[896] | 1 | #pragma once |
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| 2 | #include "Vector.hpp" |
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| 3 | #include "Material.hpp" |
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| 4 | #include "BoundingBox.hpp" |
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| 5 | #include "HitRec.hpp" |
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| 6 | #include "Ray.hpp" |
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| 7 | #include "Transformation.hpp" |
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| 8 | #include <iostream> |
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| 9 | |
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| 10 | class Occluder; |
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| 11 | class Radion; |
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| 12 | |
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| 13 | /*! |
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| 14 | \brief Base interface for all object types that can be ray-traced. |
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| 15 | The most important implementing classes are TriangleMesh and Transformed (usually referring to a TriangleMesh). |
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| 16 | A KDTree will build a hierarchy of Intersectables. |
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| 17 | TraingleMesh::Patch is also an implementing class, and a TriangleMesh contains a KDTree of patches. |
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| 18 | */ |
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| 19 | class Intersectable { |
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| 20 | protected: |
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| 21 | const Material* material; |
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| 22 | public: |
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| 23 | Intersectable(std::istream& isc, Material** materialTable, int nMaterials); |
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| 24 | Intersectable(); |
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| 25 | ~Intersectable(); |
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| 26 | //! bounding box for the kd-tree |
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| 27 | BoundingBox bbox; |
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| 28 | //! result of the last intersection test |
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| 29 | unsigned int lastTestedRayId; |
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| 30 | HitRec lastTestedRayResult; |
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| 31 | |
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| 32 | //! pure virtual function, must be implemented to carry out the intersection test |
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| 33 | virtual bool intersect(const Ray& ray, float& depth, float rayMin, float rayMax)=0; |
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| 34 | virtual bool intersectBackSide(const Ray& ray, float& depth, float rayMin, float rayMax)=0; |
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| 35 | virtual void getTransformedBoundingBox(const Transformation& tf, BoundingBox& bb) {bb = bbox;} |
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| 36 | |
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| 37 | const Material* getMaterial() const {return material;} |
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| 38 | |
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| 39 | //! return the surface area |
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| 40 | virtual float getSurfaceArea(); |
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| 41 | |
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| 42 | //! return a random surface point |
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| 43 | virtual void sampleSurface(Radion& radion); |
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| 44 | }; |
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