://www.ogre3d.org/
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| 9 |
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| 10 | Copyright (c) 2000-2005 The OGRE Team
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| 11 | Also see acknowledgements in Readme.html
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| 12 |
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| 13 | You may use this sample code for anything you like, it is not covered by the
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| 14 | LGPL like the rest of the engine.
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| 15 | -----------------------------------------------------------------------------
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| 16 | */
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| 17 |
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| 18 | /**
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| 19 | \file
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| 20 | Lighting.h
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| 21 | \brief
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| 22 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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| 23 | and controllers for automatic time-relative behaviour.
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| 24 | */
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| 25 |
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| 26 |
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| 27 | #include "ExampleApplication.h"
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| 28 | #include "OgreIlluminationManager.h"
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| 29 | #include "SpriteParticleRenderer.h"
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| 30 |
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| 31 |
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| 32 | // Listener class for frame updates
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| 33 | class RaytraceDemoListener : public ExampleFrameListener
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| 34 | {
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| 35 | protected:
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| 36 | unsigned long framecount;
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[1724] | 37 | SceneNode* objectNode;
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[1720] | 38 |
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| 39 | public:
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[1724] | 40 | RaytraceDemoListener(RenderWindow* window, Camera* maincam, SceneNode* objectNode)
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[1720] | 41 | :ExampleFrameListener(window, maincam)
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| 42 |
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| 43 | {
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[1735] | 44 | this->mMoveSpeed = 0.5;
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[1720] | 45 | framecount = 0;
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[1724] | 46 | this->objectNode = objectNode;
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[1720] | 47 | }
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| 48 | bool processUnbufferedKeyInput(const FrameEvent& evt)
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| 49 | {
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[1724] | 50 | static float objmove = 0.01;
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| 51 | if (mInputDevice->isKeyDown(KC_UP))
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| 52 | {
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| 53 | objectNode->translate(0,0,objmove);
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| 54 | }
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| 55 | if (mInputDevice->isKeyDown(KC_MULTIPLY))
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| 56 | {
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| 57 | //objectNode->scale(1.1,1.1,1.1);
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| 58 | objectNode->rotate(Vector3(0,0,1), Degree(10));
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| 59 | mTimeUntilNextToggle = 1;
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| 60 | }
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| 61 | if (mInputDevice->isKeyDown(KC_DIVIDE))
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| 62 | {
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| 63 | //objectNode->scale(1.0/1.1,1.0/1.1,1.0/1.1);
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| 64 | objectNode->rotate(Vector3(1,0,0), Degree(10));
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| 65 | mTimeUntilNextToggle = 1;
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| 66 | }
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| 67 | if (mInputDevice->isKeyDown(KC_ADD))
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| 68 | {
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| 69 | objectNode->rotate(Vector3(0,1,0), Degree(10));
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| 70 | }
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| 71 | if (mInputDevice->isKeyDown(KC_HOME))
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| 72 | {
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| 73 | objectNode->translate(0,objmove,0);
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| 74 | }
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| 75 | if (mInputDevice->isKeyDown(KC_END))
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| 76 | {
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| 77 | objectNode->translate(0,-objmove,0);
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| 78 | }
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| 79 | if (mInputDevice->isKeyDown(KC_DOWN))
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| 80 | {
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| 81 | objectNode->translate(0,0,-objmove);
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| 82 | }
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| 83 | if (mInputDevice->isKeyDown(KC_RIGHT))
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| 84 | {
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| 85 | objectNode->translate(-objmove,0,0);
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| 86 | }
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| 87 | if (mInputDevice->isKeyDown(KC_LEFT))
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| 88 | {
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| 89 | objectNode->translate(objmove,0,0);
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| 90 | }
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| 91 |
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| 92 | if (mInputDevice->isKeyDown(KC_A))
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| 93 | {
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| 94 | // Move camera left
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| 95 | mTranslateVector.x = -mMoveScale;
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| 96 | }
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| 97 |
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| 98 | if (mInputDevice->isKeyDown(KC_D))
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| 99 | {
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| 100 | // Move camera RIGHT
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| 101 | mTranslateVector.x = mMoveScale;
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| 102 | }
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| 103 |
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| 104 | /* Move camera forward by keypress. */
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| 105 | if ( mInputDevice->isKeyDown(KC_W) )
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| 106 | {
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| 107 | mTranslateVector.z = -mMoveScale;
