[896] | 1 | //--------------------------------------------------------------------------------------
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| 2 | // File: PathMap.cpp
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| 3 | //
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| 4 | // Empty starting point for new Direct3D applications
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| 5 | //
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| 6 | // Copyright (c) Microsoft Corporation. All rights reserved.
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| 7 | //--------------------------------------------------------------------------------------
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| 8 | #include "dxstdafx.h"
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| 9 | #include "resource.h"
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| 10 | #include "PathMapEffect.h"
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| 11 | #include "Parameters.h"
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| 12 |
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| 13 | PathMapEffect* pathMapEffect = NULL;
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| 14 |
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| 15 | bool gShowUI = true;
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| 16 | CDXUTDialogResourceManager gDialogResourceManager; // manager for shared resources of dialogs
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| 17 | CD3DSettingsDlg gSettingsDlg; // Device settings dialog
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| 18 | CDXUTDialog gHUD; // Dialog for sample specific controls
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| 19 |
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| 20 | ID3DXFont* gFont = NULL; // Font for drawing text
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| 21 | ID3DXSprite* gTextSprite = NULL; // Sprite for batching draw text calls
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| 22 |
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| 23 | Parameters gParameters;
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| 24 |
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| 25 |
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| 26 | //--------------------------------------------------------------------------------------
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| 27 | // Rejects any devices that aren't acceptable by returning false
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| 28 | //--------------------------------------------------------------------------------------
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| 29 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat,
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| 30 | D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext )
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| 31 | {
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| 32 | // Typically want to skip backbuffer formats that don't support alpha blending
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| 33 | IDirect3D9* pD3D = DXUTGetD3DObject();
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| 34 | if( FAILED( pD3D->CheckDeviceFormat( pCaps->AdapterOrdinal, pCaps->DeviceType,
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| 35 | AdapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
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| 36 | D3DRTYPE_TEXTURE, BackBufferFormat ) ) )
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| 37 | return false;
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| 38 |
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| 39 | return true;
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| 40 | }
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| 41 |
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| 42 |
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| 43 | //--------------------------------------------------------------------------------------
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| 44 | // Before a device is created, modify the device settings as needed
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| 45 | //--------------------------------------------------------------------------------------
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| 46 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext )
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| 47 | {
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| 48 | pDeviceSettings->pp.Flags &= ~D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
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| 49 | // VSync off
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| 50 | pDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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| 51 | return true;
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| 52 | }
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| 53 |
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| 54 |
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| 55 | //--------------------------------------------------------------------------------------
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| 56 | // Create any D3DPOOL_MANAGED resources here
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| 57 | //--------------------------------------------------------------------------------------
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| 58 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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| 59 | {
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| 60 | gDialogResourceManager.OnCreateDevice( pd3dDevice );
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| 61 | gSettingsDlg.OnCreateDevice( pd3dDevice );
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| 62 |
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| 63 | // Initialize the font
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| 64 | D3DXCreateFont( pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET,
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| 65 | OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
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| 66 | L"Arial", &gFont );
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| 67 |
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| 68 | return S_OK;
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| 69 | }
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| 70 |
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| 71 |
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| 72 | //--------------------------------------------------------------------------------------
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| 73 | // Create any D3DPOOL_DEFAULT resources here
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| 74 | //--------------------------------------------------------------------------------------
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| 75 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* pd3dDevice,
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| 76 | const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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| 77 | {
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| 78 | gDialogResourceManager.OnResetDevice();
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| 79 | gSettingsDlg.OnResetDevice();
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| 80 |
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| 81 | if( gFont )
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| 82 | gFont->OnResetDevice();
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| 83 |
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| 84 | // Create a sprite to help batch calls when drawing many lines of text
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| 85 | D3DXCreateSprite( pd3dDevice, &gTextSprite );
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| 86 |
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| 87 | // Position the on-screen dialog
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| 88 | gHUD.SetLocation( 0, 0 );
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| 89 | gHUD.SetSize( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );
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| 90 |
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| 91 | pathMapEffect = new PathMapEffect(pd3dDevice);
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| 92 | return S_OK;
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| 93 | }
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| 94 |
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| 95 |
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| 96 | //--------------------------------------------------------------------------------------
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| 97 | // Handle updates to the scene
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| 98 | //--------------------------------------------------------------------------------------
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| 99 | void CALLBACK OnFrameMove( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
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| 100 | {
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| 101 | if(pathMapEffect)
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| 102 | pathMapEffect->move(fElapsedTime);
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| 103 | }
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| 104 |
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| 105 |
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| 106 | //--------------------------------------------------------------------------------------
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| 107 | // Render the help and statistics text.
