1 | #include "dxstdafx.h"
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2 | #include ".\pathmapeffect.h"
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3 | #include "Material.hpp"
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4 | #include "TexturedMaterial.h"
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5 | #include "WoodMaterial.hpp"
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6 | #include "TriangleMesh.h"
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7 | #include "Transformed.h"
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8 | #include "shlwapi.h"
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9 | #include <queue>
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10 | #include <fstream>
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11 |
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12 | #define TEST_CLUST 0
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13 | //#define GENERATE_PATH_MAPS
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14 |
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15 | //! D3D vector-matrix multiplication
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16 | D3DVECTOR operator *(const D3DVECTOR& v, const D3DMATRIX& m)
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17 | {
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18 | D3DVECTOR r;
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19 | r.x = v.x * m._11 + v.y * m._21 + v.z * m._31 + m._41;
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20 | r.y = v.x * m._12 + v.y * m._22 + v.z * m._32 + m._42;
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21 | r.z = v.x * m._13 + v.y * m._23 + v.z * m._33 + m._43;
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22 | float h = v.x * m._14 + v.y * m._24 + v.z * m._34 + m._44;
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23 | if(h > 0.00001f || h < 0.00001f)
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24 | {
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25 | r.x /= h;
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26 | r.y /= h;
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27 | r.z /= h;
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28 | }
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29 | return r;
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30 | }
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31 |
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32 | //! method name strings to be displayed on screen
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33 | const wchar_t* PathMapEffect::Method::methodNames[10] =
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34 | {
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35 | L"PRM",
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36 | L"PRM texture",
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37 | L"_",
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38 | L"_"
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39 | , NULL, NULL, NULL, NULL, NULL, NULL
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40 | };
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41 |
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42 | //! method constants
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43 | const PathMapEffect::Method PathMapEffect::Method::PRM(0);
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44 | const PathMapEffect::Method PathMapEffect::Method::SHOWTEX(1);
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45 | const PathMapEffect::Method PathMapEffect::Method::LAST(2);
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46 |
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47 | //! constructor
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48 | PathMapEffect::PathMapEffect(LPDIRECT3DDEVICE9 device)
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49 | :method(Method::PRM)
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50 | {
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51 | rayId = 1;
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52 | this->device = device;
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53 |
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54 | //first person camera allows more freedom of movement
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55 | camera = new CFirstPersonCamera();
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56 | lightCamera = new CFirstPersonCamera();
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57 |
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58 | HRESULT hr;
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59 | DWORD effectCompileFlag=0;
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60 |
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61 | LPD3DXBUFFER compilationErrors;
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62 | if(FAILED(
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63 | hr =
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64 | D3DXCreateEffectFromFile(
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65 | device,
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66 | L"pathMap.fx",
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67 | NULL,
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68 | NULL,
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69 | 0,
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70 | NULL,
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71 | &effect,
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72 | &compilationErrors) )){
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73 | MessageBoxA( NULL, (LPSTR)compilationErrors->GetBufferPointer(), "Failed to load effect file!", MB_OK);
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74 | exit(-1);
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75 | }
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76 |
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77 | //store buffers so we can reset them after rendering to texture render targets
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78 | device->GetRenderTarget(0, &frameColorBuffer);
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79 | device->GetDepthStencilSurface(&frameDepthStencilBuffer);
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80 |
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81 | //load empty texture
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82 | D3DXCreateTextureFromFile(device, L"media\\empty.bmp", &emptyTexture);
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83 |
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84 | //set up a scene
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85 |
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86 | //load hangar mesh
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87 | loadMesh( L"media\\fulltexchamber.x" );
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88 |
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89 | //create hangar entity
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90 | Entity e1;
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91 | e1.owner = this;
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92 | e1.renderMesh = renderMeshes.at(0);
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93 | D3DXMatrixIdentity(&e1.modelWorldTransform);
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94 | // D3DXMatrixScaling(&e1.modelWorldTransform, 0.5f, 1.0f, 0.5f);
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95 | D3DXMatrixIdentity(&e1.inverseTransposedModelWorldTransform);
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96 | // D3DXMatrixScaling(&e1.inverseTransposedModelWorldTransform, 1.0f/0.5f, 1.0f, 1.0f/0.5f);
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97 |
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98 | e1.createRayTraceEntity();
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99 |
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100 | entities.push_back(e1);
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101 |
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102 |
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103 | //load 'steps' mesh
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104 | /* loadMesh( L"media\\steps.x" );
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105 |
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106 | //create step entities
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107 | //for(int eitor=0; eitor < 6; eitor++)
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108 | {
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109 | Entity e2;
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110 | e2.owner = this;
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111 | e2.renderMesh = renderMeshes.at(1);
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112 | D3DXMatrixTranslation(&e2.modelWorldTransform, 0.0f, -14.0f, 0.0f);
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113 | D3DXMatrixInverse(&e2.inverseTransposedModelWorldTransform, NULL, &e2.modelWorldTransform);
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114 | e2.createRayTraceEntity();
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115 | entities.push_back(e2);
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116 |
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117 | D3DXMATRIX trasi, roti;
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118 | D3DXMatrixTranslation(&trasi, 7.0f, 14.0f, -7.0f);//7.25f, 13.5, -7.25); //rot 90 -90 90 trans 7.25 13.5 -7.25
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119 | D3DXMatrixRotationYawPitchRoll(&roti, -Vector::PI * 0.5, Vector::PI, 0.0);
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120 | // D3DXMatrixIdentity(&roti);
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121 | D3DXMatrixMultiply(&e2.modelWorldTransform, &roti, &trasi);
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122 | D3DXMatrixInverse(&e2.inverseTransposedModelWorldTransform, NULL, &e2.modelWorldTransform);
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123 | e2.createRayTraceEntity();
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124 | entities.push_back(e2);
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125 | }*/
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126 |
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127 | /* for(int eitor=0; eitor < 6; eitor++)
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128 | {
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129 | Entity e2;
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130 | e2.owner = this;
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131 | e2.renderMesh = renderMeshes.at(1);
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132 | D3DXMatrixIdentity(&e2.modelWorldTransform);
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133 | D3DXMatrixScaling(&e2.modelWorldTransform, -0.5, 0.5, -0.5);
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134 | D3DXMATRIX trmx;
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135 | D3DXMatrixTranslation(&trmx, -8.0 + eitor * 2.8f, -3.2f, -8.6f + eitor * 0.6f);
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136 | e2.modelWorldTransform *= trmx;
