[896] | 1 | #include "dxstdafx.h"
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| 2 | #include ".\pathmapeffect.h"
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| 3 | #include "Material.hpp"
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| 4 | #include "TexturedMaterial.h"
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| 5 | #include "WoodMaterial.hpp"
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| 6 | #include "TriangleMesh.h"
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| 7 | #include "Transformed.h"
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| 8 | #include "shlwapi.h"
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| 9 | #include <queue>
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| 10 | #include <fstream>
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| 11 |
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| 12 | #define TEST_CLUST 0
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| 13 | //#define GENERATE_PATH_MAPS
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| 14 |
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| 15 | //! D3D vector-matrix multiplication
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| 16 | D3DVECTOR operator *(const D3DVECTOR& v, const D3DMATRIX& m)
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| 17 | {
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| 18 | D3DVECTOR r;
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| 19 | r.x = v.x * m._11 + v.y * m._21 + v.z * m._31 + m._41;
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| 20 | r.y = v.x * m._12 + v.y * m._22 + v.z * m._32 + m._42;
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| 21 | r.z = v.x * m._13 + v.y * m._23 + v.z * m._33 + m._43;
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| 22 | float h = v.x * m._14 + v.y * m._24 + v.z * m._34 + m._44;
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| 23 | if(h > 0.00001f || h < 0.00001f)
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| 24 | {
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| 25 | r.x /= h;
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| 26 | r.y /= h;
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| 27 | r.z /= h;
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| 28 | }
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| 29 | return r;
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| 30 | }
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| 31 |
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| 32 | //! method name strings to be displayed on screen
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| 33 | const wchar_t* PathMapEffect::Method::methodNames[10] =
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| 34 | {
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| 35 | L"PRM",
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| 36 | L"PRM texture",
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| 37 | L"_",
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| 38 | L"_"
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| 39 | , NULL, NULL, NULL, NULL, NULL, NULL
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| 40 | };
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| 41 |
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| 42 | //! method constants
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| 43 | const PathMapEffect::Method PathMapEffect::Method::PRM(0);
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| 44 | const PathMapEffect::Method PathMapEffect::Method::SHOWTEX(1);
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| 45 | const PathMapEffect::Method PathMapEffect::Method::LAST(2);
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| 46 |
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| 47 | //! constructor
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| 48 | PathMapEffect::PathMapEffect(LPDIRECT3DDEVICE9 device)
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| 49 | :method(Method::PRM)
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| 50 | {
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| 51 | rayId = 1;
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| 52 | this->device = device;
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| 53 |
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| 54 | //first person camera allows more freedom of movement
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| 55 | camera = new CFirstPersonCamera();
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| 56 | lightCamera = new CFirstPersonCamera();
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| 57 |
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| 58 | HRESULT hr;
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| 59 | DWORD effectCompileFlag=0;
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| 60 |
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| 61 | LPD3DXBUFFER compilationErrors;
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| 62 | if(FAILED(
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| 63 | hr =
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| 64 | D3DXCreateEffectFromFile(
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| 65 | device,
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| 66 | L"pathMap.fx",
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| 67 | NULL,
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| 68 | NULL,
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| 69 | 0,
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| 70 | NULL,
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| 71 | &effect,
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| 72 | &compilationErrors) )){
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| 73 | MessageBoxA( NULL, (LPSTR)compilationErrors->GetBufferPointer(), "Failed to load effect file!", MB_OK);
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| 74 | exit(-1);
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| 75 | }
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| 76 |
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| 77 | //store buffers so we can reset them after rendering to texture render targets
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| 78 | device->GetRenderTarget(0, &frameColorBuffer);
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| 79 | device->GetDepthStencilSurface(&frameDepthStencilBuffer);
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| 80 |
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| 81 | //load empty texture
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| 82 | D3DXCreateTextureFromFile(device, L"media\\empty.bmp", &emptyTexture);
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| 83 |
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| 84 | //set up a scene
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| 85 |
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| 86 | //load hangar mesh
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| 87 | loadMesh( L"media\\fulltexchamber.x" );
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| 88 |
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| 89 | //create hangar entity
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| 90 | Entity e1;
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| 91 | e1.owner = this;
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| 92 | e1.renderMesh = renderMeshes.at(0);
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| 93 | D3DXMatrixIdentity(&e1.modelWorldTransform);
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| 94 | // D3DXMatrixScaling(&e1.modelWorldTransform, 0.5f, 1.0f, 0.5f);
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| 95 | D3DXMatrixIdentity(&e1.inverseTransposedModelWorldTransform);
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| 96 | // D3DXMatrixScaling(&e1.inverseTransposedModelWorldTransform, 1.0f/0.5f, 1.0f, 1.0f/0.5f);
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| 97 |
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| 98 | e1.createRayTraceEntity();
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| 99 |
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| 100 | entities.push_back(e1);
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| 101 |
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| 102 |
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| 103 | //load 'steps' mesh
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| 104 | /* loadMesh( L"media\\steps.x" );
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| 105 |
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| 106 | //create step entities
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| 107 | //for(int eitor=0; eitor < 6; eitor++)
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| 108 | {
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| 109 | Entity e2;
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| 110 | e2.owner = this;
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| 111 | e2.renderMesh = renderMeshes.at(1);
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| 112 | D3DXMatrixTranslation(&e2.modelWorldTransform, 0.0f, -14.0f, 0.0f);
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| 113 | D3DXMatrixInverse(&e2.inverseTransposedModelWorldTransform, NULL, &e2.modelWorldTransform);
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| 114 | e2.createRayTraceEntity();
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| 115 | entities.push_back(e2);
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| 116 |
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| 117 | D3DXMATRIX trasi, roti;
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| 118 | D3DXMatrixTranslation(&trasi, 7.0f, 14.0f, -7.0f);//7.25f, 13.5, -7.25); //rot 90 -90 90 trans 7.25 13.5 -7.25
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| 119 | D3DXMatrixRotationYawPitchRoll(&roti, -Vector::PI * 0.5, Vector::PI, 0.0);
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| 120 | // D3DXMatrixIdentity(&roti);
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| 121 | D3DXMatrixMultiply(&e2.modelWorldTransform, &roti, &trasi);
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| 122 | D3DXMatrixInverse(&e2.inverseTransposedModelWorldTransform, NULL, &e2.modelWorldTransform);
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| 123 | e2.createRayTraceEntity();
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| 124 | entities.push_back(e2);
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| 125 | }*/
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| 126 |
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| 127 | /* for(int eitor=0; eitor < 6; eitor++)
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| 128 | {
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| 129 | Entity e2;
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| 130 | e2.owner = this;
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| 131 | e2.renderMesh = renderMeshes.at(1);
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| 132 | D3DXMatrixIdentity(&e2.modelWorldTransform);
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| 133 | D3DXMatrixScaling(&e2.modelWorldTransform, -0.5, 0.5, -0.5);
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| 134 | D3DXMATRIX trmx;
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| 135 | D3DXMatrixTranslation(&trmx, -8.0 + eitor * 2.8f, -3.2f, -8.6f + eitor * 0.6f);
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| 136 | e2.modelWorldTransform *= trmx;
