[1720] | 1 |
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| 2 |
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| 3 |
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| 4 | /*
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| 5 | -----------------------------------------------------------------------------
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| 6 | This source file is part of OGRE
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| 7 | (Object-oriented Graphics Rendering Engine)
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| 8 | For the latest info, see http://www.ogre3d.org/
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| 9 |
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| 10 | Copyright (c) 2000-2005 The OGRE Team
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| 11 | Also see acknowledgements in Readme.html
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| 12 |
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| 13 | You may use this sample code for anything you like, it is not covered by the
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| 14 | LGPL like the rest of the engine.
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| 15 | -----------------------------------------------------------------------------
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| 16 | */
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| 17 |
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| 18 | /**
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| 19 | \file
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| 20 | Lighting.h
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| 21 | \brief
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| 22 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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| 23 | and controllers for automatic time-relative behaviour.
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| 24 | */
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| 25 |
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| 26 |
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| 27 | #include "ExampleApplication.h"
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| 28 | #include "OgreIlluminationManager.h"
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| 29 | #include "SpriteParticleRenderer.h"
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[1847] | 30 | #include "FrameCapture.h"
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[1720] | 31 |
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[1847] | 32 | int scene = 1;
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| 33 | FrameCapture* capture;
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[1720] | 34 |
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[1856] | 35 | bool multiplebounce = true;
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| 36 |
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[1720] | 37 | // Listener class for frame updates
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| 38 | class RaytraceDemoListener : public ExampleFrameListener
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| 39 | {
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| 40 | protected:
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| 41 | unsigned long framecount;
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[1724] | 42 | SceneNode* objectNode;
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[1720] | 43 |
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| 44 | public:
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[1724] | 45 | RaytraceDemoListener(RenderWindow* window, Camera* maincam, SceneNode* objectNode)
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[1720] | 46 | :ExampleFrameListener(window, maincam)
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| 47 |
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| 48 | {
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[1849] | 49 | this->mMoveSpeed = 0.1;
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[1720] | 50 | framecount = 0;
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[1856] | 51 | this->objectNode = objectNode;
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[1847] | 52 |
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[1720] | 53 | }
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[1847] | 54 |
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| 55 | void moveCamera()
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| 56 | {/*
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| 57 | mCamera->yaw(mRotX);
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| 58 | mCamera->pitch(mRotY);
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| 59 | mCamera->moveRelative(mTranslateVector);*/
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| 60 |
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| 61 | mCamera->getParentSceneNode()->yaw(mRotX, Node::TransformSpace::TS_WORLD);
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| 62 | mCamera->getParentSceneNode()->pitch(mRotY, Node::TransformSpace::TS_LOCAL);
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| 63 | mCamera->getParentSceneNode()->translate(mTranslateVector, Node::TransformSpace::TS_LOCAL);
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| 64 |
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| 65 | }
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| 66 |
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[1720] | 67 | bool processUnbufferedKeyInput(const FrameEvent& evt)
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| 68 | {
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[1849] | 69 | static float lastTime = 0.0;
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| 70 | float thisTime = (float) Root::getSingleton().getTimer()->getMilliseconds() / 1000.0f;
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| 71 | float elapsed = thisTime - lastTime;
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| 72 | float move = elapsed * 0.25;
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| 73 | float rotate = 80.0 * move;
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| 74 |
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[1724] | 75 | if (mInputDevice->isKeyDown(KC_UP))
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| 76 | {
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[1849] | 77 | objectNode->translate(0,0,move);
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[1724] | 78 | }
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| 79 | if (mInputDevice->isKeyDown(KC_MULTIPLY))
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| 80 | {
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| 81 | //objectNode->scale(1.1,1.1,1.1);
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[1849] | 82 | objectNode->rotate(Vector3(0,0,1), Degree(rotate));
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[1856] | 83 |
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[1724] | 84 | }
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| 85 | if (mInputDevice->isKeyDown(KC_DIVIDE))
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| 86 | {
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| 87 | //objectNode->scale(1.0/1.1,1.0/1.1,1.0/1.1);
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[1849] | 88 | objectNode->rotate(Vector3(1,0,0), Degree(rotate));
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[1856] | 89 |
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[1724] | 90 | }
