1 | xof 0303txt 0032
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2 | template XSkinMeshHeader {
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3 | <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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4 | WORD nMaxSkinWeightsPerVertex;
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5 | WORD nMaxSkinWeightsPerFace;
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6 | WORD nBones;
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7 | }
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8 |
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9 | template VertexDuplicationIndices {
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10 | <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
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11 | DWORD nIndices;
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12 | DWORD nOriginalVertices;
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13 | array DWORD indices[nIndices];
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14 | }
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15 |
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16 | template SkinWeights {
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17 | <6f0d123b-bad2-4167-a0d0-80224f25fabb>
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18 | STRING transformNodeName;
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19 | DWORD nWeights;
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20 | array DWORD vertexIndices[nWeights];
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21 | array FLOAT weights[nWeights];
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22 | Matrix4x4 matrixOffset;
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23 | }
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24 |
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25 |
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26 | Frame SCENE_ROOT {
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27 |
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28 |
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29 | FrameTransformMatrix {
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30 | 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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31 | }
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32 |
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33 | Frame groundPlane_transform {
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34 |
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35 |
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36 | FrameTransformMatrix {
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37 | 12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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38 | }
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39 | }
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40 |
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41 | Frame persp {
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42 |
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43 |
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44 | FrameTransformMatrix {
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45 | 0.231748,0.000000,-0.972776,0.000000,-0.592705,0.792946,-0.141202,0.000000,0.771358,0.609292,0.183763,0.000000,212.231979,167.641037,50.560791,1.000000;;
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46 | }
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47 | }
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48 |
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49 | Frame top {
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50 |
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51 |
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52 | FrameTransformMatrix {
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53 | 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;;
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54 | }
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55 | }
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56 |
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57 | Frame front {
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58 |
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59 |
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60 | FrameTransformMatrix {
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61 | 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;;
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62 | }
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63 | }
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64 |
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65 | Frame side {
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66 |
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67 |
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68 | FrameTransformMatrix {
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69 | 0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;;
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70 | }
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71 | }
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72 |
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73 | Frame pCube1 {
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74 |
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75 |
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76 | FrameTransformMatrix {
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77 | 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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78 | }
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79 |
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80 | Mesh pCubeShape1 {
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81 | 32;
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82 | -100.000000;-14.500000;100.000000;,
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83 | 100.000000;-14.500000;100.000000;,
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84 | -100.000000;14.500000;100.000000;,
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85 | 100.000000;14.500000;100.000000;,
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86 | -100.000000;14.500000;-100.000000;,
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87 | 100.000000;14.500000;-100.000000;,
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88 | -100.000000;-14.500000;-100.000000;,
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89 | 100.000000;-14.500000;-100.000000;,
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90 | 100.000000;14.500000;0.000000;,
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91 | -100.000000;14.500000;0.000000;,
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92 | -100.000000;-14.500000;0.000000;,
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93 | 100.000000;-14.500000;0.000000;,
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94 | -100.000000;14.500000;100.000000;,
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95 | 100.000000;14.500000;100.000000;,
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96 | -100.000000;-14.500000;100.000000;,
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97 | 100.000000;-14.500000;100.000000;,
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98 | 100.000000;-14.500000;100.000000;,
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99 | 100.000000;14.500000;100.000000;,
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100 | 100.000000;-14.500000;0.000000;,
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101 | 100.000000;14.500000;0.000000;,
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102 | 100.000000;14.500000;-100.000000;,
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103 | 100.000000;-14.500000;-100.000000;,
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104 | -100.000000;-14.500000;-100.000000;,
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105 | -100.000000;14.500000;-100.000000;,
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106 | -100.000000;-14.500000;0.000000;,
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107 | -100.000000;14.500000;0.000000;,
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108 | -100.000000;14.500000;100.000000;,
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109 | -100.000000;-14.500000;100.000000;,
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110 | -100.000000;14.500000;-100.000000;,
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111 | 100.000000;14.500000;-100.000000;,
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112 | -100.000000;-14.500000;-100.000000;,
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113 | 100.000000;-14.500000;-100.000000;;
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114 | 20;
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115 | 3;0,2,1;,
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116 | 3;2,3,1;,
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117 | 3;12,9,13;,
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118 | 3;9,8,13;,
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119 | 3;4,6,5;,
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120 | 3;6,7,5;,
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121 | 3;10,14,11;,
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122 | 3;14,15,11;,
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123 | 3;16,17,18;,
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124 | 3;17,19,18;,
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125 | 3;19,20,18;,
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126 | 3;20,21,18;,
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127 | 3;22,23,24;,
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128 | 3;23,25,24;,
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129 | 3;25,26,24;,
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130 | 3;26,27,24;,
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131 | 3;9,28,8;,