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| 108 | }
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| 109 |
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| 110 | /* Move camera backward by keypress. */
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| 111 | if (mInputDevice->isKeyDown(KC_S) )
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| 112 | {
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| 113 | mTranslateVector.z = mMoveScale;
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| 114 | }
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| 115 |
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| 116 | if (mInputDevice->isKeyDown(KC_PGUP))
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| 117 | {
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| 118 | // Move camera up
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| 119 | mTranslateVector.y = mMoveScale;
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| 120 | }
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| 121 |
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| 122 | if (mInputDevice->isKeyDown(KC_PGDOWN))
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| 123 | {
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| 124 | // Move camera down
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| 125 | mTranslateVector.y = -mMoveScale;
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| 126 | }
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| 127 |
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| 128 | if( mInputDevice->isKeyDown( KC_ESCAPE) )
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| 129 | {
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| 130 | return false;
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| 131 | }
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| 132 |
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| 133 | // see if switching is on, and you want to toggle
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| 134 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_M) && mTimeUntilNextToggle <= 0)
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| 135 | {
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| 136 | switchMouseMode();
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| 137 | mTimeUntilNextToggle = 1;
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| 138 | }
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| 139 |
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| 140 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_K) && mTimeUntilNextToggle <= 0)
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| 141 | {
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| 142 | // must be going from immediate keyboard to buffered keyboard
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| 143 | switchKeyMode();
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| 144 | mTimeUntilNextToggle = 1;
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| 145 | }
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| 146 | if (mInputDevice->isKeyDown(KC_F) && mTimeUntilNextToggle <= 0)
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| 147 | {
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| 148 | mStatsOn = !mStatsOn;
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| 149 | showDebugOverlay(mStatsOn);
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| 150 |
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| 151 | mTimeUntilNextToggle = 1;
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| 152 | }
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| 153 |
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| 154 | if (mInputDevice->isKeyDown(KC_SYSRQ) && mTimeUntilNextToggle <= 0)
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| 155 | {
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| 156 | char tmp[20];
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| 157 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
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| 158 | mWindow->writeContentsToFile(tmp);
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| 159 | mTimeUntilNextToggle = 0.5;
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| 160 | mWindow->setDebugText(String("Wrote ") + tmp);
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| 161 | }
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| 162 |
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| 163 | static bool displayCameraDetails = false;
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| 164 | if (mInputDevice->isKeyDown(KC_P) && mTimeUntilNextToggle <= 0)
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| 165 | {
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| 166 | displayCameraDetails = !displayCameraDetails;
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| 167 | mTimeUntilNextToggle = 0.5;
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| 168 | if (!displayCameraDetails)
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| 169 | mWindow->setDebugText("");
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| 170 | }
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| 171 | if (displayCameraDetails)
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| 172 | {
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| 173 | // Print camera details
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| 174 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) + " " +
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| 175 | "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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| 176 | }
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| 177 |
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| 178 | // Return true to continue rendering
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| 179 | return true;
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[1720] | 180 | }
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| 181 | bool frameStarted(const FrameEvent& evt)
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| 182 | {
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| 183 | bool result = ExampleFrameListener::frameStarted(evt);
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| 184 | framecount++;
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| 185 | return result;
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| 186 | }
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| 187 | };
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| 188 |
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| 189 | /** Application class */
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| 190 | class RaytraceDemoApplication : public ExampleApplication
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| 191 | {
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| 192 |
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| 193 | public:
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| 194 |
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| 195 |
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| 196 | protected:
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| 197 |
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| 198 | SceneNode* objectNode;
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| 199 |
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| 200 | void createScene(void)
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| 201 | {
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| 202 |
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| 203 | OgreIlluminationManager::getSingleton().setMainCamera(mCamera);
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| 204 | OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0));
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| 205 |
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| 206 | OgreIlluminationManager::getSingleton().setMaxJoinRadius(420);
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| 207 |
