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2 |
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3 |
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4 | /*
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5 | -----------------------------------------------------------------------------
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6 | This source file is part of OGRE
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7 | (Object-oriented Graphics Rendering Engine)
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8 | For the latest info, see http://www.ogre3d.org/
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9 |
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10 | Copyright (c) 2000-2005 The OGRE Team
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11 | Also see acknowledgements in Readme.html
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12 |
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13 | You may use this sample code for anything you like, it is not covered by the
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14 | LGPL like the rest of the engine.
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15 | -----------------------------------------------------------------------------
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16 | */
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17 |
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18 | /**
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19 | \file
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20 | Lighting.h
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21 | \brief
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22 | Shows lighting support in OGRE. Also demonstrates the use of billboards
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23 | and controllers for automatic time-relative behaviour.
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24 | */
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25 |
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26 |
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27 | #include "ExampleApplication.h"
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28 | #include "OgreIlluminationManager.h"
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29 | #include "SpriteParticleRenderer.h"
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30 | #include "FrameCapture.h"
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31 | #include "OgreCausticCubeMapRenderingRun.h"
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32 |
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33 | float worldSizeVar = 0.002;
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34 | float refIndex = 0.8;
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35 | int scene = 1;
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36 | FrameCapture* capture;
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37 |
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38 | bool multiplebounce = true;
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39 | bool useCauInt = true;
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40 |
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41 | int currentMaterial = 2;
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42 | int currentObject = 3;
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43 | String objectNames[] = {String("sphere.mesh"),
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44 | String("teapot.mesh"),
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45 | String("colorcube.mesh"),
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46 | String("head.mesh")};
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47 |
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48 | float objectscales[] = {0.015,1.7,1,0.1};
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49 | float scenescales[] = {0.3,1, 2.7};
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50 |
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51 | String materialNames[] = {String("GTP/MultiBounce/Reflector"),
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52 | String("GTP/MultiBounce/Refractor"),
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53 | String("GTP/MultiBounce/CausticRefractor"),
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54 | String("GTP/MultiBounce/Reflector_MinMax"),
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55 | String("GTP/MultiBounce/Refractor_MinMax"),
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56 | String("GTP/MultiBounce/CausticRefractor_MinMax"),
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57 | String("semmi")
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58 | };
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59 |
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60 | String resourceGroupName[] = { String("GTP_MultipleReflection"),
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61 | String("GTP_MultipleRefraction"),
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62 | String("GTP_MultipleRefraction"),
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63 | String("GTP_MultipleReflection_MinMax"),
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64 | String("GTP_MultipleRefraction_MinMax"),
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65 | String("GTP_MultipleRefraction_MinMax"),
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66 | String("GTP_Basic")};
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67 |
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68 | // Listener class for frame updates
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69 | class RaytraceDemoListener : public ExampleFrameListener
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70 | {
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71 | protected:
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72 | unsigned long framecount;
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73 | SceneNode* objectNode;
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74 | Entity *object;
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75 |