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137 | D3DXMatrixIdentity(&e2.inverseTransposedModelWorldTransform);
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138 | D3DXMatrixScaling(&e2.inverseTransposedModelWorldTransform, -2.0, 2.0, -2.0);
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139 | D3DXMatrixTranslation(&trmx, +8.0 - eitor * 2.8f, 3.2f, 8.6f - eitor * 0.6f);
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140 | e2.inverseTransposedModelWorldTransform *= trmx;
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141 | e2.createRayTraceEntity();
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142 | entities.push_back(e2);
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143 | }*/
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144 |
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145 | //compute the surface area of the complete geometry. useful for random sampling.
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146 | sumSurfaceArea = 0.0;
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147 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
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148 | while(entityIterator != entities.end())
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149 | {
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150 | sumSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
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151 | entityIterator++;
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152 | }
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153 |
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154 | //initialize camera
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155 | camera->SetViewParams( &D3DXVECTOR3(0.0f, 0.0f, 4.0f), &D3DXVECTOR3(0.0f, 0.0f, 0.0f));
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156 | D3DSURFACE_DESC fbdesc;
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157 | frameColorBuffer->GetDesc(&fbdesc);
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158 | camera->SetProjParams( D3DX_PI/2, (float)fbdesc.Width / fbdesc.Height, 0.1f, 300.0f );
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159 |
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160 | //create resources for entities
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161 | createPRMTextures();
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162 |
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163 | //set up spotlight
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164 | lightCamera->SetViewParams( &D3DXVECTOR3(5.0f, 0.0f, 0.0f), &D3DXVECTOR3(0.0f, 0.0f, 0.0f));
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165 | lightCamera->SetProjParams( D3DX_PI/1.9, 1.0f, 0.1f, 300.0f );
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166 |
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167 | //create ray tracing kd-tree containg ray-traceable versions of entities
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168 | Intersectable** objs = new Intersectable*[entities.size()];
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169 | for(int u=0; u<entities.size(); u++)
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170 | objs[u] = entities.at(u).rayTraceEntity;
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171 | kdtree = new KDTree(objs, entities.size());
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172 | delete [] objs;
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173 |
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174 | //create dummy render target texture for depth map rendering
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175 | device->CreateTexture(DEPTHMAPRES, DEPTHMAPRES, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R32F, D3DPOOL_DEFAULT, &fakeTexture, NULL);
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176 | fakeTexture->GetSurfaceLevel(0, &fakeSurface);
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177 |
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178 | //create a depthstencil texture for depth map rendering
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179 | device->CreateTexture(DEPTHMAPRES, DEPTHMAPRES, 1,
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180 | D3DUSAGE_DEPTHSTENCIL, D3DFMT_D24X8, D3DPOOL_DEFAULT, &depthMapTexture, NULL);
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181 | depthMapTexture->GetSurfaceLevel(0, &depthMapDepthStencilBuffer);
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182 |
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183 | //create a stencil surface for PRM rendering (to avoid blend-adding to the same pixel for the same lightsource muliple times)
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184 | device->CreateDepthStencilSurface(128 * 32, 128 * NCLUSTERSPERENTITY / 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, true, &prmBlendingDepthStencilBuffer, NULL);
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185 |
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186 | #ifdef GENERATE_PATH_MAPS
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187 | precompute();
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188 | #else
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189 | loadPathMaps();
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190 | #endif
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191 |
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192 | //create a texture for radion data (will be used for weight computations on the GPU)
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193 | device->CreateTexture(2 * NRADIONS / 4096, 4096, 1, 0, D3DFMT_A32B32G32R32F, D3DPOOL_DEFAULT, &radionTexture, NULL);
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194 | radionTexture->GetSurfaceLevel(0, &radionSurface);
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195 |
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196 | //fill texture with data
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197 | uploadRadions();
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198 |
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199 | //create weights render target
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200 | device->CreateTexture(4096, NRADIONS / 4096, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R32F, D3DPOOL_DEFAULT, &weightsTexture, NULL);
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201 | weightsTexture->GetSurfaceLevel(0, &weightsSurface);
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202 |
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203 | //create a sytem memory duplicate of the weights render target to be able to read back weights data
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204 | device->CreateTexture(4096, NRADIONS / 4096, 1, 0, D3DFMT_R32F, D3DPOOL_SYSTEMMEM, &sysMemWeightsTexture, NULL);
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205 | sysMemWeightsTexture->GetSurfaceLevel(0, &sysMemWeightsSurface);
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206 |
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207 | //create a vertex buffer to be able to visualize entry radion positions
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208 | device->CreateVertexBuffer(NRADIONS * sizeof(float) * 6, D3DUSAGE_WRITEONLY, D3DFVF_XYZ | D3DFVF_NORMAL, D3DPOOL_DEFAULT,
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209 | &starterVertexBuffer, NULL);
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210 | void* pData;
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211 | starterVertexBuffer->Lock(0, 0, &pData, 0);
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212 | fillRadionPosArray(pData);
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213 | starterVertexBuffer->Unlock();
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214 |
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215 | #ifdef GENERATE_PATH_MAPS
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216 | savePathMaps();
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217 | #endif
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218 | }
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219 |
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220 | PathMapEffect::~PathMapEffect(void)
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221 | {
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222 | //release all resources allocated in the constructor
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223 | starterVertexBuffer->Release();
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224 |
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225 | depthMapTexture->Release();
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226 | depthMapDepthStencilBuffer->Release();
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227 | fakeTexture->Release();
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228 | fakeSurface->Release();
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229 |
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230 | sysMemWeightsTexture->Release();
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231 | sysMemWeightsSurface->Release();
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232 | weightsTexture->Release();
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233 | weightsSurface->Release();
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234 | radionTexture->Release();
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235 | radionSurface->Release();
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236 |
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237 | prmBlendingDepthStencilBuffer->Release();
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238 | delete kdtree;
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239 | emptyTexture->Release();
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240 | releaseTextures();
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241 | releaseMeshes();
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242 | releaseEntities();
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243 |
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244 | frameColorBuffer->Release();
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245 | frameDepthStencilBuffer->Release();
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246 |
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247 | effect->Release();
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248 | delete camera;
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249 | delete lightCamera;
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250 | }
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251 |
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252 | void PathMapEffect::loadMesh(LPCWSTR fileName)
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253 | {
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254 | RenderMesh* renderMesh = new RenderMesh();
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255 |
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256 | if(S_OK !=
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257 | D3DXLoadMeshFromX( fileName,
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258 | D3DXMESH_MANAGED,
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259 | device,
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260 | NULL,
