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3 | <title>gametools-rain: CommonRain.h Source File</title> |
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14 | <h1>CommonRain.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 |
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15 | <a name="l00003"></a>00003 <span class="comment">//</span> |
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16 | <a name="l00004"></a>00004 <span class="comment">// Realistic rain real-time simulation program</span> |
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17 | <a name="l00005"></a>00005 <span class="comment">//</span> |
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18 | <a name="l00006"></a>00006 <span class="comment">// Pierre Rousseau</span> |
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19 | <a name="l00007"></a>00007 <span class="comment">//</span> |
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20 | <a name="l00009"></a>00009 <span class="comment"></span><span class="comment">//</span> |
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21 | <a name="l00010"></a>00010 <span class="comment">// Global definitions</span> |
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22 | <a name="l00011"></a>00011 <span class="comment">//</span> |
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23 | <a name="l00013"></a>00013 <span class="comment"></span> |
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24 | <a name="l00014"></a>00014 |
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25 | <a name="l00015"></a>00015 |
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26 | <a name="l00016"></a>00016 <span class="preprocessor">#ifndef __COMMON_RAIN__</span> |
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27 | <a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define __COMMON_RAIN__</span> |
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28 | <a name="l00018"></a>00018 <span class="preprocessor"></span> |
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29 | <a name="l00019"></a>00019 |
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30 | <a name="l00023"></a>00023 |
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31 | <a name="l00024"></a>00024 <span class="comment">// currently incompatible with STREAKS or LIGHT_EXTENSION :</span> |
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32 | <a name="l00025"></a>00025 <span class="comment">//#define SNOW</span> |
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33 | <a name="l00026"></a>00026 |
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34 | <a name="l00027"></a>00027 <span class="preprocessor">#ifndef SNOW</span> |
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35 | <a name="l00028"></a>00028 <span class="preprocessor"></span><span class="comment">//#define STREAKS</span> |
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36 | <a name="l00029"></a>00029 |
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37 | <a name="l00030"></a>00030 <span class="preprocessor">#define LIGHT_EXTENSION</span> |
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38 | <a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#endif</span> |
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39 | <a name="l00032"></a>00032 <span class="preprocessor"></span> |
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40 | <a name="l00033"></a>00033 |
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41 | <a name="l00037"></a>00037 <span class="comment">// size of the "render to texture" : if using frame buffer copy, must be less than the frame buffer size</span> |
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42 | <a name="l00038"></a>00038 <span class="preprocessor">#define RTTSIZE 512</span> |
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43 | <a name="l00039"></a>00039 <span class="preprocessor"></span> |
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44 | <a name="l00040"></a>00040 <span class="preprocessor">#define _PI 3.1415926535</span> |
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45 | <a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define FOVyCam (_PI/3.0)</span> |
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46 | <a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define FOVyRtt (15.0 * _PI / 18.0)</span> |
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47 | <a name="l00043"></a>00043 <span class="preprocessor"></span> |
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48 | <a name="l00044"></a>00044 <span class="comment">// arbitrary unit = 0.1m</span> |
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49 | <a name="l00045"></a>00045 <span class="preprocessor">#define HAUTEUR_OBSERVATEUR 18.0</span> |
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50 | <a name="l00046"></a>00046 <span class="preprocessor"></span> |
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51 | <a name="l00047"></a>00047 |
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52 | <a name="l00048"></a>00048 |
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53 | <a name="l00053"></a>00053 |
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54 | <a name="l00054"></a>00054 |
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55 | <a name="l00055"></a>00055 <span class="preprocessor">#define PARTICLE_POSITION_TEXTURE_NAME "floating_point_RTT_ping"</span> |
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56 | <a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#define PARTICLE_POSITION_BACKUP_TEXTURE_NAME "floating_point_RTT_pong"</span> |
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57 | <a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define PARTICLE_POSITION_INIT_TEXTURE_NAME "floating_point_initializer"</span> |
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58 | <a name="l00058"></a>00058 <span class="preprocessor"></span> |
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59 | <a name="l00059"></a>00059 <span class="preprocessor">#define STATIC_GEOMETRY_NAME "billboards_in_vertex_buffer"</span> |
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60 | <a name="l00060"></a>00060 <span class="preprocessor"></span> |
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61 | <a name="l00061"></a>00061 |
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62 | <a name="l00062"></a>00062 <span class="preprocessor">#define LIGHT_INFO_TEXTURE_NAME "light_information_texture"</span> |
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63 | <a name="l00063"></a>00063 <span class="preprocessor"></span> |
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64 | <a name="l00064"></a>00064 <span class="preprocessor">#define BILLBOARD_MESH_NAME "cloned_manual_mesh"</span> |
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65 | <a name="l00065"></a>00065 <span class="preprocessor"></span> |
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66 | <a name="l00066"></a>00066 <span class="preprocessor">#define RAIN_MATERIAL_NAME "rain_system_material"</span> |
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67 | <a name="l00067"></a>00067 <span class="preprocessor"></span> |
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68 | <a name="l00068"></a>00068 <span class="preprocessor">#define REFRACT_RTT_NAME "refract_rtt"</span> |
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69 | <a name="l00069"></a>00069 <span class="preprocessor"></span> |
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70 | <a name="l00070"></a>00070 |
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71 | <a name="l00071"></a>00071 <span class="preprocessor">#define PARTICLES_MIN_X -2000</span> |
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72 | <a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#define PARTICLES_MAX_X 2000</span> |
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73 | <a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor">#define PARTICLES_MIN_Y -10</span> |
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74 | <a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor">#define PARTICLES_MAX_Y 100</span> |
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75 | <a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor">#define PARTICLES_MIN_Z -2000</span> |
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76 | <a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#define PARTICLES_MAX_Z 2000</span> |
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77 | <a name="l00077"></a>00077 <span class="preprocessor"></span> |
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78 | <a name="l00078"></a>00078 |
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79 | <a name="l00079"></a>00079 |
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80 | <a name="l00080"></a>00080 <span class="preprocessor">#define VIS_PARTICLE_BOX_MIN_X -50</span> |
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81 | <a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor">#define VIS_PARTICLE_BOX_MAX_X 50</span> |
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82 | <a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#define VIS_PARTICLE_BOX_MIN_Y -20</span> |
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83 | <a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define VIS_PARTICLE_BOX_MAX_Y 80</span> |
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84 | <a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#define VIS_PARTICLE_BOX_MIN_Z -50</span> |
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85 | <a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#define VIS_PARTICLE_BOX_MAX_Z 50</span> |
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86 | <a name="l00086"></a>00086 <span class="preprocessor"></span> |
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87 | <a name="l00087"></a>00087 |
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88 | <a name="l00088"></a>00088 <span class="preprocessor">#endif // __COMMON_RAIN__</span> |
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89 | </pre></div><hr size="1"><address style="align: right;"><small>Generated on Wed May 17 16:55:30 2006 for gametools-rain by |
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90 | <a href="http://www.doxygen.org/index.html"> |
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91 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6 </small></address> |
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