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76 | public:
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77 | void setMoveSpeed(float speed){mMoveSpeed = speed;}
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78 | RaytraceDemoListener(RenderWindow* window, Camera* maincam, SceneNode* objectNode, Entity* object)
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79 | :ExampleFrameListener(window, maincam)
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80 |
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81 | {
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82 | this->object = object;
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83 | this->mMoveSpeed = 1;
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84 | if(scene == 2)
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85 | this->mMoveSpeed = 1.0;
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86 | if(scene == 3)
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87 | this->mMoveSpeed = 10.0;
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88 | mStatsOn = false;
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89 | showDebugOverlay(mStatsOn);
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90 |
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91 | framecount = 0;
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92 | this->objectNode = objectNode;
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93 |
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94 | }
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95 |
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96 | void moveCamera()
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97 | {/*
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98 | mCamera->yaw(mRotX);
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99 | mCamera->pitch(mRotY);
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100 | mCamera->moveRelative(mTranslateVector);*/
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101 |
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102 | mCamera->getParentSceneNode()->yaw(mRotX, Node::TransformSpace::TS_WORLD);
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103 | mCamera->getParentSceneNode()->pitch(mRotY, Node::TransformSpace::TS_LOCAL);
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104 | mCamera->getParentSceneNode()->translate(mTranslateVector, Node::TransformSpace::TS_LOCAL);
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105 |
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106 | }
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107 |
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108 | bool processUnbufferedKeyInput(const FrameEvent& evt)
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109 | {
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110 | if (mInputDevice->isKeyDown(KC_F2) && mTimeUntilNextToggle <= 0)
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111 | {
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112 | TexturePtr tex = TextureManager::getSingleton().getByName("SCREENSHOT");
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113 | tex->getBuffer()->getRenderTarget()->update();
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114 | tex->getBuffer()->getRenderTarget()->writeContentsToFile(String("screen") + StringConverter::toString(framecount) + ".tga");
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115 | mTimeUntilNextToggle = 0.5;
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116 | }
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117 |
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118 | static float lastTime = 0.0;
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119 | float thisTime = (float) Root::getSingleton().getTimer()->getMilliseconds() / 1000.0f;
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120 | float elapsed = thisTime - lastTime;
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121 | float move = elapsed * 0.5;
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122 | if(scene == 3 )
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123 | move *= 10;
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124 | float rotate = 80.0 * move;
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125 | if (mInputDevice->isKeyDown(KC_G))
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126 | {
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127 | worldSizeVar -= 0.002;
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128 | if(worldSizeVar < 0.002)worldSizeVar = 0.002;
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129 | MaterialPtr mat = MaterialManager::getSingleton().getByName("GTP/MultiBounce/CauCube_Triangles_clone_object_SE_0");
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130 | if(!mat.isNull())
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131 | {
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132 | GpuProgramParameters* Vparams = mat->getTechnique(0)->getPass(0)->getVertexProgramParameters().getPointer();
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133 | Vparams->setNamedConstant("WorldSize", worldSizeVar);
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134 | }
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135 | }
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136 | if (mInputDevice->isKeyDown(KC_H))
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137 | {
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138 | worldSizeVar += 0.002;
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139 | MaterialPtr mat = MaterialManager::getSingleton().getByName("GTP/MultiBounce/CauCube_Triangles_clone_object_SE_0");
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140 | if(!mat.isNull())
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141 | {
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142 | GpuProgramParameters* Vparams = mat->getTechnique(0)->getPass(0)->getVertexProgramParameters().getPointer();
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143 | Vparams->setNamedConstant("WorldSize", worldSizeVar);
