[896] | 1 | #include "dxstdafx.h"
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| 2 | #include ".\pathmapeffect.h"
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| 3 | #include "Material.hpp"
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| 4 | #include "TexturedMaterial.h"
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| 5 | #include "WoodMaterial.hpp"
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| 6 | #include "TriangleMesh.h"
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| 7 | #include "Transformed.h"
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| 8 | #include "shlwapi.h"
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| 9 | #include <queue>
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| 10 | #include <fstream>
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| 11 |
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| 12 | #define TEST_CLUST 0
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| 13 | //#define GENERATE_PATH_MAPS
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| 14 |
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| 15 | //! D3D vector-matrix multiplication
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| 16 | D3DVECTOR operator *(const D3DVECTOR& v, const D3DMATRIX& m)
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| 17 | {
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| 18 | D3DVECTOR r;
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| 19 | r.x = v.x * m._11 + v.y * m._21 + v.z * m._31 + m._41;
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| 20 | r.y = v.x * m._12 + v.y * m._22 + v.z * m._32 + m._42;
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| 21 | r.z = v.x * m._13 + v.y * m._23 + v.z * m._33 + m._43;
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| 22 | float h = v.x * m._14 + v.y * m._24 + v.z * m._34 + m._44;
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| 23 | if(h > 0.00001f || h < 0.00001f)
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| 24 | {
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| 25 | r.x /= h;
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| 26 | r.y /= h;
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| 27 | r.z /= h;
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| 28 | }
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| 29 | return r;
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| 30 | }
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| 31 |
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| 32 | //! method name strings to be displayed on screen
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| 33 | const wchar_t* PathMapEffect::Method::methodNames[10] =
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| 34 | {
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| 35 | L"PRM",
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| 36 | L"PRM texture",
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| 37 | L"_",
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| 38 | L"_"
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| 39 | , NULL, NULL, NULL, NULL, NULL, NULL
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| 40 | };
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| 41 |
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| 42 | //! method constants
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| 43 | const PathMapEffect::Method PathMapEffect::Method::PRM(0);
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| 44 | const PathMapEffect::Method PathMapEffect::Method::SHOWTEX(1);
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| 45 | const PathMapEffect::Method PathMapEffect::Method::LAST(2);
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| 46 |
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| 47 | //! constructor
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| 48 | PathMapEffect::PathMapEffect(LPDIRECT3DDEVICE9 device)
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| 49 | :method(Method::PRM)
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| 50 | {
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| 51 | rayId = 1;
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| 52 | this->device = device;
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| 53 |
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| 54 | //first person camera allows more freedom of movement
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| 55 | camera = new CFirstPersonCamera();
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| 56 | lightCamera = new CFirstPersonCamera();
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| 57 |
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| 58 | HRESULT hr;
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| 59 | DWORD effectCompileFlag=0;
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| 60 |
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| 61 | LPD3DXBUFFER compilationErrors;
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| 62 | if(FAILED(
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| 63 | hr =
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| 64 | D3DXCreateEffectFromFile(
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| 65 | device,
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| 66 | L"pathMap.fx",
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| 67 | NULL,
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| 68 | NULL,
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| 69 | 0,
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| 70 | NULL,
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| 71 | &effect,
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| 72 | &compilationErrors) )){
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| 73 | MessageBoxA( NULL, (LPSTR)compilationErrors->GetBufferPointer(), "Failed to load effect file!", MB_OK);
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| 74 | exit(-1);
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| 75 | }
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| 76 |
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| 77 | //store buffers so we can reset them after rendering to texture render targets
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| 78 | device->GetRenderTarget(0, &frameColorBuffer);
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| 79 | device->GetDepthStencilSurface(&frameDepthStencilBuffer);
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| 80 |
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| 81 | //load empty texture
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| 82 | D3DXCreateTextureFromFile(device, L"media\\empty.bmp", &emptyTexture);
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| 83 |
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| 84 | //set up a scene
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| 85 |
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[1480] | 86 | loadScene("media\\level.txt");
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| 87 |
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[896] | 88 | //load hangar mesh
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[1480] | 89 | loadMesh( L"media\\hangar.x" );
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| 90 | // loadMesh( L"media\\fulltexchamber.x" );
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[896] | 91 |
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[1480] | 92 | /* //create hangar entity
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[896] | 93 | Entity e1;
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| 94 | e1.owner = this;
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| 95 | e1.renderMesh = renderMeshes.at(0);
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| 96 | D3DXMatrixIdentity(&e1.modelWorldTransform);
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[1480] | 97 | // D3DXMatrixScaling(&e1.modelWorldTransform, 20.0f, 20.0f, 20.0f);
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| 98 | D3DXMatrixScaling(&e1.modelWorldTransform, 0.5f, 1.0f, 0.5f);
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[896] | 99 | D3DXMatrixIdentity(&e1.inverseTransposedModelWorldTransform);
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[1480] | 100 | // D3DXMatrixScaling(&e1.inverseTransposedModelWorldTransform, 1.0f/20.0f, 1.0f/20.0f, 1.0f/20.0f);
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| 101 | D3DXMatrixScaling(&e1.inverseTransposedModelWorldTransform, 1.0f/0.5f, 1.0f, 1.0f/0.5f);
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[896] | 102 |
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| 103 | e1.createRayTraceEntity();
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| 104 |
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| 105 | entities.push_back(e1);
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| 106 |
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| 107 |
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| 108 | //load 'steps' mesh
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[1480] | 109 | loadMesh( L"media\\steps.x" );
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[896] | 110 |
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| 111 | //create step entities
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[1480] | 112 | for(int eitor=0; eitor < 4; eitor++)
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[896] | 113 | {
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[1480] | 114 | D3DXMATRIX urr;
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| 115 | D3DXMATRIX rx; D3DXMatrixRotationY(&rx, Vector::PI * 0.5f * eitor);
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[896] | 116 | Entity e2;
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| 117 | e2.owner = this;
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| 118 | e2.renderMesh = renderMeshes.at(1);
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[1480] | 119 |
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| 120 | D3DXMatrixTranslation(&urr, -15.0f, -14.0f, -7.0f);
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| 121 | D3DXMatrixMultiply( &e2.modelWorldTransform, &urr, &rx);
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[896] | 122 | D3DXMatrixInverse(&e2.inverseTransposedModelWorldTransform, NULL, &e2.modelWorldTransform);
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[1480] | 123 |
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[896] | 124 | e2.createRayTraceEntity();
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| 125 | entities.push_back(e2);
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| 126 |
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| 127 | D3DXMATRIX trasi, roti;
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[1480] | 128 | D3DXMatrixTranslation(&trasi, -15.0f + 7.0f, 14.0f, -7.0f -7.0f); //7.25f, 13.5, -7.25); //rot 90 -90 90 trans 7.25 13.5 -7.25
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[896] | 129 | D3DXMatrixRotationYawPitchRoll(&roti, -Vector::PI * 0.5, Vector::PI, 0.0);
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[1480] | 130 | D3DXMatrixMultiply(&urr, &roti, &trasi);
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| 131 |
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| 132 | D3DXMatrixMultiply( &e2.modelWorldTransform, &urr, &rx);
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| 133 |
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[896] | 134 | D3DXMatrixInverse(&e2.inverseTransposedModelWorldTransform, NULL, &e2.modelWorldTransform);
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| 135 | e2.createRayTraceEntity();
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| 136 | entities.push_back(e2);
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[1480] | 137 | }
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| 138 | */
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[896] | 139 | /* for(int eitor=0; eitor < 6; eitor++)
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| 140 | {
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| 141 | Entity e2;
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| 142 | e2.owner = this;
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| 143 | e2.renderMesh = renderMeshes.at(1);