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132 | 3;28,29,8;,
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133 | 3;30,10,31;,
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134 | 3;10,11,31;;
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135 |
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136 | MeshNormals {
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137 | 6;
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138 | -1.000000;0.000000;0.000000;,
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139 | 0.000000;-1.000000;0.000000;,
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140 | 0.000000;0.000000;-1.000000;,
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141 | 0.000000;0.000000;1.000000;,
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142 | 0.000000;1.000000;0.000000;,
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143 | 1.000000;0.000000;0.000000;;
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144 | 20;
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145 | 3;2,2,2;,
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146 | 3;2,2,2;,
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147 | 3;1,1,1;,
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148 | 3;1,1,1;,
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149 | 3;3,3,3;,
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150 | 3;3,3,3;,
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151 | 3;4,4,4;,
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152 | 3;4,4,4;,
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153 | 3;0,0,0;,
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154 | 3;0,0,0;,
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155 | 3;0,0,0;,
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156 | 3;0,0,0;,
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157 | 3;5,5,5;,
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158 | 3;5,5,5;,
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159 | 3;5,5,5;,
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160 | 3;5,5,5;,
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161 | 3;1,1,1;,
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162 | 3;1,1,1;,
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163 | 3;4,4,4;,
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164 | 3;4,4,4;;
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165 | }
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166 |
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167 | MeshTextureCoords {
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168 | 32;
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169 | 0.804688;-0.984375;,
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170 | 0.804688;-0.531250;,
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171 | 0.742188;-0.984375;,
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172 | 0.742188;-0.531250;,
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173 | 0.984375;-0.960938;,
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174 | 0.984375;-0.500000;,
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175 | 0.929688;-0.960938;,
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176 | 0.929688;-0.500000;,
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177 | 0.015625;-0.257813;,
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178 | 0.390625;-0.257813;,
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179 | 0.617188;-0.500000;,
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180 | 0.617188;-0.015625;,
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181 | 0.390625;-0.015625;,
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182 | 0.015625;-0.015625;,
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183 | 0.429688;-0.500000;,
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184 | 0.429688;-0.015625;,
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185 | 0.835938;-0.015625;,
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186 | 0.898438;-0.015625;,
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187 | 0.835938;-0.242188;,
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188 | 0.898438;-0.242188;,
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189 | 0.898438;-0.468750;,
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190 | 0.835938;-0.468750;,
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191 | 0.835938;-0.531250;,
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192 | 0.890625;-0.531250;,
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193 | 0.835938;-0.757813;,
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194 | 0.890625;-0.757813;,
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195 | 0.890625;-0.984375;,
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196 | 0.835938;-0.984375;,
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197 | 0.390625;-0.500000;,
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198 | 0.015625;-0.500000;,
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199 | 0.804688;-0.500000;,
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200 | 0.804688;-0.015625;;
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201 | }
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202 |
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203 | MeshMaterialList {
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204 | 1;
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205 | 20;
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206 | 0,
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207 | 0,
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208 | 0,
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209 | 0,
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210 | 0,
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211 | 0,
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212 | 0,
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213 | 0,
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214 | 0,
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215 | 0,
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216 | 0,
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217 | 0,
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218 | 0,
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219 | 0,
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220 | 0,
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221 | 0,
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222 | 0,
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223 | 0,
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224 | 0,
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225 | 0;
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226 |
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227 | Material initialShadingGroup {
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228 | 0.400000;0.400000;0.400000;1.000000;;
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229 | 0.000000;
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230 | 0.400000;0.400000;0.400000;;
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231 | 0.000000;0.000000;0.000000;;
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232 |
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233 | TextureFilename {
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234 | "hangar2.bmp";
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235 | }
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236 | }
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237 | }
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238 |
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239 | VertexDuplicationIndices {
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240 | 32;
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241 | 12;
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242 | 0,
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243 | 1,
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244 | 2,
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245 | 3,
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246 | 4,
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247 | 5,
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248 | 6,
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249 | 7,
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250 | 8,
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251 | 9,
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252 | 10,
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253 | 11,
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254 | 2,
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255 | 3,
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256 | 0,
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257 | 1,
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258 | 1,
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259 | 3,
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260 | 11,
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261 | 8,
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262 | 5,
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263 | 7,
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264 | 6,
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265 | 4,
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266 | 10,
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267 | 9,
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268 | 2,
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269 | 0,
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270 | 4,
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271 | 5,
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272 | 6,
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273 | 7;
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274 | }
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275 | }
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276 | }
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277 | } |
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