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144 | }
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145 | }
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146 | if (mInputDevice->isKeyDown(KC_I) && mTimeUntilNextToggle <= 0)
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147 | {
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148 | useCauInt = !useCauInt;
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149 |
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150 | MaterialPtr mat = MaterialManager::getSingleton().getByName("GTP/MultiBounce/CauCube_Triangles_clone_object_SE_0");
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151 | if(!mat.isNull())
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152 | {
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153 | GpuProgramParameters* Vparams = mat->getTechnique(0)->getPass(0)->getVertexProgramParameters().getPointer();
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154 | Vparams->setNamedConstant("notUseIntensity", !useCauInt);
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155 | if(useCauInt)
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156 | {
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157 | mat->getTechnique(0)->getPass(0)->setPolygonMode(PM_SOLID);
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158 | OgreTechniqueGroup* tg = (OgreTechniqueGroup*) object->getSubEntity(0)->getRenderTechniqueGroup();
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159 | OgreCausticCubeMapRenderingRun* rr = (OgreCausticCubeMapRenderingRun*)
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160 | tg->getSharedRuns()->getRun(ILLUMRUN_CAUSTIC_CUBEMAP)
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161 | ->asOgreRenderingRun();
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162 | rr->setBlurMap(true);
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163 | }
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164 | else
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165 | {
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166 | mat->getTechnique(0)->getPass(0)->setPolygonMode(PM_POINTS);
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167 | OgreTechniqueGroup* tg = (OgreTechniqueGroup*) object->getSubEntity(0)->getRenderTechniqueGroup();
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168 | OgreCausticCubeMapRenderingRun* rr = (OgreCausticCubeMapRenderingRun*)
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169 | tg->getSharedRuns()->getRun(ILLUMRUN_CAUSTIC_CUBEMAP)
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170 | ->asOgreRenderingRun();
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171 | rr->setBlurMap(false);
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172 | }
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173 | }
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174 | mTimeUntilNextToggle = 1;
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175 | }
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176 | if (mInputDevice->isKeyDown(KC_J))
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177 | {
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178 | refIndex -= 0.01;
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179 |
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180 | MaterialPtr mat1 = MaterialManager::getSingleton().getByName(materialNames[currentMaterial]+"_clone_object_SE_0");
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181 | if(!mat1.isNull())
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182 | {
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183 | GpuProgramParameters* Fparams1 = mat1->getTechnique(0)->getPass(0)->getFragmentProgramParameters().getPointer();
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184 | Fparams1->setNamedConstant("refIndex", refIndex);
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185 | }
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186 | //MaterialPtr mat2 = MaterialManager::getSingleton().getByName("GTP/MultiBounce/PhotonMap");
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187 | MaterialPtr mat2 = MaterialManager::getSingleton().getByName("GTP/Caustic/PhotonMap_HitEnv");
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188 | if(!mat2.isNull())
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189 | {
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190 | GpuProgramParameters* Fparams2 = mat2->getTechnique(0)->getPass(0)->getFragmentProgramParameters().getPointer();
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191 | Fparams2->setNamedConstant("refIndex", refIndex);
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192 | }
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193 | }
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194 | if (mInputDevice->isKeyDown(KC_K))
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195 | {
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196 | refIndex += 0.01;
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197 |
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198 | MaterialPtr mat1 = MaterialManager::getSingleton().getByName(materialNames[currentMaterial]+"_clone_object_SE_0");
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199 | if(!mat1.isNull())
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200 | {
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201 | GpuProgramParameters* Fparams1 = mat1->getTechnique(0)->getPass(0)->getFragmentProgramParameters().getPointer();
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202 | Fparams1->setNamedConstant("refIndex", refIndex);
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203 | }
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204 | //MaterialPtr mat2 = MaterialManager::getSingleton().getByName("GTP/MultiBounce/PhotonMap");
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205 | MaterialPtr mat2 = MaterialManager::getSingleton().getByName("GTP/Caustic/PhotonMap_HitEnv");
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206 | if(!mat2.isNull())
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207 | {