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| 144 | D3DXMatrixIdentity(&e2.modelWorldTransform);
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| 145 | D3DXMatrixScaling(&e2.modelWorldTransform, -0.5, 0.5, -0.5);
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| 146 | D3DXMATRIX trmx;
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| 147 | D3DXMatrixTranslation(&trmx, -8.0 + eitor * 2.8f, -3.2f, -8.6f + eitor * 0.6f);
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| 148 | e2.modelWorldTransform *= trmx;
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| 149 | D3DXMatrixIdentity(&e2.inverseTransposedModelWorldTransform);
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| 150 | D3DXMatrixScaling(&e2.inverseTransposedModelWorldTransform, -2.0, 2.0, -2.0);
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| 151 | D3DXMatrixTranslation(&trmx, +8.0 - eitor * 2.8f, 3.2f, 8.6f - eitor * 0.6f);
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| 152 | e2.inverseTransposedModelWorldTransform *= trmx;
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| 153 | e2.createRayTraceEntity();
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| 154 | entities.push_back(e2);
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| 155 | }*/
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| 156 |
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[1480] | 157 | loadMesh( L"media\\torch.x" );
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| 158 |
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[896] | 159 | //compute the surface area of the complete geometry. useful for random sampling.
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| 160 | sumSurfaceArea = 0.0;
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| 161 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
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| 162 | while(entityIterator != entities.end())
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| 163 | {
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| 164 | sumSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
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| 165 | entityIterator++;
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| 166 | }
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| 167 |
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| 168 | //initialize camera
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| 169 | camera->SetViewParams( &D3DXVECTOR3(0.0f, 0.0f, 4.0f), &D3DXVECTOR3(0.0f, 0.0f, 0.0f));
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| 170 | D3DSURFACE_DESC fbdesc;
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| 171 | frameColorBuffer->GetDesc(&fbdesc);
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| 172 | camera->SetProjParams( D3DX_PI/2, (float)fbdesc.Width / fbdesc.Height, 0.1f, 300.0f );
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| 173 |
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| 174 | //create resources for entities
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| 175 | createPRMTextures();
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| 176 |
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| 177 | //set up spotlight
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| 178 | lightCamera->SetViewParams( &D3DXVECTOR3(5.0f, 0.0f, 0.0f), &D3DXVECTOR3(0.0f, 0.0f, 0.0f));
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| 179 | lightCamera->SetProjParams( D3DX_PI/1.9, 1.0f, 0.1f, 300.0f );
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| 180 |
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[1480] | 181 | //create ray tracing kd-tree containing ray-traceable versions of entities
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[896] | 182 | Intersectable** objs = new Intersectable*[entities.size()];
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| 183 | for(int u=0; u<entities.size(); u++)
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| 184 | objs[u] = entities.at(u).rayTraceEntity;
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| 185 | kdtree = new KDTree(objs, entities.size());
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| 186 | delete [] objs;
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| 187 |
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| 188 | //create dummy render target texture for depth map rendering
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| 189 | device->CreateTexture(DEPTHMAPRES, DEPTHMAPRES, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R32F, D3DPOOL_DEFAULT, &fakeTexture, NULL);
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| 190 | fakeTexture->GetSurfaceLevel(0, &fakeSurface);
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| 191 |
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| 192 | //create a depthstencil texture for depth map rendering
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| 193 | device->CreateTexture(DEPTHMAPRES, DEPTHMAPRES, 1,
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| 194 | D3DUSAGE_DEPTHSTENCIL, D3DFMT_D24X8, D3DPOOL_DEFAULT, &depthMapTexture, NULL);
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| 195 | depthMapTexture->GetSurfaceLevel(0, &depthMapDepthStencilBuffer);
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| 196 |
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| 197 | //create a stencil surface for PRM rendering (to avoid blend-adding to the same pixel for the same lightsource muliple times)
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| 198 | device->CreateDepthStencilSurface(128 * 32, 128 * NCLUSTERSPERENTITY / 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, true, &prmBlendingDepthStencilBuffer, NULL);
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| 199 |
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| 200 | #ifdef GENERATE_PATH_MAPS
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| 201 | precompute();
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| 202 | #else
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| 203 | loadPathMaps();
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| 204 | #endif
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| 205 |
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| 206 | //create a texture for radion data (will be used for weight computations on the GPU)
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| 207 | device->CreateTexture(2 * NRADIONS / 4096, 4096, 1, 0, D3DFMT_A32B32G32R32F, D3DPOOL_DEFAULT, &radionTexture, NULL);
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| 208 | radionTexture->GetSurfaceLevel(0, &radionSurface);
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| 209 |
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| 210 | //fill texture with data
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| 211 | uploadRadions();
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| 212 |
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| 213 | //create weights render target
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| 214 | device->CreateTexture(4096, NRADIONS / 4096, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R32F, D3DPOOL_DEFAULT, &weightsTexture, NULL);
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| 215 | weightsTexture->GetSurfaceLevel(0, &weightsSurface);
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| 216 |
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| 217 | //create a sytem memory duplicate of the weights render target to be able to read back weights data
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| 218 | device->CreateTexture(4096, NRADIONS / 4096, 1, 0, D3DFMT_R32F, D3DPOOL_SYSTEMMEM, &sysMemWeightsTexture, NULL);
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| 219 | sysMemWeightsTexture->GetSurfaceLevel(0, &sysMemWeightsSurface);
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| 220 |
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| 221 | //create a vertex buffer to be able to visualize entry radion positions
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| 222 | device->CreateVertexBuffer(NRADIONS * sizeof(float) * 6, D3DUSAGE_WRITEONLY, D3DFVF_XYZ | D3DFVF_NORMAL, D3DPOOL_DEFAULT,
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| 223 | &starterVertexBuffer, NULL);
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| 224 | void* pData;
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| 225 | starterVertexBuffer->Lock(0, 0, &pData, 0);
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| 226 | fillRadionPosArray(pData);
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| 227 | starterVertexBuffer->Unlock();
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| 228 |
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[1480] | 229 |
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| 230 | exportEntityData();
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| 231 |
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[896] | 232 | #ifdef GENERATE_PATH_MAPS
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| 233 | savePathMaps();
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| 234 | #endif
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| 235 | }
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| 236 |
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| 237 | PathMapEffect::~PathMapEffect(void)
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| 238 | {
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| 239 | //release all resources allocated in the constructor
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| 240 | starterVertexBuffer->Release();
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| 241 |
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| 242 | depthMapTexture->Release();
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| 243 | depthMapDepthStencilBuffer->Release();
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| 244 | fakeTexture->Release();
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| 245 | fakeSurface->Release();
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| 246 |
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| 247 | sysMemWeightsTexture->Release();
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| 248 | sysMemWeightsSurface->Release();
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| 249 | weightsTexture->Release();
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| 250 | weightsSurface->Release();
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| 251 | radionTexture->Release();
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| 252 | radionSurface->Release();
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| 253 |
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| 254 | prmBlendingDepthStencilBuffer->Release();
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| 255 | delete kdtree;
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| 256 | emptyTexture->Release();
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| 257 | releaseTextures();
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| 258 | releaseMeshes();
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| 259 | releaseEntities();
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| 260 |
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| 261 | frameColorBuffer->Release();
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| 262 | frameDepthStencilBuffer->Release();
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| 263 |
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| 264 | effect->Release();
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| 265 | delete camera;
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| 266 | delete lightCamera;
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| 267 | }
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| 268 |
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| 269 | void PathMapEffect::loadMesh(LPCWSTR fileName)
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| 270 | {
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| 271 | RenderMesh* renderMesh = new RenderMesh();
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| 272 |
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| 273 | if(S_OK !=