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| 137 | D3DXMatrixIdentity(&e2.inverseTransposedModelWorldTransform);
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| 138 | D3DXMatrixScaling(&e2.inverseTransposedModelWorldTransform, -2.0, 2.0, -2.0);
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| 139 | D3DXMatrixTranslation(&trmx, +8.0 - eitor * 2.8f, 3.2f, 8.6f - eitor * 0.6f);
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| 140 | e2.inverseTransposedModelWorldTransform *= trmx;
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| 141 | e2.createRayTraceEntity();
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| 142 | entities.push_back(e2);
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| 143 | }*/
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| 144 |
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| 145 | //compute the surface area of the complete geometry. useful for random sampling.
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| 146 | sumSurfaceArea = 0.0;
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| 147 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
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| 148 | while(entityIterator != entities.end())
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| 149 | {
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| 150 | sumSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
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| 151 | entityIterator++;
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| 152 | }
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| 153 |
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| 154 | //initialize camera
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| 155 | camera->SetViewParams( &D3DXVECTOR3(0.0f, 0.0f, 4.0f), &D3DXVECTOR3(0.0f, 0.0f, 0.0f));
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| 156 | D3DSURFACE_DESC fbdesc;
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| 157 | frameColorBuffer->GetDesc(&fbdesc);
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| 158 | camera->SetProjParams( D3DX_PI/2, (float)fbdesc.Width / fbdesc.Height, 0.1f, 300.0f );
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| 159 |
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| 160 | //create resources for entities
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| 161 | createPRMTextures();
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| 162 |
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| 163 | //set up spotlight
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| 164 | lightCamera->SetViewParams( &D3DXVECTOR3(5.0f, 0.0f, 0.0f), &D3DXVECTOR3(0.0f, 0.0f, 0.0f));
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| 165 | lightCamera->SetProjParams( D3DX_PI/1.9, 1.0f, 0.1f, 300.0f );
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| 166 |
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| 167 | //create ray tracing kd-tree containg ray-traceable versions of entities
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| 168 | Intersectable** objs = new Intersectable*[entities.size()];
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| 169 | for(int u=0; u<entities.size(); u++)
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| 170 | objs[u] = entities.at(u).rayTraceEntity;
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| 171 | kdtree = new KDTree(objs, entities.size());
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| 172 | delete [] objs;
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| 173 |
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| 174 | //create dummy render target texture for depth map rendering
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| 175 | device->CreateTexture(DEPTHMAPRES, DEPTHMAPRES, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R32F, D3DPOOL_DEFAULT, &fakeTexture, NULL);
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| 176 | fakeTexture->GetSurfaceLevel(0, &fakeSurface);
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| 177 |
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| 178 | //create a depthstencil texture for depth map rendering
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| 179 | device->CreateTexture(DEPTHMAPRES, DEPTHMAPRES, 1,
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| 180 | D3DUSAGE_DEPTHSTENCIL, D3DFMT_D24X8, D3DPOOL_DEFAULT, &depthMapTexture, NULL);
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| 181 | depthMapTexture->GetSurfaceLevel(0, &depthMapDepthStencilBuffer);
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| 182 |
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| 183 | //create a stencil surface for PRM rendering (to avoid blend-adding to the same pixel for the same lightsource muliple times)
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| 184 | device->CreateDepthStencilSurface(128 * 32, 128 * NCLUSTERSPERENTITY / 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, true, &prmBlendingDepthStencilBuffer, NULL);
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| 185 |
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| 186 | #ifdef GENERATE_PATH_MAPS
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| 187 | precompute();
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| 188 | #else
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| 189 | loadPathMaps();
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| 190 | #endif
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| 191 |
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| 192 | //create a texture for radion data (will be used for weight computations on the GPU)
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| 193 | device->CreateTexture(2 * NRADIONS / 4096, 4096, 1, 0, D3DFMT_A32B32G32R32F, D3DPOOL_DEFAULT, &radionTexture, NULL);
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| 194 | radionTexture->GetSurfaceLevel(0, &radionSurface);
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| 195 |
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| 196 | //fill texture with data
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| 197 | uploadRadions();
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| 198 |
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| 199 | //create weights render target
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| 200 | device->CreateTexture(4096, NRADIONS / 4096, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R32F, D3DPOOL_DEFAULT, &weightsTexture, NULL);
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| 201 | weightsTexture->GetSurfaceLevel(0, &weightsSurface);
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| 202 |
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| 203 | //create a sytem memory duplicate of the weights render target to be able to read back weights data
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| 204 | device->CreateTexture(4096, NRADIONS / 4096, 1, 0, D3DFMT_R32F, D3DPOOL_SYSTEMMEM, &sysMemWeightsTexture, NULL);
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| 205 | sysMemWeightsTexture->GetSurfaceLevel(0, &sysMemWeightsSurface);
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| 206 |
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| 207 | //create a vertex buffer to be able to visualize entry radion positions
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| 208 | device->CreateVertexBuffer(NRADIONS * sizeof(float) * 6, D3DUSAGE_WRITEONLY, D3DFVF_XYZ | D3DFVF_NORMAL, D3DPOOL_DEFAULT,
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| 209 | &starterVertexBuffer, NULL);
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| 210 | void* pData;
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| 211 | starterVertexBuffer->Lock(0, 0, &pData, 0);
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| 212 | fillRadionPosArray(pData);
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| 213 | starterVertexBuffer->Unlock();
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| 214 |
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| 215 | #ifdef GENERATE_PATH_MAPS
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| 216 | savePathMaps();
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| 217 | #endif
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| 218 | }
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| 219 |
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| 220 | PathMapEffect::~PathMapEffect(void)
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| 221 | {
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| 222 | //release all resources allocated in the constructor
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| 223 | starterVertexBuffer->Release();
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| 224 |
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| 225 | depthMapTexture->Release();
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| 226 | depthMapDepthStencilBuffer->Release();
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| 227 | fakeTexture->Release();
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| 228 | fakeSurface->Release();
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| 229 |
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| 230 | sysMemWeightsTexture->Release();
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| 231 | sysMemWeightsSurface->Release();
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| 232 | weightsTexture->Release();
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| 233 | weightsSurface->Release();
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| 234 | radionTexture->Release();
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| 235 | radionSurface->Release();
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| 236 |
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| 237 | prmBlendingDepthStencilBuffer->Release();
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| 238 | delete kdtree;
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| 239 | emptyTexture->Release();
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| 240 | releaseTextures();
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| 241 | releaseMeshes();
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| 242 | releaseEntities();
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| 243 |
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| 244 | frameColorBuffer->Release();
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| 245 | frameDepthStencilBuffer->Release();
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| 246 |
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| 247 | effect->Release();
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| 248 | delete camera;
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| 249 | delete lightCamera;
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| 250 | }
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| 251 |
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| 252 | void PathMapEffect::loadMesh(LPCWSTR fileName)
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| 253 | {
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| 254 | RenderMesh* renderMesh = new RenderMesh();
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| 255 |
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| 256 | if(S_OK !=
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| 257 | D3DXLoadMeshFromX( fileName,
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| 258 | D3DXMESH_MANAGED,
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| 259 | device,
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| 260 | NULL,