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261 | &renderMesh->materialBuffer,
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262 | NULL,
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263 | (DWORD*)&renderMesh->nSubsets,
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264 | &renderMesh->mesh))
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265 | {
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266 | MessageBox(NULL, fileName, L"Could not load mesh file!", MB_OK);
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267 | return;
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268 | }
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269 | //convert mesh into a vertex format using a position, a normal and a texture register
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270 | //this is the only data our vertex shaders will require
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271 | renderMesh->setVertexFormat(D3DFVF_XYZ |
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272 | D3DFVF_NORMAL |
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273 | D3DFVF_TEX1, device);
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274 |
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275 | //extract the D3DXMATERIAL* pointer from the generic D3DXBUFFER
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276 | renderMesh->materials = (D3DXMATERIAL*)renderMesh->materialBuffer->GetBufferPointer();
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277 |
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278 | //for every material, load the specified texture
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279 | renderMesh->textures = new LPDIRECT3DTEXTURE9[renderMesh->nSubsets];
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280 | for(unsigned int i=0; i<renderMesh->nSubsets; i++)
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281 | {
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282 | wchar_t* wideTextureFileName = NULL;
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283 | if(renderMesh->materials[i].pTextureFilename)
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284 | {
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285 | wideTextureFileName = new wchar_t[MultiByteToWideChar(CP_ACP, 0, renderMesh->materials[i].pTextureFilename, -1, NULL, 0)];
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286 | MultiByteToWideChar(CP_ACP, 0, renderMesh->materials[i].pTextureFilename, -1, wideTextureFileName, 511);
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287 | }
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288 | renderMesh->textures[i] = loadTexture( wideTextureFileName );
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289 | if(wideTextureFileName)
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290 | delete wideTextureFileName;
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291 | }
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292 |
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293 | //lock the buffers and create ray tracing meshes from the data
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294 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
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295 | renderMesh->mesh->GetVertexBuffer(&vertexBuffer);
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296 | D3DVERTEX* vertexData;
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297 | vertexBuffer->Lock(0,renderMesh->mesh->GetNumVertices()*renderMesh->mesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
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298 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
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299 | renderMesh->mesh->GetIndexBuffer(&indexBuffer);
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300 | unsigned short* indexData;
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301 | indexBuffer->Lock(0,renderMesh->mesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
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302 |
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303 | //create a ray-tracing Material for the texture
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304 | if(renderMesh->textures[0])
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305 | {
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306 | D3DLOCKED_RECT lrect;
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307 | HRESULT hr = renderMesh->textures[0]->LockRect(0, &lrect, NULL, D3DLOCK_READONLY);
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308 | LPDIRECT3DSURFACE9 texsurf;
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309 | renderMesh->textures[0]->GetSurfaceLevel(0, &texsurf);
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310 | D3DSURFACE_DESC desc;
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311 | texsurf->GetDesc(&desc);
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312 | renderMesh->rayTraceMaterial = new TexturedMaterial(lrect.pBits, lrect.Pitch, desc.Width);
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313 | texsurf->Release();
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314 | renderMesh->textures[0]->UnlockRect(0);
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315 | }
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316 | else
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317 | renderMesh->rayTraceMaterial = new Material(Vector(1.0f, 1.0f, 1.0f), Vector(0.0f, 0.0f, 0.0f), 1.0);
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318 |
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319 | //create a TriangleMesh for ray-tracing
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320 | renderMesh->rayTraceMesh = new TriangleMesh(renderMesh->rayTraceMaterial, indexData, renderMesh->mesh->GetNumFaces(),
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321 | vertexData, renderMesh->mesh->GetNumVertices());
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322 |
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323 | vertexBuffer->Unlock();
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324 | indexBuffer->Unlock();
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325 | vertexBuffer->Release();
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326 | indexBuffer->Release();
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327 |
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328 | //generate edge lines for seamless texture atlas rendering
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329 | renderMesh->buildEdgeVertexBuffer(device);
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330 |
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331 | //store completed mesh
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332 | renderMeshes.push_back(renderMesh);
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333 | }
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334 |
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335 | LPDIRECT3DTEXTURE9 PathMapEffect::loadTexture(LPCWSTR fileName)
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336 | {
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337 | if(fileName == NULL || wcscmp(fileName, L"") == 0)
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338 | return NULL;
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339 | wchar_t* mediaFileName = new wchar_t[wcslen(fileName) + 64];
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340 | //we assume the x file was in folder .\media
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341 | wcscpy(mediaFileName, L"media\\");
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342 | wcscat(mediaFileName, fileName);
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343 | LPDIRECT3DTEXTURE9 tex;
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344 |
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345 | D3DXIMAGE_INFO bobo;
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346 | if(S_OK !=
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347 | D3DXCreateTextureFromFileEx(device, mediaFileName, D3DX_DEFAULT, D3DX_DEFAULT, 1, 0,
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348 | D3DFMT_FROM_FILE, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, &bobo, NULL, &tex
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349 | ))
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350 | {
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351 | MessageBox(NULL, mediaFileName, L"Could not load texture file!", MB_OK);
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352 | return NULL;
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353 | }
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354 |
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355 | materialTextures.push_back(tex);
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356 | return tex;
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357 | }
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358 |
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359 | void PathMapEffect::releaseTextures()
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360 | {
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361 | std::vector<LPDIRECT3DTEXTURE9>::iterator i = materialTextures.begin();
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362 | while(i != materialTextures.end())
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363 | {
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364 | (*i)->Release();
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365 | i++;
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366 | }
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367 | }
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368 |
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369 | void PathMapEffect::releaseMeshes()
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370 | {
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371 | std::vector<PathMapEffect::RenderMesh*>::iterator i = renderMeshes.begin();
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372 | while(i != renderMeshes.end())
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373 | {
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374 | (*i)->mesh->Release();
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375 | (*i)->materialBuffer->Release();
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376 | delete (*i)->rayTraceMesh;
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377 | delete (*i)->rayTraceMaterial;
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378 | if((*i)->edgeVertexBuffer)
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379 | (*i)->edgeVertexBuffer->Release();
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380 | delete *i;
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381 | i++;
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382 | }
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383 | }
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384 |
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385 | void PathMapEffect::renderWithPRM()
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386 | {
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387 | // first pass: render depth