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| 91 | if (mInputDevice->isKeyDown(KC_ADD))
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| 92 | {
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[1849] | 93 | objectNode->rotate(Vector3(0,1,0), Degree(rotate));
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[1724] | 94 | }
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| 95 | if (mInputDevice->isKeyDown(KC_HOME))
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| 96 | {
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[1849] | 97 | objectNode->translate(0,move,0);
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[1724] | 98 | }
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| 99 | if (mInputDevice->isKeyDown(KC_END))
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| 100 | {
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[1849] | 101 | objectNode->translate(0,-move,0);
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[1724] | 102 | }
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| 103 | if (mInputDevice->isKeyDown(KC_DOWN))
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| 104 | {
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[1849] | 105 | objectNode->translate(0,0,-move);
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[1724] | 106 | }
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| 107 | if (mInputDevice->isKeyDown(KC_RIGHT))
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| 108 | {
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[1849] | 109 | objectNode->translate(-move,0,0);
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[1724] | 110 | }
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| 111 | if (mInputDevice->isKeyDown(KC_LEFT))
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| 112 | {
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[1849] | 113 | objectNode->translate(move,0,0);
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[1724] | 114 | }
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| 115 |
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| 116 | if (mInputDevice->isKeyDown(KC_A))
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| 117 | {
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| 118 | // Move camera left
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| 119 | mTranslateVector.x = -mMoveScale;
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| 120 | }
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| 121 |
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| 122 | if (mInputDevice->isKeyDown(KC_D))
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| 123 | {
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| 124 | // Move camera RIGHT
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| 125 | mTranslateVector.x = mMoveScale;
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| 126 | }
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| 127 |
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| 128 | /* Move camera forward by keypress. */
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| 129 | if ( mInputDevice->isKeyDown(KC_W) )
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| 130 | {
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| 131 | mTranslateVector.z = -mMoveScale;
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| 132 | }
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| 133 |
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| 134 | /* Move camera backward by keypress. */
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| 135 | if (mInputDevice->isKeyDown(KC_S) )
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| 136 | {
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| 137 | mTranslateVector.z = mMoveScale;
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| 138 | }
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| 139 |
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| 140 | if (mInputDevice->isKeyDown(KC_PGUP))
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| 141 | {
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| 142 | // Move camera up
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| 143 | mTranslateVector.y = mMoveScale;
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| 144 | }
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| 145 |
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| 146 | if (mInputDevice->isKeyDown(KC_PGDOWN))
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| 147 | {
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| 148 | // Move camera down
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| 149 | mTranslateVector.y = -mMoveScale;
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[1847] | 150 | }
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| 151 | if (mInputDevice->isKeyDown(KC_N) && mTimeUntilNextToggle <= 0)
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| 152 | {
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| 153 | capture->playEvent();
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| 154 | mTimeUntilNextToggle = 1;
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| 155 | }
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| 156 | if (mInputDevice->isKeyDown(KC_B) && mTimeUntilNextToggle <= 0)
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| 157 | {
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| 158 | capture->recordEvent();
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| 159 | mTimeUntilNextToggle = 1;
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| 160 | }
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| 161 | if (mInputDevice->isKeyDown(KC_M) && mTimeUntilNextToggle <= 0)
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| 162 | {
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| 163 | capture->setSaving();
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| 164 | capture->playEvent();
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| 165 | mTimeUntilNextToggle = 1;
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| 166 | }
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[1856] | 167 | if (mInputDevice->isKeyDown(KC_V) && mTimeUntilNextToggle <= 0)
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| 168 | {
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| 169 | multiplebounce = ! multiplebounce;
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| 170 | if(multiplebounce)
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| 171 | {
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| 172 | MaterialPtr mat = MaterialManager::getSingleton().getByName("MetalTeapotMultipleBounce");
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| 173 | mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("SingleBounce", 0.0f);
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| 174 | }
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| 175 | else
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| 176 | {
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| 177 | MaterialPtr mat = MaterialManager::getSingleton().getByName("MetalTeapotMultipleBounce");
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| 178 | mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("SingleBounce", 1.0f);
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| 179 | }
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[1724] | 180 |
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[1856] | 181 | mTimeUntilNextToggle = 1;
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| 182 | }
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| 183 |
