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4 | /*
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5 | -----------------------------------------------------------------------------
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6 | This source file is part of OGRE
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7 | (Object-oriented Graphics Rendering Engine)
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8 | For the latest info, see http://www.ogre3d.org/
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9 |
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10 | Copyright (c) 2000-2005 The OGRE Team
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11 | Also see acknowledgements in Readme.html
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12 |
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13 | You may use this sample code for anything you like, it is not covered by the
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14 | LGPL like the rest of the engine.
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15 | -----------------------------------------------------------------------------
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16 | */
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17 |
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18 | /**
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19 | \file
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20 | Lighting.h
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21 | \brief
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22 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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23 | and controllers for automatic time-relative behaviour.
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24 | */
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25 |
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26 |
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27 | #include "ExampleApplication.h"
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28 | #include "OgreIlluminationManager.h"
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29 | #include "SpriteParticleRenderer.h"
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30 |
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31 |
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32 | // Listener class for frame updates
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33 | class RaytraceDemoListener : public ExampleFrameListener
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34 | {
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35 | protected:
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36 | unsigned long framecount;
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37 |
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38 | public:
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39 | RaytraceDemoListener(RenderWindow* window, Camera* maincam)
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40 | :ExampleFrameListener(window, maincam)
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41 |
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42 | {
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43 | this->mMoveSpeed = 2.0;
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44 | framecount = 0;
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45 | }
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46 | bool processUnbufferedKeyInput(const FrameEvent& evt)
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47 | {
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48 | return ExampleFrameListener::processUnbufferedKeyInput(evt);
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49 | }
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50 | bool frameStarted(const FrameEvent& evt)
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51 | {
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52 | bool result = ExampleFrameListener::frameStarted(evt);
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53 | framecount++;
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54 | return result;
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55 | }
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56 | };
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57 |
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58 | /** Application class */
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59 | class RaytraceDemoApplication : public ExampleApplication
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60 | {
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61 |
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62 | public:
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63 |
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64 |
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65 | protected:
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66 |
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67 | SceneNode* objectNode;
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68 |
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69 | void createScene(void)
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70 | {
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71 |
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72 | OgreIlluminationManager::getSingleton().setMainCamera(mCamera);
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73 | OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0));
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74 |
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75 | OgreIlluminationManager::getSingleton().setMaxJoinRadius(420);
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76 |
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77 | Root::getSingleton()._setCurrentSceneManager(mSceneMgr);
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78 |
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79 | mCamera->setPosition(0,1,0);
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80 | mCamera->setFOVy(Radian(Degree(80)));
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81 | mCamera->setFarClipDistance(200);
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82 | mCamera->setNearClipDistance(0.1);
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83 |
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84 | OgreIlluminationManager::getSingleton().setFocusingSM(false);
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85 | OgreIlluminationManager::getSingleton().setShadowMapSize(512);
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86 | OgreIlluminationManager::getSingleton().setBlurShadowMap(true);
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87 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName("GameTools/ShadowMapDistance");
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88 | mSceneMgr->setAmbientLight(ColourValue(0.505 * 0.2, 0.897 * 0.2, 0.914 * 0.2));
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89 |
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90 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
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91 |
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92 | Entity* object = mSceneMgr->createEntity("object", "teapot.mesh");
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93 | object->setMaterialName("EnvMetals/Gold");
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94 | objectNode = rootNode->createChildSceneNode();
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95 | objectNode->attachObject(object);
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96 | objectNode->scale(0.5,0.5,0.5);
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97 | objectNode->rotate(Vector3(0,1,0),Radian(Math::PI));
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98 | objectNode->setPosition(0,1.2,0);
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99 | objectNode->_updateBounds();
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100 |
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101 | Entity* room = mSceneMgr->createEntity("scene", "difflab.mesh");
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102 | //room->setMaterialName("GameTools/Phong");
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103 | SceneNode* roomNode = rootNode->createChildSceneNode();
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104 | roomNode->attachObject(room);
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105 | roomNode->_updateBounds();
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106 |
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107 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
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108 | Light* redLight1 = mSceneMgr->createLight("RedLight1");
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109 | redLight1->setType(Light::LT_POINT);
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110 | redLight1->setCastShadows(false);
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111 | redLight1->setDiffuseColour(ColourValue(1,0.055, 0.0));
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112 | redLight1->setPowerScale(1.6);
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113 | SceneNode* redLightNode1 = rootNode->createChildSceneNode();
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114 | redLightNode1->setPosition(0.05,2.361,-1.07);
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115 | redLightNode1->attachObject(redLight1);
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116 |
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117 | Light* greenLight1 = mSceneMgr->createLight("GreenLight1");
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118 | greenLight1->setType(Light::LT_POINT);
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119 | greenLight1->setCastShadows(false);
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120 | greenLight1->setDiffuseColour(ColourValue(0.362,0.783, 0.685));
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121 | greenLight1->setPowerScale(2.0);
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122 | SceneNode* greenLightNode1 = rootNode->createChildSceneNode();
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123 | greenLightNode1->setPosition(1.312,1.313,0);
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124 | greenLightNode1->attachObject(greenLight1);
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125 |
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126 | Light* mainBlueLight = mSceneMgr->createLight("MainBlueLight");
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127 | mainBlueLight->setType(Light::LT_SPOTLIGHT);
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128 | mainBlueLight->setCastShadows(true);
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129 | mainBlueLight->setDiffuseColour(ColourValue(0.395,0.766, 1.0));
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130 | mainBlueLight->setPowerScale(5.0);
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131 | mainBlueLight->setSpotlightRange(Degree(0),Degree(160));
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132 | mainBlueLight->setAttenuation(2.5, 0, 1, 0);
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133 | SceneNode* mainBlueLightNode = rootNode->createChildSceneNode();
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134 | mainBlueLightNode->setPosition(-0.546,2.095,1.035);
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135 | //mainBlueLightNode->rotate(Vector3::UNIT_X, Degree(161.396));
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136 | //mainBlueLightNode->rotate(Vector3::UNIT_Y, Degree(53.955));
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137 | //mainBlueLightNode->rotate(Vector3::UNIT_Z, Degree(-145.065));
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138 | mainBlueLight->setDirection(-1.5,-2.0,1.0);
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139 | mainBlueLightNode->attachObject(mainBlueLight);
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140 |
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141 | OgreIlluminationManager::getSingleton().initTechniques();
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142 |
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143 | }
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144 |
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145 | void createFrameListener(void)
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146 | {
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147 | // This is where we instantiate our own frame listener
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148 | mFrameListener= new RaytraceDemoListener(mWindow, mCamera);
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149 | mFrameListener->setPriority(1);
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150 | OgreIlluminationManager::getSingleton().setPriority(2);
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151 | mRoot->addFrameListener(mFrameListener);
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152 | mRoot->addFrameListener(&OgreIlluminationManager::getSingleton());
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153 |
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154 | }
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155 |
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156 | };
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157 |
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