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| 108 | //--------------------------------------------------------------------------------------
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| 109 | void RenderText()
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| 110 | {
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| 111 | const D3DSURFACE_DESC* backBufferDesc = DXUTGetBackBufferSurfaceDesc();
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| 112 |
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| 113 | CDXUTTextHelper txtHelper( gFont, gTextSprite, 15 );
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| 114 | txtHelper.Begin();
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| 115 |
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| 116 | txtHelper.SetInsertionPos( 5, 5 );
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| 117 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
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| 118 |
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| 119 | if(gShowUI)
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| 120 | {
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| 121 | txtHelper.DrawFormattedTextLine( L"%.2f fps @ %i x %i",
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| 122 | DXUTGetFPS(), backBufferDesc->Width, backBufferDesc->Height );
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| 123 | txtHelper.DrawTextLine( DXUTGetFrameStats() );
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| 124 | txtHelper.DrawTextLine( DXUTGetDeviceStats() );
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| 125 |
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| 126 | txtHelper.SetInsertionPos( 5, 180 );
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| 127 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
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| 128 |
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| 129 | if(pathMapEffect)
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| 130 | {
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| 131 | txtHelper.DrawFormattedTextLine( pathMapEffect->getCurrentMethodName());
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| 132 | // txtHelper.DrawFormattedTextLine( pathMapEffect->getWeightsString());
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| 133 | }
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| 134 |
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| 135 | }
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| 136 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
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| 137 |
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| 138 | if ( gParameters.Get( bShowHelp ) )
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| 139 | {
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| 140 | txtHelper.SetInsertionPos( backBufferDesc->Width - 260, backBufferDesc->Height-24*8 );
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| 141 |
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| 142 | txtHelper.DrawTextLine(
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| 143 | L"Controls (F1 to hide):\n\n"
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| 144 | L"___________________________________\n"
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| 145 | L" GENERAL CONTROLS\n"
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| 146 | L"Left click drag: Turn camera\n"
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| 147 | L"Space: Show/Hide UI Elements\n"
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| 148 | L"___________________________________\n"
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| 149 | L"___________________________________\n"
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| 150 | L" Quit: ESC");
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| 151 | }
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| 152 | else
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| 153 | {
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| 154 | // txtHelper.DrawTextLine( L"Press F1 for help" );
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| 155 | }
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| 156 |
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| 157 | txtHelper.End();
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| 158 | }
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| 159 |
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| 160 | //--------------------------------------------------------------------------------------
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| 161 | // Render the scene
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| 162 | //--------------------------------------------------------------------------------------
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| 163 | void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
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| 164 | {
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| 165 | HRESULT hr;
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| 166 |
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| 167 | pathMapEffect->render();
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| 168 | pd3dDevice->BeginScene();
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| 169 | RenderText();
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| 170 | if(gShowUI)
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| 171 | gHUD.OnRender( fElapsedTime );
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| 172 | pd3dDevice->EndScene();}
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| 173 |
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| 174 |
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| 175 | //--------------------------------------------------------------------------------------
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| 176 | // Handle messages to the application
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| 177 | //--------------------------------------------------------------------------------------
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| 178 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,
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| 179 | bool* pbNoFurtherProcessing, void* pUserContext )
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| 180 | {
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| 181 | *pbNoFurtherProcessing = gDialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
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| 182 | if( *pbNoFurtherProcessing )
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| 183 | return 0;
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| 184 |
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| 185 | if( gSettingsDlg.IsActive() )
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| 186 | {
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| 187 | gSettingsDlg.MsgProc( hWnd, uMsg, wParam, lParam );
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| 188 | return 0;
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| 189 | }
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| 190 |
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| 191 | // Give the dialogs a chance to handle the message first
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| 192 | *pbNoFurtherProcessing = gHUD.MsgProc( hWnd, uMsg, wParam, lParam );
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| 193 | if( *pbNoFurtherProcessing )
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| 194 | return 0;
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| 195 |
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| 196 | if(pathMapEffect)
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| 197 | pathMapEffect->handleMessage(hWnd, uMsg, wParam, lParam);
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| 198 |
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| 199 |
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| 200 | return 0;
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| 201 | }
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| 202 |
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| 203 |
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| 204 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext )
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| 205 | {
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| 206 | if( bKeyDown )
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| 207 | {
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| 208 | switch(nChar)
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| 209 | {
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| 210 | case VK_SPACE:
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| 211 | gShowUI=!gShowUI;
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| 212 | break;
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| 213 | case VK_TAB:
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| 214 | if(pathMapEffect)
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| 215 | pathMapEffect->nextMethod();
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| 216 | break;
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| 217 | case '0':
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| 218 | if(pathMapEffect)
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| 219 | pathMapEffect->prevMethod();
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| 220 | break;
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| 221 | case VK_DOWN:
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| 222 | break;
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| 223 | case VK_UP:
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| 224 | break;
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| 225 | case VK_LEFT:
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| 226 | break;
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| 227 | case VK_RIGHT:
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| 228 | break;
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| 229 | case VK_DELETE:
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| 230 | break;
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| 231 | case VK_END:
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| 232 | break;
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| 233 | default:
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| 234 | break;
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| 235 | }
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| 236 | }
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| 237 | }
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| 238 |
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| 239 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
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| 240 | {
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| 241 | gParameters.UpdateFromHUD( nControlID );
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| 242 | if(nControlID == IDC_GEN_BUTTON)
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| 243 | {
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| 244 | LPDIRECT3DDEVICE9 dev = pathMapEffect->getDevice();
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| 245 | delete pathMapEffect;
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| 246 | pathMapEffect = new PathMapEffect(dev);
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| 247 | }
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| 248 | }
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| 249 |
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| 250 | void OnLoad()
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| 251 | {
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| 252 | }
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| 253 |
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| 254 | void OnSave()
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| 255 | {
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| 256 | }
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| 257 |
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| 258 | void OnReset()
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| 259 | {
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| 260 | }
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| 261 |
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| 262 | //--------------------------------------------------------------------------------------
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| 263 | // Release resources created in the OnResetDevice callback here
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| 264 | //--------------------------------------------------------------------------------------
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| 265 | void CALLBACK OnLostDevice( void* pUserContext )
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| 266 | {
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| 267 | gDialogResourceManager.OnLostDevice();
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| 268 | gSettingsDlg.OnLostDevice();
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| 269 |
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| 270 | if( gFont )
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| 271 | gFont->OnLostDevice();
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| 272 |
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| 273 | gTextSprite->Release();
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| 274 |
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| 275 | delete pathMapEffect;
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| 276 | pathMapEffect = NULL;
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| 277 | }
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| 278 |
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| 279 |
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| 280 | //--------------------------------------------------------------------------------------
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| 281 | // Release resources created in the OnCreateDevice callback here
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| 282 | //--------------------------------------------------------------------------------------
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| 283 | void CALLBACK OnDestroyDevice( void* pUserContext )
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| 284 | {
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| 285 | gDialogResourceManager.OnDestroyDevice();
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| 286 | gSettingsDlg.OnDestroyDevice();
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| 287 |
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| 288 | gFont->Release();
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| 289 |
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| 290 | }
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| 291 |
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| 292 |
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| 293 |
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| 294 | //--------------------------------------------------------------------------------------
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| 295 | // Initialize everything and go into a render loop
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| 296 | //--------------------------------------------------------------------------------------
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| 297 | INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int )
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| 298 | {
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| 299 | // Enable run-time memory check for debug builds.
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| 300 | #if defined(DEBUG) | defined(_DEBUG)
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| 301 | _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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| 302 | #endif
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| 303 |
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| 304 | // Set the callback functions
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| 305 | DXUTSetCallbackDeviceCreated( OnCreateDevice );
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| 306 | DXUTSetCallbackDeviceReset( OnResetDevice );
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| 307 | DXUTSetCallbackDeviceLost( OnLostDevice );
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| 308 | DXUTSetCallbackDeviceDestroyed( OnDestroyDevice );
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| 309 | DXUTSetCallbackMsgProc( MsgProc );
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| 310 | DXUTSetCallbackFrameRender( OnFrameRender );
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| 311 | DXUTSetCallbackFrameMove( OnFrameMove );
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| 312 | DXUTSetCallbackKeyboard( KeyboardProc );
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| 313 |
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| 314 | // TODO: Perform any application-level initialization here
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| 315 |
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| 316 | gSettingsDlg.Init( &gDialogResourceManager );
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| 317 | gHUD.Init( &gDialogResourceManager );
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| 318 | gHUD.SetCallback( OnGUIEvent ); // Event handling
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| 319 |
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| 320 | gParameters.Setup( &gHUD, OnReset, OnSave, OnLoad); // you can add callbacks to these actions
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| 321 |
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| 322 | gParameters.Add( bShowHelp, "Show Help", VK_F1 );
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| 323 |
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| 324 | PathMapEffect::addUiParameters(&gParameters);
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| 325 |
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| 326 | gParameters.UpdateFromHUD( IDC_RESET_BUTTON ); // do a reset
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| 327 |
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| 328 | PathMapEffect::setUiParameterDefaults(&gParameters);
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| 329 |
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| 330 | // Initialize DXUT and create the desired Win32 window and Direct3D device for the application
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| 331 | DXUTInit( true, true, true ); // Parse the command line, handle the default hotkeys, and show msgboxes
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| 332 | DXUTSetCursorSettings( true, true ); // Show the cursor and clip it when in full screen
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| 333 | DXUTCreateWindow( L"PathMap" );
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| 334 | DXUTCreateDevice( D3DADAPTER_DEFAULT, true, 640, 480, IsDeviceAcceptable, ModifyDeviceSettings );
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| 335 |
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| 336 | // Start the render loop
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| 337 | DXUTMainLoop();
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| 338 |
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| 339 | // TODO: Perform any application-level cleanup here
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| 340 |
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| 341 | return DXUTGetExitCode();
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| 342 | }
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| 343 |
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| 344 |
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