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| 274 | D3DXLoadMeshFromX( fileName,
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| 275 | D3DXMESH_MANAGED,
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| 276 | device,
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| 277 | NULL,
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| 278 | &renderMesh->materialBuffer,
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| 279 | NULL,
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| 280 | (DWORD*)&renderMesh->nSubsets,
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| 281 | &renderMesh->mesh))
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| 282 | {
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| 283 | MessageBox(NULL, fileName, L"Could not load mesh file!", MB_OK);
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| 284 | return;
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| 285 | }
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| 286 | //convert mesh into a vertex format using a position, a normal and a texture register
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| 287 | //this is the only data our vertex shaders will require
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| 288 | renderMesh->setVertexFormat(D3DFVF_XYZ |
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| 289 | D3DFVF_NORMAL |
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| 290 | D3DFVF_TEX1, device);
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| 291 |
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| 292 | //extract the D3DXMATERIAL* pointer from the generic D3DXBUFFER
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| 293 | renderMesh->materials = (D3DXMATERIAL*)renderMesh->materialBuffer->GetBufferPointer();
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| 294 |
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| 295 | //for every material, load the specified texture
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| 296 | renderMesh->textures = new LPDIRECT3DTEXTURE9[renderMesh->nSubsets];
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| 297 | for(unsigned int i=0; i<renderMesh->nSubsets; i++)
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| 298 | {
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| 299 | wchar_t* wideTextureFileName = NULL;
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| 300 | if(renderMesh->materials[i].pTextureFilename)
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| 301 | {
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| 302 | wideTextureFileName = new wchar_t[MultiByteToWideChar(CP_ACP, 0, renderMesh->materials[i].pTextureFilename, -1, NULL, 0)];
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| 303 | MultiByteToWideChar(CP_ACP, 0, renderMesh->materials[i].pTextureFilename, -1, wideTextureFileName, 511);
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| 304 | }
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| 305 | renderMesh->textures[i] = loadTexture( wideTextureFileName );
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| 306 | if(wideTextureFileName)
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| 307 | delete wideTextureFileName;
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| 308 | }
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| 309 |
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| 310 | //lock the buffers and create ray tracing meshes from the data
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| 311 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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| 312 | renderMesh->mesh->GetVertexBuffer(&vertexBuffer);
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| 313 | D3DVERTEX* vertexData;
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| 314 | vertexBuffer->Lock(0,renderMesh->mesh->GetNumVertices()*renderMesh->mesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
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| 315 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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| 316 | renderMesh->mesh->GetIndexBuffer(&indexBuffer);
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| 317 | unsigned short* indexData;
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| 318 | indexBuffer->Lock(0,renderMesh->mesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
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| 319 |
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| 320 | //create a ray-tracing Material for the texture
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| 321 | if(renderMesh->textures[0])
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| 322 | {
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| 323 | D3DLOCKED_RECT lrect;
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| 324 | HRESULT hr = renderMesh->textures[0]->LockRect(0, &lrect, NULL, D3DLOCK_READONLY);
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| 325 | LPDIRECT3DSURFACE9 texsurf;
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| 326 | renderMesh->textures[0]->GetSurfaceLevel(0, &texsurf);
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| 327 | D3DSURFACE_DESC desc;
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| 328 | texsurf->GetDesc(&desc);
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| 329 | renderMesh->rayTraceMaterial = new TexturedMaterial(lrect.pBits, lrect.Pitch, desc.Width);
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| 330 | texsurf->Release();
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| 331 | renderMesh->textures[0]->UnlockRect(0);
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| 332 | }
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| 333 | else
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| 334 | renderMesh->rayTraceMaterial = new Material(Vector(1.0f, 1.0f, 1.0f), Vector(0.0f, 0.0f, 0.0f), 1.0);
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| 335 |
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| 336 | //create a TriangleMesh for ray-tracing
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| 337 | renderMesh->rayTraceMesh = new TriangleMesh(renderMesh->rayTraceMaterial, indexData, renderMesh->mesh->GetNumFaces(),
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| 338 | vertexData, renderMesh->mesh->GetNumVertices());
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| 339 |
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| 340 | vertexBuffer->Unlock();
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| 341 | indexBuffer->Unlock();
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| 342 | vertexBuffer->Release();
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| 343 | indexBuffer->Release();
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| 344 |
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| 345 | //generate edge lines for seamless texture atlas rendering
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| 346 | renderMesh->buildEdgeVertexBuffer(device);
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| 347 |
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| 348 | //store completed mesh
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| 349 | renderMeshes.push_back(renderMesh);
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| 350 | }
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| 351 |
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| 352 | LPDIRECT3DTEXTURE9 PathMapEffect::loadTexture(LPCWSTR fileName)
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| 353 | {
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| 354 | if(fileName == NULL || wcscmp(fileName, L"") == 0)
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| 355 | return NULL;
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| 356 | wchar_t* mediaFileName = new wchar_t[wcslen(fileName) + 64];
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| 357 | //we assume the x file was in folder .\media
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| 358 | wcscpy(mediaFileName, L"media\\");
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| 359 | wcscat(mediaFileName, fileName);
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| 360 | LPDIRECT3DTEXTURE9 tex;
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| 361 |
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| 362 | D3DXIMAGE_INFO bobo;
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| 363 | if(S_OK !=
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| 364 | D3DXCreateTextureFromFileEx(device, mediaFileName, D3DX_DEFAULT, D3DX_DEFAULT, 1, 0,
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| 365 | D3DFMT_FROM_FILE, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, &bobo, NULL, &tex
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| 366 | ))
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| 367 | {
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| 368 | MessageBox(NULL, mediaFileName, L"Could not load texture file!", MB_OK);
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| 369 | return NULL;
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| 370 | }
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| 371 |
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| 372 | materialTextures.push_back(tex);
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| 373 | return tex;
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| 374 | }
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| 375 |
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| 376 | void PathMapEffect::releaseTextures()
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| 377 | {
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| 378 | std::vector<LPDIRECT3DTEXTURE9>::iterator i = materialTextures.begin();
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| 379 | while(i != materialTextures.end())
|
---|
| 380 | {
|
---|
| 381 | (*i)->Release();
|
---|
| 382 | i++;
|
---|
| 383 | }
|
---|
| 384 | }
|
---|
| 385 |
|
---|
| 386 | void PathMapEffect::releaseMeshes()
|
---|
| 387 | {
|
---|
| 388 | std::vector<PathMapEffect::RenderMesh*>::iterator i = renderMeshes.begin();
|
---|
| 389 | while(i != renderMeshes.end())
|
---|
| 390 | {
|
---|
| 391 | (*i)->mesh->Release();
|
---|
| 392 | (*i)->materialBuffer->Release();
|
---|
| 393 | delete (*i)->rayTraceMesh;
|
---|
| 394 | delete (*i)->rayTraceMaterial;
|
---|
| 395 | if((*i)->edgeVertexBuffer)
|
---|
| 396 | (*i)->edgeVertexBuffer->Release();
|
---|
| 397 | delete *i;
|
---|
| 398 | i++;
|
---|
| 399 | }
|
---|
| 400 | }
|
---|
| 401 |
|
---|
| 402 | void PathMapEffect::renderWithPRM()
|
---|
| 403 | {
|
---|
| 404 | // first pass: render depth
|
---|
| 405 |
|
---|
| 406 | device->SetRenderTarget(0, fakeSurface);
|
---|
| 407 | device->SetDepthStencilSurface(depthMapDepthStencilBuffer);
|
---|
| 408 | device->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 0, 0, 0), 1.0f, 0 );
|
---|
| 409 | //no color writes
|
---|
| 410 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
---|
| 411 | //render back faces (avoids Z-fighting, no need for comparison bias)
|
---|
| 412 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
---|
| 413 |
|
---|
| 414 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 415 | {
|
---|
| 416 | effect->SetTechnique("Depth");
|
---|
| 417 | UINT nPasses;
|
---|
| 418 | effect->Begin(&nPasses, 0);
|
---|
| 419 | effect->BeginPass(0);
|
---|
| 420 | //loop through all entities, all mesh subsets, set proper transformations
|
---|
| 421 |
|
---|
| 422 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 423 | while(entityIterator != entities.end())
|
---|
| 424 | {
|
---|
| 425 | effect->SetMatrix("modelToProjMatrix",
|
---|
| 426 | &( entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ) );
|
---|
| 427 | effect->CommitChanges();
|
---|
| 428 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
| 429 | for(int i = 0; i< nSubsets; i++)
|
---|
| 430 | {
|
---|
| 431 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
| 432 | }
|
---|
| 433 | entityIterator++;
|
---|
| 434 | }
|
---|
| 435 |
|
---|
| 436 | effect->EndPass();
|
---|
| 437 | effect->End();
|
---|
| 438 | device->EndScene();
|
---|
| 439 | }
|
---|
| 440 |
|
---|
| 441 | //reset front face rendering, color writes