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388 |
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389 | device->SetRenderTarget(0, fakeSurface);
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390 | device->SetDepthStencilSurface(depthMapDepthStencilBuffer);
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391 | device->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 0, 0, 0), 1.0f, 0 );
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392 | //no color writes
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393 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
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394 | //render back faces (avoids Z-fighting, no need for comparison bias)
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395 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
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396 |
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397 | if( SUCCEEDED( device->BeginScene() ) )
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398 | {
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399 | effect->SetTechnique("Depth");
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400 | UINT nPasses;
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401 | effect->Begin(&nPasses, 0);
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402 | effect->BeginPass(0);
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403 | //loop through all entities, all mesh subsets, set proper transformations
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404 |
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405 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
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406 | while(entityIterator != entities.end())
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407 | {
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408 | effect->SetMatrix("modelToProjMatrix",
|
---|
409 | &( entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ) );
|
---|
410 | effect->CommitChanges();
|
---|
411 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
412 | for(int i = 0; i< nSubsets; i++)
|
---|
413 | {
|
---|
414 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
415 | }
|
---|
416 | entityIterator++;
|
---|
417 | }
|
---|
418 |
|
---|
419 | effect->EndPass();
|
---|
420 | effect->End();
|
---|
421 | device->EndScene();
|
---|
422 | }
|
---|
423 |
|
---|
424 | //reset front face rendering, color writes
|
---|
425 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
426 | HRESULT hr = S_OK;
|
---|
427 | hr = device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_BLUE| D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
|
---|
428 |
|
---|
429 | // 2. pass: compute weights
|
---|
430 |
|
---|
431 | // simple parallel computation for all pixels: no 3D, depth, shadows, only a full-texture quad
|
---|
432 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
433 | hr = device->SetRenderState(D3DRS_STENCILENABLE, false);
|
---|
434 | hr = device->SetRenderTarget(0,weightsSurface);
|
---|
435 | hr = device->SetDepthStencilSurface(NULL);
|
---|
436 | D3DXVECTOR3 lightPos = *lightCamera->GetEyePt();
|
---|
437 | D3DXVECTOR3 lightDir = *lightCamera->GetWorldAhead();
|
---|
438 | lightDir /= D3DXVec3Length( &lightDir );
|
---|
439 | float ffl = parameters->Get(fLightScale) * 1.0f;
|
---|
440 | D3DXVECTOR3 lightPower(ffl, ffl, ffl);
|
---|
441 |
|
---|
442 | device->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
443 |
|
---|
444 | if( SUCCEEDED( device->BeginScene() ) ){
|
---|
445 | if( effect != NULL ){
|
---|
446 | D3DXHANDLE hTechnique = NULL;
|
---|
447 | hTechnique = effect->GetTechniqueByName((LPSTR)"ComputeWeights");
|
---|
448 | if(hTechnique==NULL){
|
---|
449 | return;
|
---|
450 | }
|
---|
451 | effect->SetTechnique( hTechnique );
|
---|
452 |
|
---|
453 | UINT nPasses = 0;
|
---|
454 | effect->Begin( &nPasses, 0 );
|
---|
455 | for(UINT j=0;j<nPasses;j++){
|
---|
456 | effect->BeginPass(j);
|
---|
457 | hr = effect->SetTexture("radions", radionTexture);
|
---|
458 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
459 | 0.0f, -0.5f, 0.0f,
|
---|
460 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
461 |
|
---|
462 | //set global params
|
---|
463 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
464 | effect->SetMatrix("occWorldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix()));
|
---|
465 |
|
---|
466 | effect->SetTexture("depthMap", depthMapTexture);
|
---|
467 | hr = effect->SetInt("nRadionColumns", NRADIONS / 4096);
|
---|
468 | hr = effect->SetFloatArray("lightPower", (float*)&lightPower, 3);
|
---|
469 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
470 | hr = effect->SetFloatArray("lightDir", (float*)&lightDir, 3);
|
---|
471 | effect->CommitChanges();
|
---|
472 | drawFullScreenQuad(device);
|
---|
473 | effect->EndPass();
|
---|
474 | }
|
---|
475 | effect->End();
|
---|
476 | }
|
---|
477 | device->EndScene();
|
---|
478 | }
|
---|
479 |
|
---|
480 | // read the weights back
|
---|
481 |
|
---|
482 | D3DLOCKED_RECT rData;
|
---|
483 | hr = device->GetRenderTargetData(weightsSurface, sysMemWeightsSurface);
|
---|
484 | hr = sysMemWeightsSurface->LockRect(&rData, NULL, D3DLOCK_READONLY);
|
---|
485 | float* allEntryWeights = (float*)rData.pBits;
|
---|
486 |
|
---|
487 | // average weights per cluster
|
---|
488 | float sumWeightsAll = 0.0;
|
---|
489 | unsigned int iRadion = 0;
|
---|
490 | for(int iCluster=0; iCluster < NCLUSTERS; iCluster++)
|
---|
491 | {
|
---|
492 | weights[iCluster] = 0.0;
|
---|
493 | float clusterrad = 0.0;
|
---|
494 | for(int clusterSummer=0; clusterSummer < clusterLenghts[iCluster]; clusterSummer++, iRadion++)
|
---|
495 | {
|
---|
496 | float radrad = bushStarters[iRadion].radiance.sum();
|
---|
497 | weights[iCluster] += allEntryWeights[iRadion] * radrad;
|
---|
498 | clusterrad += radrad;
|
---|
499 | }
|
---|
500 | weights[iCluster] /= clusterrad; //(double)clusterLenghts[iCluster];
|
---|
501 | // if(iCluster != TEST_CLUST)
|
---|
502 | // weights[iCluster] = 0.0;
|
---|
503 | // if(weights[iCluster] > 0.005)
|
---|
504 | // weights[iCluster] = 0.005;
|
---|
505 | sumWeightsAll += weights[iCluster];
|
---|
506 | }
|
---|
507 | sysMemWeightsSurface->UnlockRect();
|
---|
508 |
|
---|
509 | // 3. pass: render scene using weights to combine PRM texture atlases
|
---|
510 |
|
---|
511 |
|
---|
512 | device->SetRenderTarget(0, frameColorBuffer);
|
---|
513 | device->SetDepthStencilSurface(frameDepthStencilBuffer);
|
---|
514 | // use backface culling, depth test
|
---|
515 | hr = device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
516 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
517 |
|
---|
518 | device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
519 |
|
---|
520 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
521 | {
|
---|
522 | effect->SetTechnique("walk");
|
---|
523 | UINT nPasses;
|
---|
524 | effect->Begin(&nPasses, 0);
|
---|
525 | effect->BeginPass(0);
|
---|
526 |
|
---|
527 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
528 | 0.0f, -0.5f, 0.0f,
|
---|
529 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
530 |
|
---|
531 | //set global params
|
---|
532 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
533 | effect->SetMatrix("occWorldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix()));
|
---|
534 |
|
---|
535 | effect->SetTexture("depthMap", depthMapTexture);
|
---|
536 |
|
---|
537 | //loop through entities
|
---|
538 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
539 | while(entityIterator != entities.end())
|
---|
540 | {
|
---|
541 | //set entity params
|
---|
542 | // nearestIdx -> bushId
|
---|
543 | float weightsa[NCLUSTERSPERENTITY];
|
---|
544 | for(unsigned int y=0; y<NCLUSTERSPERENTITY; y++)
|
---|
545 | weightsa[y] = weights[entityIterator->nearClusterIndices[y]];
|
---|
546 | //## could sort weightsa, indicesa and use first few
|
---|
547 | hr = effect->SetFloatArray("weightsa", weightsa, NCLUSTERSPERENTITY);
|
---|
548 | INT* pr = (INT*)entityIterator->nearClusterIndices;
|
---|
549 | hr = effect->SetIntArray("indicesa", (INT*)entityIterator->nearClusterIndices, NCLUSTERSPERENTITY);
|
---|
550 | effect->SetMatrix("modelToWorldMatrix", &entityIterator->modelWorldTransform);
|
---|
551 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &entityIterator->inverseTransposedModelWorldTransform);
|
---|
552 | D3DXMATRIX t = entityIterator->modelWorldTransform;
|
---|
553 | if(parameters->Get(bLookFromLight))
|
---|
554 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
555 | else
|
---|
556 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
557 |
|
---|
558 | effect->SetTexture("filteredAtlas", entityIterator->prmTexture);
|
---|
559 | hr = effect->SetFloatArray("lightPower", (float*)&lightPower, 3);
|
---|
560 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
561 | hr = effect->SetFloatArray("lightDir", (float*)&lightDir, 3);
|
---|
562 |
|
---|
563 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
564 | for(int i = 0; i< nSubsets; i++)
|
---|
565 | {
|
---|
566 | //set subset material texture
|
---|
567 | if(entityIterator->renderMesh->textures[i])
|
---|
568 | effect->SetTexture("brdfMap", entityIterator->renderMesh->textures[i]);
|
---|
569 | else
|
---|
570 | effect->SetTexture("brdfMap", emptyTexture);
|
---|
571 | effect->CommitChanges();
|
---|
572 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
573 | }
|
---|
574 | entityIterator++;
|
---|
575 | }
|
---|
576 | effect->EndPass();
|
---|
577 | effect->End();
|
---|
578 | device->EndScene();
|
---|
579 | }
|
---|
580 | }
|
---|
581 |
|
---|
582 | HRESULT PathMapEffect::RenderMesh::setVertexFormat(DWORD fvf, LPDIRECT3DDEVICE9 device)
|
---|
583 | {
|
---|
584 | LPD3DXMESH tempMesh;
|
---|
585 |
|
---|
586 | //clone the mesh to the appropriate format
|
---|
587 | HRESULT hr = mesh->CloneMeshFVF( mesh->GetOptions(),
|
---|
588 | fvf ,
|
---|
589 | device, &tempMesh );
|
---|
590 | if(hr == S_OK)
|
---|
591 | {
|
---|
592 | DWORD* padj = new DWORD[mesh->GetNumFaces() * 3];
|
---|
593 | mesh->GenerateAdjacency(0.00001f, padj);
|
---|
594 | delete padj;
|
---|
595 | //forget he old mesh
|
---|
596 | mesh->Release();
|
---|
597 | //use the cloned mesh
|
---|
598 | mesh = tempMesh;
|
---|
599 | }
|
---|
600 | return hr;
|
---|
601 | }
|
---|
602 |
|
---|
603 | void PathMapEffect::renderFullScreen(float depth)
|
---|
604 | {
|
---|
605 | float fLeftU = 0.0f, fTopV = 0.0f, fRightU = 1.0f, fBottomV = 1.0f;
|
---|
606 |
|
---|
607 | D3DSURFACE_DESC dtdsdRT;
|
---|
608 | PDIRECT3DSURFACE9 pSurfRT;
|
---|
609 |
|
---|
610 | // Acquire render target width and height
|
---|
611 | device->GetRenderTarget(0, &pSurfRT);
|
---|
612 | pSurfRT->GetDesc(&dtdsdRT);
|
---|
613 | pSurfRT->Release();
|
---|
614 |
|
---|
615 | // Ensure that we're directly mapping texels to pixels by offset by 0.5
|
---|
616 | // For more info see the doc page titled "Directly Mapping Texels to Pixels"
|
---|
617 | FLOAT fWidth5 = (FLOAT)dtdsdRT.Width - 0.5f;
|
---|
618 | FLOAT fHeight5 = (FLOAT)dtdsdRT.Height - 0.5f;
|
---|
619 |
|
---|
620 | // Draw the quad
|
---|
621 | struct D3DVERTEX{
|
---|
622 | D3DXVECTOR3 pos;
|
---|
623 | D3DXVECTOR2 tex0;
|
---|
624 | };
|
---|
625 |
|
---|
626 | D3DVERTEX svQuad[4];
|
---|
627 |
|
---|
628 | svQuad[0].pos=D3DXVECTOR3(-1, 1, depth);
|
---|
629 | svQuad[0].tex0 = D3DXVECTOR2(fLeftU, fTopV);
|
---|
630 |
|
---|