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[1724] | 184 | if( mInputDevice->isKeyDown( KC_ESCAPE) )
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| 185 | {
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| 186 | return false;
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| 187 | }
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| 188 |
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| 189 | // see if switching is on, and you want to toggle
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| 190 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_M) && mTimeUntilNextToggle <= 0)
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| 191 | {
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| 192 | switchMouseMode();
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| 193 | mTimeUntilNextToggle = 1;
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| 194 | }
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| 195 |
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| 196 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_K) && mTimeUntilNextToggle <= 0)
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| 197 | {
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| 198 | // must be going from immediate keyboard to buffered keyboard
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| 199 | switchKeyMode();
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| 200 | mTimeUntilNextToggle = 1;
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| 201 | }
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| 202 | if (mInputDevice->isKeyDown(KC_F) && mTimeUntilNextToggle <= 0)
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| 203 | {
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| 204 | mStatsOn = !mStatsOn;
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| 205 | showDebugOverlay(mStatsOn);
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| 206 |
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| 207 | mTimeUntilNextToggle = 1;
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| 208 | }
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| 209 |
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| 210 | if (mInputDevice->isKeyDown(KC_SYSRQ) && mTimeUntilNextToggle <= 0)
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| 211 | {
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| 212 | char tmp[20];
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| 213 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
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| 214 | mWindow->writeContentsToFile(tmp);
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| 215 | mTimeUntilNextToggle = 0.5;
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| 216 | mWindow->setDebugText(String("Wrote ") + tmp);
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| 217 | }
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| 218 |
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| 219 | static bool displayCameraDetails = false;
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| 220 | if (mInputDevice->isKeyDown(KC_P) && mTimeUntilNextToggle <= 0)
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| 221 | {
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| 222 | displayCameraDetails = !displayCameraDetails;
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| 223 | mTimeUntilNextToggle = 0.5;
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| 224 | if (!displayCameraDetails)
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| 225 | mWindow->setDebugText("");
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| 226 | }
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| 227 | if (displayCameraDetails)
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| 228 | {
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| 229 | // Print camera details
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| 230 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) + " " +
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| 231 | "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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| 232 | }
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[1849] | 233 | lastTime = thisTime;
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[1724] | 234 | // Return true to continue rendering
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| 235 | return true;
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[1720] | 236 | }
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| 237 | bool frameStarted(const FrameEvent& evt)
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| 238 | {
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| 239 | bool result = ExampleFrameListener::frameStarted(evt);
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| 240 | framecount++;
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| 241 | return result;
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| 242 | }
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| 243 | };
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| 244 |
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| 245 | /** Application class */
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| 246 | class RaytraceDemoApplication : public ExampleApplication
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| 247 | {
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| 248 |
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| 249 | public:
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| 250 |
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| 251 |
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| 252 | protected:
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| 253 |
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| 254 | SceneNode* objectNode;
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| 255 |
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[1847] | 256 | void createCamera(void)
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| 257 | {
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| 258 | // Create the camera
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| 259 | mCamera = mSceneMgr->createCamera("PlayerCam");
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| 260 |
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| 261 | SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("mainCameraNode");
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| 262 | camNode->attachObject(mCamera);
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[1860] | 263 | //camNode->setPosition(Vector3(0,1,0));
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[1847] | 264 | // Position it at 500 in Z direction
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| 265 | //mCamera->setPosition(Vector3(0,0,500));
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| 266 | // Look back along -Z
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| 267 | //mCamera->lookAt(Vector3(0,0,-300));
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| 268 | mCamera->setNearClipDistance(5);
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| 269 |
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| 270 | }
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| 271 |
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[1720] | 272 | void createScene(void)
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| 273 | {
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| 274 |
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| 275 | OgreIlluminationManager::getSingleton().setMainCamera(mCamera);