|
---|
| 442 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
| 443 | HRESULT hr = S_OK;
|
---|
| 444 | hr = device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_BLUE| D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
|
---|
| 445 |
|
---|
| 446 | // 2. pass: compute weights
|
---|
| 447 |
|
---|
| 448 | // simple parallel computation for all pixels: no 3D, depth, shadows, only a full-texture quad
|
---|
| 449 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
| 450 | hr = device->SetRenderState(D3DRS_STENCILENABLE, false);
|
---|
| 451 | hr = device->SetRenderTarget(0,weightsSurface);
|
---|
| 452 | hr = device->SetDepthStencilSurface(NULL);
|
---|
| 453 | D3DXVECTOR3 lightPos = *lightCamera->GetEyePt();
|
---|
| 454 | D3DXVECTOR3 lightDir = *lightCamera->GetWorldAhead();
|
---|
| 455 | lightDir /= D3DXVec3Length( &lightDir );
|
---|
[1480] | 456 | float ffl = parameters->Get(fLightScale) * 100.0f;
|
---|
[896] | 457 | D3DXVECTOR3 lightPower(ffl, ffl, ffl);
|
---|
| 458 |
|
---|
| 459 | device->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 460 |
|
---|
| 461 | if( SUCCEEDED( device->BeginScene() ) ){
|
---|
| 462 | if( effect != NULL ){
|
---|
| 463 | D3DXHANDLE hTechnique = NULL;
|
---|
| 464 | hTechnique = effect->GetTechniqueByName((LPSTR)"ComputeWeights");
|
---|
| 465 | if(hTechnique==NULL){
|
---|
| 466 | return;
|
---|
| 467 | }
|
---|
| 468 | effect->SetTechnique( hTechnique );
|
---|
| 469 |
|
---|
| 470 | UINT nPasses = 0;
|
---|
| 471 | effect->Begin( &nPasses, 0 );
|
---|
| 472 | for(UINT j=0;j<nPasses;j++){
|
---|
| 473 | effect->BeginPass(j);
|
---|
| 474 | hr = effect->SetTexture("radions", radionTexture);
|
---|
| 475 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
| 476 | 0.0f, -0.5f, 0.0f,
|
---|
| 477 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
| 478 |
|
---|
| 479 | //set global params
|
---|
| 480 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
| 481 | effect->SetMatrix("occWorldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix()));
|
---|
| 482 |
|
---|
| 483 | effect->SetTexture("depthMap", depthMapTexture);
|
---|
| 484 | hr = effect->SetInt("nRadionColumns", NRADIONS / 4096);
|
---|
| 485 | hr = effect->SetFloatArray("lightPower", (float*)&lightPower, 3);
|
---|
| 486 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
| 487 | hr = effect->SetFloatArray("lightDir", (float*)&lightDir, 3);
|
---|
| 488 | effect->CommitChanges();
|
---|
| 489 | drawFullScreenQuad(device);
|
---|
| 490 | effect->EndPass();
|
---|
| 491 | }
|
---|
| 492 | effect->End();
|
---|
| 493 | }
|
---|
| 494 | device->EndScene();
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | // read the weights back
|
---|
| 498 |
|
---|
| 499 | D3DLOCKED_RECT rData;
|
---|
| 500 | hr = device->GetRenderTargetData(weightsSurface, sysMemWeightsSurface);
|
---|
| 501 | hr = sysMemWeightsSurface->LockRect(&rData, NULL, D3DLOCK_READONLY);
|
---|
| 502 | float* allEntryWeights = (float*)rData.pBits;
|
---|
| 503 |
|
---|
| 504 | // average weights per cluster
|
---|
| 505 | float sumWeightsAll = 0.0;
|
---|
| 506 | unsigned int iRadion = 0;
|
---|
| 507 | for(int iCluster=0; iCluster < NCLUSTERS; iCluster++)
|
---|
| 508 | {
|
---|
| 509 | weights[iCluster] = 0.0;
|
---|
| 510 | float clusterrad = 0.0;
|
---|
| 511 | for(int clusterSummer=0; clusterSummer < clusterLenghts[iCluster]; clusterSummer++, iRadion++)
|
---|
| 512 | {
|
---|
| 513 | float radrad = bushStarters[iRadion].radiance.sum();
|
---|
| 514 | weights[iCluster] += allEntryWeights[iRadion] * radrad;
|
---|
| 515 | clusterrad += radrad;
|
---|
| 516 | }
|
---|
| 517 | weights[iCluster] /= clusterrad; //(double)clusterLenghts[iCluster];
|
---|
| 518 | // if(iCluster != TEST_CLUST)
|
---|
| 519 | // weights[iCluster] = 0.0;
|
---|
| 520 | // if(weights[iCluster] > 0.005)
|
---|
| 521 | // weights[iCluster] = 0.005;
|
---|
| 522 | sumWeightsAll += weights[iCluster];
|
---|
| 523 | }
|
---|
| 524 | sysMemWeightsSurface->UnlockRect();
|
---|
| 525 |
|
---|
| 526 | // 3. pass: render scene using weights to combine PRM texture atlases
|
---|
| 527 |
|
---|
| 528 |
|
---|
| 529 | device->SetRenderTarget(0, frameColorBuffer);
|
---|
| 530 | device->SetDepthStencilSurface(frameDepthStencilBuffer);
|
---|
| 531 | // use backface culling, depth test
|
---|
| 532 | hr = device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
| 533 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
| 534 |
|
---|
| 535 | device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 536 |
|
---|
| 537 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 538 | {
|
---|
| 539 | effect->SetTechnique("walk");
|
---|
| 540 | UINT nPasses;
|
---|
| 541 | effect->Begin(&nPasses, 0);
|
---|
| 542 | effect->BeginPass(0);
|
---|
| 543 |
|
---|
| 544 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
| 545 | 0.0f, -0.5f, 0.0f,
|
---|
| 546 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
| 547 |
|
---|
| 548 | //set global params
|
---|
| 549 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
| 550 | effect->SetMatrix("occWorldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix()));
|
---|
| 551 |
|
---|
| 552 | effect->SetTexture("depthMap", depthMapTexture);
|
---|
| 553 |
|
---|
| 554 | //loop through entities
|
---|
| 555 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 556 | while(entityIterator != entities.end())
|
---|
| 557 | {
|
---|
| 558 | //set entity params
|
---|
| 559 | // nearestIdx -> bushId
|
---|
| 560 | float weightsa[NCLUSTERSPERENTITY];
|
---|
| 561 | for(unsigned int y=0; y<NCLUSTERSPERENTITY; y++)
|
---|
| 562 | weightsa[y] = weights[entityIterator->nearClusterIndices[y]];
|
---|
| 563 | hr = effect->SetFloatArray("weightsa", weightsa, NCLUSTERSPERENTITY);
|
---|
| 564 | effect->SetMatrix("modelToWorldMatrix", &entityIterator->modelWorldTransform);
|
---|
| 565 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &entityIterator->inverseTransposedModelWorldTransform);
|
---|
| 566 | D3DXMATRIX t = entityIterator->modelWorldTransform;
|
---|
| 567 | if(parameters->Get(bLookFromLight))
|
---|
| 568 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
| 569 | else
|
---|
| 570 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
| 571 |
|
---|
| 572 | effect->SetTexture("filteredAtlas", entityIterator->prmTexture);
|
---|
| 573 | hr = effect->SetFloatArray("lightPower", (float*)&lightPower, 3);
|
---|
| 574 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
| 575 | hr = effect->SetFloatArray("lightDir", (float*)&lightDir, 3);
|
---|
| 576 |
|
---|
| 577 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
| 578 | for(int i = 0; i< nSubsets; i++)
|
---|
| 579 | {
|
---|
| 580 | //set subset material texture
|
---|
| 581 | if(entityIterator->renderMesh->textures[i])
|
---|
| 582 | effect->SetTexture("brdfMap", entityIterator->renderMesh->textures[i]);
|
---|
| 583 | else
|
---|
| 584 | effect->SetTexture("brdfMap", emptyTexture);
|
---|
| 585 | effect->CommitChanges();
|
---|
| 586 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
| 587 | }
|
---|
| 588 | entityIterator++;
|
---|
| 589 | }
|
---|
| 590 | effect->EndPass();
|
---|
| 591 | effect->End();
|
---|
| 592 | device->EndScene();
|
---|
| 593 | }
|
---|
[1480] | 594 |
|
---|
| 595 | if(!parameters->Get(bLookFromLight))
|
---|
| 596 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 597 | {
|
---|
| 598 | effect->SetTechnique("torch");
|
---|
| 599 | UINT nPasses;
|
---|
| 600 | effect->Begin(&nPasses, 0);
|
---|
| 601 | effect->BeginPass(0);
|
---|
| 602 |
|
---|
| 603 | effect->SetMatrix("modelToProjMatrix", &(*lightCamera->GetWorldMatrix() * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
| 604 |
|
---|
| 605 | effect->CommitChanges();
|
---|
| 606 | renderMeshes[renderMeshes.size()-1]->mesh->DrawSubset(0);
|
---|
| 607 |
|
---|
| 608 | effect->EndPass();
|
---|
| 609 | effect->End();
|
---|
| 610 | device->EndScene();
|
---|
| 611 | }
|
---|
| 612 |
|
---|
[896] | 613 | }
|
---|
| 614 |
|
---|
| 615 | HRESULT PathMapEffect::RenderMesh::setVertexFormat(DWORD fvf, LPDIRECT3DDEVICE9 device)
|
---|
| 616 | {
|
---|
| 617 | LPD3DXMESH tempMesh;
|
---|
| 618 |
|
---|
| 619 | //clone the mesh to the appropriate format
|
---|
| 620 | HRESULT hr = mesh->CloneMeshFVF( mesh->GetOptions(),
|
---|
| 621 | fvf ,
|
---|
| 622 | device, &tempMesh );
|
---|
| 623 | if(hr == S_OK)
|
---|
| 624 | {
|
---|
| 625 | DWORD* padj = new DWORD[mesh->GetNumFaces() * 3];
|
---|
| 626 | mesh->GenerateAdjacency(0.00001f, padj);
|
---|
| 627 | delete padj;
|
---|
| 628 | //forget he old mesh
|
---|
| 629 | mesh->Release();
|
---|
| 630 | //use the cloned mesh
|
---|
| 631 | mesh = tempMesh;
|
---|
| 632 | }
|
---|
| 633 | return hr;
|
---|
| 634 | }
|
---|
| 635 |
|
---|
| 636 | void PathMapEffect::renderFullScreen(float depth)
|
---|
| 637 | {
|
---|
| 638 | float fLeftU = 0.0f, fTopV = 0.0f, fRightU = 1.0f, fBottomV = 1.0f;
|
---|
| 639 |
|
---|
| 640 | D3DSURFACE_DESC dtdsdRT;
|
---|
| 641 | PDIRECT3DSURFACE9 pSurfRT;
|
---|
| 642 |
|
---|
| 643 | // Acquire render target width and height
|
---|
| 644 | device->GetRenderTarget(0, &pSurfRT);
|
---|
| 645 | pSurfRT->GetDesc(&dtdsdRT);
|
---|
| 646 | pSurfRT->Release();
|
---|
| 647 |
|
---|
| 648 | // Ensure that we're directly mapping texels to pixels by offset by 0.5
|
---|
| 649 | // For more info see the doc page titled "Directly Mapping Texels to Pixels"
|
---|
| 650 | FLOAT fWidth5 = (FLOAT)dtdsdRT.Width - 0.5f;
|
---|
| 651 | FLOAT fHeight5 = (FLOAT)dtdsdRT.Height - 0.5f;
|
---|
| 652 |
|
---|
| 653 | // Draw the quad
|
---|
| 654 | struct D3DVERTEX{
|
---|
| 655 | D3DXVECTOR3 pos;
|
---|
| 656 | D3DXVECTOR2 tex0;
|
---|
| 657 | };
|
---|
| 658 |
|
---|
| 659 | D3DVERTEX svQuad[4];
|
---|
| 660 |
|
---|
| 661 | svQuad[0].pos=D3DXVECTOR3(-1, 1, depth);
|
---|
| 662 | svQuad[0].tex0 = D3DXVECTOR2(fLeftU, fTopV);
|
---|
| 663 |
|
---|
| 664 | svQuad[1].pos = D3DXVECTOR3(1, 1, depth);
|
---|
| 665 | svQuad[1].tex0 = D3DXVECTOR2(fRightU, fTopV);
|
---|
| 666 |
|
---|
| 667 | svQuad[2].pos = D3DXVECTOR3(-1, -1, depth);
|
---|
| 668 | svQuad[2].tex0 = D3DXVECTOR2(fLeftU, fBottomV);
|
---|
| 669 |
|
---|
| 670 | svQuad[3].pos = D3DXVECTOR3(1, -1, depth);
|
---|
| 671 | svQuad[3].tex0 = D3DXVECTOR2(fRightU, fBottomV);
|
---|
| 672 |
|
---|
| 673 | device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
|
---|
| 674 | device->SetFVF(D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0));
|
---|
| 675 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, svQuad, sizeof(D3DVERTEX));
|
---|
| 676 | }
|
---|
| 677 |
|
---|
| 678 | void PathMapEffect::move(float fElapsedTime)
|
---|
| 679 | {
|
---|
| 680 | //apply some rotation to one of the entities
|
---|
| 681 | if(parameters->Get(bTurbo))
|
---|
| 682 | {
|
---|
| 683 | camera->FrameMove(fElapsedTime * 10.0f);
|
---|
| 684 | lightCamera->FrameMove(fElapsedTime * 10.0f);
|
---|
| 685 | }
|
---|
| 686 | else
|
---|
| 687 | {
|
---|
| 688 | camera->FrameMove(fElapsedTime);
|
---|
| 689 | lightCamera->FrameMove(fElapsedTime);
|
---|
| 690 | }
|
---|
| 691 | /* D3DXMATRIX rot;
|
---|
| 692 | D3DXMatrixRotationY(&rot, fElapsedTime * 0.1f);
|
---|
| 693 | D3DXMatrixMultiply( &entities.at(0).modelWorldTransform,
|
---|
| 694 | &rot,
|
---|
| 695 | &entities.at(0).modelWorldTransform);
|
---|
| 696 | D3DXMatrixInverse( &entities.at(0).inverseTransposedModelWorldTransform, NULL,
|
---|
| 697 | &entities.at(0).modelWorldTransform);
|
---|
| 698 | D3DXMatrixTranspose( &entities.at(0).inverseTransposedModelWorldTransform, &entities.at(0).inverseTransposedModelWorldTransform);
|
---|
| 699 |
|
---|
| 700 | if(entities.size() > 1)
|
---|
| 701 | {
|
---|
| 702 | D3DXMatrixTranslation(&entities.at(1).modelWorldTransform, 0.0f, parameters->Get(fSecondModelHeight) * 5.0f , 0.0f);
|
---|
| 703 | D3DXMatrixTranslation(&entities.at(1).inverseTransposedModelWorldTransform, 0.0f, -parameters->Get(fSecondModelHeight) * 5.0f , 0.0f);
|
---|
| 704 | }*/
|
---|
| 705 | }
|
---|
| 706 |
|
---|
| 707 | LRESULT PathMapEffect::handleMessage( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
---|
| 708 |
|
---|
| 709 | {
|
---|
| 710 | if(parameters->Get(bMoveLight))
|
---|
| 711 | return lightCamera->HandleMessages(hWnd, uMsg, wParam, lParam);
|
---|
| 712 | else
|
---|
| 713 | return camera->HandleMessages(hWnd, uMsg, wParam, lParam);
|
---|
| 714 | }
|
---|
| 715 |
|
---|