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| 261 | &renderMesh->materialBuffer,
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| 262 | NULL,
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| 263 | (DWORD*)&renderMesh->nSubsets,
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| 264 | &renderMesh->mesh))
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| 265 | {
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| 266 | MessageBox(NULL, fileName, L"Could not load mesh file!", MB_OK);
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| 267 | return;
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| 268 | }
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| 269 | //convert mesh into a vertex format using a position, a normal and a texture register
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| 270 | //this is the only data our vertex shaders will require
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| 271 | renderMesh->setVertexFormat(D3DFVF_XYZ |
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| 272 | D3DFVF_NORMAL |
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| 273 | D3DFVF_TEX1, device);
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| 274 |
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| 275 | //extract the D3DXMATERIAL* pointer from the generic D3DXBUFFER
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| 276 | renderMesh->materials = (D3DXMATERIAL*)renderMesh->materialBuffer->GetBufferPointer();
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| 277 |
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| 278 | //for every material, load the specified texture
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| 279 | renderMesh->textures = new LPDIRECT3DTEXTURE9[renderMesh->nSubsets];
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| 280 | for(unsigned int i=0; i<renderMesh->nSubsets; i++)
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| 281 | {
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| 282 | wchar_t* wideTextureFileName = NULL;
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| 283 | if(renderMesh->materials[i].pTextureFilename)
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| 284 | {
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| 285 | wideTextureFileName = new wchar_t[MultiByteToWideChar(CP_ACP, 0, renderMesh->materials[i].pTextureFilename, -1, NULL, 0)];
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| 286 | MultiByteToWideChar(CP_ACP, 0, renderMesh->materials[i].pTextureFilename, -1, wideTextureFileName, 511);
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| 287 | }
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| 288 | renderMesh->textures[i] = loadTexture( wideTextureFileName );
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| 289 | if(wideTextureFileName)
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| 290 | delete wideTextureFileName;
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| 291 | }
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| 292 |
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| 293 | //lock the buffers and create ray tracing meshes from the data
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| 294 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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| 295 | renderMesh->mesh->GetVertexBuffer(&vertexBuffer);
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| 296 | D3DVERTEX* vertexData;
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| 297 | vertexBuffer->Lock(0,renderMesh->mesh->GetNumVertices()*renderMesh->mesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
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| 298 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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| 299 | renderMesh->mesh->GetIndexBuffer(&indexBuffer);
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| 300 | unsigned short* indexData;
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| 301 | indexBuffer->Lock(0,renderMesh->mesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
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| 302 |
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| 303 | //create a ray-tracing Material for the texture
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| 304 | if(renderMesh->textures[0])
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| 305 | {
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| 306 | D3DLOCKED_RECT lrect;
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| 307 | HRESULT hr = renderMesh->textures[0]->LockRect(0, &lrect, NULL, D3DLOCK_READONLY);
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| 308 | LPDIRECT3DSURFACE9 texsurf;
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| 309 | renderMesh->textures[0]->GetSurfaceLevel(0, &texsurf);
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| 310 | D3DSURFACE_DESC desc;
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| 311 | texsurf->GetDesc(&desc);
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| 312 | renderMesh->rayTraceMaterial = new TexturedMaterial(lrect.pBits, lrect.Pitch, desc.Width);
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| 313 | texsurf->Release();
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| 314 | renderMesh->textures[0]->UnlockRect(0);
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| 315 | }
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| 316 | else
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| 317 | renderMesh->rayTraceMaterial = new Material(Vector(1.0f, 1.0f, 1.0f), Vector(0.0f, 0.0f, 0.0f), 1.0);
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| 318 |
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| 319 | //create a TriangleMesh for ray-tracing
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| 320 | renderMesh->rayTraceMesh = new TriangleMesh(renderMesh->rayTraceMaterial, indexData, renderMesh->mesh->GetNumFaces(),
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| 321 | vertexData, renderMesh->mesh->GetNumVertices());
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| 322 |
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| 323 | vertexBuffer->Unlock();
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| 324 | indexBuffer->Unlock();
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| 325 | vertexBuffer->Release();
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| 326 | indexBuffer->Release();
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| 327 |
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| 328 | //generate edge lines for seamless texture atlas rendering
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| 329 | renderMesh->buildEdgeVertexBuffer(device);
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| 330 |
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| 331 | //store completed mesh
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| 332 | renderMeshes.push_back(renderMesh);
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| 333 | }
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| 334 |
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| 335 | LPDIRECT3DTEXTURE9 PathMapEffect::loadTexture(LPCWSTR fileName)
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| 336 | {
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| 337 | if(fileName == NULL || wcscmp(fileName, L"") == 0)
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| 338 | return NULL;
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| 339 | wchar_t* mediaFileName = new wchar_t[wcslen(fileName) + 64];
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| 340 | //we assume the x file was in folder .\media
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| 341 | wcscpy(mediaFileName, L"media\\");
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| 342 | wcscat(mediaFileName, fileName);
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| 343 | LPDIRECT3DTEXTURE9 tex;
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| 344 |
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| 345 | D3DXIMAGE_INFO bobo;
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| 346 | if(S_OK !=
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| 347 | D3DXCreateTextureFromFileEx(device, mediaFileName, D3DX_DEFAULT, D3DX_DEFAULT, 1, 0,
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| 348 | D3DFMT_FROM_FILE, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, &bobo, NULL, &tex
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| 349 | ))
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| 350 | {
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| 351 | MessageBox(NULL, mediaFileName, L"Could not load texture file!", MB_OK);
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| 352 | return NULL;
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| 353 | }
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| 354 |
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| 355 | materialTextures.push_back(tex);
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| 356 | return tex;
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| 357 | }
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| 358 |
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| 359 | void PathMapEffect::releaseTextures()
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| 360 | {
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| 361 | std::vector<LPDIRECT3DTEXTURE9>::iterator i = materialTextures.begin();
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| 362 | while(i != materialTextures.end())
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| 363 | {
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| 364 | (*i)->Release();
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| 365 | i++;
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| 366 | }
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| 367 | }
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| 368 |
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| 369 | void PathMapEffect::releaseMeshes()
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| 370 | {
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| 371 | std::vector<PathMapEffect::RenderMesh*>::iterator i = renderMeshes.begin();
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| 372 | while(i != renderMeshes.end())
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| 373 | {
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| 374 | (*i)->mesh->Release();
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| 375 | (*i)->materialBuffer->Release();
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| 376 | delete (*i)->rayTraceMesh;
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| 377 | delete (*i)->rayTraceMaterial;
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| 378 | if((*i)->edgeVertexBuffer)
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| 379 | (*i)->edgeVertexBuffer->Release();
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| 380 | delete *i;
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| 381 | i++;
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| 382 | }
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| 383 | }
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| 384 |
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| 385 | void PathMapEffect::renderWithPRM()
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| 386 | {
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| 387 | // first pass: render depth
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| 388 |