631 | svQuad[1].pos = D3DXVECTOR3(1, 1, depth);
|
---|
632 | svQuad[1].tex0 = D3DXVECTOR2(fRightU, fTopV);
|
---|
633 |
|
---|
634 | svQuad[2].pos = D3DXVECTOR3(-1, -1, depth);
|
---|
635 | svQuad[2].tex0 = D3DXVECTOR2(fLeftU, fBottomV);
|
---|
636 |
|
---|
637 | svQuad[3].pos = D3DXVECTOR3(1, -1, depth);
|
---|
638 | svQuad[3].tex0 = D3DXVECTOR2(fRightU, fBottomV);
|
---|
639 |
|
---|
640 | device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
|
---|
641 | device->SetFVF(D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0));
|
---|
642 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, svQuad, sizeof(D3DVERTEX));
|
---|
643 | }
|
---|
644 |
|
---|
645 | void PathMapEffect::move(float fElapsedTime)
|
---|
646 | {
|
---|
647 | //apply some rotation to one of the entities
|
---|
648 | if(parameters->Get(bTurbo))
|
---|
649 | {
|
---|
650 | camera->FrameMove(fElapsedTime * 10.0f);
|
---|
651 | lightCamera->FrameMove(fElapsedTime * 10.0f);
|
---|
652 | }
|
---|
653 | else
|
---|
654 | {
|
---|
655 | camera->FrameMove(fElapsedTime);
|
---|
656 | lightCamera->FrameMove(fElapsedTime);
|
---|
657 | }
|
---|
658 | /* D3DXMATRIX rot;
|
---|
659 | D3DXMatrixRotationY(&rot, fElapsedTime * 0.1f);
|
---|
660 | D3DXMatrixMultiply( &entities.at(0).modelWorldTransform,
|
---|
661 | &rot,
|
---|
662 | &entities.at(0).modelWorldTransform);
|
---|
663 | D3DXMatrixInverse( &entities.at(0).inverseTransposedModelWorldTransform, NULL,
|
---|
664 | &entities.at(0).modelWorldTransform);
|
---|
665 | D3DXMatrixTranspose( &entities.at(0).inverseTransposedModelWorldTransform, &entities.at(0).inverseTransposedModelWorldTransform);
|
---|
666 |
|
---|
667 | if(entities.size() > 1)
|
---|
668 | {
|
---|
669 | D3DXMatrixTranslation(&entities.at(1).modelWorldTransform, 0.0f, parameters->Get(fSecondModelHeight) * 5.0f , 0.0f);
|
---|
670 | D3DXMatrixTranslation(&entities.at(1).inverseTransposedModelWorldTransform, 0.0f, -parameters->Get(fSecondModelHeight) * 5.0f , 0.0f);
|
---|
671 | }*/
|
---|
672 | }
|
---|
673 |
|
---|
674 | LRESULT PathMapEffect::handleMessage( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
---|
675 |
|
---|
676 | {
|
---|
677 | if(parameters->Get(bMoveLight))
|
---|
678 | return lightCamera->HandleMessages(hWnd, uMsg, wParam, lParam);
|
---|
679 | else
|
---|
680 | return camera->HandleMessages(hWnd, uMsg, wParam, lParam);
|
---|
681 | }
|
---|
682 |
|
---|
683 | void PathMapEffect::addUiParameters(Parameters* parameters)
|
---|
684 | {
|
---|
685 | PathMapEffect::parameters = parameters;
|
---|
686 | parameters->Add( bLookFromLight, "Look from light", 1);
|
---|
687 | parameters->Add( bMoveLight, "Move light", 1);
|
---|
688 | parameters->Add( bDots, "Entry points", 1);
|
---|
689 | parameters->Add( bTurbo, "Turbo", 1);
|
---|
690 | parameters->Add( fLightScale, "Tone scale", 100, 'V', 'B', convert100);
|
---|
691 | }
|
---|
692 |
|
---|
693 | void PathMapEffect::setUiParameterDefaults(Parameters* parameters)
|
---|
694 | {
|
---|
695 | }
|
---|
696 |
|
---|
697 | Parameters* PathMapEffect::parameters = NULL;
|
---|
698 |
|
---|
699 | void PathMapEffect::render()
|
---|
700 | {
|
---|
701 | if(method == Method::PRM)
|
---|
702 | renderWithPRM();
|
---|
703 | else
|
---|
704 | showPRMTexture();
|
---|
705 | if(parameters->Get(bDots))
|
---|
706 | {
|
---|
707 | float psf = 8.0f;
|
---|
708 | HRESULT hr = device->SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psf));
|
---|
709 | hr = device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
710 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
711 | {
|
---|
712 | D3DXHANDLE hTechnique = NULL;
|
---|
713 | hTechnique = effect->GetTechniqueByName((LPSTR)"Dots");
|
---|
714 | effect->SetTechnique( hTechnique );
|
---|
715 | UINT nPasses = 0;
|
---|
716 | effect->Begin( &nPasses, 0 );
|
---|
717 | for(UINT j=0;j<nPasses;j++){
|
---|
718 | effect->BeginPass(j);
|
---|
719 | hr = effect->SetTexture("depthMap",depthMapTexture);
|
---|
720 | if(parameters->Get(bLookFromLight))
|
---|
721 | effect->SetMatrix("worldToProjMatrix", &(*lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
722 | else
|
---|
723 | effect->SetMatrix("worldToProjMatrix", &(*camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
724 |
|
---|
725 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
726 | 0.0f, -0.5f, 0.0f,
|
---|
727 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
728 |
|
---|
729 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
730 | D3DXVECTOR3 lightPos = *lightCamera->GetEyePt();
|
---|
731 | hr = effect->SetFloatArray("lightPos", (float*)&lightPos, 3);
|
---|
732 | effect->CommitChanges();
|
---|
733 | hr = device->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL);
|
---|
734 | hr = device->SetStreamSource(0, starterVertexBuffer, 0, sizeof(float) * 6);
|
---|
735 | UINT offset = 0;
|
---|
736 | for(int iClusterDraw=0; iClusterDraw < NCLUSTERS; iClusterDraw++)
|
---|
737 | {
|
---|
738 | hr = effect->SetFloat("aClusterWeight", weights[iClusterDraw] * 10.0);
|
---|
739 | effect->CommitChanges();
|
---|
740 | // if(iClusterDraw == TEST_CLUST)
|
---|
741 | device->DrawPrimitive(D3DPT_POINTLIST, offset, clusterLenghts[iClusterDraw]);
|
---|
742 | offset += clusterLenghts[iClusterDraw];
|
---|
743 | }
|
---|
744 | effect->EndPass();
|
---|
745 | }
|
---|
746 | effect->End();
|
---|
747 | }
|
---|
748 | device->EndScene();
|
---|
749 | }
|
---|
750 | }
|
---|
751 |
|
---|
752 | void PathMapEffect::Entity::createRayTraceEntity()
|
---|
753 | {
|
---|
754 | rayTraceEntity = new Transformed(renderMesh->rayTraceMesh);
|
---|
755 | rayTraceEntity->setTransforms(modelWorldTransform, inverseTransposedModelWorldTransform);
|
---|
756 | }
|
---|
757 |
|
---|
758 | void PathMapEffect::releaseEntities()
|
---|
759 | {
|
---|
760 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
761 | while(entityIterator != entities.end())
|
---|
762 | {
|
---|
763 | delete entityIterator->rayTraceEntity;
|
---|
764 | entityIterator->prmSurface->Release();
|
---|
765 | entityIterator->prmTexture->Release();
|
---|
766 | entityIterator++;
|
---|
767 | }
|
---|
768 | }
|
---|
769 |
|
---|
770 | void PathMapEffect::sampleSphereDirection(Vector& outDir)
|
---|
771 | {
|
---|
772 | do{
|
---|
773 | outDir = Vector(-1.0 + 2.0 * (float)rand() / RAND_MAX, -1.0 + 2.0 * (float)rand() / RAND_MAX, -1.0 + 2.0 * (float)rand() / RAND_MAX);
|
---|
774 | }while(outDir.norm2() > 1.0);
|
---|
775 | outDir.normalize();
|
---|
776 | }
|
---|
777 |
|
---|
778 | void PathMapEffect::sampleShootingDiffuseDirection(int depth, const Vector& normal, Vector& outDir)
|
---|
779 | {
|
---|
780 | Vector u, v;
|
---|
781 | if(fabsf(normal[0]) < 0.9f)
|
---|
782 | {
|
---|
783 | u.set(0.0f, -normal[2], normal[1]);
|
---|
784 | u *= 1.0f / sqrtf(normal[2] * normal[2] + normal[1] * normal[1]);
|
---|
785 | }
|
---|
786 | else
|
---|
787 | {
|
---|
788 | u.set(normal[2], 0.0f, -normal[0]);
|
---|
789 | u *= 1.0f / sqrtf(normal[2] * normal[2] + normal[0] * normal[0]);
|
---|
790 | }
|
---|
791 | v.setCrossProduct(normal, u);
|
---|
792 |
|
---|
793 | float phi = 2.0f * 3.14159265358979323846f * (float)rand() / RAND_MAX;
|
---|
794 | float xi2 = (float)rand() / RAND_MAX;
|
---|
795 | float cosPhi = cos(phi);
|
---|
796 | float sinPhi = sin(phi);
|
---|
797 | float cosTheta = sqrtf(xi2);
|
---|
798 | float sinTheta = sqrtf(1.0f - xi2);
|
---|
799 |
|
---|
800 | outDir.setScaled(sinTheta * cosPhi, v);
|
---|
801 | outDir.addScaled(sinTheta * sinPhi, u);
|
---|
802 | outDir.addScaled(cosTheta, normal);
|
---|
803 | }
|
---|
804 |
|
---|
805 | void PathMapEffect::createPRMTextures()
|
---|
806 | {
|
---|
807 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
808 | while(entityIterator != entities.end())
|
---|
809 | {
|
---|
810 | device->CreateTexture(128 * 32, 128 * NCLUSTERSPERENTITY / 32, 1, D3DUSAGE_RENDERTARGET,D3DFMT_A16B16G16R16F,D3DPOOL_DEFAULT,&entityIterator->prmTexture,NULL);
|
---|
811 | entityIterator->prmTexture->GetSurfaceLevel(0,&entityIterator->prmSurface);
|
---|
812 | entityIterator++;
|
---|
813 | }
|
---|
814 | }
|
---|
815 |
|
---|
816 | void PathMapEffect::precompute()
|
---|
817 | {
|
---|
818 | // generate entry points
|
---|
819 | for(unsigned int cRad=0; cRad < NRADIONS; cRad++)
|
---|
820 | {
|
---|
821 | Radion starter;
|
---|
822 | sampleSurfaceRadion(starter);
|
---|
823 | //sampleSurfaceRadionUniform(starter);
|
---|
824 | bushStarters.push_back(starter);
|
---|
825 | }
|
---|
826 |
|
---|
827 | // sort entry radions into clusters
|
---|
828 | Radion* entryArray = (Radion*)&*bushStarters.begin();
|
---|
829 | clusterRadions(entryArray, bushStarters.size(), 0);
|
---|
830 | clusterRadionsKMeans();
|
---|
831 |
|
---|
832 | // for every entity, find the most relevant clusters
|
---|
833 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
834 | while(entityIterator != entities.end())
|
---|
835 | {
|
---|
836 | entityIterator->findNearClusters(bushStarters, NCLUSTERS);
|
---|
837 | entityIterator++;
|
---|
838 | }
|
---|
839 |
|
---|
840 | // for every entry radion, shoot a bush of radions, and add their
|
---|
841 | // contributions to all PRMs of all entities
|
---|
842 | unsigned int iCluster = 0;
|
---|
843 | std::vector<Radion> bushRadions;
|
---|
844 | for(int iStarter = 0; iStarter < NRADIONS; )
|
---|
845 | {
|
---|
846 | bushRadions.clear();
|
---|
847 | for(int iric=0; iric < clusterLenghts[iCluster]; iric++, iStarter++)
|
---|
848 | shootRadionBush(bushStarters[iStarter], bushRadions);
|
---|
849 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
850 | while(entityIterator != entities.end())
|
---|
851 | {
|
---|
852 | entityIterator->renderPRM(device, effect, bushRadions, iCluster, 1.0);
|
---|
853 | entityIterator++;
|
---|
854 | }
|
---|
855 | iCluster++;
|
---|
856 | }
|
---|
857 | }
|
---|
858 |
|
---|
859 | int compareX(const void* a, const void* b)
|
---|
860 | {
|
---|
861 | if( ((const Radion*)a)->position.x < ((const Radion*)b)->position.x )
|
---|
862 | return -1;
|
---|
863 | else
|
---|
864 | return 1;
|
---|
865 | }
|
---|
866 |
|
---|
867 | int compareY(const void* a, const void* b)
|
---|
868 | {
|
---|
869 | if( ((const Radion*)a)->position.y < ((const Radion*)b)->position.y )
|
---|
870 | return -1;
|
---|
871 | else
|
---|
872 | return 1;
|
---|
873 | }
|
---|
874 |
|
---|
875 | int compareZ(const void* a, const void* b)
|
---|
876 | {
|
---|
877 | if( ((const Radion*)a)->position.z < ((const Radion*)b)->position.z )
|
---|
878 | return -1;
|
---|
879 | else
|
---|
880 | return 1;
|
---|
881 | }
|
---|
882 |
|
---|
883 | int compareDirX(const void* a, const void* b)
|
---|
884 | {
|
---|
885 | if( ((const Radion*)a)->normal.x < ((const Radion*)b)->normal.x )
|
---|
886 | return -1;
|
---|
887 | else
|
---|
888 | return 1;
|
---|
889 | }
|
---|
890 |
|
---|
891 | int compareDirY(const void* a, const void* b)
|
---|
892 | {
|
---|
893 | if( ((const Radion*)a)->normal.y < ((const Radion*)b)->normal.y )
|
---|
894 | return -1;
|
---|
895 | else
|
---|
896 | return 1;
|
---|
897 | }
|
---|
898 |
|
---|
899 | int compareDirZ(const void* a, const void* b)
|
---|
900 | {
|
---|
901 | if( ((const Radion*)a)->normal.z < ((const Radion*)b)->normal.z )
|
---|
902 | return -1;
|
---|
903 | else
|
---|
904 | return 1;
|
---|
905 | }
|
---|
906 |
|
---|
907 |
|
---|
908 | void PathMapEffect::clusterRadionsKMeans()
|
---|
909 | {
|
---|
910 | Radion centroids[NCLUSTERS];
|
---|
911 | std::vector<Radion> clusters[NCLUSTERS];