| 716 | void PathMapEffect::addUiParameters(Parameters* parameters)
|
---|
| 717 | {
|
---|
| 718 | PathMapEffect::parameters = parameters;
|
---|
| 719 | parameters->Add( bLookFromLight, "Look from light", 1);
|
---|
| 720 | parameters->Add( bMoveLight, "Move light", 1);
|
---|
| 721 | parameters->Add( bDots, "Entry points", 1);
|
---|
| 722 | parameters->Add( bTurbo, "Turbo", 1);
|
---|
| 723 | parameters->Add( fLightScale, "Tone scale", 100, 'V', 'B', convert100);
|
---|
| 724 | }
|
---|
| 725 |
|
---|
| 726 | void PathMapEffect::setUiParameterDefaults(Parameters* parameters)
|
---|
| 727 | {
|
---|
| 728 | }
|
---|
| 729 |
|
---|
| 730 | Parameters* PathMapEffect::parameters = NULL;
|
---|
| 731 |
|
---|
| 732 | void PathMapEffect::render()
|
---|
| 733 | {
|
---|
| 734 | if(method == Method::PRM)
|
---|
| 735 | renderWithPRM();
|
---|
| 736 | else
|
---|
| 737 | showPRMTexture();
|
---|
| 738 | if(parameters->Get(bDots))
|
---|
| 739 | {
|
---|
| 740 | float psf = 8.0f;
|
---|
| 741 | HRESULT hr = device->SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psf));
|
---|
| 742 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
| 743 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 744 | {
|
---|
| 745 | D3DXHANDLE hTechnique = NULL;
|
---|
| 746 | hTechnique = effect->GetTechniqueByName((LPSTR)"Dots");
|
---|
| 747 | effect->SetTechnique( hTechnique );
|
---|
| 748 | UINT nPasses = 0;
|
---|
| 749 | effect->Begin( &nPasses, 0 );
|
---|
| 750 | for(UINT j=0;j<nPasses;j++){
|
---|
| 751 | effect->BeginPass(j);
|
---|
| 752 | hr = effect->SetTexture("depthMap",depthMapTexture);
|
---|
| 753 | if(parameters->Get(bLookFromLight))
|
---|
| 754 | effect->SetMatrix("worldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
| 755 | else
|
---|
| 756 | effect->SetMatrix("worldToProjMatrix", &(*camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
| 757 |
|
---|
| 758 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
| 759 | 0.0f, -0.5f, 0.0f,
|
---|
| 760 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
| 761 |
|
---|
| 762 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
| 763 | D3DXVECTOR3 lightPos = *lightCamera->GetEyePt();
|
---|
| 764 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
| 765 | effect->CommitChanges();
|
---|
| 766 | hr = device->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL);
|
---|
| 767 | hr = device->SetStreamSource(0, starterVertexBuffer, 0, sizeof(float) * 6);
|
---|
| 768 | UINT offset = 0;
|
---|
| 769 | for(int iClusterDraw=0; iClusterDraw < NCLUSTERS; iClusterDraw++)
|
---|
| 770 | {
|
---|
| 771 | hr = effect->SetFloat("aClusterWeight", weights[iClusterDraw] * 10.0);
|
---|
| 772 | effect->CommitChanges();
|
---|
| 773 | // if(iClusterDraw == TEST_CLUST)
|
---|
| 774 | device->DrawPrimitive(D3DPT_POINTLIST, offset, clusterLenghts[iClusterDraw]);
|
---|
| 775 | offset += clusterLenghts[iClusterDraw];
|
---|
| 776 | }
|
---|
| 777 | effect->EndPass();
|
---|
| 778 | }
|
---|
| 779 | effect->End();
|
---|
| 780 | }
|
---|
| 781 | device->EndScene();
|
---|
| 782 | }
|
---|
| 783 | }
|
---|
| 784 |
|
---|
| 785 | void PathMapEffect::Entity::createRayTraceEntity()
|
---|
| 786 | {
|
---|
| 787 | rayTraceEntity = new Transformed(renderMesh->rayTraceMesh);
|
---|
| 788 | rayTraceEntity->setTransforms(modelWorldTransform, inverseTransposedModelWorldTransform);
|
---|
| 789 | }
|
---|
| 790 |
|
---|
| 791 | void PathMapEffect::releaseEntities()
|
---|
| 792 | {
|
---|
| 793 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 794 | while(entityIterator != entities.end())
|
---|
| 795 | {
|
---|
| 796 | delete entityIterator->rayTraceEntity;
|
---|
| 797 | entityIterator->prmSurface->Release();
|
---|
| 798 | entityIterator->prmTexture->Release();
|
---|
| 799 | entityIterator++;
|
---|
| 800 | }
|
---|
| 801 | }
|
---|
| 802 |
|
---|
| 803 | void PathMapEffect::sampleSphereDirection(Vector& outDir)
|
---|
| 804 | {
|
---|
| 805 | do{
|
---|
| 806 | outDir = Vector(-1.0 + 2.0 * (float)rand() / RAND_MAX, -1.0 + 2.0 * (float)rand() / RAND_MAX, -1.0 + 2.0 * (float)rand() / RAND_MAX);
|
---|
| 807 | }while(outDir.norm2() > 1.0);
|
---|
| 808 | outDir.normalize();
|
---|
| 809 | }
|
---|
| 810 |
|
---|
| 811 | void PathMapEffect::sampleShootingDiffuseDirection(int depth, const Vector& normal, Vector& outDir)
|
---|
| 812 | {
|
---|
| 813 | Vector u, v;
|
---|
| 814 | if(fabsf(normal[0]) < 0.9f)
|
---|
| 815 | {
|
---|
| 816 | u.set(0.0f, -normal[2], normal[1]);
|
---|
| 817 | u *= 1.0f / sqrtf(normal[2] * normal[2] + normal[1] * normal[1]);
|
---|
| 818 | }
|
---|
| 819 | else
|
---|
| 820 | {
|
---|
| 821 | u.set(normal[2], 0.0f, -normal[0]);
|
---|
| 822 | u *= 1.0f / sqrtf(normal[2] * normal[2] + normal[0] * normal[0]);
|
---|
| 823 | }
|
---|
| 824 | v.setCrossProduct(normal, u);
|
---|
| 825 |
|
---|
| 826 | float phi = 2.0f * 3.14159265358979323846f * (float)rand() / RAND_MAX;
|
---|
| 827 | float xi2 = (float)rand() / RAND_MAX;
|
---|
| 828 | float cosPhi = cos(phi);
|
---|
| 829 | float sinPhi = sin(phi);
|
---|
| 830 | float cosTheta = sqrtf(xi2);
|
---|
| 831 | float sinTheta = sqrtf(1.0f - xi2);
|
---|
| 832 |
|
---|
| 833 | outDir.setScaled(sinTheta * cosPhi, v);
|
---|
| 834 | outDir.addScaled(sinTheta * sinPhi, u);
|
---|
| 835 | outDir.addScaled(cosTheta, normal);
|
---|
| 836 | }
|
---|
| 837 |
|
---|
| 838 | void PathMapEffect::createPRMTextures()
|
---|
| 839 | {
|
---|
| 840 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 841 | while(entityIterator != entities.end())
|
---|
| 842 | {
|
---|
| 843 | device->CreateTexture(128 * 32, 128 * NCLUSTERSPERENTITY / 32, 1, D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&entityIterator->prmTexture,NULL);
|
---|
| 844 | entityIterator->prmTexture->GetSurfaceLevel(0,&entityIterator->prmSurface);
|
---|
| 845 | entityIterator++;
|
---|
| 846 | }
|
---|
| 847 | }
|
---|
| 848 |
|
---|
| 849 | void PathMapEffect::precompute()
|
---|
| 850 | {
|
---|
| 851 | // generate entry points
|
---|
| 852 | for(unsigned int cRad=0; cRad < NRADIONS; cRad++)
|
---|
| 853 | {
|
---|
| 854 | Radion starter;
|
---|
| 855 | sampleSurfaceRadion(starter);
|
---|
| 856 | //sampleSurfaceRadionUniform(starter);
|
---|
| 857 | bushStarters.push_back(starter);
|
---|
| 858 | }
|
---|
| 859 |
|
---|
| 860 | // sort entry radions into clusters
|
---|
| 861 | Radion* entryArray = (Radion*)&*bushStarters.begin();
|
---|
| 862 | clusterRadions(entryArray, bushStarters.size(), 0);
|
---|
| 863 | clusterRadionsKMeans();
|
---|
| 864 |
|
---|
| 865 | // for every entity, find the most relevant clusters
|
---|
| 866 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 867 | while(entityIterator != entities.end())
|
---|
| 868 | {
|
---|
| 869 | entityIterator->findNearClusters(bushStarters, NCLUSTERS);
|
---|
| 870 | entityIterator++;
|
---|
| 871 | }
|
---|
| 872 |
|
---|
| 873 | // for every entry radion, shoot a bush of radions, and add their
|
---|
| 874 | // contributions to all PRMs of all entities
|
---|
| 875 | unsigned int iCluster = 0;
|
---|
| 876 | std::vector<Radion> bushRadions;
|
---|
| 877 | for(int iStarter = 0; iStarter < NRADIONS; )
|
---|
| 878 | {
|
---|
| 879 | bushRadions.clear();
|
---|
| 880 | for(int iric=0; iric < clusterLenghts[iCluster]; iric++, iStarter++)
|
---|
| 881 | shootRadionBush(bushStarters[iStarter], bushRadions);
|
---|
| 882 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 883 | while(entityIterator != entities.end())
|
---|
| 884 | {
|
---|
| 885 | entityIterator->renderPRM(device, effect, bushRadions, iCluster, 1.0);
|
---|
| 886 | entityIterator++;
|
---|
| 887 | }
|
---|
| 888 | iCluster++;
|
---|
| 889 | }
|
---|
| 890 | }
|
---|
| 891 |
|
---|
| 892 | int compareX(const void* a, const void* b)
|
---|
| 893 | {
|
---|
| 894 | if( ((const Radion*)a)->position.x < ((const Radion*)b)->position.x )
|
---|
| 895 | return -1;
|
---|
| 896 | else
|
---|
| 897 | return 1;
|
---|
| 898 | }
|
---|
| 899 |
|
---|
| 900 | int compareY(const void* a, const void* b)
|
---|
| 901 | {
|
---|
| 902 | if( ((const Radion*)a)->position.y < ((const Radion*)b)->position.y )
|
---|
| 903 | return -1;
|
---|
| 904 | else
|
---|
| 905 | return 1;
|
---|
| 906 | }
|
---|
| 907 |
|
---|
| 908 | int compareZ(const void* a, const void* b)
|
---|
| 909 | {
|
---|
| 910 | if( ((const Radion*)a)->position.z < ((const Radion*)b)->position.z )
|
---|
| 911 | return -1;
|
---|
| 912 | else
|
---|
| 913 | return 1;
|
---|
| 914 | }
|
---|
| 915 |
|
---|
| 916 | int compareDirX(const void* a, const void* b)
|
---|
| 917 | {
|
---|
| 918 | if( ((const Radion*)a)->normal.x < ((const Radion*)b)->normal.x )
|
---|
| 919 | return -1;
|
---|
| 920 | else
|
---|
| 921 | return 1;
|
---|
| 922 | }
|
---|
| 923 |
|
---|
| 924 | int compareDirY(const void* a, const void* b)
|
---|
| 925 | {
|
---|
| 926 | if( ((const Radion*)a)->normal.y < ((const Radion*)b)->normal.y )
|
---|
| 927 | return -1;
|
---|
| 928 | else
|
---|
| 929 | return 1;
|
---|
| 930 | }
|
---|
| 931 |
|
---|
| 932 | int compareDirZ(const void* a, const void* b)
|
---|
| 933 | {
|
---|
| 934 | if( ((const Radion*)a)->normal.z < ((const Radion*)b)->normal.z )
|
---|
| 935 | return -1;
|
---|
| 936 | else
|
---|
| 937 | return 1;
|
---|
| 938 | }
|
---|
| 939 |
|
---|
| 940 |
|
---|
| 941 | void PathMapEffect::clusterRadionsKMeans()
|
---|
| 942 | {
|
---|
| 943 | Radion centroids[NCLUSTERS];
|
---|
| 944 | std::vector<Radion> clusters[NCLUSTERS];
|
---|
| 945 | //initial clusters: uniform length
|
---|
| 946 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 947 | clusterLenghts[i] = NRADIONS / NCLUSTERS;
|
---|
[1480] | 948 | for(unsigned int iKMeans = 0; iKMeans < 128; iKMeans++)
|
---|
[896] | 949 | {
|
---|
| 950 | //find centroids
|
---|
| 951 | unsigned int iRadion = 0;
|
---|
| 952 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 953 | {
|
---|
| 954 | centroids[i].position = Vector::RGBBLACK;
|
---|
| 955 | centroids[i].normal = Vector::RGBBLACK;
|
---|
| 956 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
| 957 | {
|
---|
| 958 | centroids[i].position += bushStarters.at(iRadion).position;
|
---|
| 959 | centroids[i].normal += bushStarters.at(iRadion).normal;
|
---|
| 960 | }
|
---|
| 961 | centroids[i].position *= 1.0f / (float)clusterLenghts[i];
|
---|
| 962 | centroids[i].normal.normalize();
|
---|
| 963 | }
|
---|
| 964 |
|
---|
| 965 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 966 | clusters[i].clear();
|
---|
| 967 |
|
---|
| 968 | //sort radions to centroids
|
---|
| 969 | iRadion = 0;
|
---|
| 970 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 971 | {
|
---|
| 972 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
| 973 | {
|
---|
| 974 | unsigned int minimumDistanceClusterIndex = 0;
|
---|
| 975 | float minimumDistance = FLT_MAX;
|
---|
| 976 | for(unsigned int u=0; u<NCLUSTERS; u++)
|
---|
| 977 | {
|
---|
[1480] | 978 | float dirDist = (bushStarters.at(iRadion).normal * centroids[u].normal);
|
---|
| 979 | float dist = (bushStarters.at(iRadion).position - centroids[u].position).norm() * pow(6.0, 1.0 - (double)dirDist);
|
---|
[896] | 980 | if(dist < minimumDistance)
|
---|
| 981 | {
|
---|
| 982 | minimumDistanceClusterIndex = u;
|
---|
| 983 | minimumDistance = dist;
|
---|
| 984 | }
|
---|
| 985 | }
|
---|
| 986 | clusters[minimumDistanceClusterIndex].push_back( bushStarters.at(iRadion) );
|
---|
| 987 | }
|
---|
| 988 | }
|
---|
| 989 | //refill bushStarters, set cluster lengths
|
---|
| 990 | iRadion = 0;
|
---|
| 991 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
| 992 | {
|
---|
| 993 | clusterLenghts[i] = clusters[i].size();
|
---|
| 994 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
| 995 | {
|
---|
| 996 | bushStarters.at(iRadion) = clusters[i].at(iRadionInCluster);
|
---|
| 997 | }
|
---|
| 998 | }
|
---|
| 999 | //eliminate empty clusters
|
---|
| 1000 | for(unsigned int i=1; i<NCLUSTERS; i++)
|
---|
| 1001 | {
|
---|
| 1002 | if(clusterLenghts[i] == 0)
|
---|
| 1003 | {
|
---|
| 1004 | clusterLenghts[i] = clusterLenghts[i-1] >> 1;
|
---|
| 1005 | clusterLenghts[i-1] -= clusterLenghts[i-1] >> 1;
|
---|
| 1006 | }
|
---|
| 1007 | }
|
---|
| 1008 | for(int i=NCLUSTERS - 1; i >= 0; i--)
|
---|
| 1009 | {
|
---|
| 1010 | if(clusterLenghts[i] == 0)
|
---|
| 1011 | {
|
---|
| 1012 | clusterLenghts[i] = clusterLenghts[i+1] >> 1;
|
---|
| 1013 | clusterLenghts[i+1] -= clusterLenghts[i+1] >> 1;
|
---|
