[2472] | 1 | #pragma once
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| 2 |
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| 3 | #include "Ogre.h"
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| 4 | #include "OgreBillboardParticleRenderer.h"
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| 5 | #include "OgreIlluminationManager.h"
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| 6 | #include "NXOgre.h"
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| 7 |
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| 8 | using namespace Ogre;
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| 9 | using namespace NxOgre;
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| 10 |
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| 11 | enum PlayerAnimState
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| 12 | {
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| 13 | PLAYERANIMSTATE_STAND,
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| 14 | PLAYERANIMSTATE_IDLE,
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| 15 | PLAYERANIMSTATE_ATTACK,
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| 16 | PLAYERANIMSTATE_BLOCK,
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| 17 | PLAYERANIMSTATE_WALK,
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| 18 | PLAYERANIMSTATE_PAIN,
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| 19 | PLAYERANIMSTATE_DEATH,
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| 20 | PLAYERANIMSTATE_TURN
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| 21 | };
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| 22 |
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| 23 | class PlayerCharacter;
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| 24 | class MyCharMoveController;
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| 25 |
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| 26 | class CharacterManager
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| 27 | {
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| 28 | public:
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| 29 | static CharacterManager& getSingleton()
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| 30 | {
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| 31 | if(mSingleton == 0)
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| 32 | mSingleton = new CharacterManager();
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| 33 | return *mSingleton;
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| 34 | }
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| 35 | PlayerCharacter* getTrigger(NxOgre::Actor* a)
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| 36 | {
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| 37 | if(triggers.find(a)== triggers.end())
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| 38 | return 0;
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| 39 | return triggers[a];
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| 40 | }
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| 41 | PlayerCharacter* getTarget(NxOgre::Actor* a)
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| 42 | {
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| 43 | if(targets.find(a)== targets.end())
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| 44 | return 0;
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| 45 | return targets[a];
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| 46 | }
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| 47 |
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| 48 | void addTrigger(NxOgre::Actor* a, PlayerCharacter* c){triggers[a] = c;}
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| 49 | void addTarget(NxOgre::Actor* a, PlayerCharacter* c){targets[a] = c;}
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| 50 |
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| 51 | SceneManager* mSceneManager;
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| 52 | Scene* mScene;
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| 53 |
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| 54 | protected:
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| 55 | CharacterManager(){}
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| 56 | static CharacterManager* mSingleton;
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| 57 | std::map<NxOgre::Actor*, PlayerCharacter*> triggers;
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| 58 | std::map<NxOgre::Actor*, PlayerCharacter*> targets;
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| 59 |
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| 60 | };
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| 61 |
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| 62 |
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| 63 | class PlayerCharacter : public FrameListener
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| 64 | {
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| 65 | public:
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| 66 |
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| 67 | PlayerCharacter(String name, Scene* scene, SceneManager* sceneManager, Vector3 dimensions, Vector3 startPosition, bool debug = false);
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| 68 |
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| 69 | virtual void addPlayerMesh(String meshname, float meshscale, bool rotateModel);
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| 70 | virtual bool frameStarted(const FrameEvent& evt);
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| 71 | virtual void doAction(float dt){}
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| 72 | virtual float getHit(){return 0;}
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| 73 | virtual void addHit(float hit){mHealth -= hit; if(mHealth < 0) mHealth = 0;}
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| 74 |
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| 75 | static unsigned int frameListenerPriority;
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| 76 |
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| 77 | Entity* getMeshEntity(){return mCharacterMeshEntity;}
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| 78 |
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| 79 | protected:
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| 80 |
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| 81 | String mName;
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| 82 | Entity* mCharacterMeshEntity;
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| 83 | SceneNode* mPlayerBoundDebugNode;
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| 84 | Scene* mScene;
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| 85 | Character* mPlayerCharacter;
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| 86 | SceneNode* mPlayerNode;
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| 87 | float mMeshScale;
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| 88 | AnimationState* mCharacterMesh_AnimState;
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| 89 | SceneManager* mSceneManager;
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| 90 | PlayerAnimState mCurrentAnimState;
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| 91 | int mWeapon;
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| 92 | bool mMoving;
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| 93 | bool mForceAnimChange;
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| 94 | MyCharMoveController* mCharacterController;
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| 95 | Vector3 mPlayerDimensions;
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| 96 | bool mRunning;
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| 97 | bool isAlive;
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| 98 |
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| 99 | bool mDebug;
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| 100 |
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| 101 | float mHealth;
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| 102 |
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| 103 | float getAnimSpeed(){return 1.2;}
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| 104 | virtual String getAnimStateName(PlayerAnimState as, int option = 0){return "stand";}
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| 105 | virtual void setAnimState(PlayerAnimState as){}
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| 106 |
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| 107 | };
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| 108 |
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| 109 | class AlienCharacter : public PlayerCharacter
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| 110 | {
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| 111 | public:
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| 112 | AlienCharacter(String name, Scene* scene, SceneManager* sceneManager, Vector3 dimensions, Vector3 startPosition, bool debug = false);
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| 113 | ~AlienCharacter(){}
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| 114 |
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| 115 | void doAction(float dt);
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| 116 |
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| 117 | bool frameStarted(const FrameEvent& evt)
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| 118 | {
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| 119 | return PlayerCharacter::frameStarted(evt);
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| 120 | }
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| 121 | protected:
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| 122 | String getAnimStateName(PlayerAnimState as, int option = 0);
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| 123 | void setAnimState(PlayerAnimState as);
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| 124 |
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| 125 | static float MaxHealth;
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| 126 | };
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| 127 |
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| 128 | class FPSPlayer : public PlayerCharacter
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| 129 | {
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| 130 | public:
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| 131 | FPSPlayer(Scene* scene, SceneManager* sceneManager, Vector3 dimensions, Vector3 startPosition, float cameraHeight, Camera* cam, bool debug = false);
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| 132 | ~FPSPlayer(void);
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| 133 |
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| 134 | void addPlayerMesh(String meshname, float meshscale, bool rotateModel);
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| 135 | virtual void processKeyInputs(InputReader* inputDevice);
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| 136 | bool frameStarted(const FrameEvent& evt);
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| 137 | virtual void processMouseInputs(InputReader* inputDevice);
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| 138 | Vector3 getPosition(){return mPlayerNode->getWorldPosition();
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| 139 | return mPlayerCharacter->getGlobalPosition();}
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| 140 | Vector3 getDirection()
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| 141 | {
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| 142 | Vector3 dir = mCamera->getDerivedDirection();
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| 143 | dir.normalise();
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| 144 | return dir;
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| 145 | }
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| 146 | // Vector3 getOrienation(){return mPlayerCharacter->getGlobalOrientation();}
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| 147 |
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| 148 | static FPSPlayer* thePlayer;
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| 149 | static FPSPlayer* getPlayer(){return thePlayer;}
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| 150 |
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| 151 | protected:
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| 152 |
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| 153 | Camera* mCamera;
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| 154 | float mCameraHeight;
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| 155 | Light* mFlashLight;
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| 156 |
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| 157 | String getAnimStateName(PlayerAnimState as, int option = 0);
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| 158 | void setAnimState(PlayerAnimState as);
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| 159 | };
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