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| 276 | OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0));
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| 277 |
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| 278 | OgreIlluminationManager::getSingleton().setMaxJoinRadius(420);
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| 279 |
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| 280 | Root::getSingleton()._setCurrentSceneManager(mSceneMgr);
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| 281 |
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[1860] | 282 | mCamera->setFOVy(Radian(Degree(80 * 3.0 / 4.0)));
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[1720] | 283 | mCamera->setFarClipDistance(200);
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| 284 | mCamera->setNearClipDistance(0.1);
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| 285 |
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[1847] | 286 | SceneNode* cn = mCamera->getParentSceneNode();
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| 287 |
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[1720] | 288 | OgreIlluminationManager::getSingleton().setFocusingSM(false);
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| 289 | OgreIlluminationManager::getSingleton().setShadowMapSize(512);
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| 290 | OgreIlluminationManager::getSingleton().setBlurShadowMap(true);
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| 291 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName("GameTools/ShadowMapDistance");
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| 292 | mSceneMgr->setAmbientLight(ColourValue(0.505 * 0.2, 0.897 * 0.2, 0.914 * 0.2));
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| 293 |
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[1847] | 294 | capture = new FrameCapture(mWindow);
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| 295 | if(scene == 1) createScene1();
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| 296 | if(scene == 2) createScene2();
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[1720] | 297 |
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[1847] | 298 | OgreIlluminationManager::getSingleton().initTechniques();
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| 299 | }
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[1856] | 300 | void createScene1(void)
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[1847] | 301 | {
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| 302 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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| 303 |
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[1860] | 304 | mCamera->setPosition(0.532,1.232,1.529);
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| 305 | mCamera->lookAt(Vector3(0,1.2,0.0));
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| 306 |
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[1847] | 307 | Entity* object = mSceneMgr->createEntity("object", "teapot.mesh");
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[1724] | 308 | object->setMaterialName("MetalTeapotMultipleBounce");
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[1850] | 309 | objectNode = rootNode->createChildSceneNode("objectNode");
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[1720] | 310 | objectNode->attachObject(object);
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| 311 | objectNode->scale(0.5,0.5,0.5);
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[1724] | 312 | //objectNode->scale(0.005,0.005,0.005);
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[1720] | 313 | objectNode->setPosition(0,1.2,0);
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| 314 | objectNode->_updateBounds();
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| 315 |
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[1850] | 316 | capture->addAnimableNode(objectNode);
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[1847] | 317 | capture->addAnimableNode(mCamera->getParentSceneNode());
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[1850] | 318 |
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[1720] | 319 | Entity* room = mSceneMgr->createEntity("scene", "difflab.mesh");
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| 320 | //room->setMaterialName("GameTools/Phong");
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| 321 | SceneNode* roomNode = rootNode->createChildSceneNode();
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| 322 | roomNode->attachObject(room);
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| 323 | roomNode->_updateBounds();
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| 324 |
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| 325 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
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| 326 | Light* redLight1 = mSceneMgr->createLight("RedLight1");
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| 327 | redLight1->setType(Light::LT_POINT);
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| 328 | redLight1->setCastShadows(false);
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| 329 | redLight1->setDiffuseColour(ColourValue(1,0.055, 0.0));
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| 330 | redLight1->setPowerScale(1.6);
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| 331 | SceneNode* redLightNode1 = rootNode->createChildSceneNode();
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| 332 | redLightNode1->setPosition(0.05,2.361,-1.07);
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| 333 | redLightNode1->attachObject(redLight1);
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| 334 |
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| 335 | Light* greenLight1 = mSceneMgr->createLight("GreenLight1");
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| 336 | greenLight1->setType(Light::LT_POINT);
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| 337 | greenLight1->setCastShadows(false);
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| 338 | greenLight1->setDiffuseColour(ColourValue(0.362,0.783, 0.685));
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| 339 | greenLight1->setPowerScale(2.0);
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| 340 | SceneNode* greenLightNode1 = rootNode->createChildSceneNode();
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| 341 | greenLightNode1->setPosition(1.312,1.313,0);
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| 342 | greenLightNode1->attachObject(greenLight1);
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| 343 |
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| 344 | Light* mainBlueLight = mSceneMgr->createLight("MainBlueLight");
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| 345 | mainBlueLight->setType(Light::LT_SPOTLIGHT);
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| 346 | mainBlueLight->setCastShadows(true);
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| 347 | mainBlueLight->setDiffuseColour(ColourValue(0.395,0.766, 1.0));
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| 348 | mainBlueLight->setPowerScale(5.0);
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| 349 | mainBlueLight->setSpotlightRange(Degree(0),Degree(160));
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| 350 | mainBlueLight->setAttenuation(2.5, 0, 1, 0);
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| 351 | SceneNode* mainBlueLightNode = rootNode->createChildSceneNode();