| 1014 | }
|
---|
| 1015 | }
|
---|
| 1016 | }
|
---|
| 1017 | }
|
---|
| 1018 |
|
---|
| 1019 | int PathMapEffect::clusterRadions(Radion* partition, int psize, char axis)
|
---|
| 1020 | {
|
---|
| 1021 | /* if(psize < 2)
|
---|
| 1022 | return 1;
|
---|
| 1023 | if(axis == 0)
|
---|
| 1024 | qsort(partition, psize, sizeof(Radion), compareDirX);
|
---|
| 1025 | else if(axis == 1)
|
---|
| 1026 | qsort(partition, psize, sizeof(Radion), compareDirY);
|
---|
| 1027 | else if(axis == 2)
|
---|
| 1028 | qsort(partition, psize, sizeof(Radion), compareDirZ);
|
---|
| 1029 | else if(axis == 3)
|
---|
| 1030 | qsort(partition, psize, sizeof(Radion), compareX);
|
---|
| 1031 | else if(axis == 4)
|
---|
| 1032 | qsort(partition, psize, sizeof(Radion), compareY);
|
---|
| 1033 | else if(axis == 5)
|
---|
| 1034 | qsort(partition, psize, sizeof(Radion), compareZ);
|
---|
| 1035 | clusterRadions(partition, psize >> 1, (axis+1)%6);
|
---|
| 1036 | clusterRadions(partition + (psize >> 1), psize - (psize >> 1), (axis+1)%6);
|
---|
| 1037 | return 1;
|
---|
| 1038 | /*/ if(psize < 2)
|
---|
| 1039 | return 1;
|
---|
| 1040 | if(axis == 0)
|
---|
| 1041 | qsort(partition, psize, sizeof(Radion), compareX);
|
---|
| 1042 | else if(axis == 1)
|
---|
| 1043 | qsort(partition, psize, sizeof(Radion), compareY);
|
---|
| 1044 | else if(axis == 2)
|
---|
| 1045 | qsort(partition, psize, sizeof(Radion), compareZ);
|
---|
| 1046 | clusterRadions(partition, psize >> 1, (axis+1)%3);
|
---|
| 1047 | clusterRadions(partition + (psize >> 1), psize - (psize >> 1), (axis+1)%3);
|
---|
| 1048 | return 1;//*/
|
---|
| 1049 | }
|
---|
| 1050 |
|
---|
| 1051 |
|
---|
| 1052 | void PathMapEffect::shootRadionBush(Radion& starter, std::vector<Radion>& bushRadions)
|
---|
| 1053 | {
|
---|
| 1054 | bushRadions.push_back(starter);
|
---|
| 1055 |
|
---|
| 1056 | int nPhotonsShotForLight = 1; //branching factor
|
---|
| 1057 | for(int iPhoton = 0; iPhoton < nPhotonsShotForLight; iPhoton++)
|
---|
| 1058 | {
|
---|
| 1059 | unsigned int depth = 0;
|
---|
| 1060 | ray.id = rayId++;
|
---|
| 1061 | ray.isShadowRay = false;
|
---|
| 1062 | ray.origin = starter.position;
|
---|
| 1063 | Vector power = starter.radiance;
|
---|
| 1064 | float prob = starter.probability;
|
---|
| 1065 | prob *= nPhotonsShotForLight;
|
---|
| 1066 | power *= 1.0f / nPhotonsShotForLight;
|
---|
| 1067 | sampleShootingDiffuseDirection(depth, starter.normal, ray.dir);
|
---|
| 1068 |
|
---|
| 1069 | for(;;depth++)
|
---|
| 1070 | {
|
---|
| 1071 | kdtree->traverse(ray, hitRec, 0.0f, FLT_MAX);
|
---|
| 1072 | if(hitRec.isIntersect)
|
---|
| 1073 | {
|
---|
| 1074 | Radion nr;
|
---|
| 1075 | nr.position = hitRec.point;
|
---|
| 1076 | nr.normal = hitRec.normal;
|
---|
| 1077 | nr.radiance = power;
|
---|
| 1078 | nr.radiance %= hitRec.material->getTextureDiffuseBrdf(hitRec.texUV);
|
---|
| 1079 | nr.probability = prob;
|
---|
| 1080 | bushRadions.push_back(nr);
|
---|
| 1081 | }
|
---|
| 1082 | else
|
---|
| 1083 | break;
|
---|
| 1084 | if(depth >= 3)
|
---|
| 1085 | break;
|
---|
| 1086 | float rrRandom = (float)rand() / RAND_MAX;
|
---|
| 1087 | float diffuseAlbedo = hitRec.material->getTextureDiffuseAlbedo(hitRec.texUV);
|
---|
| 1088 | float idealAlbedo = hitRec.material->getTextureIdealAlbedo(hitRec.texUV);
|
---|
| 1089 | float refractiveAlbedo = hitRec.material->getRefractiveAlbedo();
|
---|
| 1090 | if(rrRandom < diffuseAlbedo)
|
---|
| 1091 | {
|
---|
| 1092 | ray.id = rayId++;
|
---|
| 1093 | ray.isShadowRay = false;
|
---|
| 1094 | ray.origin = hitRec.point;
|
---|
| 1095 | power %= hitRec.material->getTextureDiffuseBrdf(hitRec.texUV);
|
---|
| 1096 | power *= 1.0f / diffuseAlbedo;
|
---|
| 1097 | prob *= diffuseAlbedo;
|
---|
| 1098 | sampleShootingDiffuseDirection(depth, hitRec.normal, ray.dir);
|
---|
| 1099 | }
|
---|
| 1100 | else
|
---|
| 1101 | {
|
---|
| 1102 | rrRandom -= diffuseAlbedo;
|
---|
| 1103 | if(rrRandom < idealAlbedo)
|
---|
| 1104 | {
|
---|
| 1105 | ray.dir.setIdealReflectedDirection(ray.dir, hitRec.normal);
|
---|
| 1106 | ray.id = rayId++;
|
---|
| 1107 | ray.isShadowRay = false;
|
---|
| 1108 | ray.origin = hitRec.point;
|
---|
| 1109 | power %= hitRec.material->getIdealBrdf();
|
---|
| 1110 | power *= 1.0f / idealAlbedo;
|
---|
| 1111 | prob *= idealAlbedo;
|
---|
| 1112 | }
|
---|
| 1113 | else
|
---|
| 1114 | break;
|
---|
| 1115 | }
|
---|
| 1116 | }
|
---|
| 1117 | }
|
---|
| 1118 | }
|
---|
| 1119 |
|
---|
| 1120 | void PathMapEffect::sampleSurfaceRadion(Radion& starter)
|
---|
| 1121 | {
|
---|
| 1122 | float randa = ((double)rand() / RAND_MAX) * entities.size();
|
---|
| 1123 | // float randa = ((double)rand() / RAND_MAX) * sumSurfaceArea;
|
---|
| 1124 | float uptonowSurfaceArea = 0.0;
|
---|
| 1125 | Entity* e = NULL;
|
---|
| 1126 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1127 | while(entityIterator != entities.end())
|
---|
| 1128 | {
|
---|
| 1129 | uptonowSurfaceArea += 1.0f;
|
---|
| 1130 | // uptonowSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
|
---|
| 1131 | if(uptonowSurfaceArea >= randa)
|
---|
| 1132 | {
|
---|
| 1133 | e = &*entityIterator;
|
---|
| 1134 | break;
|
---|
| 1135 | }
|
---|
| 1136 | entityIterator++;
|
---|
| 1137 | }
|
---|
| 1138 |
|
---|
| 1139 | e->rayTraceEntity->sampleSurface(starter);
|
---|
| 1140 |
|
---|
| 1141 | float surfa = starter.radiance.z;
|
---|
| 1142 | starter.radiance = e->rayTraceEntity->getMaterial()->getTextureDiffuseBrdf(starter.radiance);
|
---|
| 1143 | starter.radiance *= (surfa / NRADIONS) * entities.size();
|
---|
| 1144 | // starter.radiance *= sumSurfaceArea / NRADIONS;
|
---|
| 1145 | starter.probability = (float)NRADIONS / (entities.size() * surfa );
|
---|
| 1146 | }
|
---|
| 1147 |
|
---|
| 1148 | void PathMapEffect::sampleSurfaceRadionUniform(Radion& starter)
|
---|
| 1149 | {
|
---|
| 1150 | float randa = ((double)rand() / RAND_MAX) * sumSurfaceArea;
|
---|
| 1151 | float uptonowSurfaceArea = 0.0;
|
---|
| 1152 | Entity* e = NULL;
|
---|
| 1153 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1154 | while(entityIterator != entities.end())
|
---|
| 1155 | {
|
---|
| 1156 | uptonowSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
|
---|
| 1157 | if(uptonowSurfaceArea >= randa)
|
---|
| 1158 | {
|
---|
| 1159 | e = &*entityIterator;
|
---|
| 1160 | break;
|
---|
| 1161 | }
|
---|
| 1162 | entityIterator++;
|
---|
| 1163 | }
|
---|
| 1164 |
|
---|
| 1165 | e->rayTraceEntity->sampleSurface(starter);
|
---|
| 1166 |
|
---|
| 1167 | float surfa = starter.radiance.z;
|
---|
| 1168 | starter.radiance = e->rayTraceEntity->getMaterial()->getTextureDiffuseBrdf(starter.radiance);
|
---|
| 1169 | starter.radiance *= sumSurfaceArea / NRADIONS;
|
---|
| 1170 | starter.probability = NRADIONS / sumSurfaceArea;
|
---|
| 1171 | }
|
---|
| 1172 |
|
---|
| 1173 |
|
---|
| 1174 | void PathMapEffect::Entity::renderPRM(LPDIRECT3DDEVICE9 device,
|
---|
| 1175 | LPD3DXEFFECT effect,
|
---|
| 1176 | std::vector<Radion>& bushRadions,
|
---|
| 1177 | unsigned int bushId,
|
---|
| 1178 | float scaleFactor
|
---|
| 1179 | )
|
---|
| 1180 | {
|
---|
| 1181 | HRESULT hr; UINT nPasses=1;
|
---|
| 1182 |
|
---|
| 1183 | //# bushId -> nearestIdx
|
---|
| 1184 | int radinx = 0xffffff;
|
---|
| 1185 | for(int i=0; i<NCLUSTERSPERENTITY; i++)
|
---|
| 1186 | if(nearClusterIndices[i] == bushId)
|
---|
| 1187 | radinx = i;
|
---|
| 1188 | if(radinx == 0xffffff)
|
---|
| 1189 | return;
|
---|
| 1190 |
|
---|
| 1191 | hr = device->SetRenderTarget(0, prmSurface);
|
---|
| 1192 | int tilex = radinx % 32;
|
---|
| 1193 | int tiley = radinx / 32;
|
---|
| 1194 |
|
---|
| 1195 | D3DVIEWPORT9 vp;
|
---|
| 1196 | vp.X = tilex * 128; vp.Y = tiley * 128;
|
---|
| 1197 | vp.Width = vp.Height = 128;
|
---|
| 1198 | vp.MinZ = 0.0; vp.MaxZ = 1.0;
|
---|
| 1199 |
|
---|
| 1200 | //clear everything
|
---|
| 1201 | device->SetRenderTarget(0, prmSurface);
|
---|
| 1202 | device->SetDepthStencilSurface(owner->prmBlendingDepthStencilBuffer);
|
---|
| 1203 | device->SetViewport(&vp);
|
---|
| 1204 |
|
---|
| 1205 | device->Clear( 0, NULL, D3DCLEAR_TARGET,
|
---|
| 1206 | D3DCOLOR_RGBA(0,0,0,0), 1.0f, 0 );
|
---|
| 1207 |
|
---|
| 1208 | unsigned int nRadions = bushRadions.size();
|
---|
| 1209 | for(int ir=0; ir < nRadions; ir++)
|
---|
| 1210 | {
|
---|
| 1211 | // 1. pass render depth map for virtual light source
|
---|
| 1212 | device->SetRenderTarget(0, owner->fakeSurface);
|
---|
| 1213 | device->SetDepthStencilSurface(owner->depthMapDepthStencilBuffer);
|
---|
| 1214 |
|
---|
| 1215 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
---|
| 1216 |
|
---|
| 1217 | device->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 0, 0, 0), 1.0f, 0 );
|
---|
| 1218 |
|
---|
| 1219 | CFirstPersonCamera radionCamera;
|
---|
| 1220 | radionCamera.SetViewParams((D3DXVECTOR3*)&bushRadions[ir].position, (D3DXVECTOR3*)&(bushRadions[ir].position + bushRadions[ir].normal));
|
---|
| 1221 | radionCamera.SetProjParams( D3DX_PI/1.9, 1.0f, 0.1f, 300.0f );
|
---|
| 1222 |
|
---|
| 1223 | // render backfaces to avoid z-fighting
|
---|
| 1224 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
---|
| 1225 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 1226 | {
|
---|
| 1227 | effect->SetTechnique("Depth");
|
---|
| 1228 | UINT nPasses;
|
---|
| 1229 | effect->Begin(&nPasses, 0);
|
---|
| 1230 | effect->BeginPass(0);
|
---|
| 1231 | //loop through all entities, all mesh subsets, set proper transformations
|
---|
| 1232 |
|
---|
| 1233 | std::vector<PathMapEffect::Entity>::iterator entityIterator = owner->entities.begin();
|
---|
| 1234 | while(entityIterator != owner->entities.end())
|
---|
| 1235 | {
|
---|
| 1236 | effect->SetMatrix("modelToProjMatrix",
|
---|
| 1237 | &( entityIterator->modelWorldTransform * *radionCamera.GetViewMatrix() * *radionCamera.GetProjMatrix() ) );
|
---|
| 1238 | effect->CommitChanges();
|
---|
| 1239 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
| 1240 | for(int i = 0; i< nSubsets; i++)
|
---|
| 1241 | {
|
---|
| 1242 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
| 1243 | }
|
---|
| 1244 | entityIterator++;
|
---|
| 1245 | }
|
---|
| 1246 |
|
---|
| 1247 | effect->EndPass();
|
---|
| 1248 | effect->End();
|
---|
| 1249 | device->EndScene();
|
---|
| 1250 | }
|
---|
| 1251 |
|
---|
| 1252 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
| 1253 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
|
---|
| 1254 |
|
---|
| 1255 | // blend-add contribution of virtual light source to PRM
|
---|
| 1256 | device->SetRenderTarget(0, prmSurface);
|
---|
| 1257 | device->SetDepthStencilSurface(owner->prmBlendingDepthStencilBuffer);
|
---|
| 1258 | device->SetViewport(&vp);
|
---|
| 1259 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
---|
| 1260 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
---|
| 1261 | device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
---|
| 1262 | device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
---|
| 1263 | device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
---|
| 1264 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
| 1265 |
|
---|
| 1266 | // use stencil to avoid adding contribution twice
|
---|
| 1267 | HRESULT hr = device->Clear( 0, NULL, D3DCLEAR_STENCIL,
|
---|
| 1268 | D3DCOLOR_RGBA(0,0,0,0), 1.0f, 0 );
|
---|
| 1269 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
| 1270 | {
|
---|
| 1271 | Radion radion = bushRadions[ir];
|
---|
| 1272 |
|
---|
| 1273 | if( effect != NULL ){
|
---|
| 1274 | D3DXHANDLE hTechnique = effect->GetTechniqueByName((LPSTR)"BushToAtlas");
|
---|
| 1275 | if(hTechnique==NULL){
|
---|
| 1276 | return;
|
---|
| 1277 | }
|
---|
| 1278 | effect->SetTechnique( hTechnique );
|
---|
| 1279 |
|
---|
| 1280 | effect->Begin( &nPasses, 0 );
|
---|
| 1281 | for(UINT j=0;j<nPasses;j++){
|
---|
| 1282 | effect->BeginPass(j);
|
---|
| 1283 | Vector fakejake = bushRadions[ir].position;
|
---|
| 1284 | fakejake = bushRadions[ir].normal;
|
---|
| 1285 | fakejake = bushRadions[ir].radiance;
|
---|
| 1286 | hr=effect->SetFloatArray("lightPos", (float*)&bushRadions[ir].position, 3);
|
---|
| 1287 | hr=effect->SetFloatArray("lightDir", (float*)&bushRadions[ir].normal, 3);
|
---|
| 1288 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
| 1289 | 0.0f, -0.5f, 0.0f,
|
---|
| 1290 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
| 1291 | effect->SetTexture("depthMap", owner->depthMapTexture);