|
---|
912 | //initial clusters: uniform length
|
---|
913 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
914 | clusterLenghts[i] = NRADIONS / NCLUSTERS;
|
---|
915 | for(unsigned int iKMeans = 0; iKMeans < 10; iKMeans++)
|
---|
916 | {
|
---|
917 | //find centroids
|
---|
918 | unsigned int iRadion = 0;
|
---|
919 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
920 | {
|
---|
921 | centroids[i].position = Vector::RGBBLACK;
|
---|
922 | centroids[i].normal = Vector::RGBBLACK;
|
---|
923 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
924 | {
|
---|
925 | centroids[i].position += bushStarters.at(iRadion).position;
|
---|
926 | centroids[i].normal += bushStarters.at(iRadion).normal;
|
---|
927 | }
|
---|
928 | centroids[i].position *= 1.0f / (float)clusterLenghts[i];
|
---|
929 | centroids[i].normal.normalize();
|
---|
930 | }
|
---|
931 |
|
---|
932 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
933 | clusters[i].clear();
|
---|
934 |
|
---|
935 | //sort radions to centroids
|
---|
936 | iRadion = 0;
|
---|
937 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
938 | {
|
---|
939 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
940 | {
|
---|
941 | unsigned int minimumDistanceClusterIndex = 0;
|
---|
942 | float minimumDistance = FLT_MAX;
|
---|
943 | for(unsigned int u=0; u<NCLUSTERS; u++)
|
---|
944 | {
|
---|
945 | float dirDist = 2.0f - (bushStarters.at(iRadion).normal * centroids[u].normal);
|
---|
946 | float dist = (bushStarters.at(iRadion).position - centroids[u].position).norm() * dirDist;
|
---|
947 | if(dist < minimumDistance)
|
---|
948 | {
|
---|
949 | minimumDistanceClusterIndex = u;
|
---|
950 | minimumDistance = dist;
|
---|
951 | }
|
---|
952 | }
|
---|
953 | clusters[minimumDistanceClusterIndex].push_back( bushStarters.at(iRadion) );
|
---|
954 | }
|
---|
955 | }
|
---|
956 | //refill bushStarters, set cluster lengths
|
---|
957 | iRadion = 0;
|
---|
958 | for(unsigned int i=0; i<NCLUSTERS; i++)
|
---|
959 | {
|
---|
960 | clusterLenghts[i] = clusters[i].size();
|
---|
961 | for(unsigned int iRadionInCluster=0; iRadionInCluster < clusterLenghts[i]; iRadionInCluster++, iRadion++)
|
---|
962 | {
|
---|
963 | bushStarters.at(iRadion) = clusters[i].at(iRadionInCluster);
|
---|
964 | }
|
---|
965 | }
|
---|
966 | //eliminate empty clusters
|
---|
967 | for(unsigned int i=1; i<NCLUSTERS; i++)
|
---|
968 | {
|
---|
969 | if(clusterLenghts[i] == 0)
|
---|
970 | {
|
---|
971 | clusterLenghts[i] = clusterLenghts[i-1] >> 1;
|
---|
972 | clusterLenghts[i-1] -= clusterLenghts[i-1] >> 1;
|
---|
973 | }
|
---|
974 | }
|
---|
975 | for(int i=NCLUSTERS - 1; i >= 0; i--)
|
---|
976 | {
|
---|
977 | if(clusterLenghts[i] == 0)
|
---|
978 | {
|
---|
979 | clusterLenghts[i] = clusterLenghts[i+1] >> 1;
|
---|
980 | clusterLenghts[i+1] -= clusterLenghts[i+1] >> 1;
|
---|
981 | }
|
---|
982 | }
|
---|
983 | }
|
---|
984 | }
|
---|
985 |
|
---|
986 | int PathMapEffect::clusterRadions(Radion* partition, int psize, char axis)
|
---|
987 | {
|
---|
988 | /* if(psize < 2)
|
---|
989 | return 1;
|
---|
990 | if(axis == 0)
|
---|
991 | qsort(partition, psize, sizeof(Radion), compareDirX);
|
---|
992 | else if(axis == 1)
|
---|
993 | qsort(partition, psize, sizeof(Radion), compareDirY);
|
---|
994 | else if(axis == 2)
|
---|
995 | qsort(partition, psize, sizeof(Radion), compareDirZ);
|
---|
996 | else if(axis == 3)
|
---|
997 | qsort(partition, psize, sizeof(Radion), compareX);
|
---|
998 | else if(axis == 4)
|
---|
999 | qsort(partition, psize, sizeof(Radion), compareY);
|
---|
1000 | else if(axis == 5)
|
---|
1001 | qsort(partition, psize, sizeof(Radion), compareZ);
|
---|
1002 | clusterRadions(partition, psize >> 1, (axis+1)%6);
|
---|
1003 | clusterRadions(partition + (psize >> 1), psize - (psize >> 1), (axis+1)%6);
|
---|
1004 | return 1;
|
---|
1005 | /*/ if(psize < 2)
|
---|
1006 | return 1;
|
---|
1007 | if(axis == 0)
|
---|
1008 | qsort(partition, psize, sizeof(Radion), compareX);
|
---|
1009 | else if(axis == 1)
|
---|
1010 | qsort(partition, psize, sizeof(Radion), compareY);
|
---|
1011 | else if(axis == 2)
|
---|
1012 | qsort(partition, psize, sizeof(Radion), compareZ);
|
---|
1013 | clusterRadions(partition, psize >> 1, (axis+1)%3);
|
---|
1014 | clusterRadions(partition + (psize >> 1), psize - (psize >> 1), (axis+1)%3);
|
---|
1015 | return 1;//*/
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 |
|
---|
1019 | void PathMapEffect::shootRadionBush(Radion& starter, std::vector<Radion>& bushRadions)
|
---|
1020 | {
|
---|
1021 | bushRadions.push_back(starter);
|
---|
1022 |
|
---|
1023 | int nPhotonsShotForLight = 1; //branching factor
|
---|
1024 | for(int iPhoton = 0; iPhoton < nPhotonsShotForLight; iPhoton++)
|
---|
1025 | {
|
---|
1026 | unsigned int depth = 0;
|
---|
1027 | ray.id = rayId++;
|
---|
1028 | ray.isShadowRay = false;
|
---|
1029 | ray.origin = starter.position;
|
---|
1030 | Vector power = starter.radiance;
|
---|
1031 | float prob = starter.probability;
|
---|
1032 | prob *= nPhotonsShotForLight;
|
---|
1033 | power *= 1.0f / nPhotonsShotForLight;
|
---|
1034 | sampleShootingDiffuseDirection(depth, starter.normal, ray.dir);
|
---|
1035 |
|
---|
1036 | for(;;depth++)
|
---|
1037 | {
|
---|
1038 | kdtree->traverse(ray, hitRec, 0.0f, FLT_MAX);
|
---|
1039 | if(hitRec.isIntersect)
|
---|
1040 | {
|
---|
1041 | Radion nr;
|
---|
1042 | nr.position = hitRec.point;
|
---|
1043 | nr.normal = hitRec.normal;
|
---|
1044 | nr.radiance = power;
|
---|
1045 | nr.radiance %= hitRec.material->getTextureDiffuseBrdf(hitRec.texUV);
|
---|
1046 | nr.probability = prob;
|
---|
1047 | bushRadions.push_back(nr);
|
---|
1048 | }
|
---|
1049 | else
|
---|
1050 | break;
|
---|
1051 | if(depth >= 3)
|
---|
1052 | break;
|
---|
1053 | float rrRandom = (float)rand() / RAND_MAX;
|
---|
1054 | float diffuseAlbedo = hitRec.material->getTextureDiffuseAlbedo(hitRec.texUV);
|
---|
1055 | float idealAlbedo = hitRec.material->getTextureIdealAlbedo(hitRec.texUV);
|
---|
1056 | float refractiveAlbedo = hitRec.material->getRefractiveAlbedo();
|
---|
1057 | if(rrRandom < diffuseAlbedo)
|
---|
1058 | {
|
---|
1059 | ray.id = rayId++;
|
---|
1060 | ray.isShadowRay = false;
|
---|
1061 | ray.origin = hitRec.point;
|
---|
1062 | power %= hitRec.material->getTextureDiffuseBrdf(hitRec.texUV);
|
---|
1063 | power *= 1.0f / diffuseAlbedo;
|
---|
1064 | prob *= diffuseAlbedo;
|
---|
1065 | sampleShootingDiffuseDirection(depth, hitRec.normal, ray.dir);
|
---|
1066 | }
|
---|
1067 | else
|
---|
1068 | {
|
---|
1069 | rrRandom -= diffuseAlbedo;
|
---|
1070 | if(rrRandom < idealAlbedo)
|
---|
1071 | {
|
---|
1072 | ray.dir.setIdealReflectedDirection(ray.dir, hitRec.normal);
|
---|
1073 | ray.id = rayId++;
|
---|
1074 | ray.isShadowRay = false;
|
---|
1075 | ray.origin = hitRec.point;
|
---|
1076 | power %= hitRec.material->getIdealBrdf();
|
---|
1077 | power *= 1.0f / idealAlbedo;
|
---|
1078 | prob *= idealAlbedo;
|
---|
1079 | }
|
---|
1080 | else
|
---|
1081 | break;
|
---|
1082 | }
|
---|
1083 | }
|
---|
1084 | }
|
---|
1085 | }
|
---|
1086 |
|
---|
1087 | void PathMapEffect::sampleSurfaceRadion(Radion& starter)
|
---|
1088 | {
|
---|
1089 | float randa = ((double)rand() / RAND_MAX) * entities.size();
|
---|
1090 | // float randa = ((double)rand() / RAND_MAX) * sumSurfaceArea;
|
---|
1091 | float uptonowSurfaceArea = 0.0;
|
---|
1092 | Entity* e = NULL;
|
---|
1093 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1094 | while(entityIterator != entities.end())
|
---|
1095 | {
|
---|
1096 | uptonowSurfaceArea += 1.0f;
|
---|
1097 | // uptonowSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
|
---|
1098 | if(uptonowSurfaceArea >= randa)
|
---|
1099 | {
|
---|
1100 | e = &*entityIterator;
|
---|
1101 | break;
|
---|
1102 | }
|
---|
1103 | entityIterator++;
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | e->rayTraceEntity->sampleSurface(starter);
|
---|
1107 |
|
---|
1108 | float surfa = starter.radiance.z;
|
---|
1109 | starter.radiance = e->rayTraceEntity->getMaterial()->getTextureDiffuseBrdf(starter.radiance);
|
---|
1110 | starter.radiance *= (surfa / NRADIONS) * entities.size();
|
---|
1111 | // starter.radiance *= sumSurfaceArea / NRADIONS;
|
---|
1112 | starter.probability = (float)NRADIONS / (entities.size() * surfa );
|
---|
1113 | }
|
---|
1114 |
|
---|
1115 | void PathMapEffect::sampleSurfaceRadionUniform(Radion& starter)
|
---|
1116 | {
|
---|
1117 | float randa = ((double)rand() / RAND_MAX) * sumSurfaceArea;
|
---|
1118 | float uptonowSurfaceArea = 0.0;
|
---|
1119 | Entity* e = NULL;
|
---|
1120 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1121 | while(entityIterator != entities.end())
|
---|
1122 | {
|
---|
1123 | uptonowSurfaceArea += entityIterator->rayTraceEntity->getSurfaceArea();
|
---|
1124 | if(uptonowSurfaceArea >= randa)
|
---|
1125 | {
|
---|
1126 | e = &*entityIterator;
|
---|
1127 | break;
|
---|
1128 | }
|
---|
1129 | entityIterator++;
|
---|
1130 | }
|
---|
1131 |
|
---|
1132 | e->rayTraceEntity->sampleSurface(starter);
|
---|
1133 |
|
---|
1134 | float surfa = starter.radiance.z;
|
---|
1135 | starter.radiance = e->rayTraceEntity->getMaterial()->getTextureDiffuseBrdf(starter.radiance);
|
---|
1136 | starter.radiance *= sumSurfaceArea / NRADIONS;
|
---|
1137 | starter.probability = NRADIONS / sumSurfaceArea;
|
---|
1138 | }
|
---|
1139 |
|
---|
1140 |
|
---|
1141 | void PathMapEffect::Entity::renderPRM(LPDIRECT3DDEVICE9 device,
|
---|
1142 | LPD3DXEFFECT effect,
|
---|
1143 | std::vector<Radion>& bushRadions,
|
---|
1144 | unsigned int bushId,
|
---|
1145 | float scaleFactor
|
---|
1146 | )
|
---|
1147 | {
|
---|
1148 | HRESULT hr; UINT nPasses=1;
|
---|
1149 |
|
---|
1150 | //# bushId -> nearestIdx
|
---|
1151 | int radinx = 0xffffff;
|
---|
1152 | for(int i=0; i<NCLUSTERSPERENTITY; i++)
|
---|
1153 | if(nearClusterIndices[i] == bushId)
|
---|
1154 | radinx = i;
|
---|
1155 | if(radinx == 0xffffff)
|
---|
1156 | return;
|
---|
1157 |
|
---|
1158 | hr = device->SetRenderTarget(0, prmSurface);
|
---|
1159 | int tilex = radinx % 32;
|
---|
1160 | int tiley = radinx / 32;
|
---|
1161 |
|
---|
1162 | D3DVIEWPORT9 vp;
|
---|
1163 | vp.X = tilex * 128; vp.Y = tiley * 128;
|
---|
1164 | vp.Width = vp.Height = 128;
|
---|
1165 | vp.MinZ = 0.0; vp.MaxZ = 1.0;
|
---|
1166 |
|
---|
1167 | //clear everything
|
---|
1168 | device->SetRenderTarget(0, prmSurface);
|
---|
1169 | device->SetDepthStencilSurface(owner->prmBlendingDepthStencilBuffer);
|
---|
1170 | device->SetViewport(&vp);
|
---|
1171 |
|
---|
1172 | device->Clear( 0, NULL, D3DCLEAR_TARGET,
|
---|
1173 | D3DCOLOR_RGBA(0,0,0,0), 1.0f, 0 );
|
---|
1174 |
|
---|
1175 | unsigned int nRadions = bushRadions.size();
|
---|
1176 | for(int ir=0; ir < nRadions; ir++)
|
---|
1177 | {
|
---|
1178 | // 1. pass render depth map for virtual light source
|
---|
1179 | device->SetRenderTarget(0, owner->fakeSurface);
|
---|
1180 | device->SetDepthStencilSurface(owner->depthMapDepthStencilBuffer);
|
---|
1181 |
|
---|
1182 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
---|
1183 |
|
---|
1184 | device->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 0, 0, 0), 1.0f, 0 );
|
---|
1185 |
|
---|
1186 | CFirstPersonCamera radionCamera;
|
---|
1187 | radionCamera.SetViewParams((D3DXVECTOR3*)&bushRadions[ir].position, (D3DXVECTOR3*)&(bushRadions[ir].position + bushRadions[ir].normal));
|
---|
1188 | radionCamera.SetProjParams( D3DX_PI/1.9, 1.0f, 0.1f, 300.0f );
|
---|
1189 |
|
---|