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208 | GpuProgramParameters* Fparams2 = mat2->getTechnique(0)->getPass(0)->getFragmentProgramParameters().getPointer();
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209 | Fparams2->setNamedConstant("refIndex", refIndex);
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210 | }
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211 | }
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212 |
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213 | if (mInputDevice->isKeyDown(KC_UP))
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214 | {
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215 | objectNode->translate(0,0,move);
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216 | }
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217 | if (mInputDevice->isKeyDown(KC_MULTIPLY))
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218 | {
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219 | //objectNode->scale(1.1,1.1,1.1);
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220 | objectNode->rotate(Vector3(0,0,1), Degree(rotate));
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221 |
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222 | }
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223 | if (mInputDevice->isKeyDown(KC_DIVIDE))
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224 | {
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225 | //objectNode->scale(1.0/1.1,1.0/1.1,1.0/1.1);
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226 | objectNode->rotate(Vector3(1,0,0), Degree(rotate));
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227 |
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228 | }
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229 | if (mInputDevice->isKeyDown(KC_ADD))
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230 | {
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231 | objectNode->rotate(Vector3(0,1,0), Degree(rotate));
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232 | }
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233 | if (mInputDevice->isKeyDown(KC_HOME))
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234 | {
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235 | objectNode->translate(0,move,0);
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236 | }
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237 | if (mInputDevice->isKeyDown(KC_END))
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238 | {
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239 | objectNode->translate(0,-move,0);
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240 | }
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241 | if (mInputDevice->isKeyDown(KC_DOWN))
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242 | {
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243 | objectNode->translate(0,0,-move);
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244 | }
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245 | if (mInputDevice->isKeyDown(KC_RIGHT))
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246 | {
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247 | objectNode->translate(-move,0,0);
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248 | }
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249 | if (mInputDevice->isKeyDown(KC_LEFT))
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250 | {
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251 | objectNode->translate(move,0,0);
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252 | }
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253 |
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254 | if (mInputDevice->isKeyDown(KC_A))
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255 | {
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256 | // Move camera left
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257 | mTranslateVector.x = -mMoveScale;
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258 | }
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259 |
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260 | if (mInputDevice->isKeyDown(KC_D))
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261 | {
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262 | // Move camera RIGHT
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263 | mTranslateVector.x = mMoveScale;
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264 | }
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265 |
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266 | /* Move camera forward by keypress. */
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267 | if ( mInputDevice->isKeyDown(KC_W) )
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268 | {
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269 | mTranslateVector.z = -mMoveScale;
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270 | }
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271 |
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272 | /* Move camera backward by keypress. */
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273 | if (mInputDevice->isKeyDown(KC_S) )
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274 | {
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275 | mTranslateVector.z = mMoveScale;
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276 | }
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277 |
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278 | if (mInputDevice->isKeyDown(KC_PGUP))
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279 | {
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280 | // Move camera up
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281 | mTranslateVector.y = mMoveScale;
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282 | }
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283 |
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284 | if (mInputDevice->isKeyDown(KC_PGDOWN))
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285 | {
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286 | // Move camera down
