areaTree | TriangleMesh | [private] |
bbox | Intersectable | |
buildAreaTree() | TriangleMesh | [private] |
buildAreaTree(unsigned int u) | TriangleMesh | [private] |
getSurfaceArea() | TriangleMesh | [virtual] |
intersect(const Ray &ray, float &depth, float rayMin, float rayMax) | TriangleMesh | [virtual] |
lastTestedRayId | Intersectable | |
meshPatches | TriangleMesh | [private] |
nAreaTreeNodes | TriangleMesh | [private] |
nMeshPatches | TriangleMesh | [private] |
sampleSurface(Radion &radion) | TriangleMesh | [virtual] |
sampleSurface(unsigned int u, double rnd, Radion &radion) | TriangleMesh | [private] |
surfaceArea | TriangleMesh | [private] |
TriangleMesh(Material *material, unsigned short *indexBuffer, unsigned int nFaces, D3DVERTEX *vertexBuffer, unsigned int nVertices) | TriangleMesh |