|
---|
| 1292 |
|
---|
| 1293 | Vector bb0 = this->rayTraceEntity->bbox.minPoint;
|
---|
| 1294 | Vector bb1 = this->rayTraceEntity->bbox.maxPoint;
|
---|
| 1295 | //effect->SetFloat("cutNearness2", (bb1 - bb0).norm2() / 200.0f);
|
---|
| 1296 | float nne = 5.0f / bushRadions[ir].probability;
|
---|
| 1297 | float onne = (bb1 - bb0).norm2() / 200.0f;
|
---|
| 1298 | effect->SetFloat("cutNearness2", nne);
|
---|
| 1299 | //effect->SetFloat("cutNearness2", 0.0f);
|
---|
| 1300 |
|
---|
| 1301 | //set global params
|
---|
| 1302 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
| 1303 | effect->SetMatrix("occWorldToProjMatrix", &(*radionCamera.GetViewMatrix() * *radionCamera.GetProjMatrix()));
|
---|
| 1304 | effect->SetMatrix("modelToWorldMatrix", &(this->modelWorldTransform));
|
---|
| 1305 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &(this->inverseTransposedModelWorldTransform));
|
---|
| 1306 | Vector scaledPower = bushRadions[ir].radiance * scaleFactor;
|
---|
| 1307 | hr=effect->SetFloatArray("lightPower", (float*)&scaledPower, 3);
|
---|
| 1308 |
|
---|
| 1309 | hr = device->SetRenderState(D3DRS_STENCILENABLE, true);
|
---|
| 1310 | hr = device->SetRenderState(D3DRS_STENCILREF, 0xffffffff);
|
---|
| 1311 | hr = device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
---|
| 1312 | hr = device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
---|
| 1313 |
|
---|
| 1314 | effect->CommitChanges();
|
---|
| 1315 |
|
---|
| 1316 | renderMesh->mesh->DrawSubset(0);
|
---|
| 1317 |
|
---|
| 1318 | hr = device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_NOTEQUAL);
|
---|
| 1319 | scaledPower = bushRadions[ir].radiance * 1.0f ;
|
---|
| 1320 | hr=effect->SetFloatArray("lightPower", (float*)&scaledPower, 3);
|
---|
| 1321 | effect->CommitChanges();
|
---|
| 1322 |
|
---|
| 1323 | if(renderMesh->nEdges)
|
---|
| 1324 | {
|
---|
| 1325 | device->SetStreamSource(0, renderMesh->edgeVertexBuffer, 0, sizeof(D3DVERTEX));
|
---|
| 1326 | device->DrawPrimitive(D3DPT_LINELIST, 0, renderMesh->nEdges);
|
---|
| 1327 | }
|
---|
| 1328 |
|
---|
| 1329 | effect->EndPass();
|
---|
| 1330 | }
|
---|
| 1331 | effect->End();
|
---|
| 1332 | }
|
---|
| 1333 | device->EndScene();
|
---|
| 1334 | device->SetRenderState(D3DRS_STENCILENABLE, false);
|
---|
| 1335 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
| 1336 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
---|
| 1337 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
| 1338 | }
|
---|
| 1339 | }
|
---|
| 1340 | }
|
---|
| 1341 |
|
---|
| 1342 | void PathMapEffect::drawFullScreenQuad(LPDIRECT3DDEVICE9 device, float depth, float fLeftU, float fTopV, float fRightU, float fBottomV)
|
---|
| 1343 | {
|
---|
| 1344 | D3DSURFACE_DESC dtdsdRT;
|
---|
| 1345 | PDIRECT3DSURFACE9 pSurfRT;
|
---|
| 1346 |
|
---|
| 1347 | // Acquire render target width and height
|
---|
| 1348 | device->GetRenderTarget(0, &pSurfRT);
|
---|
| 1349 | pSurfRT->GetDesc(&dtdsdRT);
|
---|
| 1350 | pSurfRT->Release();
|
---|
| 1351 |
|
---|
| 1352 | // Ensure that we're directly mapping texels to pixels by offset by 0.5
|
---|
| 1353 | // For more info see the doc page titled "Directly Mapping Texels to Pixels"
|
---|
| 1354 | FLOAT fWidth5 = (FLOAT)dtdsdRT.Width - 0.5f;
|
---|
| 1355 | FLOAT fHeight5 = (FLOAT)dtdsdRT.Height - 0.5f;
|
---|
| 1356 |
|
---|
| 1357 | // Draw the quad
|
---|
| 1358 | D3DVERTEX svQuad[4];
|
---|
| 1359 |
|
---|
| 1360 | svQuad[0].pos=D3DXVECTOR3(-1, 1, depth);
|
---|
| 1361 | svQuad[0].normal=D3DXVECTOR3(0,0,0);
|
---|
| 1362 | svQuad[0].tex0 = D3DXVECTOR2(fLeftU, fTopV);
|
---|
| 1363 |
|
---|
| 1364 | svQuad[1].pos = D3DXVECTOR3(1, 1, depth);
|
---|
| 1365 | svQuad[1].normal = D3DXVECTOR3(0,0,0);
|
---|
| 1366 | svQuad[1].tex0 = D3DXVECTOR2(fRightU, fTopV);
|
---|
| 1367 |
|
---|
| 1368 | svQuad[2].pos = D3DXVECTOR3(-1, -1, depth);
|
---|
| 1369 | svQuad[2].normal = D3DXVECTOR3(0,0,0);
|
---|
| 1370 | svQuad[2].tex0 = D3DXVECTOR2(fLeftU, fBottomV);
|
---|
| 1371 |
|
---|
| 1372 | svQuad[3].pos = D3DXVECTOR3(1, -1, depth);
|
---|
| 1373 | svQuad[3].normal = D3DXVECTOR3(0,0,0);
|
---|
| 1374 | svQuad[3].tex0 = D3DXVECTOR2(fRightU, fBottomV);
|
---|
| 1375 |
|
---|
| 1376 | device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
|
---|
| 1377 | device->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0));
|
---|
| 1378 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, svQuad, sizeof(D3DVERTEX));
|
---|
| 1379 | }
|
---|
| 1380 |
|
---|
| 1381 | void PathMapEffect::showPRMTexture()
|
---|
| 1382 | {
|
---|
| 1383 | device->SetRenderTarget(0, frameColorBuffer);
|
---|
| 1384 | device->SetDepthStencilSurface(frameDepthStencilBuffer);
|
---|
| 1385 |
|
---|
| 1386 | device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
| 1387 |
|
---|
| 1388 | if( SUCCEEDED( device->BeginScene() ) ){
|
---|
| 1389 | if( effect != NULL ){
|
---|
| 1390 | D3DXHANDLE hTechnique = effect->GetTechniqueByName((LPSTR)"ShowTex");
|
---|
| 1391 | if(hTechnique==NULL){
|
---|
| 1392 | return;
|
---|
| 1393 | }
|
---|
| 1394 | effect->SetTechnique( hTechnique );
|
---|
| 1395 | UINT nPasses = 0;
|
---|
| 1396 | effect->Begin( &nPasses, 0 );
|
---|
| 1397 | for(UINT j=0;j<nPasses;j++){
|
---|
| 1398 | effect->BeginPass(j);
|
---|
| 1399 |
|
---|
| 1400 | //loop through entities
|
---|
| 1401 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1402 | //while(entityIterator != entities.end())
|
---|
| 1403 | {
|
---|
| 1404 | //set entity params
|
---|
| 1405 | effect->SetMatrix("modelToWorldMatrix", &entityIterator->modelWorldTransform);
|
---|
| 1406 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &entityIterator->inverseTransposedModelWorldTransform);
|
---|
| 1407 | D3DXMATRIX t = entityIterator->modelWorldTransform;
|
---|
| 1408 | if(parameters->Get(bLookFromLight))
|
---|
| 1409 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
| 1410 | else
|
---|
| 1411 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
| 1412 |
|
---|
| 1413 | effect->SetTexture("filteredAtlas", entityIterator->prmTexture);
|
---|
| 1414 |
|
---|
| 1415 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
| 1416 | for(int i = 0; i< nSubsets; i++)
|
---|
| 1417 | {
|
---|
| 1418 | //set subset material texture
|
---|
| 1419 | effect->SetTexture("texToShow", entityIterator->prmTexture);
|
---|
| 1420 | effect->CommitChanges();
|
---|
| 1421 | drawFullScreenQuad(device);
|
---|
| 1422 | // effect->CommitChanges();
|
---|
| 1423 | // entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
| 1424 | }
|
---|
| 1425 | entityIterator++;
|
---|
| 1426 | }
|
---|
| 1427 | effect->EndPass();
|
---|
| 1428 | }
|
---|
| 1429 | effect->End();
|
---|
| 1430 | }
|
---|
| 1431 | device->EndScene();
|
---|
| 1432 | }
|
---|
| 1433 |
|
---|
| 1434 | }
|
---|
| 1435 |
|
---|
| 1436 | void PathMapEffect::RenderMesh::buildEdgeVertexBuffer(LPDIRECT3DDEVICE9 device)
|
---|
| 1437 | {
|
---|
| 1438 | LPD3DXMESH pMesh = this->mesh;
|
---|
| 1439 | DWORD* pAdj = new DWORD[3 * pMesh->GetNumFaces()];
|
---|
| 1440 | for(int r=0; r<pMesh->GetNumFaces()*3; r++)
|
---|
| 1441 | pAdj[r] = 0xffff;
|
---|
| 1442 | pMesh->ConvertPointRepsToAdjacency(NULL, pAdj);
|
---|
| 1443 |
|
---|
| 1444 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
|
---|
| 1445 | pMesh->GetVertexBuffer(&vertexBuffer);
|
---|
| 1446 | D3DVERTEX* vertexData;
|
---|
| 1447 | vertexBuffer->Lock(0,pMesh->GetNumVertices()*pMesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
|
---|
| 1448 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
|
---|
| 1449 | pMesh->GetIndexBuffer(&indexBuffer);
|
---|
| 1450 | unsigned short* indexData;
|
---|
| 1451 | indexBuffer->Lock(0,pMesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
|
---|
| 1452 |
|
---|
| 1453 |
|
---|
| 1454 | int countEdges = 0;
|
---|
| 1455 | for(int u=0; u<pMesh->GetNumFaces(); u++)
|
---|
| 1456 | for(int t=0; t<3; t++)
|
---|
| 1457 | if(pAdj[u * 3 + t] >= pMesh->GetNumFaces())
|
---|
| 1458 | countEdges++;
|
---|
| 1459 |
|
---|
| 1460 | if(countEdges == 0)
|
---|
| 1461 | {
|
---|
| 1462 | edgeVertexBuffer = NULL;
|
---|
| 1463 | nEdges = 0;
|
---|
| 1464 | vertexBuffer->Unlock();
|
---|
| 1465 | indexBuffer->Unlock();
|
---|
| 1466 | SAFE_RELEASE(vertexBuffer);
|
---|
| 1467 | SAFE_RELEASE(indexBuffer);
|
---|
| 1468 | return;
|
---|
| 1469 | }
|
---|
| 1470 |
|
---|
| 1471 | device->CreateVertexBuffer(2 * countEdges * pMesh->GetNumBytesPerVertex(),
|
---|
| 1472 | D3DUSAGE_WRITEONLY, pMesh->GetFVF(), D3DPOOL_DEFAULT,
|
---|
| 1473 | &edgeVertexBuffer, NULL);
|
---|
| 1474 | D3DVERTEX* pevData;
|
---|
| 1475 | edgeVertexBuffer->Lock(0, 0, (void**)&pevData, 0);
|
---|
| 1476 |
|
---|
| 1477 | int iEdge = 0;
|
---|
| 1478 | for(int u=0; u<pMesh->GetNumFaces(); u++)
|
---|
| 1479 | {
|
---|
| 1480 | for(int t=0; t<3; t++)
|
---|
| 1481 | {
|
---|
| 1482 | if(pAdj[u * 3 + t] >= pMesh->GetNumFaces())
|
---|
| 1483 | {
|
---|
| 1484 | unsigned short edge0 = indexData[u * 3 + t];
|
---|
| 1485 | unsigned short edge1 = indexData[u * 3 + (t+1)%3];
|
---|
| 1486 | unsigned short inner = indexData[u * 3 + (t+2)%3];
|
---|
| 1487 |
|
---|
| 1488 | //push vertex edge0, edge1
|
---|
| 1489 | pevData[iEdge * 2] = vertexData[edge0];
|
---|
| 1490 | pevData[iEdge * 2 + 1] = vertexData[edge1];
|
---|
| 1491 |
|
---|
| 1492 | D3DXVECTOR2 ediff = vertexData[edge1].tex0 - vertexData[edge0].tex0;
|
---|
| 1493 | if(fabsf(ediff.x) > fabsf(ediff.y))
|
---|
| 1494 | {
|
---|
| 1495 | if(vertexData[inner].tex0.y <= vertexData[edge0].tex0.y +
|
---|
| 1496 | (vertexData[inner].tex0.x - vertexData[edge0].tex0.x) *
|
---|
| 1497 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y) /
|
---|
| 1498 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x))
|
---|
| 1499 | {
|
---|
| 1500 | pevData[iEdge * 2].tex0.y += 1.0/DBLATLASSIZE;
|
---|
| 1501 | pevData[iEdge * 2 + 1].tex0.y += 1.0/DBLATLASSIZE;
|
---|
| 1502 | }
|
---|
| 1503 | else
|
---|
| 1504 | {
|
---|
| 1505 | pevData[iEdge * 2].tex0.y -= 1.0/DBLATLASSIZE;
|
---|
| 1506 | pevData[iEdge * 2 + 1].tex0.y -= 1.0/DBLATLASSIZE;
|
---|
| 1507 | }
|
---|
| 1508 | D3DXVECTOR2 edgeDirUnitExt(1.0f, (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y) /
|
---|
| 1509 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x));
|
---|
| 1510 | edgeDirUnitExt *= 1.0/ATLASSIZE;
|
---|
| 1511 | if(vertexData[edge1].tex0.x > vertexData[edge0].tex0.x)
|
---|
| 1512 | {
|
---|
| 1513 | pevData[iEdge * 2].tex0 -= edgeDirUnitExt;
|
---|
| 1514 | pevData[iEdge * 2 + 1].tex0 += edgeDirUnitExt;
|
---|
| 1515 | }
|
---|
| 1516 | else
|
---|
| 1517 | {
|
---|
| 1518 | pevData[iEdge * 2].tex0 += edgeDirUnitExt;
|
---|
| 1519 | pevData[iEdge * 2 + 1].tex0 -= edgeDirUnitExt;
|
---|
| 1520 | }
|
---|
| 1521 | }
|
---|
| 1522 | else
|
---|
| 1523 | {
|
---|
| 1524 | if(vertexData[inner].tex0.x <= vertexData[edge0].tex0.x +
|
---|
| 1525 | (vertexData[inner].tex0.y - vertexData[edge0].tex0.y) *
|
---|
| 1526 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x) /
|
---|
| 1527 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y))
|
---|
| 1528 | {
|
---|
| 1529 | pevData[iEdge * 2].tex0.x += 1.0/DBLATLASSIZE;
|
---|
| 1530 | pevData[iEdge * 2 + 1].tex0.x += 1.0/DBLATLASSIZE;
|
---|
| 1531 | }
|
---|
| 1532 | else
|
---|
| 1533 | {
|
---|
| 1534 | pevData[iEdge * 2].tex0.x -= 1.0/DBLATLASSIZE;
|
---|
| 1535 | pevData[iEdge * 2 + 1].tex0.x -= 1.0/DBLATLASSIZE;
|
---|
| 1536 | }
|
---|
| 1537 | D3DXVECTOR2 edgeDirUnitExt((vertexData[edge1].tex0.x - vertexData[edge0].tex0.x) /
|
---|
| 1538 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y), 1.0f);
|
---|
| 1539 | edgeDirUnitExt *= 1.0/ATLASSIZE;
|
---|
| 1540 | if(vertexData[edge1].tex0.y > vertexData[edge0].tex0.y)
|
---|
| 1541 | {
|
---|
| 1542 | pevData[iEdge * 2].tex0 -= edgeDirUnitExt;
|
---|
| 1543 | pevData[iEdge * 2 + 1].tex0 += edgeDirUnitExt;
|
---|
| 1544 | }
|
---|
| 1545 | else
|
---|
| 1546 | {
|
---|
| 1547 | pevData[iEdge * 2].tex0 += edgeDirUnitExt;
|
---|
| 1548 | pevData[iEdge * 2 + 1].tex0 -= edgeDirUnitExt;
|
---|
| 1549 | }
|
---|
| 1550 | }
|
---|
| 1551 |
|
---|
| 1552 | iEdge++;
|
---|
| 1553 | }
|
---|
| 1554 | }
|
---|
| 1555 | }
|
---|
| 1556 | nEdges = iEdge;
|
---|
| 1557 |
|
---|
| 1558 | edgeVertexBuffer->Unlock();
|
---|
| 1559 | vertexBuffer->Unlock();
|
---|
| 1560 | indexBuffer->Unlock();
|
---|
| 1561 | SAFE_RELEASE(vertexBuffer);
|
---|
| 1562 | SAFE_RELEASE(indexBuffer);