1190 | // render backfaces to avoid z-fighting
|
---|
1191 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
---|
1192 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
1193 | {
|
---|
1194 | effect->SetTechnique("Depth");
|
---|
1195 | UINT nPasses;
|
---|
1196 | effect->Begin(&nPasses, 0);
|
---|
1197 | effect->BeginPass(0);
|
---|
1198 | //loop through all entities, all mesh subsets, set proper transformations
|
---|
1199 |
|
---|
1200 | std::vector<PathMapEffect::Entity>::iterator entityIterator = owner->entities.begin();
|
---|
1201 | while(entityIterator != owner->entities.end())
|
---|
1202 | {
|
---|
1203 | effect->SetMatrix("modelToProjMatrix",
|
---|
1204 | &( entityIterator->modelWorldTransform * *radionCamera.GetViewMatrix() * *radionCamera.GetProjMatrix() ) );
|
---|
1205 | effect->CommitChanges();
|
---|
1206 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
1207 | for(int i = 0; i< nSubsets; i++)
|
---|
1208 | {
|
---|
1209 | entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
1210 | }
|
---|
1211 | entityIterator++;
|
---|
1212 | }
|
---|
1213 |
|
---|
1214 | effect->EndPass();
|
---|
1215 | effect->End();
|
---|
1216 | device->EndScene();
|
---|
1217 | }
|
---|
1218 |
|
---|
1219 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
1220 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA);
|
---|
1221 |
|
---|
1222 | // blend-add contribution of virtual light source to PRM
|
---|
1223 | device->SetRenderTarget(0, prmSurface);
|
---|
1224 | device->SetDepthStencilSurface(owner->prmBlendingDepthStencilBuffer);
|
---|
1225 | device->SetViewport(&vp);
|
---|
1226 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
---|
1227 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
---|
1228 | device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
---|
1229 | device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
---|
1230 | device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
---|
1231 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
---|
1232 |
|
---|
1233 | // use stencil to avoid adding contribution twice
|
---|
1234 | HRESULT hr = device->Clear( 0, NULL, D3DCLEAR_STENCIL,
|
---|
1235 | D3DCOLOR_RGBA(0,0,0,0), 1.0f, 0 );
|
---|
1236 | if( SUCCEEDED( device->BeginScene() ) )
|
---|
1237 | {
|
---|
1238 | Radion radion = bushRadions[ir];
|
---|
1239 |
|
---|
1240 | if( effect != NULL ){
|
---|
1241 | D3DXHANDLE hTechnique = effect->GetTechniqueByName((LPSTR)"BushToAtlas");
|
---|
1242 | if(hTechnique==NULL){
|
---|
1243 | return;
|
---|
1244 | }
|
---|
1245 | effect->SetTechnique( hTechnique );
|
---|
1246 |
|
---|
1247 | effect->Begin( &nPasses, 0 );
|
---|
1248 | for(UINT j=0;j<nPasses;j++){
|
---|
1249 | effect->BeginPass(j);
|
---|
1250 | Vector fakejake = bushRadions[ir].position;
|
---|
1251 | fakejake = bushRadions[ir].normal;
|
---|
1252 | fakejake = bushRadions[ir].radiance;
|
---|
1253 | hr=effect->SetFloatArray("lightPos", (float*)&bushRadions[ir].position, 3);
|
---|
1254 | hr=effect->SetFloatArray("lightDir", (float*)&bushRadions[ir].normal, 3);
|
---|
1255 | static float opttme[9] = {0.5f, 0.0f, 0.0f,
|
---|
1256 | 0.0f, -0.5f, 0.0f,
|
---|
1257 | 0.5f + (0.5f / DEPTHMAPRES), 0.5f + (0.5f / DEPTHMAPRES), 1.0f};
|
---|
1258 | effect->SetTexture("depthMap", owner->depthMapTexture);
|
---|
1259 |
|
---|
1260 | Vector bb0 = this->rayTraceEntity->bbox.minPoint;
|
---|
1261 | Vector bb1 = this->rayTraceEntity->bbox.maxPoint;
|
---|
1262 | //effect->SetFloat("cutNearness2", (bb1 - bb0).norm2() / 200.0f);
|
---|
1263 | float nne = 5.0f / bushRadions[ir].probability;
|
---|
1264 | float onne = (bb1 - bb0).norm2() / 200.0f;
|
---|
1265 | effect->SetFloat("cutNearness2", nne);
|
---|
1266 | //effect->SetFloat("cutNearness2", 0.0f);
|
---|
1267 |
|
---|
1268 | //set global params
|
---|
1269 | effect->SetFloatArray("occProjToTexMatrix", opttme, 9);
|
---|
1270 | effect->SetMatrix("occWorldToProjMatrix", &(*radionCamera.GetViewMatrix() * *radionCamera.GetProjMatrix()));
|
---|
1271 | effect->SetMatrix("modelToWorldMatrix", &(this->modelWorldTransform));
|
---|
1272 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &(this->inverseTransposedModelWorldTransform));
|
---|
1273 | Vector scaledPower = bushRadions[ir].radiance * scaleFactor;
|
---|
1274 | hr=effect->SetFloatArray("lightPower", (float*)&scaledPower, 3);
|
---|
1275 |
|
---|
1276 | hr = device->SetRenderState(D3DRS_STENCILENABLE, true);
|
---|
1277 | hr = device->SetRenderState(D3DRS_STENCILREF, 0xffffffff);
|
---|
1278 | hr = device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
---|
1279 | hr = device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
---|
1280 |
|
---|
1281 | effect->CommitChanges();
|
---|
1282 |
|
---|
1283 | renderMesh->mesh->DrawSubset(0);
|
---|
1284 |
|
---|
1285 | hr = device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_NOTEQUAL);
|
---|
1286 | scaledPower = bushRadions[ir].radiance * 1.0f ;
|
---|
1287 | hr=effect->SetFloatArray("lightPower", (float*)&scaledPower, 3);
|
---|
1288 | effect->CommitChanges();
|
---|
1289 |
|
---|
1290 | if(renderMesh->nEdges)
|
---|
1291 | {
|
---|
1292 | device->SetStreamSource(0, renderMesh->edgeVertexBuffer, 0, sizeof(D3DVERTEX));
|
---|
1293 | device->DrawPrimitive(D3DPT_LINELIST, 0, renderMesh->nEdges);
|
---|
1294 | }
|
---|
1295 |
|
---|
1296 | effect->EndPass();
|
---|
1297 | }
|
---|
1298 | effect->End();
|
---|
1299 | }
|
---|
1300 | device->EndScene();
|
---|
1301 | device->SetRenderState(D3DRS_STENCILENABLE, false);
|
---|
1302 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
---|
1303 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
---|
1304 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
---|
1305 | }
|
---|
1306 | }
|
---|
1307 | }
|
---|
1308 |
|
---|
1309 | void PathMapEffect::drawFullScreenQuad(LPDIRECT3DDEVICE9 device, float depth, float fLeftU, float fTopV, float fRightU, float fBottomV)
|
---|
1310 | {
|
---|
1311 | D3DSURFACE_DESC dtdsdRT;
|
---|
1312 | PDIRECT3DSURFACE9 pSurfRT;
|
---|
1313 |
|
---|
1314 | // Acquire render target width and height
|
---|
1315 | device->GetRenderTarget(0, &pSurfRT);
|
---|
1316 | pSurfRT->GetDesc(&dtdsdRT);
|
---|
1317 | pSurfRT->Release();
|
---|
1318 |
|
---|
1319 | // Ensure that we're directly mapping texels to pixels by offset by 0.5
|
---|
1320 | // For more info see the doc page titled "Directly Mapping Texels to Pixels"
|
---|
1321 | FLOAT fWidth5 = (FLOAT)dtdsdRT.Width - 0.5f;
|
---|
1322 | FLOAT fHeight5 = (FLOAT)dtdsdRT.Height - 0.5f;
|
---|
1323 |
|
---|
1324 | // Draw the quad
|
---|
1325 | D3DVERTEX svQuad[4];
|
---|
1326 |
|
---|
1327 | svQuad[0].pos=D3DXVECTOR3(-1, 1, depth);
|
---|
1328 | svQuad[0].normal=D3DXVECTOR3(0,0,0);
|
---|
1329 | svQuad[0].tex0 = D3DXVECTOR2(fLeftU, fTopV);
|
---|
1330 |
|
---|
1331 | svQuad[1].pos = D3DXVECTOR3(1, 1, depth);
|
---|
1332 | svQuad[1].normal = D3DXVECTOR3(0,0,0);
|
---|
1333 | svQuad[1].tex0 = D3DXVECTOR2(fRightU, fTopV);
|
---|
1334 |
|
---|
1335 | svQuad[2].pos = D3DXVECTOR3(-1, -1, depth);
|
---|
1336 | svQuad[2].normal = D3DXVECTOR3(0,0,0);
|
---|
1337 | svQuad[2].tex0 = D3DXVECTOR2(fLeftU, fBottomV);
|
---|
1338 |
|
---|
1339 | svQuad[3].pos = D3DXVECTOR3(1, -1, depth);
|
---|
1340 | svQuad[3].normal = D3DXVECTOR3(0,0,0);
|
---|
1341 | svQuad[3].tex0 = D3DXVECTOR2(fRightU, fBottomV);
|
---|
1342 |
|
---|
1343 | device->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
|
---|
1344 | device->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0));
|
---|
1345 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, svQuad, sizeof(D3DVERTEX));
|
---|
1346 | }
|
---|
1347 |
|
---|
1348 | void PathMapEffect::showPRMTexture()
|
---|
1349 | {
|
---|
1350 | device->SetRenderTarget(0, frameColorBuffer);
|
---|
1351 | device->SetDepthStencilSurface(frameDepthStencilBuffer);
|
---|
1352 |
|
---|
1353 | device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 );
|
---|
1354 |
|
---|
1355 | if( SUCCEEDED( device->BeginScene() ) ){
|
---|
1356 | if( effect != NULL ){
|
---|
1357 | D3DXHANDLE hTechnique = effect->GetTechniqueByName((LPSTR)"ShowTex");
|
---|
1358 | if(hTechnique==NULL){
|
---|
1359 | return;
|
---|
1360 | }
|
---|
1361 | effect->SetTechnique( hTechnique );
|
---|
1362 | UINT nPasses = 0;
|
---|
1363 | effect->Begin( &nPasses, 0 );
|
---|
1364 | for(UINT j=0;j<nPasses;j++){
|
---|
1365 | effect->BeginPass(j);
|
---|
1366 |
|
---|
1367 | //loop through entities
|
---|
1368 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1369 | //while(entityIterator != entities.end())
|
---|
1370 | {
|
---|
1371 | //set entity params
|
---|
1372 | effect->SetMatrix("modelToWorldMatrix", &entityIterator->modelWorldTransform);
|
---|
1373 | effect->SetMatrix("inverseTransposedModelToWorldMatrix", &entityIterator->inverseTransposedModelWorldTransform);
|
---|
1374 | D3DXMATRIX t = entityIterator->modelWorldTransform;
|
---|
1375 | if(parameters->Get(bLookFromLight))
|
---|
1376 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *lightCamera->GetViewMatrix() * *lightCamera->GetProjMatrix() ));
|
---|
1377 | else
|
---|
1378 | effect->SetMatrix("modelToProjMatrix", &(entityIterator->modelWorldTransform * *camera->GetViewMatrix() * *camera->GetProjMatrix() ));
|
---|
1379 |
|
---|
1380 | effect->SetTexture("filteredAtlas", entityIterator->prmTexture);
|
---|
1381 |
|
---|
1382 | unsigned int nSubsets = entityIterator->renderMesh->nSubsets;
|
---|
1383 | for(int i = 0; i< nSubsets; i++)
|
---|
1384 | {
|
---|
1385 | //set subset material texture
|
---|
1386 | effect->SetTexture("texToShow", entityIterator->prmTexture);
|
---|
1387 | effect->CommitChanges();
|
---|
1388 | drawFullScreenQuad(device);
|
---|
1389 | // effect->CommitChanges();
|
---|
1390 | // entityIterator->renderMesh->mesh->DrawSubset(i);
|
---|
1391 | }
|
---|
1392 | entityIterator++;
|
---|
1393 | }
|
---|
1394 | effect->EndPass();
|
---|
1395 | }
|
---|
1396 | effect->End();
|
---|
1397 | }
|
---|
1398 | device->EndScene();
|
---|
1399 | }
|
---|
1400 |
|
---|
1401 | }
|
---|
1402 |
|
---|
1403 | void PathMapEffect::RenderMesh::buildEdgeVertexBuffer(LPDIRECT3DDEVICE9 device)
|
---|
1404 | {
|
---|
1405 | LPD3DXMESH pMesh = this->mesh;
|
---|
1406 | DWORD* pAdj = new DWORD[3 * pMesh->GetNumFaces()];
|
---|
1407 | for(int r=0; r<pMesh->GetNumFaces()*3; r++)
|
---|
1408 | pAdj[r] = 0xffff;
|
---|
1409 | pMesh->ConvertPointRepsToAdjacency(NULL, pAdj);
|
---|
1410 |
|
---|
1411 | LPDIRECT3DVERTEXBUFFER9 vertexBuffer;
|
---|
1412 | pMesh->GetVertexBuffer(&vertexBuffer);
|
---|
1413 | D3DVERTEX* vertexData;
|
---|
1414 | vertexBuffer->Lock(0,pMesh->GetNumVertices()*pMesh->GetNumBytesPerVertex(),(void**)&vertexData,0);
|
---|
1415 | LPDIRECT3DINDEXBUFFER9 indexBuffer;
|
---|
1416 | pMesh->GetIndexBuffer(&indexBuffer);
|
---|
1417 | unsigned short* indexData;
|
---|
1418 | indexBuffer->Lock(0,pMesh->GetNumFaces()*3*sizeof(unsigned short),(void**)&indexData,0);
|
---|
1419 |
|
---|
1420 |
|
---|
1421 | int countEdges = 0;
|
---|
1422 | for(int u=0; u<pMesh->GetNumFaces(); u++)
|
---|
1423 | for(int t=0; t<3; t++)
|
---|
1424 | if(pAdj[u * 3 + t] >= pMesh->GetNumFaces())
|
---|
1425 | countEdges++;
|
---|
1426 |
|
---|
1427 | if(countEdges == 0)
|
---|
1428 | {
|
---|
1429 | edgeVertexBuffer = NULL;
|
---|
1430 | nEdges = 0;
|
---|
1431 | vertexBuffer->Unlock();
|
---|
1432 | indexBuffer->Unlock();
|
---|
1433 | SAFE_RELEASE(vertexBuffer);
|
---|
1434 | SAFE_RELEASE(indexBuffer);
|
---|
1435 | return;
|
---|
1436 | }