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287 | mTranslateVector.y = -mMoveScale;
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288 | }
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289 | if (mInputDevice->isKeyDown(KC_N) && mTimeUntilNextToggle <= 0)
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290 | {
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291 | capture->playEvent();
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292 | mTimeUntilNextToggle = 1;
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293 | }
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294 | if (mInputDevice->isKeyDown(KC_B) && mTimeUntilNextToggle <= 0)
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295 | {
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296 | capture->recordEvent();
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297 | mTimeUntilNextToggle = 1;
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298 | }
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299 | if (mInputDevice->isKeyDown(KC_M) && mTimeUntilNextToggle <= 0)
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300 | {
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301 | capture->setSaving();
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302 | capture->playEvent();
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303 | mTimeUntilNextToggle = 1;
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304 | }
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305 |
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306 | if( mInputDevice->isKeyDown( KC_ESCAPE) )
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307 | {
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308 | return false;
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309 | }
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310 |
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311 | // see if switching is on, and you want to toggle
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312 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_M) && mTimeUntilNextToggle <= 0)
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313 | {
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314 | switchMouseMode();
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315 | mTimeUntilNextToggle = 1;
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316 | }
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317 |
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318 | if (mInputTypeSwitchingOn && mInputDevice->isKeyDown(KC_K) && mTimeUntilNextToggle <= 0)
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319 | {
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320 | // must be going from immediate keyboard to buffered keyboard
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321 | switchKeyMode();
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322 | mTimeUntilNextToggle = 1;
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323 | }
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324 | if (mInputDevice->isKeyDown(KC_F) && mTimeUntilNextToggle <= 0)
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325 | {
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326 | mStatsOn = !mStatsOn;
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327 | showDebugOverlay(mStatsOn);
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328 |
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329 | mTimeUntilNextToggle = 1;
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330 | }
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331 |
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332 | if (mInputDevice->isKeyDown(KC_SYSRQ) && mTimeUntilNextToggle <= 0)
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333 | {
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334 | char tmp[20];
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335 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
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336 | mWindow->writeContentsToFile(tmp);
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337 | mTimeUntilNextToggle = 0.5;
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338 | mWindow->setDebugText(String("Wrote ") + tmp);
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339 | }
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340 |
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341 | static bool displayCameraDetails = false;
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342 | if (mInputDevice->isKeyDown(KC_P) && mTimeUntilNextToggle <= 0)
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343 | {
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344 | displayCameraDetails = !displayCameraDetails;
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345 | mTimeUntilNextToggle = 0.5;
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346 | if (!displayCameraDetails)
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347 | mWindow->setDebugText("");
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348 | }
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349 | if (displayCameraDetails)
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350 | {
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351 | // Print camera details
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352 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) + " " +
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353 | "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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354 | }
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355 | lastTime = thisTime;
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356 | // Return true to continue rendering
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357 | return true;
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358 | }
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359 | bool frameStarted(const FrameEvent& evt)
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360 | {
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361 | bool result = ExampleFrameListener::frameStarted(evt);