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| 389 | device->SetRenderTarget(0, fakeSurface);
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| 390 | device->SetDepthStencilSurface(depthMapDepthStencilBuffer);
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| 391 | device->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 0, 0, 0), 1.0f, 0 );
|
---|
| 392 | //no color writes
|
---|
| 393 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
---|
| 394 | //render back faces (avoids Z-fighting, no need for comparison bias)
|
---|
| 395 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
---|
| 396 |
|
---|
| 397 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 398 | {
|
---|
| 399 | effect->SetTechnique("Depth");
|
---|
| 400 | UINT nPasses;
|
---|
| 401 | effect->Begin(&nPasses, 0);
|
---|
| 402 | effect->BeginPass(0);
|
---|
| 403 | //loop through all entities, all mesh subsets, set proper transformations
|
---|
| 404 |
|
---|
| 405 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 406 | while(entityIterator != entities.end())
|
---|
| 407 | {
|
---|
| 408 | effect->SetMatrix("modelToProjMatrix",
|
---|
| 409 | &( entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ) );
|
---|
| 410 | effect->CommitChanges();
|
---|
| 411 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
| 412 | for(int i = 0; i< nSubsets; i++)
|
---|
| 413 | {
|
---|
| 414 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
| 415 | }
|
---|
| 416 | entityIterator++;
|
---|
| 417 | }
|
---|
| 418 |
|
---|
| 419 | effect->EndPass();
|
---|
| 420 | effect->End();
|
---|
| 421 | device->EndScene();
|
---|
| 422 | }
|
---|
| 423 |
|
---|
| 424 | //reset front face rendering, color writes
|
---|
| 425 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
| 426 | HRESULT hr = S_OK;
|
---|
| 427 | hr = device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_BLUE| D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
|
---|
| 428 |
|
---|
| 429 | // 2. pass: compute weights
|
---|
| 430 |
|
---|
| 431 | // simple parallel computation for all pixels: no 3D, depth, shadows, only a full-texture quad
|
---|
| 432 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
| 433 | hr = device->SetRenderState(D3DRS_STENCILENABLE, false);
|
---|
| 434 | hr = device->SetRenderTarget(0,weightsSurface);
|
---|
| 435 | hr = device->SetDepthStencilSurface(NULL);
|
---|
| 436 | D3DXVECTOR3 lightPos = *lightCamera->GetEyePt();
|
---|
| 437 | D3DXVECTOR3 lightDir = *lightCamera->GetWorldAhead();
|
---|
| 438 | lightDir /= D3DXVec3Length( &lightDir );
|
---|
| 439 | float ffl = parameters->Get(fLightScale) * 1.0f;
|
---|
| 440 | D3DXVECTOR3 lightPower(ffl, ffl, ffl);
|
---|
| 441 |
|
---|
| 442 | device->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 443 |
|
---|
| 444 | if( SUCCEEDED( device->BeginScene() ) ){
|
---|
| 445 | if( effect != NULL ){
|
---|
| 446 | D3DXHANDLE hTechnique = NULL;
|
---|
| 447 | hTechnique = effect->GetTechniqueByName((LPSTR)"ComputeWeights");
|
---|
| 448 | if(hTechnique==NULL){
|
---|
| 449 | return;
|
---|
| 450 | }
|
---|
| 451 | effect->SetTechnique( hTechnique );
|
---|
| 452 |
|
---|
| 453 | UINT nPasses = 0;
|
---|
| 454 | effect->Begin( &nPasses, 0 );
|
---|
| 455 | for(UINT j=0;j<nPasses;j++){
|
---|
| 456 | effect->BeginPass(j);
|
---|
| 457 | hr = effect->SetTexture("radions", radionTexture);
|
---|
| 458 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
| 459 | 0.0f, -0.5f, 0.0f,
|
---|
| 460 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
| 461 |
|
---|
| 462 | //set global params
|
---|
| 463 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
| 464 | effect->SetMatrix("occWorldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix()));
|
---|
| 465 |
|
---|
| 466 | effect->SetTexture("depthMap", depthMapTexture);
|
---|
| 467 | hr = effect->SetInt("nRadionColumns", NRADIONS / 4096);
|
---|
| 468 | hr = effect->SetFloatArray("lightPower", (float*)&lightPower, 3);
|
---|
| 469 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
| 470 | hr = effect->SetFloatArray("lightDir", (float*)&lightDir, 3);
|
---|
| 471 | effect->CommitChanges();
|
---|
| 472 | drawFullScreenQuad(device);
|
---|
| 473 | effect->EndPass();
|
---|
| 474 | }
|
---|
| 475 | effect->End();
|
---|
| 476 | }
|
---|
| 477 | device->EndScene();
|
---|
| 478 | }
|
---|
| 479 |
|
---|
| 480 | // read the weights back
|
---|
| 481 |
|
---|
| 482 | D3DLOCKED_RECT rData;
|
---|
| 483 | hr = device->GetRenderTargetData(weightsSurface, sysMemWeightsSurface);
|
---|
| 484 | hr = sysMemWeightsSurface->LockRect(&rData, NULL, D3DLOCK_READONLY);
|
---|
| 485 | float* allEntryWeights = (float*)rData.pBits;
|
---|
| 486 |
|
---|
| 487 | // average weights per cluster
|
---|
| 488 | float sumWeightsAll = 0.0;
|
---|
| 489 | unsigned int iRadion = 0;
|
---|
| 490 | for(int iCluster=0; iCluster < NCLUSTERS; iCluster++)
|
---|
| 491 | {
|
---|
| 492 | weights[iCluster] = 0.0;
|
---|
| 493 | float clusterrad = 0.0;
|
---|
| 494 | for(int clusterSummer=0; clusterSummer < clusterLenghts[iCluster]; clusterSummer++, iRadion++)
|
---|
| 495 | {
|
---|
| 496 | float radrad = bushStarters[iRadion].radiance.sum();
|
---|
| 497 | weights[iCluster] += allEntryWeights[iRadion] * radrad;
|
---|
| 498 | clusterrad += radrad;
|
---|
| 499 | }
|
---|
| 500 | weights[iCluster] /= clusterrad; //(double)clusterLenghts[iCluster];
|
---|
| 501 | // if(iCluster != TEST_CLUST)
|
---|
| 502 | // weights[iCluster] = 0.0;
|
---|
| 503 | // if(weights[iCluster] > 0.005)
|
---|
| 504 | // weights[iCluster] = 0.005;
|
---|
| 505 | sumWeightsAll += weights[iCluster];
|
---|
| 506 | }
|
---|
| 507 | sysMemWeightsSurface->UnlockRect();
|
---|
| 508 |
|
---|
| 509 | // 3. pass: render scene using weights to combine PRM texture atlases
|
---|
| 510 |
|
---|
| 511 |
|
---|
| 512 | device->SetRenderTarget(0, frameColorBuffer);
|
---|
| 513 | device->SetDepthStencilSurface(frameDepthStencilBuffer);
|
---|
| 514 | // use backface culling, depth test
|
---|
| 515 | hr = device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
| 516 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
| 517 |
|
---|
| 518 | device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 519 |
|
---|
| 520 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 521 | {
|
---|
| 522 | effect->SetTechnique("walk");
|
---|
| 523 | UINT nPasses;
|
---|
| 524 | effect->Begin(&nPasses, 0);
|
---|
| 525 | effect->BeginPass(0);
|
---|
| 526 |
|
---|
| 527 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
| 528 | 0.0f, -0.5f, 0.0f,
|
---|
| 529 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
| 530 |
|
---|
| 531 | //set global params
|
---|
| 532 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
| 533 | effect->SetMatrix("occWorldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix()));
|
---|
| 534 |
|
---|
| 535 | effect->SetTexture("depthMap", depthMapTexture);
|
---|
| 536 |
|
---|
| 537 | //loop through entities
|
---|
| 538 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 539 | while(entityIterator != entities.end())
|
---|
| 540 | {
|
---|
| 541 | //set entity params
|
---|
| 542 | // nearestIdx -> bushId
|
---|
| 543 | float weightsa[NCLUSTERSPERENTITY];
|
---|
| 544 | for(unsigned int y=0; y<NCLUSTERSPERENTITY; y++)
|
---|
| 545 | weightsa[y] = weights[entityIterator->nearClusterIndices[y]];
|
---|
| 546 | //## could sort weightsa, indicesa and use first few
|
---|
| 547 | hr = effect->SetFloatArray("weightsa", weightsa, NCLUSTERSPERENTITY);
|
---|
| 548 | INT* pr = (INT*)entityIterator->nearClusterIndices;
|
---|
| 549 | hr = effect->SetIntArray("indicesa", (INT*)entityIterator->nearClusterIndices, NCLUSTERSPERENTITY);
|
---|
| 550 | effect->SetMatrix("modelToWorldMatrix", &entityIterator->modelWorldTransform);
|
---|
| 551 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &entityIterator->inverseTransposedModelWorldTransform);
|
---|
| 552 | D3DXMATRIX t = entityIterator->modelWorldTransform;
|
---|
| 553 | if(parameters->Get(bLookFromLight))
|
---|
| 554 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
| 555 | else
|
---|
| 556 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
| 557 |
|
---|
| 558 | effect->SetTexture("filteredAtlas", entityIterator->prmTexture);
|
---|
| 559 | hr = effect->SetFloatArray("lightPower", (float*)&lightPower, 3);
|
---|
| 560 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
| 561 | hr = effect->SetFloatArray("lightDir", (float*)&lightDir, 3);
|
---|
| 562 |
|
---|
| 563 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
| 564 | for(int i = 0; i< nSubsets; i++)
|
---|
| 565 | {
|
---|
| 566 | //set subset material texture
|
---|
| 567 | if(entityIterator->renderMesh->textures[i])
|
---|
| 568 | effect->SetTexture("brdfMap", entityIterator->renderMesh->textures[i]);
|
---|
| 569 | else
|
---|
| 570 | effect->SetTexture("brdfMap", emptyTexture);
|
---|
| 571 | effect->CommitChanges();
|
---|
| 572 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
| 573 | }
|
---|
| 574 | entityIterator++;
|
---|
| 575 | }
|
---|
| 576 | effect->EndPass();
|
---|
| 577 | effect->End();
|
---|
| 578 | device->EndScene();
|
---|
| 579 | }
|
---|
| 580 | }
|
---|
| 581 |
|
---|
| 582 | HRESULT PathMapEffect::RenderMesh::setVertexFormat(DWORD fvf, LPDIRECT3DDEVICE9 device)
|
---|
| 583 | {
|
---|
| 584 | LPD3DXMESH tempMesh;
|
---|
| 585 |
|
---|
| 586 | //clone the mesh to the appropriate format
|
---|
| 587 | HRESULT hr = mesh->CloneMeshFVF( mesh->GetOptions(),
|
---|
| 588 | fvf ,
|
---|
| 589 | device, &tempMesh );
|
---|
| 590 | if(hr == S_OK)
|
---|
| 591 | {
|
---|
| 592 | DWORD* padj = new DWORD[mesh->GetNumFaces() * 3];
|
---|
| 593 | mesh->GenerateAdjacency(0.00001f, padj);
|
---|
| 594 | delete padj;
|
---|
| 595 | //forget he old mesh
|
---|
| 596 | mesh->Release();
|
---|
| 597 | //use the cloned mesh
|
---|
| 598 | mesh = tempMesh;
|
---|
| 599 | }
|
---|
| 600 | return hr;
|
---|
| 601 | }
|
---|
| 602 |
|
---|
| 603 | void PathMapEffect::renderFullScreen(float depth)
|
---|
| 604 | {
|
---|
| 605 | float fLeftU = 0.0f, fTopV = 0.0f, fRightU = 1.0f, fBottomV = 1.0f;
|
---|
| 606 |
|
---|
| 607 | D3DSURFACE_DESC dtdsdRT;
|
---|
| 608 | PDIRECT3DSURFACE9 pSurfRT;
|
---|
| 609 |
|
---|
| 610 | // Acquire render target width and height
|
---|
| 611 | device->GetRenderTarget(0, &pSurfRT);
|
---|
| 612 | pSurfRT->GetDesc(&dtdsdRT);
|
---|
| 613 | pSurfRT->Release();
|
---|
| 614 |
|
---|
| 615 | // Ensure that we're directly mapping texels to pixels by offset by 0.5
|
---|
| 616 | // For more info see the doc page titled "Directly Mapping Texels to Pixels"
|
---|
| 617 | FLOAT fWidth5 = (FLOAT)dtdsdRT.Width - 0.5f;
|
---|
| 618 | FLOAT fHeight5 = (FLOAT)dtdsdRT.Height - 0.5f;
|
---|
| 619 |
|
---|
| 620 | // Draw the quad
|
---|
| 621 | struct D3DVERTEX{
|
---|
| 622 | D3DXVECTOR3 pos;
|
---|
| 623 | D3DXVECTOR2 tex0;
|
---|
| 624 | };
|
---|
| 625 |
|
---|
| 626 | D3DVERTEX svQuad[4];
|
---|
| 627 |
|
---|
| 628 | svQuad[0].pos=D3DXVECTOR3(-1, 1, depth);
|
---|
| 629 | svQuad[0].tex0 = D3DXVECTOR2(fLeftU, fTopV);
|
---|
| 630 |
|
---|
| 631 | svQuad[1].pos = D3DXVECTOR3(1, 1, depth);
|
---|
| 632 | svQuad[1].tex0 = D3DXVECTOR2(fRightU, fTopV);
|
---|
| 633 |
|
---|
| 634 | svQuad[2].pos = D3DXVECTOR3(-1, -1, depth);
|
---|
| 635 | svQuad[2].tex0 = D3DXVECTOR2(fLeftU, fBottomV);
|
---|
| 636 |
|
---|
| 637 | svQuad[3].pos = D3DXVECTOR3(1, -1, depth);
|
---|
| 638 | svQuad[3].tex0 = D3DXVECTOR2(fRightU, fBottomV);
|
---|
| 639 |
|
---|
| 640 | device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
|
---|
| 641 | device->SetFVF(D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0));
|
---|
| 642 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, svQuad, sizeof(D3DVERTEX));