|
---|
1437 |
|
---|
1438 | device->CreateVertexBuffer(2 * countEdges * pMesh->GetNumBytesPerVertex(),
|
---|
1439 | D3DUSAGE_WRITEONLY, pMesh->GetFVF(), D3DPOOL_DEFAULT,
|
---|
1440 | &edgeVertexBuffer, NULL);
|
---|
1441 | D3DVERTEX* pevData;
|
---|
1442 | edgeVertexBuffer->Lock(0, 0, (void**)&pevData, 0);
|
---|
1443 |
|
---|
1444 | int iEdge = 0;
|
---|
1445 | for(int u=0; u<pMesh->GetNumFaces(); u++)
|
---|
1446 | {
|
---|
1447 | for(int t=0; t<3; t++)
|
---|
1448 | {
|
---|
1449 | if(pAdj[u * 3 + t] >= pMesh->GetNumFaces())
|
---|
1450 | {
|
---|
1451 | unsigned short edge0 = indexData[u * 3 + t];
|
---|
1452 | unsigned short edge1 = indexData[u * 3 + (t+1)%3];
|
---|
1453 | unsigned short inner = indexData[u * 3 + (t+2)%3];
|
---|
1454 |
|
---|
1455 | //push vertex edge0, edge1
|
---|
1456 | pevData[iEdge * 2] = vertexData[edge0];
|
---|
1457 | pevData[iEdge * 2 + 1] = vertexData[edge1];
|
---|
1458 |
|
---|
1459 | D3DXVECTOR2 ediff = vertexData[edge1].tex0 - vertexData[edge0].tex0;
|
---|
1460 | if(fabsf(ediff.x) > fabsf(ediff.y))
|
---|
1461 | {
|
---|
1462 | if(vertexData[inner].tex0.y <= vertexData[edge0].tex0.y +
|
---|
1463 | (vertexData[inner].tex0.x - vertexData[edge0].tex0.x) *
|
---|
1464 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y) /
|
---|
1465 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x))
|
---|
1466 | {
|
---|
1467 | pevData[iEdge * 2].tex0.y += 1.0/DBLATLASSIZE;
|
---|
1468 | pevData[iEdge * 2 + 1].tex0.y += 1.0/DBLATLASSIZE;
|
---|
1469 | }
|
---|
1470 | else
|
---|
1471 | {
|
---|
1472 | pevData[iEdge * 2].tex0.y -= 1.0/DBLATLASSIZE;
|
---|
1473 | pevData[iEdge * 2 + 1].tex0.y -= 1.0/DBLATLASSIZE;
|
---|
1474 | }
|
---|
1475 | D3DXVECTOR2 edgeDirUnitExt(1.0f, (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y) /
|
---|
1476 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x));
|
---|
1477 | edgeDirUnitExt *= 1.0/ATLASSIZE;
|
---|
1478 | if(vertexData[edge1].tex0.x > vertexData[edge0].tex0.x)
|
---|
1479 | {
|
---|
1480 | pevData[iEdge * 2].tex0 -= edgeDirUnitExt;
|
---|
1481 | pevData[iEdge * 2 + 1].tex0 += edgeDirUnitExt;
|
---|
1482 | }
|
---|
1483 | else
|
---|
1484 | {
|
---|
1485 | pevData[iEdge * 2].tex0 += edgeDirUnitExt;
|
---|
1486 | pevData[iEdge * 2 + 1].tex0 -= edgeDirUnitExt;
|
---|
1487 | }
|
---|
1488 | }
|
---|
1489 | else
|
---|
1490 | {
|
---|
1491 | if(vertexData[inner].tex0.x <= vertexData[edge0].tex0.x +
|
---|
1492 | (vertexData[inner].tex0.y - vertexData[edge0].tex0.y) *
|
---|
1493 | (vertexData[edge1].tex0.x - vertexData[edge0].tex0.x) /
|
---|
1494 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y))
|
---|
1495 | {
|
---|
1496 | pevData[iEdge * 2].tex0.x += 1.0/DBLATLASSIZE;
|
---|
1497 | pevData[iEdge * 2 + 1].tex0.x += 1.0/DBLATLASSIZE;
|
---|
1498 | }
|
---|
1499 | else
|
---|
1500 | {
|
---|
1501 | pevData[iEdge * 2].tex0.x -= 1.0/DBLATLASSIZE;
|
---|
1502 | pevData[iEdge * 2 + 1].tex0.x -= 1.0/DBLATLASSIZE;
|
---|
1503 | }
|
---|
1504 | D3DXVECTOR2 edgeDirUnitExt((vertexData[edge1].tex0.x - vertexData[edge0].tex0.x) /
|
---|
1505 | (vertexData[edge1].tex0.y - vertexData[edge0].tex0.y), 1.0f);
|
---|
1506 | edgeDirUnitExt *= 1.0/ATLASSIZE;
|
---|
1507 | if(vertexData[edge1].tex0.y > vertexData[edge0].tex0.y)
|
---|
1508 | {
|
---|
1509 | pevData[iEdge * 2].tex0 -= edgeDirUnitExt;
|
---|
1510 | pevData[iEdge * 2 + 1].tex0 += edgeDirUnitExt;
|
---|
1511 | }
|
---|
1512 | else
|
---|
1513 | {
|
---|
1514 | pevData[iEdge * 2].tex0 += edgeDirUnitExt;
|
---|
1515 | pevData[iEdge * 2 + 1].tex0 -= edgeDirUnitExt;
|
---|
1516 | }
|
---|
1517 | }
|
---|
1518 |
|
---|
1519 | iEdge++;
|
---|
1520 | }
|
---|
1521 | }
|
---|
1522 | }
|
---|
1523 | nEdges = iEdge;
|
---|
1524 |
|
---|
1525 | edgeVertexBuffer->Unlock();
|
---|
1526 | vertexBuffer->Unlock();
|
---|
1527 | indexBuffer->Unlock();
|
---|
1528 | SAFE_RELEASE(vertexBuffer);
|
---|
1529 | SAFE_RELEASE(indexBuffer);
|
---|
1530 |
|
---|
1531 | delete pAdj;
|
---|
1532 | }
|
---|
1533 |
|
---|
1534 | void PathMapEffect::uploadRadions()
|
---|
1535 | {
|
---|
1536 | int nRadions = bushStarters.size();
|
---|
1537 | struct TMR{
|
---|
1538 | float pos[4];
|
---|
1539 | float dir[4];
|
---|
1540 | // float pow[4];
|
---|
1541 | };
|
---|
1542 | TMR* tm = new TMR[nRadions];
|
---|
1543 | for(int i=0; i<nRadions; i++)
|
---|
1544 | {
|
---|
1545 | //*
|
---|
1546 | tm[i].pos[0] = bushStarters[i].position[0];
|
---|
1547 | tm[i].pos[1] = bushStarters[i].position[1];
|
---|
1548 | tm[i].pos[2] = bushStarters[i].position[2];
|
---|
1549 | tm[i].pos[3] = 1.0;
|
---|
1550 | tm[i].dir[0] = bushStarters[i].normal[0];
|
---|
1551 | tm[i].dir[1] = bushStarters[i].normal[1];
|
---|
1552 | tm[i].dir[2] = bushStarters[i].normal[2];
|
---|
1553 | tm[i].dir[3] = 1.0;
|
---|
1554 | // tm[i].pow[0] = bushStarters[i].radiance[0];
|
---|
1555 | // tm[i].pow[1] = bushStarters[i].radiance[1];
|
---|
1556 | // tm[i].pow[2] = bushStarters[i].radiance[2];
|
---|
1557 | // tm[i].pow[3] = 1.0;
|
---|
1558 | /*/
|
---|
1559 | tm[i].pos[0] = 0.9;
|
---|
1560 | tm[i].pos[1] = 0.2;
|
---|
1561 | tm[i].pos[2] = 0.2;
|
---|
1562 | tm[i].pos[3] = 1.0;
|
---|
1563 | tm[i].dir[0] = 0.2;
|
---|
1564 | tm[i].dir[1] = 0.9;
|
---|
1565 | tm[i].dir[2] = 0.2;
|
---|
1566 | tm[i].dir[3] = 1.0;
|
---|
1567 | tm[i].pow[0] = 0.2;
|
---|
1568 | tm[i].pow[1] = 0.2;
|
---|
1569 | tm[i].pow[2] = 0.9; //blue
|
---|
1570 | tm[i].pow[3] = 0.99;
|
---|
1571 | //*/
|
---|
1572 | }
|
---|
1573 |
|
---|
1574 | RECT imgSize;
|
---|
1575 | imgSize.top = imgSize.left = 0;
|
---|
1576 | imgSize.bottom = nRadions;
|
---|
1577 | imgSize.right = 2 * nRadions / 4096;
|
---|
1578 | D3DXLoadSurfaceFromMemory(radionSurface, NULL, NULL, tm, D3DFMT_A32B32G32R32F,
|
---|
1579 | imgSize.right * 4 * sizeof(float), NULL, &imgSize, D3DX_FILTER_NONE, 0);
|
---|
1580 |
|
---|
1581 | delete [] tm;
|
---|
1582 | }
|
---|
1583 |
|
---|
1584 | void PathMapEffect::fillRadionPosArray(void* pData)
|
---|
1585 | {
|
---|
1586 | int nRadions = NRADIONS;
|
---|
1587 | struct TMR{
|
---|
1588 | float pos[3];
|
---|
1589 | float rad[3];
|
---|
1590 | };
|
---|
1591 | TMR* tm = (TMR*)pData;
|
---|
1592 | for(int i=0; i<nRadions; i++)
|
---|
1593 | {
|
---|
1594 | tm[i].pos[0] = bushStarters[i].position[0];
|
---|
1595 | tm[i].pos[1] = bushStarters[i].position[1];
|
---|
1596 | tm[i].pos[2] = bushStarters[i].position[2];
|
---|
1597 | tm[i].rad[0] = bushStarters[i].radiance[0];
|
---|
1598 | tm[i].rad[1] = bushStarters[i].radiance[1];
|
---|
1599 | tm[i].rad[2] = bushStarters[i].radiance[2];
|
---|
1600 | }
|
---|
1601 | }
|
---|
1602 |
|
---|
1603 | const wchar_t* PathMapEffect::getWeightsString()
|
---|
1604 | {
|
---|
1605 | static wchar_t ws[512];
|
---|
1606 | ws[0] = 0;
|
---|
1607 | char wan[64];
|
---|
1608 | float sumw = 0.0f;
|
---|
1609 | for(int i=0; i<33; i++)
|
---|
1610 | {
|
---|
1611 | // StrCpy(wan, L"%f ");
|
---|
1612 | if(i == 32)
|
---|
1613 | sprintf(wan, "%.3f ", (double)sumw);
|
---|
1614 | else
|
---|
1615 | {
|
---|
1616 | sumw += weights[i];
|
---|
1617 | sprintf(wan, "%.3f ", (double)weights[i]);
|
---|
1618 | }
|
---|
1619 | wchar_t* wideValue = new wchar_t[MultiByteToWideChar(CP_ACP, 0, wan, -1, NULL, 0)];
|
---|
1620 | MultiByteToWideChar(CP_ACP, 0, wan, -1, wideValue, 511);
|
---|
1621 | StrCatW(ws, wideValue);
|
---|
1622 | delete wideValue;
|
---|
1623 | }
|
---|
1624 | return ws;
|
---|
1625 | }
|
---|
1626 |
|
---|
1627 | struct ClusterDist2{
|
---|
1628 | unsigned int index;
|
---|
1629 | double dist2;
|
---|
1630 | ClusterDist2(unsigned int index, double dist2) {this->index = index; this->dist2 = dist2;}
|
---|
1631 | bool operator<(const ClusterDist2& o) const {return dist2 > o.dist2;}
|
---|
1632 | bool operator>(const ClusterDist2& o) const {return dist2 < o.dist2;}
|
---|
1633 | bool operator<=(const ClusterDist2& o) const {return dist2 >= o.dist2;}
|
---|
1634 | bool operator>=(const ClusterDist2& o) const {return dist2 <= o.dist2;}
|
---|
1635 | };
|
---|
1636 |
|
---|
1637 | void PathMapEffect::Entity::findNearClusters(const std::vector<Radion>& starters, unsigned int nClusters)
|
---|
1638 | {
|
---|
1639 | D3DXVECTOR3 cc = (D3DXVECTOR3&)rayTraceEntity->bbox.getCentre();
|
---|
1640 |
|
---|
1641 | std::priority_queue<ClusterDist2> nearestClusterDists;
|
---|
1642 |
|
---|
1643 | for(unsigned int iCluster = 0; iCluster < NCLUSTERS; iCluster++)
|
---|
1644 | {
|
---|
1645 | unsigned int iRadion = 0;
|
---|
1646 | unsigned int nRadionsPerCluster = owner->clusterLenghts[iCluster];
|
---|
1647 | double aClusterDist2 = 0.0;
|
---|
1648 | for(unsigned int iric=0; iric < nRadionsPerCluster; iric++, iRadion++)
|
---|
1649 | {
|
---|
1650 | aClusterDist2 += (starters[iRadion++].position - cc).norm2();
|
---|
1651 | }
|
---|
1652 | nearestClusterDists.push( ClusterDist2(iCluster, aClusterDist2) );
|
---|
1653 | }
|
---|
1654 | for(unsigned int i=0; i<32; i++)
|
---|
1655 | {
|
---|
1656 | nearClusterIndices[i] = i;// nearestClusterDists.top().index;
|
---|
1657 | nearestClusterDists.pop();
|
---|
1658 | }
|
---|
1659 | }
|
---|
1660 |
|
---|
1661 |
|
---|
1662 |
|
---|
1663 | void PathMapEffect::savePathMaps()
|
---|
1664 | {
|
---|
1665 | std::fstream entryPointFile("prm\\prmEntryPoints.dat", std::ios::out | std::ios::binary);
|
---|
1666 |
|
---|
1667 | for(unsigned int u=0; u < NRADIONS; u++)
|
---|
1668 | {
|
---|
1669 | entryPointFile << bushStarters.at(u);
|
---|
1670 | }
|
---|
1671 |
|
---|
1672 | for(unsigned int c=0; c < NCLUSTERS; c++)
|
---|
1673 | {
|
---|
1674 | entryPointFile.write((char*)&clusterLenghts[c], sizeof(unsigned int));
|
---|
1675 | }
|
---|
1676 |
|
---|
1677 | entryPointFile.flush();
|
---|
1678 | entryPointFile.close();
|
---|
1679 |
|
---|
1680 | unsigned int iEntity = 0;
|
---|
1681 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1682 | while(entityIterator != entities.end())
|
---|
1683 | {
|
---|
1684 | wchar_t prmFileName[256];
|
---|
1685 | wsprintf(prmFileName, L"prm\\prm_%08d.hdr", iEntity);
|
---|
1686 | D3DXSaveSurfaceToFile(prmFileName, D3DXIFF_HDR, entityIterator->prmSurface, NULL, NULL);
|
---|
1687 | entityIterator++;
|
---|
1688 | iEntity++;
|
---|
1689 | }
|
---|
1690 | }
|
---|
1691 |
|
---|
1692 | void PathMapEffect::loadPathMaps()
|
---|
1693 | {
|
---|
1694 | std::fstream entryPointFile("prm\\prmEntryPoints.dat", std::ios::in | std::ios::binary);
|
---|
1695 |
|
---|
1696 | bushStarters.clear();
|
---|
1697 |
|
---|
1698 | for(unsigned int u=0; u < NRADIONS; u++)
|
---|
1699 | {
|
---|
1700 | Radion ri;
|
---|
1701 | entryPointFile >> ri;
|
---|
1702 | bushStarters.push_back(ri);
|
---|
1703 | }
|
---|
1704 |
|
---|
1705 | for(unsigned int c=0; c < NCLUSTERS; c++)
|
---|
1706 | {
|
---|
1707 | entryPointFile.read((char*)&clusterLenghts[c], sizeof(unsigned int));
|
---|
1708 | }
|
---|
1709 |
|
---|
1710 | entryPointFile.close();
|
---|
1711 |
|
---|
1712 | unsigned int iEntity = 0;
|
---|
1713 | std::vector<PathMapEffect::Entity>::iterator entityIterator = entities.begin();
|
---|
1714 | while(entityIterator != entities.end())
|
---|
1715 | {
|
---|
1716 | entityIterator->findNearClusters(bushStarters, NCLUSTERS);
|
---|
1717 |
|
---|
1718 | wchar_t prmFileName[256];
|
---|
1719 | wsprintf(prmFileName, L"prm\\prm_%08d.hdr", iEntity);
|
---|
1720 | D3DXLoadSurfaceFromFile(entityIterator->prmSurface, NULL, NULL, prmFileName, NULL, D3DX_DEFAULT, 0, NULL);
|
---|
1721 | entityIterator++;
|
---|
1722 | iEntity++;
|
---|
1723 | }
|
---|
1724 | } |
---|