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362 | framecount++;
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363 | return result;
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364 | }
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365 | };
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366 |
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367 | /** Application class */
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368 | class RaytraceDemoApplication : public ExampleApplication
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369 | {
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370 |
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371 | public:
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372 |
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373 |
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374 | protected:
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375 |
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376 | SceneNode* objectNode;
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377 | Texture* screenTexture;
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378 |
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379 | void createCamera(void)
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380 | {
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381 | // Create the camera
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382 | mCamera = mSceneMgr->createCamera("PlayerCam");
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383 |
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384 | SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("mainCameraNode");
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385 | camNode->attachObject(mCamera);
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386 | //camNode->setPosition(Vector3(0,1,0));
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387 | // Position it at 500 in Z direction
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388 | //mCamera->setPosition(Vector3(0,0,500));
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389 | // Look back along -Z
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390 | //mCamera->lookAt(Vector3(0,0,-300));
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391 | mCamera->setNearClipDistance(5);
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392 |
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393 | }
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394 |
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395 | void loadResources(void)
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396 | {
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397 | // Initialise, parse scripts etc
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398 | ResourceGroupManager::getSingleton().initialiseResourceGroup("Bootstrap");
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399 | ResourceGroupManager::getSingleton().initialiseResourceGroup("General");
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400 | ResourceGroupManager::getSingleton().initialiseResourceGroup("PostProc");
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401 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Basic");
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402 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_EnvMap");
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403 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_Caustic");
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404 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_MultiBounce_Shared");
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405 | ResourceGroupManager::getSingleton().initialiseResourceGroup(resourceGroupName[currentMaterial]);
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406 | if(currentMaterial == 2)
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407 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_MultipleCausticRefraction");
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408 | if(currentMaterial == 5)
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409 | ResourceGroupManager::getSingleton().initialiseResourceGroup("GTP_MultipleCausticRefraction_MinMax");
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410 | }
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411 | Entity* object;
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412 |
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413 | void chooseSceneManager()
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414 | {
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415 | mSceneMgr = mRoot->createSceneManager("OctreeSceneManager");
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416 | //mSceneMgr = mRoot->createSceneManager("OcclusionCullingSceneManager");
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417 | }
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418 |
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419 | void createPostproc()
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420 | {
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421 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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422 | "GTP/PostProc/Glow");
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423 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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424 | "GTP/PostProc/Glow", true);
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425 | /*
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426 | CompositorManager::getSingleton().addCompositor(mWindow->getViewport(0),
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427 | "GTP/PostProc/ToneMap");
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428 | CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0),
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429 | "GTP/PostProc/ToneMap", true); */
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430 | }
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431 |