|
---|
| 643 | }
|
---|
| 644 |
|
---|
| 645 | void PathMapEffect::move(float fElapsedTime)
|
---|
| 646 | {
|
---|
| 647 | //apply some rotation to one of the entities
|
---|
| 648 | if(parameters->Get(bTurbo))
|
---|
| 649 | {
|
---|
| 650 | camera->FrameMove(fElapsedTime * 10.0f);
|
---|
| 651 | lightCamera->FrameMove(fElapsedTime * 10.0f);
|
---|
| 652 | }
|
---|
| 653 | else
|
---|
| 654 | {
|
---|
| 655 | camera->FrameMove(fElapsedTime);
|
---|
| 656 | lightCamera->FrameMove(fElapsedTime);
|
---|
| 657 | }
|
---|
| 658 | /* D3DXMATRIX rot;
|
---|
| 659 | D3DXMatrixRotationY(&rot, fElapsedTime * 0.1f);
|
---|
| 660 | D3DXMatrixMultiply( &entities.at(0).modelWorldTransform,
|
---|
| 661 | &rot,
|
---|
| 662 | &entities.at(0).modelWorldTransform);
|
---|
| 663 | D3DXMatrixInverse( &entities.at(0).inverseTransposedModelWorldTransform, NULL,
|
---|
| 664 | &entities.at(0).modelWorldTransform);
|
---|
| 665 | D3DXMatrixTranspose( &entities.at(0).inverseTransposedModelWorldTransform, &entities.at(0).inverseTransposedModelWorldTransform);
|
---|
| 666 |
|
---|
| 667 | if(entities.size() > 1)
|
---|
| 668 | {
|
---|
| 669 | D3DXMatrixTranslation(&entities.at(1).modelWorldTransform, 0.0f, parameters->Get(fSecondModelHeight) * 5.0f , 0.0f);
|
---|
| 670 | D3DXMatrixTranslation(&entities.at(1).inverseTransposedModelWorldTransform, 0.0f, -parameters->Get(fSecondModelHeight) * 5.0f , 0.0f);
|
---|
| 671 | }*/
|
---|
| 672 | }
|
---|
| 673 |
|
---|
| 674 | LRESULT PathMapEffect::handleMessage( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
---|
| 675 |
|
---|
| 676 | {
|
---|
| 677 | if(parameters->Get(bMoveLight))
|
---|
| 678 | return lightCamera->HandleMessages(hWnd, uMsg, wParam, lParam);
|
---|
| 679 | else
|
---|
| 680 | return camera->HandleMessages(hWnd, uMsg, wParam, lParam);
|
---|
| 681 | }
|
---|
| 682 |
|
---|
| 683 | void PathMapEffect::addUiParameters(Parameters* parameters)
|
---|
| 684 | {
|
---|
| 685 | PathMapEffect::parameters = parameters;
|
---|
| 686 | parameters->Add( bLookFromLight, "Look from light", 1);
|
---|
| 687 | parameters->Add( bMoveLight, "Move light", 1);
|
---|
| 688 | parameters->Add( bDots, "Entry points", 1);
|
---|
| 689 | parameters->Add( bTurbo, "Turbo", 1);
|
---|
| 690 | parameters->Add( fLightScale, "Tone scale", 100, 'V', 'B', convert100);
|
---|
| 691 | }
|
---|
| 692 |
|
---|
| 693 | void PathMapEffect::setUiParameterDefaults(Parameters* parameters)
|
---|
| 694 | {
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 | Parameters* PathMapEffect::parameters = NULL;
|
---|
| 698 |
|
---|
| 699 | void PathMapEffect::render()
|
---|
| 700 | {
|
---|
| 701 | if(method == Method::PRM)
|
---|
| 702 | renderWithPRM();
|
---|
| 703 | else
|
---|
| 704 | showPRMTexture();
|
---|
| 705 | if(parameters->Get(bDots))
|
---|
| 706 | {
|
---|
| 707 | float psf = 8.0f;
|
---|
| 708 | HRESULT hr = device->SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psf));
|
---|
| 709 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
| 710 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 711 | {
|
---|
| 712 | D3DXHANDLE hTechnique = NULL;
|
---|
| 713 | hTechnique = effect->GetTechniqueByName((LPSTR)"Dots");
|
---|
| 714 | effect->SetTechnique( hTechnique );
|
---|
| 715 | UINT nPasses = 0;
|
---|
| 716 | effect->Begin( &nPasses, 0 );
|
---|
| 717 | for(UINT j=0;j<nPasses;j++){
|
---|
| 718 | effect->BeginPass(j);
|
---|
| 719 | hr = effect->SetTexture("depthMap",depthMapTexture);
|
---|
| 720 | if(parameters->Get(bLookFromLight))
|
---|
| 721 | effect->SetMatrix("worldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
| 722 | else
|
---|
| 723 | effect->SetMatrix("worldToProjMatrix", &(*camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
| 724 |
|
---|
| 725 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
| 726 | 0.0f, -0.5f, 0.0f,
|
---|
| 727 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
| 728 |
|
---|
| 729 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
| 730 | D3DXVECTOR3 lightPos = *lightCamera->GetEyePt();
|
---|
| 731 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
| 732 | effect->CommitChanges();
|
---|
| 733 | hr = device->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL);
|
---|
| 734 | hr = device->SetStreamSource(0, starterVertexBuffer, 0, sizeof(float) * 6);
|
---|
| 735 | UINT offset = 0;
|
---|
| 736 | for(int iClusterDraw=0; iClusterDraw < NCLUSTERS; iClusterDraw++)
|
---|
| 737 | {
|
---|
| 738 | hr = effect->SetFloat("aClusterWeight", weights[iClusterDraw] * 10.0);
|
---|
| 739 | effect->CommitChanges();
|
---|
| 740 | // if(iClusterDraw == TEST_CLUST)
|
---|
| 741 | device->DrawPrimitive(D3DPT_POINTLIST, offset, clusterLenghts[iClusterDraw]);
|
---|
| 742 | offset += clusterLenghts[iClusterDraw];
|
---|
| 743 | }
|
---|
| 744 | effect->EndPass();
|
---|
| 745 | }
|
---|
| 746 | effect->End();
|
---|
| 747 | }
|
---|
| 748 | device->EndScene();
|
---|
| 749 | }
|
---|
| 750 | }
|
---|
| 751 |
|
---|
| 752 | void PathMapEffect::Entity::createRayTraceEntity()
|
---|
| 753 | {
|
---|
| 754 | rayTraceEntity = new Transformed(renderMesh->rayTraceMesh);
|
---|
| 755 | rayTraceEntity->setTransforms(modelWorldTransform, inverseTransposedModelWorldTransform);
|
---|
| 756 | }
|
---|
| 757 |
|
---|
| 758 | void PathMapEffect::releaseEntities()
|
---|
| 759 | {
|
---|
| 760 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 761 | while(entityIterator != entities.end())
|
---|
| 762 | {
|
---|
| 763 | delete entityIterator->rayTraceEntity;
|
---|
| 764 | entityIterator->prmSurface->Release();
|
---|
| 765 | entityIterator->prmTexture->Release();
|
---|
| 766 | entityIterator++;
|
---|
| 767 | }
|
---|
| 768 | }
|
---|
| 769 |
|
---|
| 770 | void PathMapEffect::sampleSphereDirection(Vector& outDir)
|
---|
| 771 | {
|
---|
| 772 | do{
|
---|
| 773 | outDir = Vector(-1.0 + 2.0 * (float)rand() / RAND_MAX, -1.0 + 2.0 * (float)rand() / RAND_MAX, -1.0 + 2.0 * (float)rand() / RAND_MAX);
|
---|
| 774 | }while(outDir.norm2() > 1.0);
|
---|
| 775 | outDir.normalize();
|
---|
| 776 | }
|
---|
| 777 |
|
---|
| 778 | void PathMapEffect::sampleShootingDiffuseDirection(int depth, const Vector& normal, Vector& outDir)
|
---|
| 779 | {
|
---|
| 780 | Vector u, v;
|
---|
| 781 | if(fabsf(normal[0]) < 0.9f)
|
---|
| 782 | {
|
---|
| 783 | u.set(0.0f, -normal[2], normal[1]);
|
---|
| 784 | u *= 1.0f / sqrtf(normal[2] * normal[2] + normal[1] * normal[1]);
|
---|
| 785 | }
|
---|
| 786 | else
|
---|
| 787 | {
|
---|
| 788 | u.set(normal[2], 0.0f, -normal[0]);
|
---|
| 789 | u *= 1.0f / sqrtf(normal[2] * normal[2] + normal[0] * normal[0]);
|
---|
| 790 | }
|
---|
| 791 | v.setCrossProduct(normal, u);
|
---|
| 792 |
|
---|
| 793 | float phi = 2.0f * 3.14159265358979323846f * (float)rand() / RAND_MAX;
|
---|
| 794 | float xi2 = (float)rand() / RAND_MAX;
|
---|
| 795 | float cosPhi = cos(phi);
|
---|
| 796 | float sinPhi = sin(phi);
|
---|
| 797 | float cosTheta = sqrtf(xi2);
|
---|
| 798 | float sinTheta = sqrtf(1.0f - xi2);
|
---|
| 799 |
|
---|
| 800 | outDir.setScaled(sinTheta * cosPhi, v);
|
---|
| 801 | outDir.addScaled(sinTheta * sinPhi, u);
|
---|
| 802 | outDir.addScaled(cosTheta, normal);
|
---|
| 803 | }
|
---|
| 804 |
|
---|
| 805 | void PathMapEffect::createPRMTextures()
|
---|
| 806 | {
|
---|
| 807 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 808 | while(entityIterator != entities.end())
|
---|
| 809 | {
|
---|
| 810 | device->CreateTexture(128 * 32, 128 * NCLUSTERSPERENTITY / 32, 1, D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&entityIterator->prmTexture,NULL);
|
---|
| 811 | entityIterator->prmTexture->GetSurfaceLevel(0,&entityIterator->prmSurface);
|
---|
| 812 | entityIterator++;
|
---|
| 813 | }
|
---|
| 814 | }
|
---|
| 815 |
|
---|
| 816 | void PathMapEffect::precompute()
|
---|
| 817 | {
|
---|
| 818 | // generate entry points
|
---|
| 819 | for(unsigned int cRad=0; cRad < NRADIONS; cRad++)
|
---|
| 820 | {
|
---|
| 821 | Radion starter;
|
---|
| 822 | sampleSurfaceRadion(starter);
|
---|
| 823 | //sampleSurfaceRadionUniform(starter);
|
---|
| 824 | bushStarters.push_back(starter);
|
---|
| 825 | }
|
---|
| 826 |
|
---|
| 827 | // sort entry radions into clusters
|
---|
| 828 | Radion* entryArray = (Radion*)&*bushStarters.begin();
|
---|
| 829 | clusterRadions(entryArray, bushStarters.size(), 0);
|
---|
| 830 | clusterRadionsKMeans();
|
---|
| 831 |
|
---|
| 832 | // for every entity, find the most relevant clusters
|
---|
| 833 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 834 | while(entityIterator != entities.end())
|
---|
| 835 | {
|
---|
| 836 | entityIterator->findNearClusters(bushStarters, NCLUSTERS);
|
---|
| 837 | entityIterator++;
|
---|
| 838 | }
|
---|
| 839 |
|
---|
| 840 | // for every entry radion, shoot a bush of radions, and add their
|
---|
| 841 | // contributions to all PRMs of all entities
|
---|
| 842 | unsigned int iCluster = 0;
|
---|
| 843 | std::vector<Radion> bushRadions;
|
---|
| 844 | for(int iStarter = 0; iStarter < NRADIONS; )
|
---|
| 845 | {
|
---|
| 846 | bushRadions.clear();
|
---|
| 847 | for(int iric=0; iric < clusterLenghts[iCluster]; iric++, iStarter++)
|
---|
| 848 | shootRadionBush(bushStarters[iStarter], bushRadions);
|
---|
| 849 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 850 | while(entityIterator != entities.end())
|
---|
| 851 | {
|
---|
| 852 | entityIterator->renderPRM(device, effect, bushRadions, iCluster, 1.0);
|
---|
| 853 | entityIterator++;
|
---|
| 854 | }
|
---|
| 855 | iCluster++;
|
---|
| 856 | }
|
---|
| 857 | }
|
---|
| 858 |
|
---|
| 859 | int compareX(const void* a, const void* b)
|
---|
| 860 | {
|
---|
| 861 | if( ((const Radion*)a)->position.x < ((const Radion*)b)->position.x )
|
---|
| 862 | return -1;
|
---|
| 863 | else
|
---|
| 864 | return 1;
|
---|
| 865 | }
|
---|
| 866 |
|
---|
| 867 | int compareY(const void* a, const void* b)
|
---|
| 868 | {
|
---|
| 869 | if( ((const Radion*)a)->position.y < ((const Radion*)b)->position.y )
|
---|
| 870 | return -1;
|
---|
| 871 | else
|
---|
| 872 | return 1;
|
---|
| 873 | }
|
---|
| 874 |
|
---|
| 875 | int compareZ(const void* a, const void* b)
|
---|
| 876 | {
|
---|
| 877 | if( ((const Radion*)a)->position.z < ((const Radion*)b)->position.z )
|
---|
| 878 | return -1;
|
---|
| 879 | else
|
---|
| 880 | return 1;
|
---|
| 881 | }
|
---|
| 882 |
|
---|
| 883 | int compareDirX(const void* a, const void* b)
|
---|
| 884 | {
|
---|
| 885 | if( ((const Radion*)a)->normal.x < ((const Radion*)b)->normal.x )
|
---|
| 886 | return -1;
|
---|
| 887 | else
|
---|
| 888 | return 1;
|
---|
| 889 | }
|
---|
| 890 |
|
---|
| 891 | int compareDirY(const void* a, const void* b)
|
---|
| 892 | {
|
---|
| 893 | if( ((const Radion*)a)->normal.y < ((const Radion*)b)->normal.y )
|
---|
| 894 | return -1;
|
---|
| 895 | else
|
---|
| 896 | return 1;
|
---|
| 897 | }
|
---|
| 898 |
|
---|
| 899 | int compareDirZ(const void* a, const void* b)
|
---|
| 900 | {
|
---|
| 901 | if( ((const Radion*)a)->normal.z < ((const Radion*)b)->normal.z )
|
---|
| 902 | return -1;
|
---|
| 903 | else
|
---|
| 904 | return 1;
|
---|
| 905 | }
|
---|
| 906 |
|
---|
| 907 |
|
---|
| 908 | void PathMapEffect::clusterRadionsKMeans()
|
---|
| 909 | {
|
---|
| 910 | Radion centroids[NCLUSTERS];
|
---|
| 911 | std::vector<Radion> clusters[NCLUSTERS];
|
---|
| 912 | //initial clusters: uniform length
|
---|
| 913 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 914 | clusterLenghts[i] = NRADIONS / NCLUSTERS;
|
---|
| 915 | for(unsigned int iKMeans = 0; iKMeans < 10; iKMeans++)
|
---|
| 916 | {
|
---|
| 917 | //find centroids
|
---|
| 918 | unsigned int iRadion = 0;
|
---|
| 919 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 920 | {
|
---|