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| 352 | mainBlueLightNode->setPosition(-0.546,2.095,1.035);
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| 353 | //mainBlueLightNode->rotate(Vector3::UNIT_X, Degree(161.396));
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| 354 | //mainBlueLightNode->rotate(Vector3::UNIT_Y, Degree(53.955));
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| 355 | //mainBlueLightNode->rotate(Vector3::UNIT_Z, Degree(-145.065));
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| 356 | mainBlueLight->setDirection(-1.5,-2.0,1.0);
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[1847] | 357 | mainBlueLightNode->attachObject(mainBlueLight);
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| 358 | }
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[1720] | 359 |
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[1847] | 360 | void createScene2(void)
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| 361 | {
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| 362 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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| 363 |
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| 364 | Entity* object = mSceneMgr->createEntity("object", "athene.mesh");
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| 365 | object->setMaterialName("MetalTeapotMultipleBounce");
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| 366 | objectNode = rootNode->createChildSceneNode();
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| 367 | objectNode->attachObject(object);
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| 368 | //objectNode->scale(0.5,0.5,0.5);
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| 369 | objectNode->scale(0.005,0.005,0.005);
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| 370 | objectNode->setPosition(0,1.2,0);
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| 371 | objectNode->_updateBounds();
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[1720] | 372 |
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[1847] | 373 | Entity* room = mSceneMgr->createEntity("scene", "difflab.mesh");
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| 374 | //room->setMaterialName("GameTools/Phong");
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| 375 | SceneNode* roomNode = rootNode->createChildSceneNode();
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| 376 | roomNode->attachObject(room);
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| 377 | roomNode->_updateBounds();
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| 378 |
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| 379 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
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| 380 | Light* redLight1 = mSceneMgr->createLight("RedLight1");
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| 381 | redLight1->setType(Light::LT_POINT);
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| 382 | redLight1->setCastShadows(false);
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| 383 | redLight1->setDiffuseColour(ColourValue(1,0.055, 0.0));
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| 384 | redLight1->setPowerScale(1.6);
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| 385 | SceneNode* redLightNode1 = rootNode->createChildSceneNode();
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| 386 | redLightNode1->setPosition(0.05,2.361,-1.07);
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| 387 | redLightNode1->attachObject(redLight1);
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| 388 |
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| 389 | Light* greenLight1 = mSceneMgr->createLight("GreenLight1");
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| 390 | greenLight1->setType(Light::LT_POINT);
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| 391 | greenLight1->setCastShadows(false);
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| 392 | greenLight1->setDiffuseColour(ColourValue(0.362,0.783, 0.685));
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| 393 | greenLight1->setPowerScale(2.0);
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| 394 | SceneNode* greenLightNode1 = rootNode->createChildSceneNode();
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| 395 | greenLightNode1->setPosition(1.312,1.313,0);
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| 396 | greenLightNode1->attachObject(greenLight1);
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| 397 |
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| 398 | Light* mainBlueLight = mSceneMgr->createLight("MainBlueLight");
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| 399 | mainBlueLight->setType(Light::LT_SPOTLIGHT);
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| 400 | mainBlueLight->setCastShadows(true);
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| 401 | mainBlueLight->setDiffuseColour(ColourValue(0.395,0.766, 1.0));
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| 402 | mainBlueLight->setPowerScale(5.0);
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| 403 | mainBlueLight->setSpotlightRange(Degree(0),Degree(160));
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| 404 | mainBlueLight->setAttenuation(2.5, 0, 1, 0);
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| 405 | SceneNode* mainBlueLightNode = rootNode->createChildSceneNode();
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| 406 | mainBlueLightNode->setPosition(-0.546,2.095,1.035);
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| 407 | //mainBlueLightNode->rotate(Vector3::UNIT_X, Degree(161.396));
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| 408 | //mainBlueLightNode->rotate(Vector3::UNIT_Y, Degree(53.955));
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| 409 | //mainBlueLightNode->rotate(Vector3::UNIT_Z, Degree(-145.065));
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| 410 | mainBlueLight->setDirection(-1.5,-2.0,1.0);
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| 411 | mainBlueLightNode->attachObject(mainBlueLight);
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[1720] | 412 | }
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| 413 |
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| 414 | void createFrameListener(void)
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| 415 | {
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| 416 | // This is where we instantiate our own frame listener
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[1724] | 417 | mFrameListener= new RaytraceDemoListener(mWindow, mCamera, objectNode);
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[1720] | 418 | mFrameListener->setPriority(1);
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[1847] | 419 | OgreIlluminationManager::getSingleton().setPriority(3);
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| 420 | capture->setPriority(2);
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| 421 | mRoot->addFrameListener(capture);
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[1720] | 422 | mRoot->addFrameListener(mFrameListener);
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| 423 | mRoot->addFrameListener(&OgreIlluminationManager::getSingleton());
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| 424 |
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| 425 | }
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| 426 |
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| 427 | };
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| 428 |
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