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432 | void createScene(void)
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433 | {
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434 | //createPostproc();
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435 |
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436 | OgreIlluminationManager::getSingleton().setMainCamera(mCamera);
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437 | OgreIlluminationManager::getSingleton().setMainViewport(mWindow->getViewport(0));
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438 |
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439 | OgreIlluminationManager::getSingleton().setMaxJoinRadius(420);
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440 |
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441 | Root::getSingleton()._setCurrentSceneManager(mSceneMgr);
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442 |
|
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443 | mCamera->setFOVy(Radian(Degree(90 * mWindow->getHeight() / mWindow->getWidth())));
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444 | mCamera->setFarClipDistance(200);
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445 | mCamera->setNearClipDistance(0.1);
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446 |
|
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447 | SceneNode* cn = mCamera->getParentSceneNode();
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448 |
|
---|
449 | OgreIlluminationManager::getSingleton().setFocusingSM(false);
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450 | OgreIlluminationManager::getSingleton().setShadowMapSize(700);
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---|
451 | OgreIlluminationManager::getSingleton().setBlurShadowMap(true);
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452 | OgreIlluminationManager::getSingleton().setShadowMapMaterialName("GTP/Basic/Distance_Normalized");
|
---|
453 | mSceneMgr->setAmbientLight(ColourValue(0.505 * 0.2, 0.897 * 0.2, 0.914 * 0.2));
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454 |
|
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455 | capture = new FrameCapture(mWindow);
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456 | if(scene == 1) createScene1();
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457 | if(scene == 2) createScene2();
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---|
458 | if(scene == 3) createScene3();
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459 |
|
---|
460 | TexturePtr texPtr = Ogre::TextureManager::getSingleton().createManual( "SCREENSHOT",
|
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461 | "default",
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462 | TEX_TYPE_2D,
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463 | 1600,
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464 | 1200,
|
---|
465 | 0,
|
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466 | 0,
|
---|
467 | PF_R8G8B8,
|
---|
468 | TU_RENDERTARGET);
|
---|
469 | screenTexture = texPtr.getPointer();
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---|
470 | RenderTexture* rt = screenTexture->getBuffer()->getRenderTarget();
|
---|
471 | Viewport* vp = rt->addViewport(mCamera);
|
---|
472 | rt->setAutoUpdated(false);
|
---|
473 | vp->setOverlaysEnabled(false);
|
---|
474 |
|
---|
475 |
|
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476 | OgreIlluminationManager::getSingleton().initTechniques();
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---|
477 | }
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478 | void createScene1(void)
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---|
479 | {
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480 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
|
---|
481 |
|
---|
482 | mCamera->getParentSceneNode()->translate(0.944, 1.857, 1.054);
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---|
483 | //mCamera->lookAt(Vector3(0.11, 1.043, -0.102));
|
---|
484 |
|
---|
485 | object = mSceneMgr->createEntity("object", objectNames[currentObject]);
|
---|
486 |
|
---|
487 | object->setMaterialName(materialNames[currentMaterial]);
|
---|
488 | objectNode = rootNode->createChildSceneNode("objectNode");
|
---|
489 | objectNode->attachObject(object);
|
---|
490 |
|
---|
491 | float scale = objectscales[currentObject] * scenescales[scene-1];
|
---|
492 | objectNode->scale(scale, scale, scale);
|
---|
493 |
|
---|
494 | objectNode->setPosition(0.136, 1.032, 0.031);
|
---|
495 | objectNode->_updateBounds();
|
---|
496 |
|
---|
497 | capture->addAnimableNode(objectNode);
|
---|
498 | capture->addAnimableNode(mCamera->getParentSceneNode());
|
---|
499 |
|
---|
500 | Entity* room = mSceneMgr->createEntity("scene", "difflab.mesh");
|
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501 | //room->setMaterialName("GameTools/Phong");
|
---|
502 | SceneNode* roomNode = rootNode->createChildSceneNode();
|
---|
503 | roomNode->attachObject(room);
|
---|
504 | roomNode->_updateBounds();
|
---|
505 |
|
---|
506 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
|
---|
507 | /*
|
---|
508 | Light* redLight1 = mSceneMgr->createLight("RedLight1");
|
---|
509 | redLight1->setType(Light::LT_POINT);
|
---|
510 | redLight1->setCastShadows(false);
|
---|
511 | redLight1->setDiffuseColour(ColourValue(1,0.055, 0.0));
|
---|
512 | redLight1->setPowerScale(1.6);
|
---|
513 | SceneNode* redLightNode1 = rootNode->createChildSceneNode();
|
---|
514 | redLightNode1->setPosition(0.05,2.361,-1.07);
|
---|
515 | redLightNode1->attachObject(redLight1);
|
---|
516 |
|
---|
517 | Light* greenLight1 = mSceneMgr->createLight("GreenLight1");
|
---|
518 | greenLight1->setType(Light::LT_POINT);
|
---|
519 | greenLight1->setCastShadows(false);
|
---|
520 | greenLight1->setDiffuseColour(ColourValue(0.362,0.783, 0.685));
|
---|
521 | greenLight1->setPowerScale(2.0);
|
---|
522 | SceneNode* greenLightNode1 = rootNode->createChildSceneNode();
|
---|
523 | greenLightNode1->setPosition(1.312,1.313,0);
|
---|
524 | greenLightNode1->attachObject(greenLight1);
|
---|
525 | */
|
---|