| 921 | centroids[i].position = Vector::RGBBLACK;
|
---|
| 922 | centroids[i].normal = Vector::RGBBLACK;
|
---|
| 923 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
| 924 | {
|
---|
| 925 | centroids[i].position += bushStarters.at(iRadion).position;
|
---|
| 926 | centroids[i].normal += bushStarters.at(iRadion).normal;
|
---|
| 927 | }
|
---|
| 928 | centroids[i].position *= 1.0f / (float)clusterLenghts[i];
|
---|
| 929 | centroids[i].normal.normalize();
|
---|
| 930 | }
|
---|
| 931 |
|
---|
| 932 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 933 | clusters[i].clear();
|
---|
| 934 |
|
---|
| 935 | //sort radions to centroids
|
---|
| 936 | iRadion = 0;
|
---|
| 937 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 938 | {
|
---|
| 939 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
| 940 | {
|
---|
| 941 | unsigned int minimumDistanceClusterIndex = 0;
|
---|
| 942 | float minimumDistance = FLT_MAX;
|
---|
| 943 | for(unsigned int u=0; u<NCLUSTERS; u++)
|
---|
| 944 | {
|
---|
| 945 | float dirDist = 2.0f - (bushStarters.at(iRadion).normal * centroids[u].normal);
|
---|
| 946 | float dist = (bushStarters.at(iRadion).position - centroids[u].position).norm() * dirDist;
|
---|
| 947 | if(dist < minimumDistance)
|
---|
| 948 | {
|
---|
| 949 | minimumDistanceClusterIndex = u;
|
---|
| 950 | minimumDistance = dist;
|
---|
| 951 | }
|
---|
| 952 | }
|
---|
| 953 | clusters[minimumDistanceClusterIndex].push_back( bushStarters.at(iRadion) );
|
---|
| 954 | }
|
---|
| 955 | }
|
---|
| 956 | //refill bushStarters, set cluster lengths
|
---|
| 957 | iRadion = 0;
|
---|
| 958 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 959 | {
|
---|
| 960 | clusterLenghts[i] = clusters[i].size();
|
---|
| 961 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
| 962 | {
|
---|
| 963 | bushStarters.at(iRadion) = clusters[i].at(iRadionInCluster);
|
---|
| 964 | }
|
---|
| 965 | }
|
---|
| 966 | //eliminate empty clusters
|
---|
| 967 | for(unsigned int i=1; i<NCLUSTERS; i++)
|
---|
| 968 | {
|
---|
| 969 | if(clusterLenghts[i] == 0)
|
---|
| 970 | {
|
---|
| 971 | clusterLenghts[i] = clusterLenghts[i-1] >> 1;
|
---|
| 972 | clusterLenghts[i-1] -= clusterLenghts[i-1] >> 1;
|
---|
| 973 | }
|
---|
| 974 | }
|
---|
| 975 | for(int i=NCLUSTERS - 1; i >= 0; i--)
|
---|
| 976 | {
|
---|
| 977 | if(clusterLenghts[i] == 0)
|
---|
| 978 | {
|
---|
| 979 | clusterLenghts[i] = clusterLenghts[i+1] >> 1;
|
---|
| 980 | clusterLenghts[i+1] -= clusterLenghts[i+1] >> 1;
|
---|
| 981 | }
|
---|
| 982 | }
|
---|
| 983 | }
|
---|
| 984 | }
|
---|
| 985 |
|
---|
| 986 | int PathMapEffect::clusterRadions(Radion* partition, int psize, char axis)
|
---|
| 987 | {
|
---|
| 988 | /* if(psize < 2)
|
---|
| 989 | return 1;
|
---|
| 990 | if(axis == 0)
|
---|
| 991 | qsort(partition, psize, sizeof(Radion), compareDirX);
|
---|
| 992 | else if(axis == 1)
|
---|
| 993 | qsort(partition, psize, sizeof(Radion), compareDirY);
|
---|
| 994 | else if(axis == 2)
|
---|
| 995 | qsort(partition, psize, sizeof(Radion), compareDirZ);
|
---|
| 996 | else if(axis == 3)
|
---|
| 997 | qsort(partition, psize, sizeof(Radion), compareX);
|
---|
| 998 | else if(axis == 4)
|
---|
| 999 | qsort(partition, psize, sizeof(Radion), compareY);
|
---|
| 1000 | else if(axis == 5)
|
---|
| 1001 | qsort(partition, psize, sizeof(Radion), compareZ);
|
---|
| 1002 | clusterRadions(partition, psize >> 1, (axis+1)%6);
|
---|
| 1003 | clusterRadions(partition + (psize >> 1), psize - (psize >> 1), (axis+1)%6);
|
---|
| 1004 | return 1;
|
---|
| 1005 | /*/ if(psize < 2)
|
---|
| 1006 | return 1;
|
---|
| 1007 | if(axis == 0)
|
---|
| 1008 | qsort(partition, psize, sizeof(Radion), compareX);
|
---|
| 1009 | else if(axis == 1)
|
---|
| 1010 | qsort(partition, psize, sizeof(Radion), compareY);
|
---|
| 1011 | else if(axis == 2)
|
---|
| 1012 | qsort(partition, psize, sizeof(Radion), compareZ);
|
---|
| 1013 | clusterRadions(partition, psize >> 1, (axis+1)%3);
|
---|
| 1014 | clusterRadions(partition + (psize >> 1), psize - (psize >> 1), (axis+1)%3);
|
---|
| 1015 | return 1;//*/
|
---|
| 1016 | }
|
---|
| 1017 |
|
---|
| 1018 |
|
---|
| 1019 | void PathMapEffect::shootRadionBush(Radion& starter, std::vector<Radion>& bushRadions)
|
---|
| 1020 | {
|
---|
| 1021 | bushRadions.push_back(starter);
|
---|
| 1022 |
|
---|
| 1023 | int nPhotonsShotForLight = 1; //branching factor
|
---|
| 1024 | for(int iPhoton = 0; iPhoton < nPhotonsShotForLight; iPhoton++)
|
---|
| 1025 | {
|
---|
| 1026 | unsigned int depth = 0;
|
---|
| 1027 | ray.id = rayId++;
|
---|
| 1028 | ray.isShadowRay = false;
|
---|
| 1029 | ray.origin = starter.position;
|
---|
| 1030 | Vector power = starter.radiance;
|
---|
| 1031 | float prob = starter.probability;
|
---|
| 1032 | prob *= nPhotonsShotForLight;
|
---|
| 1033 | power *= 1.0f / nPhotonsShotForLight;
|
---|
| 1034 | sampleShootingDiffuseDirection(depth, starter.normal, ray.dir);
|
---|
| 1035 |
|
---|
| 1036 | for(;;depth++)
|
---|
| 1037 | {
|
---|
| 1038 | kdtree->traverse(ray, hitRec, 0.0f, FLT_MAX);
|
---|
| 1039 | if(hitRec.isIntersect)
|
---|
| 1040 | {
|
---|
| 1041 | Radion nr;
|
---|
| 1042 | nr.position = hitRec.point;
|
---|
| 1043 | nr.normal = hitRec.normal;
|
---|
| 1044 | nr.radiance = power;
|
---|
| 1045 | nr.radiance %= hitRec.material->getTextureDiffuseBrdf(hitRec.texUV);
|
---|
| 1046 | nr.probability = prob;
|
---|
| 1047 | bushRadions.push_back(nr);
|
---|
| 1048 | }
|
---|
| 1049 | else
|
---|
| 1050 | break;
|
---|
| 1051 | if(depth >= 3)
|
---|
| 1052 | break;
|
---|
| 1053 | float rrRandom = (float)rand() / RAND_MAX;
|
---|
| 1054 | float diffuseAlbedo = hitRec.material->getTextureDiffuseAlbedo(hitRec.texUV);
|
---|
| 1055 | float idealAlbedo = hitRec.material->getTextureIdealAlbedo(hitRec.texUV);
|
---|
| 1056 | float refractiveAlbedo = hitRec.material->getRefractiveAlbedo();
|
---|
| 1057 | if(rrRandom < diffuseAlbedo)
|
---|
| 1058 | {
|
---|
| 1059 | ray.id = rayId++;
|
---|
| 1060 | ray.isShadowRay = false;
|
---|
| 1061 | ray.origin = hitRec.point;
|
---|
| 1062 | power %= hitRec.material->getTextureDiffuseBrdf(hitRec.texUV);
|
---|
| 1063 | power *= 1.0f / diffuseAlbedo;
|
---|
| 1064 | prob *= diffuseAlbedo;
|
---|
| 1065 | sampleShootingDiffuseDirection(depth, hitRec.normal, ray.dir);
|
---|
| 1066 | }
|
---|
| 1067 | else
|
---|
| 1068 | {
|
---|
| 1069 | rrRandom -= diffuseAlbedo;
|
---|
| 1070 | if(rrRandom < idealAlbedo)
|
---|
| 1071 | {
|
---|
| 1072 | ray.dir.setIdealReflectedDirection(ray.dir, hitRec.normal);
|
---|
| 1073 | ray.id = rayId++;
|
---|
| 1074 | ray.isShadowRay = false;
|
---|
| 1075 | ray.origin = hitRec.point;
|
---|
| 1076 | power %= hitRec.material->getIdealBrdf();
|
---|
| 1077 | power *= 1.0f / idealAlbedo;
|
---|
| 1078 | prob *= idealAlbedo;
|
---|
| 1079 | }
|
---|
| 1080 | else
|
---|
| 1081 | break;
|
---|
| 1082 | }
|
---|
| 1083 | }
|
---|
| 1084 | }
|
---|
| 1085 | }
|
---|
| 1086 |
|
---|
| 1087 | void PathMapEffect::sampleSurfaceRadion(Radion& starter)
|
---|
| 1088 | {
|
---|
| 1089 | float randa = ((double)rand() / RAND_MAX) * entities.size();
|
---|
| 1090 | // float randa = ((double)rand() / RAND_MAX) * sumSurfaceArea;
|
---|
| 1091 | float uptonowSurfaceArea = 0.0;
|
---|
| 1092 | Entity* e = NULL;
|
---|
| 1093 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1094 | while(entityIterator != entities.end())
|
---|
| 1095 | {
|
---|
| 1096 | uptonowSurfaceArea += 1.0f;
|
---|
| 1097 | // uptonowSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
|
---|
| 1098 | if(uptonowSurfaceArea >= randa)
|
---|
| 1099 | {
|
---|
| 1100 | e = &*entityIterator;
|
---|
| 1101 | break;
|
---|
| 1102 | }
|
---|
| 1103 | entityIterator++;
|
---|
| 1104 | }
|
---|
| 1105 |
|
---|
| 1106 | e->rayTraceEntity->sampleSurface(starter);
|
---|
| 1107 |
|
---|
| 1108 | float surfa = starter.radiance.z;
|
---|
| 1109 | starter.radiance = e->rayTraceEntity->getMaterial()->getTextureDiffuseBrdf(starter.radiance);
|
---|
| 1110 | starter.radiance *= (surfa / NRADIONS) * entities.size();
|
---|
| 1111 | // starter.radiance *= sumSurfaceArea / NRADIONS;
|
---|
| 1112 | starter.probability = (float)NRADIONS / (entities.size() * surfa );
|
---|
| 1113 | }
|
---|
| 1114 |
|
---|
| 1115 | void PathMapEffect::sampleSurfaceRadionUniform(Radion& starter)
|
---|
| 1116 | {
|
---|
| 1117 | float randa = ((double)rand() / RAND_MAX) * sumSurfaceArea;
|
---|
| 1118 | float uptonowSurfaceArea = 0.0;
|
---|
| 1119 | Entity* e = NULL;
|
---|
| 1120 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1121 | while(entityIterator != entities.end())
|
---|
| 1122 | {
|
---|
| 1123 | uptonowSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
|
---|
| 1124 | if(uptonowSurfaceArea >= randa)
|
---|
| 1125 | {
|
---|
| 1126 | e = &*entityIterator;
|
---|
| 1127 | break;
|
---|
| 1128 | }
|
---|
| 1129 | entityIterator++;
|
---|
| 1130 | }
|
---|
| 1131 |
|
---|
| 1132 | e->rayTraceEntity->sampleSurface(starter);
|
---|
| 1133 |
|
---|
| 1134 | float surfa = starter.radiance.z;
|
---|
| 1135 | starter.radiance = e->rayTraceEntity->getMaterial()->getTextureDiffuseBrdf(starter.radiance);
|
---|
| 1136 | starter.radiance *= sumSurfaceArea / NRADIONS;
|
---|
| 1137 | starter.probability = NRADIONS / sumSurfaceArea;
|
---|
| 1138 | }
|
---|
| 1139 |
|
---|
| 1140 |
|
---|
| 1141 | void PathMapEffect::Entity::renderPRM(LPDIRECT3DDEVICE9 device,
|
---|
| 1142 | LPD3DXEFFECT effect,
|
---|
| 1143 | std::vector<Radion>& bushRadions,
|
---|
| 1144 | unsigned int bushId,
|
---|
| 1145 | float scaleFactor
|
---|
| 1146 | )
|
---|
| 1147 | {
|
---|
| 1148 | HRESULT hr; UINT nPasses=1;
|
---|
| 1149 |
|
---|
| 1150 | //# bushId -> nearestIdx
|
---|
| 1151 | int radinx = 0xffffff;
|
---|
| 1152 | for(int i=0; i<NCLUSTERSPERENTITY; i++)
|
---|
| 1153 | if(nearClusterIndices[i] == bushId)
|
---|
| 1154 | radinx = i;
|
---|
| 1155 | if(radinx == 0xffffff)
|
---|
| 1156 | return;
|
---|
| 1157 |
|
---|
| 1158 | hr = device->SetRenderTarget(0, prmSurface);
|
---|
| 1159 | int tilex = radinx % 32;
|
---|
| 1160 | int tiley = radinx / 32;
|
---|
| 1161 |
|
---|
| 1162 | D3DVIEWPORT9 vp;
|
---|
| 1163 | vp.X = tilex * 128; vp.Y = tiley * 128;
|
---|
| 1164 | vp.Width = vp.Height = 128;
|
---|
| 1165 | vp.MinZ = 0.0; vp.MaxZ = 1.0;
|
---|
| 1166 |
|
---|
| 1167 | //clear everything
|
---|
| 1168 | device->SetRenderTarget(0, prmSurface);
|
---|
| 1169 | device->SetDepthStencilSurface(owner->prmBlendingDepthStencilBuffer);
|
---|
| 1170 | device->SetViewport(&vp);
|
---|
| 1171 |
|
---|
| 1172 | device->Clear( 0, NULL, D3DCLEAR_TARGET,
|
---|
| 1173 | D3DCOLOR_RGBA(0,0,0,0), 1.0f, 0 );
|
---|
| 1174 |
|
---|
| 1175 | unsigned int nRadions = bushRadions.size();
|
---|
| 1176 | for(int ir=0; ir < nRadions; ir++)
|
---|
| 1177 | {
|
---|
| 1178 | // 1. pass render depth map for virtual light source
|
---|
| 1179 | device->SetRenderTarget(0, owner->fakeSurface);
|
---|
| 1180 | device->SetDepthStencilSurface(owner->depthMapDepthStencilBuffer);
|
---|
| 1181 |
|
---|
| 1182 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
---|
| 1183 |
|
---|
| 1184 | device->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 0, 0, 0), 1.0f, 0 );
|
---|
| 1185 |
|
---|
| 1186 | CFirstPersonCamera radionCamera;
|
---|
| 1187 | radionCamera.SetViewParams((D3DXVECTOR3*)&bushRadions[ir].position, (D3DXVECTOR3*)&(bushRadions[ir].position + bushRadions[ir].normal));
|
---|
| 1188 | radionCamera.SetProjParams( D3DX_PI/1.9, 1.0f, 0.1f, 300.0f );
|
---|
| 1189 |
|
---|
| 1190 | // render backfaces to avoid z-fighting
|
---|
| 1191 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
---|
| 1192 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 1193 | {
|
---|
| 1194 | effect->SetTechnique("Depth");
|
---|