|
---|
| 1563 |
|
---|
| 1564 | delete pAdj;
|
---|
| 1565 | }
|
---|
| 1566 |
|
---|
| 1567 | void PathMapEffect::uploadRadions()
|
---|
| 1568 | {
|
---|
| 1569 | int nRadions = bushStarters.size();
|
---|
| 1570 | struct TMR{
|
---|
| 1571 | float pos[4];
|
---|
| 1572 | float dir[4];
|
---|
| 1573 | // float pow[4];
|
---|
| 1574 | };
|
---|
| 1575 | TMR* tm = new TMR[nRadions];
|
---|
| 1576 | for(int i=0; i<nRadions; i++)
|
---|
| 1577 | {
|
---|
| 1578 | //*
|
---|
| 1579 | tm[i].pos[0] = bushStarters[i].position[0];
|
---|
| 1580 | tm[i].pos[1] = bushStarters[i].position[1];
|
---|
| 1581 | tm[i].pos[2] = bushStarters[i].position[2];
|
---|
| 1582 | tm[i].pos[3] = 1.0;
|
---|
| 1583 | tm[i].dir[0] = bushStarters[i].normal[0];
|
---|
| 1584 | tm[i].dir[1] = bushStarters[i].normal[1];
|
---|
| 1585 | tm[i].dir[2] = bushStarters[i].normal[2];
|
---|
| 1586 | tm[i].dir[3] = 1.0;
|
---|
| 1587 | // tm[i].pow[0] = bushStarters[i].radiance[0];
|
---|
| 1588 | // tm[i].pow[1] = bushStarters[i].radiance[1];
|
---|
| 1589 | // tm[i].pow[2] = bushStarters[i].radiance[2];
|
---|
| 1590 | // tm[i].pow[3] = 1.0;
|
---|
| 1591 | /*/
|
---|
| 1592 | tm[i].pos[0] = 0.9;
|
---|
| 1593 | tm[i].pos[1] = 0.2;
|
---|
| 1594 | tm[i].pos[2] = 0.2;
|
---|
| 1595 | tm[i].pos[3] = 1.0;
|
---|
| 1596 | tm[i].dir[0] = 0.2;
|
---|
| 1597 | tm[i].dir[1] = 0.9;
|
---|
| 1598 | tm[i].dir[2] = 0.2;
|
---|
| 1599 | tm[i].dir[3] = 1.0;
|
---|
| 1600 | tm[i].pow[0] = 0.2;
|
---|
| 1601 | tm[i].pow[1] = 0.2;
|
---|
| 1602 | tm[i].pow[2] = 0.9; //blue
|
---|
| 1603 | tm[i].pow[3] = 0.99;
|
---|
| 1604 | //*/
|
---|
| 1605 | }
|
---|
| 1606 |
|
---|
| 1607 | RECT imgSize;
|
---|
| 1608 | imgSize.top = imgSize.left = 0;
|
---|
| 1609 | imgSize.bottom = nRadions;
|
---|
| 1610 | imgSize.right = 2 * nRadions / 4096;
|
---|
| 1611 | D3DXLoadSurfaceFromMemory(radionSurface, NULL, NULL, tm, D3DFMT_A32B32G32R32F,
|
---|
| 1612 | imgSize.right * 4 * sizeof(float), NULL, &imgSize, D3DX_FILTER_NONE, 0);
|
---|
| 1613 |
|
---|
| 1614 | delete [] tm;
|
---|
| 1615 | }
|
---|
| 1616 |
|
---|
| 1617 | void PathMapEffect::fillRadionPosArray(void* pData)
|
---|
| 1618 | {
|
---|
| 1619 | int nRadions = NRADIONS;
|
---|
| 1620 | struct TMR{
|
---|
| 1621 | float pos[3];
|
---|
| 1622 | float rad[3];
|
---|
| 1623 | };
|
---|
| 1624 | TMR* tm = (TMR*)pData;
|
---|
| 1625 | for(int i=0; i<nRadions; i++)
|
---|
| 1626 | {
|
---|
| 1627 | tm[i].pos[0] = bushStarters[i].position[0];
|
---|
| 1628 | tm[i].pos[1] = bushStarters[i].position[1];
|
---|
| 1629 | tm[i].pos[2] = bushStarters[i].position[2];
|
---|
| 1630 | tm[i].rad[0] = bushStarters[i].radiance[0];
|
---|
| 1631 | tm[i].rad[1] = bushStarters[i].radiance[1];
|
---|
| 1632 | tm[i].rad[2] = bushStarters[i].radiance[2];
|
---|
| 1633 | }
|
---|
| 1634 | }
|
---|
| 1635 |
|
---|
| 1636 | const wchar_t* PathMapEffect::getWeightsString()
|
---|
| 1637 | {
|
---|
| 1638 | static wchar_t ws[512];
|
---|
| 1639 | ws[0] = 0;
|
---|
| 1640 | char wan[64];
|
---|
| 1641 | float sumw = 0.0f;
|
---|
| 1642 | for(int i=0; i<33; i++)
|
---|
| 1643 | {
|
---|
| 1644 | // StrCpy(wan, L"%f ");
|
---|
| 1645 | if(i == 32)
|
---|
| 1646 | sprintf(wan, "%.3f ", (double)sumw);
|
---|
| 1647 | else
|
---|
| 1648 | {
|
---|
| 1649 | sumw += weights[i];
|
---|
| 1650 | sprintf(wan, "%.3f ", (double)weights[i]);
|
---|
| 1651 | }
|
---|
| 1652 | wchar_t* wideValue = new wchar_t[MultiByteToWideChar(CP_ACP, 0, wan, -1, NULL, 0)];
|
---|
| 1653 | MultiByteToWideChar(CP_ACP, 0, wan, -1, wideValue, 511);
|
---|
| 1654 | StrCatW(ws, wideValue);
|
---|
| 1655 | delete wideValue;
|
---|
| 1656 | }
|
---|
| 1657 | return ws;
|
---|
| 1658 | }
|
---|
| 1659 |
|
---|
| 1660 | struct ClusterDist2{
|
---|
| 1661 | unsigned int index;
|
---|
| 1662 | double dist2;
|
---|
| 1663 | ClusterDist2(unsigned int index, double dist2) {this->index = index; this->dist2 = dist2;}
|
---|
| 1664 | bool operator<(const ClusterDist2& o) const {return dist2 > o.dist2;}
|
---|
| 1665 | bool operator>(const ClusterDist2& o) const {return dist2 < o.dist2;}
|
---|
| 1666 | bool operator<=(const ClusterDist2& o) const {return dist2 >= o.dist2;}
|
---|
| 1667 | bool operator>=(const ClusterDist2& o) const {return dist2 <= o.dist2;}
|
---|
| 1668 | };
|
---|
| 1669 |
|
---|
| 1670 | void PathMapEffect::Entity::findNearClusters(const std::vector<Radion>& starters, unsigned int nClusters)
|
---|
| 1671 | {
|
---|
| 1672 | D3DXVECTOR3 cc = (D3DXVECTOR3&)rayTraceEntity->bbox.getCentre();
|
---|
| 1673 |
|
---|
| 1674 | std::priority_queue<ClusterDist2> nearestClusterDists;
|
---|
| 1675 |
|
---|
| 1676 | for(unsigned int iCluster = 0; iCluster < NCLUSTERS; iCluster++)
|
---|
| 1677 | {
|
---|
| 1678 | unsigned int iRadion = 0;
|
---|
| 1679 | unsigned int nRadionsPerCluster = owner->clusterLenghts[iCluster];
|
---|
| 1680 | double aClusterDist2 = 0.0;
|
---|
| 1681 | for(unsigned int iric=0; iric < nRadionsPerCluster; iric++, iRadion++)
|
---|
| 1682 | {
|
---|
| 1683 | aClusterDist2 += (starters[iRadion++].position - cc).norm2();
|
---|
| 1684 | }
|
---|
| 1685 | nearestClusterDists.push( ClusterDist2(iCluster, aClusterDist2) );
|
---|
| 1686 | }
|
---|
| 1687 | for(unsigned int i=0; i<32; i++)
|
---|
| 1688 | {
|
---|
[1480] | 1689 | nearClusterIndices[i] = 31 - i;// nearestClusterDists.top().index;
|
---|
[896] | 1690 | nearestClusterDists.pop();
|
---|
| 1691 | }
|
---|
| 1692 | }
|
---|
| 1693 |
|
---|
| 1694 |
|
---|
| 1695 |
|
---|
| 1696 | void PathMapEffect::savePathMaps()
|
---|
| 1697 | {
|
---|
| 1698 | std::fstream entryPointFile("prm\\prmEntryPoints.dat", std::ios::out | std::ios::binary);
|
---|
| 1699 |
|
---|
| 1700 | for(unsigned int u=0; u < NRADIONS; u++)
|
---|
| 1701 | {
|
---|
| 1702 | entryPointFile << bushStarters.at(u);
|
---|
| 1703 | }
|
---|
| 1704 |
|
---|
| 1705 | for(unsigned int c=0; c < NCLUSTERS; c++)
|
---|
| 1706 | {
|
---|
| 1707 | entryPointFile.write((char*)&clusterLenghts[c], sizeof(unsigned int));
|
---|
| 1708 | }
|
---|
| 1709 |
|
---|
| 1710 | entryPointFile.flush();
|
---|
| 1711 | entryPointFile.close();
|
---|
| 1712 |
|
---|
| 1713 | unsigned int iEntity = 0;
|
---|
| 1714 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1715 | while(entityIterator != entities.end())
|
---|
| 1716 | {
|
---|
| 1717 | wchar_t prmFileName[256];
|
---|
[1480] | 1718 | // wsprintf(prmFileName, L"prm\\prm_%08d.hdr", iEntity);
|
---|
| 1719 | MultiByteToWideChar(CP_ACP, 0, entityIterator->prmfilename, -1, prmFileName, 255);
|
---|
| 1720 |
|
---|
[896] | 1721 | D3DXSaveSurfaceToFile(prmFileName, D3DXIFF_HDR, entityIterator->prmSurface, NULL, NULL);
|
---|
| 1722 | entityIterator++;
|
---|
| 1723 | iEntity++;
|
---|
| 1724 | }
|
---|
| 1725 | }
|
---|
| 1726 |
|
---|
| 1727 | void PathMapEffect::loadPathMaps()
|
---|
| 1728 | {
|
---|
| 1729 | std::fstream entryPointFile("prm\\prmEntryPoints.dat", std::ios::in | std::ios::binary);
|
---|
| 1730 |
|
---|
| 1731 | bushStarters.clear();
|
---|
| 1732 |
|
---|
| 1733 | for(unsigned int u=0; u < NRADIONS; u++)
|
---|
| 1734 | {
|
---|
| 1735 | Radion ri;
|
---|
| 1736 | entryPointFile >> ri;
|
---|
| 1737 | bushStarters.push_back(ri);
|
---|
| 1738 | }
|
---|
| 1739 |
|
---|
| 1740 | for(unsigned int c=0; c < NCLUSTERS; c++)
|
---|
| 1741 | {
|
---|
| 1742 | entryPointFile.read((char*)&clusterLenghts[c], sizeof(unsigned int));
|
---|
| 1743 | }
|
---|
| 1744 |
|
---|
| 1745 | entryPointFile.close();
|
---|
| 1746 |
|
---|
| 1747 | unsigned int iEntity = 0;
|
---|
| 1748 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1749 | while(entityIterator != entities.end())
|
---|
| 1750 | {
|
---|
| 1751 | entityIterator->findNearClusters(bushStarters, NCLUSTERS);
|
---|
| 1752 |
|
---|
| 1753 | wchar_t prmFileName[256];
|
---|
[1480] | 1754 | // wsprintf(prmFileName, L"prm\\prm_%08d.hdr", iEntity);
|
---|
| 1755 | MultiByteToWideChar(CP_ACP, 0, entityIterator->prmfilename, -1, prmFileName, 255);
|
---|
[896] | 1756 | D3DXLoadSurfaceFromFile(entityIterator->prmSurface, NULL, NULL, prmFileName, NULL, D3DX_DEFAULT, 0, NULL);
|
---|
| 1757 | entityIterator++;
|
---|
| 1758 | iEntity++;
|
---|
| 1759 | }
|
---|
[1480] | 1760 | }
|
---|
| 1761 |
|
---|
| 1762 | void PathMapEffect::exportEntityData()
|
---|
| 1763 | {
|
---|
| 1764 | std::fstream entryPointFile("media\\entityPathMapData.txt", std::ios::out);
|
---|
| 1765 |
|
---|
| 1766 | unsigned int iEntity = 0;
|
---|
| 1767 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
| 1768 | while(entityIterator != entities.end())
|
---|
| 1769 | {
|
---|
| 1770 | entryPointFile << "entity " << entityIterator->name << '\n';
|
---|
| 1771 | entryPointFile << "{" << '\n';
|
---|
| 1772 | entryPointFile << " pathmapfile " << entityIterator->prmfilename << '\n';
|
---|
| 1773 | entryPointFile << " clusters ";
|
---|
| 1774 | for(int i=0; i<NCLUSTERSPERENTITY; i++)
|
---|
| 1775 | entryPointFile << entityIterator->nearClusterIndices[i] << " ";
|
---|
| 1776 | entryPointFile << '\n';
|
---|
| 1777 | entryPointFile << "}" << '\n';
|
---|
| 1778 | entryPointFile << '\n';
|
---|
| 1779 |
|
---|
| 1780 | // for(int i=0; i<16; i++)
|
---|
| 1781 | // entryPointFile << entityIterator->modelWorldTransform.m[i%4][i/4] << " ";
|
---|
| 1782 | entryPointFile << '\n';
|
---|
| 1783 | entityIterator++;
|
---|
| 1784 | iEntity++;
|
---|
| 1785 | }
|
---|
| 1786 |
|
---|
| 1787 | entryPointFile.flush();
|
---|
| 1788 | entryPointFile.close();
|
---|
| 1789 |
|
---|
| 1790 | }
|
---|
| 1791 |
|
---|
| 1792 | void PathMapEffect::loadScene(const char* sceneFileName)
|
---|
| 1793 | {
|
---|
| 1794 | std::fstream sceneFile(sceneFileName, std::ios::in);
|
---|
| 1795 |
|
---|
| 1796 | char keyword[256];
|
---|
| 1797 | while(!sceneFile.eof())
|
---|
| 1798 | {
|
---|
| 1799 | sceneFile >> keyword;
|
---|
| 1800 | if(strcmp(keyword, "mesh") == 0)
|
---|
| 1801 | {
|
---|
| 1802 | char meshname[256];
|
---|
| 1803 | sceneFile >> meshname;
|
---|
| 1804 | if(strcmp(meshname, "{") == 0)
|
---|
| 1805 | strcpy(meshname, "mesh");
|
---|
| 1806 | while(strcmp(keyword, "}") != 0 && !sceneFile.eof())
|
---|
| 1807 | {
|
---|
| 1808 | sceneFile >> keyword;
|
---|
| 1809 | if(strcmp(keyword, "xfile") == 0)
|
---|
| 1810 | {
|
---|
| 1811 | sceneFile >> keyword;
|
---|
| 1812 | wchar_t* wide = NULL;
|
---|
| 1813 | if(keyword)
|
---|
| 1814 | {
|
---|
| 1815 | wide = new wchar_t[MultiByteToWideChar(CP_ACP, 0, keyword, -1, NULL, 0)];
|
---|
| 1816 | MultiByteToWideChar(CP_ACP, 0, keyword, -1, wide, 511);
|
---|
| 1817 | }
|
---|
| 1818 | loadMesh(wide);
|
---|
| 1819 | strcpy(renderMeshes[renderMeshes.size()-1]->name, meshname);
|
---|
| 1820 | delete wide;
|
---|
| 1821 | }
|
---|
| 1822 | }
|
---|
| 1823 | }
|
---|
| 1824 |
|
---|
| 1825 | if(strcmp(keyword, "entity") == 0)
|
---|
| 1826 | {
|
---|
| 1827 | Entity e;
|
---|
| 1828 | e.owner = this;
|
---|
| 1829 |
|
---|
| 1830 | char entityname[256];
|
---|
| 1831 | sceneFile >> entityname;
|
---|
| 1832 | if(strcmp(entityname, "{") == 0)
|
---|
| 1833 | strcpy(entityname, "noname");
|
---|
| 1834 |
|
---|
| 1835 | strcpy(e.name, entityname);
|
---|
| 1836 |
|
---|
| 1837 | while(strcmp(keyword, "}") != 0 && !sceneFile.eof())
|
---|
| 1838 | {
|
---|
| 1839 | sceneFile >> keyword;
|
---|
| 1840 | if(strcmp(keyword, "pathmapfile") == 0)
|
---|
| 1841 | {
|
---|
| 1842 | sceneFile >> keyword;
|
---|
| 1843 | strcpy(e.prmfilename, keyword);
|
---|
| 1844 | }
|
---|
| 1845 | if(strcmp(keyword, "mesh") == 0)
|
---|
| 1846 | {
|
---|
| 1847 | sceneFile >> keyword;
|
---|
| 1848 |
|
---|
| 1849 | std::vector<PathMapEffect::RenderMesh*>::iterator i = renderMeshes.begin();
|
---|
| 1850 | while(i != renderMeshes.end())
|
---|
| 1851 | {
|
---|
| 1852 | if(strcmp((*i)->name, keyword) == 0)
|
---|
| 1853 | {
|
---|
| 1854 | e.renderMesh = *i;
|
---|
| 1855 | break;
|
---|
| 1856 | }
|
---|
| 1857 | i++;
|
---|
| 1858 | }
|
---|
| 1859 | }
|
---|
| 1860 | if(strcmp(keyword, "transformation") == 0)
|
---|
| 1861 | {
|
---|
| 1862 | for(int i=0; i<16; i++)
|
---|
| 1863 | sceneFile >> e.modelWorldTransform.m[i%4][i/4];
|
---|
| 1864 | D3DXMatrixInverse(&e.inverseTransposedModelWorldTransform, NULL, &e.modelWorldTransform);
|
---|
| 1865 | }
|
---|
| 1866 | }
|
---|
| 1867 |
|
---|
| 1868 | e.createRayTraceEntity();
|
---|
| 1869 | entities.push_back(e);
|
---|
| 1870 | }
|
---|
| 1871 | }
|
---|
| 1872 | sceneFile.close();
|
---|
[896] | 1873 | } |
---|