526 | Light* mainBlueLight = mSceneMgr->createLight("MainBlueLight");
|
---|
527 | mainBlueLight->setType(Light::LT_SPOTLIGHT);
|
---|
528 | mainBlueLight->setCastShadows(true);
|
---|
529 | mainBlueLight->setDiffuseColour(ColourValue(0.395,0.766, 1.0));
|
---|
530 | mainBlueLight->setPowerScale(3.0);
|
---|
531 | mainBlueLight->setSpotlightRange(Degree(0),Degree(160));
|
---|
532 | mainBlueLight->setAttenuation(2.5, 0, 1, 0);
|
---|
533 | SceneNode* mainBlueLightNode = rootNode->createChildSceneNode();
|
---|
534 | mainBlueLightNode->setPosition(-0.546,2.095,1.035);
|
---|
535 | //mainBlueLightNode->rotate(Vector3::UNIT_X, Degree(161.396));
|
---|
536 | //mainBlueLightNode->rotate(Vector3::UNIT_Y, Degree(53.955));
|
---|
537 | //mainBlueLightNode->rotate(Vector3::UNIT_Z, Degree(-145.065));
|
---|
538 | mainBlueLight->setDirection(-1.5,-2.0,1.0);
|
---|
539 | mainBlueLightNode->attachObject(mainBlueLight);
|
---|
540 | /*
|
---|
541 | Light* mainLight = mSceneMgr->createLight("MainLight");
|
---|
542 | mainLight->setType(Light::LT_SPOTLIGHT);
|
---|
543 | mainLight->setSpotlightRange(Degree(0),Degree(160));
|
---|
544 | mainLight->setCastShadows(false);
|
---|
545 | mainLight->setDiffuseColour(ColourValue(0.995,0.996, 0.80));
|
---|
546 | mainLight->setPowerScale(1.0);
|
---|
547 | mainLight->setAttenuation(3, 0, 1, 0);
|
---|
548 | SceneNode* mainLightNode = rootNode->createChildSceneNode();
|
---|
549 | mainLightNode->setPosition(0,2.5,0);
|
---|
550 | mainLight->setDirection(0,-1.0,0);
|
---|
551 | mainLightNode->attachObject(mainLight);*/
|
---|
552 | /*
|
---|
553 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1);
|
---|
554 | bbs->setDefaultDimensions(0.2, 0.2);
|
---|
555 | bbs->createBillboard(Vector3::ZERO, ColourValue::White);
|
---|
556 | bbs->setMaterialName("Flare");
|
---|
557 | mainLightNode->attachObject(bbs);*/
|
---|
558 | }
|
---|
559 |
|
---|
560 | void createScene2(void)
|
---|
561 | {
|
---|
562 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
|
---|
563 |
|
---|
564 | mCamera->setPosition(2.3,7.0,2.3);
|
---|
565 | //mCamera->lookAt(Vector3(0,5.75,0.0));
|
---|
566 |
|
---|
567 | object = mSceneMgr->createEntity("object", "teapot.mesh");
|
---|
568 | object->setMaterialName("MetalTeapotMultipleBounce");
|
---|
569 | objectNode = rootNode->createChildSceneNode();
|
---|
570 | objectNode->attachObject(object);
|
---|
571 | //objectNode->scale(0.5,0.5,0.5);
|
---|
572 | //objectNode->scale(0.005,0.005,0.005);
|
---|
573 | objectNode->setPosition(0,5.75,0.0);
|
---|
574 | objectNode->_updateBounds();
|
---|
575 |
|
---|
576 | Entity* room = mSceneMgr->createEntity("scene", "terito.mesh");
|
---|
577 | //room->setMaterialName("GameTools/Phong");
|
---|
578 | SceneNode* roomNode = rootNode->createChildSceneNode();
|
---|
579 | roomNode->attachObject(room);
|
---|
580 | roomNode->_updateBounds();
|
---|
581 |
|
---|
582 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
|
---|
583 | Light* Light1 = mSceneMgr->createLight("Light1");
|
---|
584 | Light1->setType(Light::LT_POINT);
|
---|
585 | Light1->setCastShadows(false);
|
---|
586 | Light1->setDiffuseColour(ColourValue(1,1, 1));
|
---|
587 | Light1->setPowerScale(1.0);
|
---|
588 | SceneNode* LightNode1 = rootNode->createChildSceneNode();
|
---|
589 | LightNode1->setPosition(1.5,10.3,0);
|
---|
590 | LightNode1->attachObject(Light1);
|
---|
591 | }
|
---|
592 |
|
---|
593 | void createScene3(void)
|
---|
594 | {
|
---|
595 | SceneNode* rootNode = mSceneMgr->getRootSceneNode();
|
---|
596 |
|
---|
597 | //mCamera->getParentSceneNode()->translate(Vector3(6.564,4.328,0.059));
|
---|
598 | //mCamera->setPosition(4.0,4.2,-3.5);
|
---|
599 | //mCamera->getParentSceneNode()->translate(7.0,2.6,-0.5);
|
---|
600 | mCamera->setPosition(7.0,2.6,-0.5);
|
---|
601 | mCamera->lookAt(Vector3(1.0, 0.0,0.6));
|
---|
602 |
|
---|
603 | object = mSceneMgr->createEntity("object", objectNames[currentObject]);
|
---|
604 |
|
---|
605 | object->setMaterialName(materialNames[currentMaterial]);
|
---|
606 | objectNode = rootNode->createChildSceneNode();
|
---|
607 | objectNode->attachObject(object);
|
---|
608 |
|
---|
609 | float scale = objectscales[currentObject] * scenescales[scene-1];
|
---|
610 | objectNode->scale(scale, scale, scale);
|
---|
611 |
|
---|
612 | objectNode->_updateBounds();
|
---|
613 |
|
---|
614 | Entity* room = mSceneMgr->createEntity("scene", "colorcube.mesh");
|
---|
615 | //room->setMaterialName("GameTools/Phong");
|
---|
616 | SceneNode* roomNode = rootNode->createChildSceneNode();
|
---|
617 | roomNode->attachObject(room);
|
---|
618 | roomNode->setScale(2,2,2);
|
---|
619 | roomNode->_updateBounds();
|
---|
620 |
|
---|
621 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
|
---|
622 | Light* Light1 = mSceneMgr->createLight("Light1");
|
---|
623 | Light1->setType(Light::LT_SPOTLIGHT);
|
---|
624 | Light1->setCastShadows(true);
|
---|
625 | Light1->setDiffuseColour(ColourValue(1,1, 1));
|
---|
626 | Light1->setPowerScale(1.0);
|
---|
627 | SceneNode* LightNode1 = rootNode->createChildSceneNode();
|
---|
628 | LightNode1->setPosition(3,3,3);
|
---|
629 | Light1->setDirection(-1,-1,-1);
|
---|
630 | Light1->setSpotlightRange(Degree(0),Degree(120));
|
---|
631 | LightNode1->attachObject(Light1);
|
---|
632 | /*
|
---|
633 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1);
|
---|
634 | bbs->setDefaultDimensions(0.2, 0.2);
|
---|
635 | bbs->createBillboard(Vector3::ZERO, ColourValue::White);
|
---|
636 | bbs->setMaterialName("Flare");
|
---|
637 | LightNode1->attachObject(bbs);*/
|
---|
638 | }
|
---|
639 |
|
---|
640 | void createFrameListener(void)
|
---|
641 | {
|
---|
642 | // This is where we instantiate our own frame listener
|
---|
643 | mFrameListener= new RaytraceDemoListener(mWindow, mCamera, objectNode, object);
|
---|
644 | mFrameListener->setPriority(1);
|
---|
645 | OgreIlluminationManager::getSingleton().setPriority(3);
|
---|
646 | capture->setPriority(2);
|
---|
647 | mRoot->addFrameListener(capture);
|
---|
648 | mRoot->addFrameListener(mFrameListener);
|
---|
649 | mRoot->addFrameListener(&OgreIlluminationManager::getSingleton());
|
---|
650 |
|
---|
651 | }
|
---|
652 |
|
---|
653 | };
|
---|
654 |
|
---|