| 1195 | UINT nPasses;
|
---|
| 1196 | effect->Begin(&nPasses, 0);
|
---|
| 1197 | effect->BeginPass(0);
|
---|
| 1198 | //loop through all entities, all mesh subsets, set proper transformations
|
---|
| 1199 |
|
---|
| 1200 | std::vector<PathMapEffect::Entity>::iterator entityIterator = owner->entities.begin();
|
---|
| 1201 | while(entityIterator != owner->entities.end())
|
---|
| 1202 | {
|
---|
| 1203 | effect->SetMatrix("modelToProjMatrix",
|
---|
| 1204 | &( entityIterator->modelWorldTransform * *radionCamera.GetViewMatrix() * *radionCamera.GetProjMatrix() ) );
|
---|
| 1205 | effect->CommitChanges();
|
---|
| 1206 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
| 1207 | for(int i = 0; i< nSubsets; i++)
|
---|
| 1208 | {
|
---|
| 1209 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
| 1210 | }
|
---|
| 1211 | entityIterator++;
|
---|
| 1212 | }
|
---|
| 1213 |
|
---|
| 1214 | effect->EndPass();
|
---|
| 1215 | effect->End();
|
---|
| 1216 | device->EndScene();
|
---|
| 1217 | }
|
---|
| 1218 |
|
---|
| 1219 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
| 1220 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
|
---|
| 1221 |
|
---|
| 1222 | // blend-add contribution of virtual light source to PRM
|
---|
| 1223 | device->SetRenderTarget(0, prmSurface);
|
---|
| 1224 | device->SetDepthStencilSurface(owner->prmBlendingDepthStencilBuffer);
|
---|
| 1225 | device->SetViewport(&vp);
|
---|
| 1226 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
---|
| 1227 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
---|
| 1228 | device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
---|
| 1229 | device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
---|
| 1230 | device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
---|
| 1231 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
| 1232 |
|
---|
| 1233 | // use stencil to avoid adding contribution twice
|
---|
| 1234 | HRESULT hr = device->Clear( 0, NULL, D3DCLEAR_STENCIL,
|
---|
| 1235 | D3DCOLOR_RGBA(0,0,0,0), 1.0f, 0 );
|
---|
| 1236 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 1237 | {
|
---|
| 1238 | Radion radion = bushRadions[ir];
|
---|
| 1239 |
|
---|
| 1240 | if( effect != NULL ){
|
---|
| 1241 | D3DXHANDLE hTechnique = effect->GetTechniqueByName((LPSTR)"BushToAtlas");
|
---|
| 1242 | if(hTechnique==NULL){
|
---|
| 1243 | return;
|
---|
| 1244 | }
|
---|
| 1245 | effect->SetTechnique( hTechnique );
|
---|
| 1246 |
|
---|
| 1247 | effect->Begin( &nPasses, 0 );
|
---|
| 1248 | for(UINT j=0;j<nPasses;j++){
|
---|
| 1249 | effect->BeginPass(j);
|
---|
| 1250 | Vector fakejake = bushRadions[ir].position;
|
---|
| 1251 | fakejake = bushRadions[ir].normal;
|
---|
| 1252 | fakejake = bushRadions[ir].radiance;
|
---|
| 1253 | hr=effect->SetFloatArray("lightPos", (float*)&bushRadions[ir].position, 3);
|
---|
| 1254 | hr=effect->SetFloatArray("lightDir", (float*)&bushRadions[ir].normal, 3);
|
---|
| 1255 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
| 1256 | 0.0f, -0.5f, 0.0f,
|
---|
| 1257 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
| 1258 | effect->SetTexture("depthMap", owner->depthMapTexture);
|
---|
| 1259 |
|
---|
| 1260 | Vector bb0 = this->rayTraceEntity->bbox.minPoint;
|
---|
| 1261 | Vector bb1 = this->rayTraceEntity->bbox.maxPoint;
|
---|
| 1262 | //effect->SetFloat("cutNearness2", (bb1 - bb0).norm2() / 200.0f);
|
---|
| 1263 | float nne = 5.0f / bushRadions[ir].probability;
|
---|
| 1264 | float onne = (bb1 - bb0).norm2() / 200.0f;
|
---|
| 1265 | effect->SetFloat("cutNearness2", nne);
|
---|
| 1266 | //effect->SetFloat("cutNearness2", 0.0f);
|
---|
| 1267 |
|
---|
| 1268 | //set global params
|
---|
| 1269 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
| 1270 | effect->SetMatrix("occWorldToProjMatrix", &(*radionCamera.GetViewMatrix() * *radionCamera.GetProjMatrix()));
|
---|
| 1271 | effect->SetMatrix("modelToWorldMatrix", &(this->modelWorldTransform));
|
---|
| 1272 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &(this->inverseTransposedModelWorldTransform));
|
---|
| 1273 | Vector scaledPower = bushRadions[ir].radiance * scaleFactor;
|
---|
| 1274 | hr=effect->SetFloatArray("lightPower", (float*)&scaledPower, 3);
|
---|
| 1275 |
|
---|
| 1276 | hr = device->SetRenderState(D3DRS_STENCILENABLE, true);
|
---|
| 1277 | hr = device->SetRenderState(D3DRS_STENCILREF, 0xffffffff);
|
---|
| 1278 | hr = device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
---|
| 1279 | hr = device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
---|
| 1280 |
|
---|
| 1281 | effect->CommitChanges();
|
---|
| 1282 |
|
---|
| 1283 | renderMesh->mesh->DrawSubset(0);
|
---|
| 1284 |
|
---|
| 1285 | hr = device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_NOTEQUAL);
|
---|
| 1286 | scaledPower = bushRadions[ir].radiance * 1.0f ;
|
---|
| 1287 | hr=effect->SetFloatArray("lightPower", (float*)&scaledPower, 3);
|
---|
| 1288 | effect->CommitChanges();
|
---|
| 1289 |
|
---|
| 1290 | if(renderMesh->nEdges)
|
---|
| 1291 | {
|
---|
| 1292 | device->SetStreamSource(0, renderMesh->edgeVertexBuffer, 0, sizeof(D3DVERTEX));
|
---|
| 1293 | device->DrawPrimitive(D3DPT_LINELIST, 0, renderMesh->nEdges);
|
---|
| 1294 | }
|
---|
| 1295 |
|
---|
| 1296 | effect->EndPass();
|
---|
| 1297 | }
|
---|
| 1298 | effect->End();
|
---|
| 1299 | }
|
---|
| 1300 | device->EndScene();
|
---|
| 1301 | device->SetRenderState(D3DRS_STENCILENABLE, false);
|
---|
| 1302 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
| 1303 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
---|
| 1304 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
| 1305 | }
|
---|
| 1306 | }
|
---|
| 1307 | }
|
---|
| 1308 |
|
---|
| 1309 | void PathMapEffect::drawFullScreenQuad(LPDIRECT3DDEVICE9 device, float depth, float fLeftU, float fTopV, float fRightU, float fBottomV)
|
---|
| 1310 | {
|
---|
| 1311 | D3DSURFACE_DESC dtdsdRT;
|
---|
| 1312 | PDIRECT3DSURFACE9 pSurfRT;
|
---|
| 1313 |
|
---|
| 1314 | // Acquire render target width and height
|
---|
| 1315 | device->GetRenderTarget(0, &pSurfRT);
|
---|
| 1316 | pSurfRT->GetDesc(&dtdsdRT);
|
---|
| 1317 | pSurfRT->Release();
|
---|
| 1318 |
|
---|
| 1319 | // Ensure that we're directly mapping texels to pixels by offset by 0.5
|
---|
| 1320 | // For more info see the doc page titled "Directly Mapping Texels to Pixels"
|
---|
| 1321 | FLOAT fWidth5 = (FLOAT)dtdsdRT.Width - 0.5f;
|
---|
| 1322 | FLOAT fHeight5 = (FLOAT)dtdsdRT.Height - 0.5f;
|
---|
| 1323 |
|
---|
| 1324 | // Draw the quad
|
---|
| 1325 | D3DVERTEX svQuad[4];
|
---|
| 1326 |
|
---|
| 1327 | svQuad[0].pos=D3DXVECTOR3(-1, 1, depth);
|
---|
| 1328 | svQuad[0].normal=D3DXVECTOR3(0,0,0);
|
---|
| 1329 | svQuad[0].tex0 = D3DXVECTOR2(fLeftU, fTopV);
|
---|
| 1330 |
|
---|
| 1331 | svQuad[1].pos = D3DXVECTOR3(1, 1, depth);
|
---|
| 1332 | svQuad[1].normal = D3DXVECTOR3(0,0,0);
|
---|
| 1333 | svQuad[1].tex0 = D3DXVECTOR2(fRightU, fTopV);
|
---|
| 1334 |
|
---|
| 1335 | svQuad[2].pos = D3DXVECTOR3(-1, -1, depth);
|
---|
| 1336 | svQuad[2].normal = D3DXVECTOR3(0,0,0);
|
---|
| 1337 | svQuad[2].tex0 = D3DXVECTOR2(fLeftU, fBottomV);
|
---|
| 1338 |
|
---|
| 1339 | svQuad[3].pos = D3DXVECTOR3(1, -1, depth);
|
---|
| 1340 | svQuad[3].normal = D3DXVECTOR3(0,0,0);
|
---|
| 1341 | svQuad[3].tex0 = D3DXVECTOR2(fRightU, fBottomV);
|
---|
| 1342 |
|
---|
| 1343 | device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
|
---|
| 1344 | device->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0));
|
---|
| 1345 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, svQuad, sizeof(D3DVERTEX));
|
---|
| 1346 | }
|
---|
| 1347 |
|
---|
| 1348 | void PathMapEffect::showPRMTexture()
|
---|
| 1349 | {
|
---|
| 1350 | device->SetRenderTarget(0, frameColorBuffer);
|
---|
| 1351 | device->SetDepthStencilSurface(frameDepthStencilBuffer);
|
---|
| 1352 |
|
---|
| 1353 | device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 1354 |
|
---|
| 1355 | if( SUCCEEDED( device->BeginScene() ) ){
|
---|
| 1356 | if( effect != NULL ){
|
---|
| 1357 | D3DXHANDLE hTechnique = effect->GetTechniqueByName((LPSTR)"ShowTex");
|
---|
| 1358 | if(hTechnique==NULL){
|
---|
| 1359 | return;
|
---|
| 1360 | }
|
---|
| 1361 | effect->SetTechnique( hTechnique );
|
---|
| 1362 | UINT nPasses = 0;
|
---|
| 1363 | effect->Begin( &nPasses, 0 );
|
---|
| 1364 | for(UINT j=0;j<nPasses;j++){
|
---|
| 1365 | effect->BeginPass(j);
|
---|
| 1366 |
|
---|
| 1367 | //loop through entities
|
---|
| 1368 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1369 | //while(entityIterator != entities.end())
|
---|
| 1370 | {
|
---|
| 1371 | //set entity params
|
---|
| 1372 | effect->SetMatrix("modelToWorldMatrix", &entityIterator->modelWorldTransform);
|
---|
| 1373 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &entityIterator->inverseTransposedModelWorldTransform);
|
---|
| 1374 | D3DXMATRIX t = entityIterator->modelWorldTransform;
|
---|
| 1375 | if(parameters->Get(bLookFromLight))
|
---|
| 1376 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
| 1377 | else
|
---|
| 1378 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
| 1379 |
|
---|
| 1380 | effect->SetTexture("filteredAtlas", entityIterator->prmTexture);
|
---|
| 1381 |
|
---|
| 1382 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
| 1383 | for(int i = 0; i< nSubsets; i++)
|
---|
| 1384 | {
|
---|
| 1385 | //set subset material texture
|
---|
| 1386 | effect->SetTexture("texToShow", entityIterator->prmTexture);
|
---|
| 1387 | effect->CommitChanges();
|
---|
| 1388 | drawFullScreenQuad(device);
|
---|
| 1389 | // effect->CommitChanges();
|
---|
| 1390 | // entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
| 1391 | }
|
---|
| 1392 | entityIterator++;
|
---|
| 1393 | }
|
---|
| 1394 | effect->EndPass();
|
---|
| 1395 | }
|
---|
| 1396 | effect->End();
|
---|
| 1397 | }
|
---|
| 1398 | device->EndScene();
|
---|
| 1399 | }
|
---|
| 1400 |
|
---|
| 1401 | }
|
---|
| 1402 |
|
---|
| 1403 | void PathMapEffect::RenderMesh::buildEdgeVertexBuffer(LPDIRECT3DDEVICE9 device)
|
---|
| 1404 | {
|
---|
| 1405 | LPD3DXMESH pMesh = this->mesh;
|
---|
| 1406 | DWORD* pAdj = new DWORD[3 * pMesh->GetNumFaces()];
|
---|
| 1407 | for(int r=0; r<pMesh->GetNumFaces()*3; r++)
|
---|
| 1408 | pAdj[r] = 0xffff;
|
---|
| 1409 | pMesh->ConvertPointRepsToAdjacency(NULL, pAdj);
|
---|
| 1410 |
|
---|
| 1411 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
|
---|
| 1412 | pMesh->GetVertexBuffer(&vertexBuffer);
|
---|
| 1413 | D3DVERTEX* vertexData;
|
---|
| 1414 | vertexBuffer->Lock(0,pMesh->GetNumVertices()*pMesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
|
---|
| 1415 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
|
---|
| 1416 | pMesh->GetIndexBuffer(&indexBuffer);
|
---|
| 1417 | unsigned short* indexData;
|
---|
| 1418 | indexBuffer->Lock(0,pMesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
|
---|
| 1419 |
|
---|
| 1420 |
|
---|
| 1421 | int countEdges = 0;
|
---|
| 1422 | for(int u=0; u<pMesh->GetNumFaces(); u++)
|
---|
| 1423 | for(int t=0; t<3; t++)
|
---|
| 1424 | if(pAdj[u * 3 + t] >= pMesh->GetNumFaces())
|
---|
| 1425 | countEdges++;
|
---|
| 1426 |
|
---|
| 1427 | if(countEdges == 0)
|
---|
| 1428 | {
|
---|
| 1429 | edgeVertexBuffer = NULL;
|
---|
| 1430 | nEdges = 0;
|
---|
| 1431 | vertexBuffer->Unlock();
|
---|
| 1432 | indexBuffer->Unlock();
|
---|
| 1433 | SAFE_RELEASE(vertexBuffer);
|
---|
| 1434 | SAFE_RELEASE(indexBuffer);
|
---|
| 1435 | return;
|
---|
| 1436 | }
|
---|
| 1437 |
|
---|
| 1438 | device->CreateVertexBuffer(2 * countEdges * pMesh->GetNumBytesPerVertex(),
|
---|
| 1439 | D3DUSAGE_WRITEONLY, pMesh->GetFVF(), D3DPOOL_DEFAULT,
|
---|
| 1440 | &edgeVertexBuffer, NULL);
|
---|
| 1441 | D3DVERTEX* pevData;