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| 208 | Root::getSingleton()._setCurrentSceneManager(mSceneMgr);
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| 209 |
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| 210 | mCamera->setPosition(0,1,0);
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| 211 | mCamera->setFOVy(Radian(Degree(80)));
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| 212 | mCamera->setFarClipDistance(200);
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| 213 | mCamera->setNearClipDistance(0.1);
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| 214 |
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| 215 | OgreIlluminationManager::getSingleton().setFocusingSM(false);
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| 216 | OgreIlluminationManager::getSingleton().setShadowMapSize(512);
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| 217 | OgreIlluminationManager::getSingleton().setBlurShadowMap(true);
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| 218 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName("GameTools/ShadowMapDistance");
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| 219 | mSceneMgr->setAmbientLight(ColourValue(0.505 * 0.2, 0.897 * 0.2, 0.914 * 0.2));
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| 220 |
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| 221 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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| 222 |
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| 223 | Entity* object = mSceneMgr->createEntity("object", "teapot.mesh");
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[1724] | 224 | object->setMaterialName("MetalTeapotMultipleBounce");
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[1720] | 225 | objectNode = rootNode->createChildSceneNode();
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| 226 | objectNode->attachObject(object);
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| 227 | objectNode->scale(0.5,0.5,0.5);
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[1724] | 228 | //objectNode->scale(0.005,0.005,0.005);
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[1720] | 229 | objectNode->setPosition(0,1.2,0);
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| 230 | objectNode->_updateBounds();
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| 231 |
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| 232 | Entity* room = mSceneMgr->createEntity("scene", "difflab.mesh");
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| 233 | //room->setMaterialName("GameTools/Phong");
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| 234 | SceneNode* roomNode = rootNode->createChildSceneNode();
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| 235 | roomNode->attachObject(room);
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| 236 | roomNode->_updateBounds();
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| 237 |
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| 238 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
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| 239 | Light* redLight1 = mSceneMgr->createLight("RedLight1");
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| 240 | redLight1->setType(Light::LT_POINT);
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| 241 | redLight1->setCastShadows(false);
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| 242 | redLight1->setDiffuseColour(ColourValue(1,0.055, 0.0));
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| 243 | redLight1->setPowerScale(1.6);
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| 244 | SceneNode* redLightNode1 = rootNode->createChildSceneNode();
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| 245 | redLightNode1->setPosition(0.05,2.361,-1.07);
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| 246 | redLightNode1->attachObject(redLight1);
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| 247 |
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| 248 | Light* greenLight1 = mSceneMgr->createLight("GreenLight1");
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| 249 | greenLight1->setType(Light::LT_POINT);
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| 250 | greenLight1->setCastShadows(false);
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| 251 | greenLight1->setDiffuseColour(ColourValue(0.362,0.783, 0.685));
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| 252 | greenLight1->setPowerScale(2.0);
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| 253 | SceneNode* greenLightNode1 = rootNode->createChildSceneNode();
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| 254 | greenLightNode1->setPosition(1.312,1.313,0);
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| 255 | greenLightNode1->attachObject(greenLight1);
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| 256 |
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| 257 | Light* mainBlueLight = mSceneMgr->createLight("MainBlueLight");
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| 258 | mainBlueLight->setType(Light::LT_SPOTLIGHT);
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| 259 | mainBlueLight->setCastShadows(true);
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| 260 | mainBlueLight->setDiffuseColour(ColourValue(0.395,0.766, 1.0));
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| 261 | mainBlueLight->setPowerScale(5.0);
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| 262 | mainBlueLight->setSpotlightRange(Degree(0),Degree(160));
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| 263 | mainBlueLight->setAttenuation(2.5, 0, 1, 0);
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| 264 | SceneNode* mainBlueLightNode = rootNode->createChildSceneNode();
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| 265 | mainBlueLightNode->setPosition(-0.546,2.095,1.035);
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| 266 | //mainBlueLightNode->rotate(Vector3::UNIT_X, Degree(161.396));
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| 267 | //mainBlueLightNode->rotate(Vector3::UNIT_Y, Degree(53.955));
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| 268 | //mainBlueLightNode->rotate(Vector3::UNIT_Z, Degree(-145.065));
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| 269 | mainBlueLight->setDirection(-1.5,-2.0,1.0);
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| 270 | mainBlueLightNode->attachObject(mainBlueLight);
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| 271 |
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| 272 | OgreIlluminationManager::getSingleton().initTechniques();
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| 273 |
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| 274 | }
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| 275 |
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| 276 | void createFrameListener(void)
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| 277 | {
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| 278 | // This is where we instantiate our own frame listener
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[1724] | 279 | mFrameListener= new RaytraceDemoListener(mWindow, mCamera, objectNode);
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[1720] | 280 | mFrameListener->setPriority(1);
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| 281 | OgreIlluminationManager::getSingleton().setPriority(2);
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| 282 | mRoot->addFrameListener(mFrameListener);
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| 283 | mRoot->addFrameListener(&OgreIlluminationManager::getSingleton());
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| 284 |
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| 285 | }
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| 286 |
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| 287 | };
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| 288 |
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