|
---|
| 1442 | edgeVertexBuffer->Lock(0, 0, (void**)&pevData, 0);
|
---|
| 1443 |
|
---|
| 1444 | int iEdge = 0;
|
---|
| 1445 | for(int u=0; u<pMesh->GetNumFaces(); u++)
|
---|
| 1446 | {
|
---|
| 1447 | for(int t=0; t<3; t++)
|
---|
| 1448 | {
|
---|
| 1449 | if(pAdj[u * 3 + t] >= pMesh->GetNumFaces())
|
---|
| 1450 | {
|
---|
| 1451 | unsigned short edge0 = indexData[u * 3 + t];
|
---|
| 1452 | unsigned short edge1 = indexData[u * 3 + (t+1)%3];
|
---|
| 1453 | unsigned short inner = indexData[u * 3 + (t+2)%3];
|
---|
| 1454 |
|
---|
| 1455 | //push vertex edge0, edge1
|
---|
| 1456 | pevData[iEdge * 2] = vertexData[edge0];
|
---|
| 1457 | pevData[iEdge * 2 + 1] = vertexData[edge1];
|
---|
| 1458 |
|
---|
| 1459 | D3DXVECTOR2 ediff = vertexData[edge1].tex0 - vertexData[edge0].tex0;
|
---|
| 1460 | if(fabsf(ediff.x) > fabsf(ediff.y))
|
---|
| 1461 | {
|
---|
| 1462 | if(vertexData[inner].tex0.y <= vertexData[edge0].tex0.y +
|
---|
| 1463 | (vertexData[inner].tex0.x - vertexData[edge0].tex0.x) *
|
---|
| 1464 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y) /
|
---|
| 1465 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x))
|
---|
| 1466 | {
|
---|
| 1467 | pevData[iEdge * 2].tex0.y += 1.0/DBLATLASSIZE;
|
---|
| 1468 | pevData[iEdge * 2 + 1].tex0.y += 1.0/DBLATLASSIZE;
|
---|
| 1469 | }
|
---|
| 1470 | else
|
---|
| 1471 | {
|
---|
| 1472 | pevData[iEdge * 2].tex0.y -= 1.0/DBLATLASSIZE;
|
---|
| 1473 | pevData[iEdge * 2 + 1].tex0.y -= 1.0/DBLATLASSIZE;
|
---|
| 1474 | }
|
---|
| 1475 | D3DXVECTOR2 edgeDirUnitExt(1.0f, (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y) /
|
---|
| 1476 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x));
|
---|
| 1477 | edgeDirUnitExt *= 1.0/ATLASSIZE;
|
---|
| 1478 | if(vertexData[edge1].tex0.x > vertexData[edge0].tex0.x)
|
---|
| 1479 | {
|
---|
| 1480 | pevData[iEdge * 2].tex0 -= edgeDirUnitExt;
|
---|
| 1481 | pevData[iEdge * 2 + 1].tex0 += edgeDirUnitExt;
|
---|
| 1482 | }
|
---|
| 1483 | else
|
---|
| 1484 | {
|
---|
| 1485 | pevData[iEdge * 2].tex0 += edgeDirUnitExt;
|
---|
| 1486 | pevData[iEdge * 2 + 1].tex0 -= edgeDirUnitExt;
|
---|
| 1487 | }
|
---|
| 1488 | }
|
---|
| 1489 | else
|
---|
| 1490 | {
|
---|
| 1491 | if(vertexData[inner].tex0.x <= vertexData[edge0].tex0.x +
|
---|
| 1492 | (vertexData[inner].tex0.y - vertexData[edge0].tex0.y) *
|
---|
| 1493 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x) /
|
---|
| 1494 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y))
|
---|
| 1495 | {
|
---|
| 1496 | pevData[iEdge * 2].tex0.x += 1.0/DBLATLASSIZE;
|
---|
| 1497 | pevData[iEdge * 2 + 1].tex0.x += 1.0/DBLATLASSIZE;
|
---|
| 1498 | }
|
---|
| 1499 | else
|
---|
| 1500 | {
|
---|
| 1501 | pevData[iEdge * 2].tex0.x -= 1.0/DBLATLASSIZE;
|
---|
| 1502 | pevData[iEdge * 2 + 1].tex0.x -= 1.0/DBLATLASSIZE;
|
---|
| 1503 | }
|
---|
| 1504 | D3DXVECTOR2 edgeDirUnitExt((vertexData[edge1].tex0.x - vertexData[edge0].tex0.x) /
|
---|
| 1505 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y), 1.0f);
|
---|
| 1506 | edgeDirUnitExt *= 1.0/ATLASSIZE;
|
---|
| 1507 | if(vertexData[edge1].tex0.y > vertexData[edge0].tex0.y)
|
---|
| 1508 | {
|
---|
| 1509 | pevData[iEdge * 2].tex0 -= edgeDirUnitExt;
|
---|
| 1510 | pevData[iEdge * 2 + 1].tex0 += edgeDirUnitExt;
|
---|
| 1511 | }
|
---|
| 1512 | else
|
---|
| 1513 | {
|
---|
| 1514 | pevData[iEdge * 2].tex0 += edgeDirUnitExt;
|
---|
| 1515 | pevData[iEdge * 2 + 1].tex0 -= edgeDirUnitExt;
|
---|
| 1516 | }
|
---|
| 1517 | }
|
---|
| 1518 |
|
---|
| 1519 | iEdge++;
|
---|
| 1520 | }
|
---|
| 1521 | }
|
---|
| 1522 | }
|
---|
| 1523 | nEdges = iEdge;
|
---|
| 1524 |
|
---|
| 1525 | edgeVertexBuffer->Unlock();
|
---|
| 1526 | vertexBuffer->Unlock();
|
---|
| 1527 | indexBuffer->Unlock();
|
---|
| 1528 | SAFE_RELEASE(vertexBuffer);
|
---|
| 1529 | SAFE_RELEASE(indexBuffer);
|
---|
| 1530 |
|
---|
| 1531 | delete pAdj;
|
---|
| 1532 | }
|
---|
| 1533 |
|
---|
| 1534 | void PathMapEffect::uploadRadions()
|
---|
| 1535 | {
|
---|
| 1536 | int nRadions = bushStarters.size();
|
---|
| 1537 | struct TMR{
|
---|
| 1538 | float pos[4];
|
---|
| 1539 | float dir[4];
|
---|
| 1540 | // float pow[4];
|
---|
| 1541 | };
|
---|
| 1542 | TMR* tm = new TMR[nRadions];
|
---|
| 1543 | for(int i=0; i<nRadions; i++)
|
---|
| 1544 | {
|
---|
| 1545 | //*
|
---|
| 1546 | tm[i].pos[0] = bushStarters[i].position[0];
|
---|
| 1547 | tm[i].pos[1] = bushStarters[i].position[1];
|
---|
| 1548 | tm[i].pos[2] = bushStarters[i].position[2];
|
---|
| 1549 | tm[i].pos[3] = 1.0;
|
---|
| 1550 | tm[i].dir[0] = bushStarters[i].normal[0];
|
---|
| 1551 | tm[i].dir[1] = bushStarters[i].normal[1];
|
---|
| 1552 | tm[i].dir[2] = bushStarters[i].normal[2];
|
---|
| 1553 | tm[i].dir[3] = 1.0;
|
---|
| 1554 | // tm[i].pow[0] = bushStarters[i].radiance[0];
|
---|
| 1555 | // tm[i].pow[1] = bushStarters[i].radiance[1];
|
---|
| 1556 | // tm[i].pow[2] = bushStarters[i].radiance[2];
|
---|
| 1557 | // tm[i].pow[3] = 1.0;
|
---|
| 1558 | /*/
|
---|
| 1559 | tm[i].pos[0] = 0.9;
|
---|
| 1560 | tm[i].pos[1] = 0.2;
|
---|
| 1561 | tm[i].pos[2] = 0.2;
|
---|
| 1562 | tm[i].pos[3] = 1.0;
|
---|
| 1563 | tm[i].dir[0] = 0.2;
|
---|
| 1564 | tm[i].dir[1] = 0.9;
|
---|
| 1565 | tm[i].dir[2] = 0.2;
|
---|
| 1566 | tm[i].dir[3] = 1.0;
|
---|
| 1567 | tm[i].pow[0] = 0.2;
|
---|
| 1568 | tm[i].pow[1] = 0.2;
|
---|
| 1569 | tm[i].pow[2] = 0.9; //blue
|
---|
| 1570 | tm[i].pow[3] = 0.99;
|
---|
| 1571 | //*/
|
---|
| 1572 | }
|
---|
| 1573 |
|
---|
| 1574 | RECT imgSize;
|
---|
| 1575 | imgSize.top = imgSize.left = 0;
|
---|
| 1576 | imgSize.bottom = nRadions;
|
---|
| 1577 | imgSize.right = 2 * nRadions / 4096;
|
---|
| 1578 | D3DXLoadSurfaceFromMemory(radionSurface, NULL, NULL, tm, D3DFMT_A32B32G32R32F,
|
---|
| 1579 | imgSize.right * 4 * sizeof(float), NULL, &imgSize, D3DX_FILTER_NONE, 0);
|
---|
| 1580 |
|
---|
| 1581 | delete [] tm;
|
---|
| 1582 | }
|
---|
| 1583 |
|
---|
| 1584 | void PathMapEffect::fillRadionPosArray(void* pData)
|
---|
| 1585 | {
|
---|
| 1586 | int nRadions = NRADIONS;
|
---|
| 1587 | struct TMR{
|
---|
| 1588 | float pos[3];
|
---|
| 1589 | float rad[3];
|
---|
| 1590 | };
|
---|
| 1591 | TMR* tm = (TMR*)pData;
|
---|
| 1592 | for(int i=0; i<nRadions; i++)
|
---|
| 1593 | {
|
---|
| 1594 | tm[i].pos[0] = bushStarters[i].position[0];
|
---|
| 1595 | tm[i].pos[1] = bushStarters[i].position[1];
|
---|
| 1596 | tm[i].pos[2] = bushStarters[i].position[2];
|
---|
| 1597 | tm[i].rad[0] = bushStarters[i].radiance[0];
|
---|
| 1598 | tm[i].rad[1] = bushStarters[i].radiance[1];
|
---|
| 1599 | tm[i].rad[2] = bushStarters[i].radiance[2];
|
---|
| 1600 | }
|
---|
| 1601 | }
|
---|
| 1602 |
|
---|
| 1603 | const wchar_t* PathMapEffect::getWeightsString()
|
---|
| 1604 | {
|
---|
| 1605 | static wchar_t ws[512];
|
---|
| 1606 | ws[0] = 0;
|
---|
| 1607 | char wan[64];
|
---|
| 1608 | float sumw = 0.0f;
|
---|
| 1609 | for(int i=0; i<33; i++)
|
---|
| 1610 | {
|
---|
| 1611 | // StrCpy(wan, L"%f ");
|
---|
| 1612 | if(i == 32)
|
---|
| 1613 | sprintf(wan, "%.3f ", (double)sumw);
|
---|
| 1614 | else
|
---|
| 1615 | {
|
---|
| 1616 | sumw += weights[i];
|
---|
| 1617 | sprintf(wan, "%.3f ", (double)weights[i]);
|
---|
| 1618 | }
|
---|
| 1619 | wchar_t* wideValue = new wchar_t[MultiByteToWideChar(CP_ACP, 0, wan, -1, NULL, 0)];
|
---|
| 1620 | MultiByteToWideChar(CP_ACP, 0, wan, -1, wideValue, 511);
|
---|
| 1621 | StrCatW(ws, wideValue);
|
---|
| 1622 | delete wideValue;
|
---|
| 1623 | }
|
---|
| 1624 | return ws;
|
---|
| 1625 | }
|
---|
| 1626 |
|
---|
| 1627 | struct ClusterDist2{
|
---|
| 1628 | unsigned int index;
|
---|
| 1629 | double dist2;
|
---|
| 1630 | ClusterDist2(unsigned int index, double dist2) {this->index = index; this->dist2 = dist2;}
|
---|
| 1631 | bool operator<(const ClusterDist2& o) const {return dist2 > o.dist2;}
|
---|
| 1632 | bool operator>(const ClusterDist2& o) const {return dist2 < o.dist2;}
|
---|
| 1633 | bool operator<=(const ClusterDist2& o) const {return dist2 >= o.dist2;}
|
---|
| 1634 | bool operator>=(const ClusterDist2& o) const {return dist2 <= o.dist2;}
|
---|
| 1635 | };
|
---|
| 1636 |
|
---|
| 1637 | void PathMapEffect::Entity::findNearClusters(const std::vector<Radion>& starters, unsigned int nClusters)
|
---|
| 1638 | {
|
---|
| 1639 | D3DXVECTOR3 cc = (D3DXVECTOR3&)rayTraceEntity->bbox.getCentre();
|
---|
| 1640 |
|
---|
| 1641 | std::priority_queue<ClusterDist2> nearestClusterDists;
|
---|
| 1642 |
|
---|
| 1643 | for(unsigned int iCluster = 0; iCluster < NCLUSTERS; iCluster++)
|
---|
| 1644 | {
|
---|
| 1645 | unsigned int iRadion = 0;
|
---|
| 1646 | unsigned int nRadionsPerCluster = owner->clusterLenghts[iCluster];
|
---|
| 1647 | double aClusterDist2 = 0.0;
|
---|
| 1648 | for(unsigned int iric=0; iric < nRadionsPerCluster; iric++, iRadion++)
|
---|
| 1649 | {
|
---|
| 1650 | aClusterDist2 += (starters[iRadion++].position - cc).norm2();
|
---|
| 1651 | }
|
---|
| 1652 | nearestClusterDists.push( ClusterDist2(iCluster, aClusterDist2) );
|
---|
| 1653 | }
|
---|
| 1654 | for(unsigned int i=0; i<32; i++)
|
---|
| 1655 | {
|
---|
| 1656 | nearClusterIndices[i] = i;// nearestClusterDists.top().index;
|
---|
| 1657 | nearestClusterDists.pop();
|
---|
| 1658 | }
|
---|
| 1659 | }
|
---|
| 1660 |
|
---|
| 1661 |
|
---|
| 1662 |
|
---|
| 1663 | void PathMapEffect::savePathMaps()
|
---|
| 1664 | {
|
---|
| 1665 | std::fstream entryPointFile("prm\\prmEntryPoints.dat", std::ios::out | std::ios::binary);
|
---|
| 1666 |
|
---|
| 1667 | for(unsigned int u=0; u < NRADIONS; u++)
|
---|
| 1668 | {
|
---|
| 1669 | entryPointFile << bushStarters.at(u);
|
---|
| 1670 | }
|
---|
| 1671 |
|
---|
| 1672 | for(unsigned int c=0; c < NCLUSTERS; c++)
|
---|
| 1673 | {
|
---|
| 1674 | entryPointFile.write((char*)&clusterLenghts[c], sizeof(unsigned int));
|
---|
| 1675 | }
|
---|
| 1676 |
|
---|
| 1677 | entryPointFile.flush();
|
---|
| 1678 | entryPointFile.close();
|
---|
| 1679 |
|
---|
| 1680 | unsigned int iEntity = 0;
|
---|
| 1681 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1682 | while(entityIterator != entities.end())
|
---|
| 1683 | {
|
---|
| 1684 | wchar_t prmFileName[256];
|
---|
| 1685 | wsprintf(prmFileName, L"prm\\prm_%08d.hdr", iEntity);
|
---|
| 1686 | D3DXSaveSurfaceToFile(prmFileName, D3DXIFF_HDR, entityIterator->prmSurface, NULL, NULL);
|
---|
| 1687 | entityIterator++;
|
---|
| 1688 | iEntity++;
|
---|
| 1689 | }
|
---|
| 1690 | }
|
---|
| 1691 |
|
---|
| 1692 | void PathMapEffect::loadPathMaps()
|
---|
| 1693 | {
|
---|
| 1694 | std::fstream entryPointFile("prm\\prmEntryPoints.dat", std::ios::in | std::ios::binary);
|
---|
| 1695 |
|
---|
| 1696 | bushStarters.clear();
|
---|
| 1697 |
|
---|
| 1698 | for(unsigned int u=0; u < NRADIONS; u++)
|
---|
| 1699 | {
|
---|
| 1700 | Radion ri;
|
---|
| 1701 | entryPointFile >> ri;
|
---|
| 1702 | bushStarters.push_back(ri);
|
---|
| 1703 | }
|
---|
| 1704 |
|
---|
| 1705 | for(unsigned int c=0; c < NCLUSTERS; c++)
|
---|
| 1706 | {
|
---|
| 1707 | entryPointFile.read((char*)&clusterLenghts[c], sizeof(unsigned int));
|
---|
| 1708 | }
|
---|
| 1709 |
|
---|
| 1710 | entryPointFile.close();
|
---|
| 1711 |
|
---|
| 1712 | unsigned int iEntity = 0;
|
---|
| 1713 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1714 | while(entityIterator != entities.end())
|
---|
| 1715 | {
|
---|
| 1716 | entityIterator->findNearClusters(bushStarters, NCLUSTERS);
|
---|
| 1717 |
|
---|
| 1718 | wchar_t prmFileName[256];
|
---|
| 1719 | wsprintf(prmFileName, L"prm\\prm_%08d.hdr", iEntity);
|
---|
| 1720 | D3DXLoadSurfaceFromFile(entityIterator->prmSurface, NULL, NULL, prmFileName, NULL, D3DX_DEFAULT, 0, NULL);
|
---|
| 1721 | entityIterator++;
|
---|
| 1722 | iEntity++;
|
---|
| 1723 | }
|
---|
| 1724 | } |
---|