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3 | <title>gametools-rain: RainCloseDropsParticles.h Source File</title> |
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14 | <h1>RainCloseDropsParticles.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 |
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15 | <a name="l00003"></a>00003 <span class="comment">//</span> |
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16 | <a name="l00004"></a>00004 <span class="comment">// Realistic rain real-time simulation program</span> |
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17 | <a name="l00005"></a>00005 <span class="comment">//</span> |
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18 | <a name="l00006"></a>00006 <span class="comment">// Pierre Rousseau</span> |
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19 | <a name="l00007"></a>00007 <span class="comment">//</span> |
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20 | <a name="l00009"></a>00009 <span class="comment"></span><span class="comment">//</span> |
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21 | <a name="l00010"></a>00010 <span class="comment">// Particle systems handling</span> |
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22 | <a name="l00011"></a>00011 <span class="comment">//</span> |
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23 | <a name="l00013"></a>00013 <span class="comment"></span> |
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24 | <a name="l00014"></a>00014 <span class="preprocessor">#ifndef __RAIN_CLOSE_DROPS_PARTICLES__</span> |
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25 | <a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define __RAIN_CLOSE_DROPS_PARTICLES__</span> |
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26 | <a name="l00016"></a>00016 <span class="preprocessor"></span> |
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27 | <a name="l00017"></a>00017 |
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28 | <a name="l00018"></a>00018 <span class="preprocessor">#include "CommonRain.h"</span> |
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29 | <a name="l00019"></a>00019 <span class="preprocessor">#include "RainTextureFrameListener.h"</span> |
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30 | <a name="l00020"></a>00020 <span class="preprocessor">#include "RainManualHardwareBillboardMeshLoader.h"</span> |
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31 | <a name="l00021"></a>00021 <span class="preprocessor">#include "RainLight.h"</span> |
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32 | <a name="l00022"></a>00022 |
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33 | <a name="l00023"></a>00023 |
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34 | <a name="l00024"></a>00024 |
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35 | <a name="l00025"></a>00025 |
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36 | <a name="l00026"></a>00026 |
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37 | <a name="l00027"></a>00027 |
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38 | <a name="l00031"></a><a class="code" href="classCloseDropsParticles.html">00031</a> <span class="keyword">class </span><a class="code" href="classCloseDropsParticles.html">CloseDropsParticles</a> |
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39 | <a name="l00032"></a>00032 { |
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40 | <a name="l00033"></a>00033 <span class="keyword">private</span> : |
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41 | <a name="l00034"></a>00034 SceneManager *mSceneMgr; |
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42 | <a name="l00035"></a>00035 RainLightManager *mRainLightMgr; |
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43 | <a name="l00036"></a>00036 SceneNode *mParticlesNode, *mParentCam, *mParentSyst; |
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44 | <a name="l00037"></a>00037 |
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45 | <a name="l00038"></a>00038 <span class="comment">// wide angle camera used to render the drops</span> |
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46 | <a name="l00039"></a>00039 Ogre::Camera *mCamera; |
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47 | <a name="l00040"></a>00040 RenderTexture *dropsTexture; |
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48 | <a name="l00041"></a>00041 MaterialPtr dropsTexturesMaterial; |
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49 | <a name="l00042"></a>00042 |
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50 | <a name="l00043"></a>00043 <span class="comment">// simulation textures, containing particle positions</span> |
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51 | <a name="l00044"></a>00044 <span class="keywordtype">int</span> mActiveParticlesCount; |
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52 | <a name="l00045"></a>00045 RenderTexture *particlePosTexture, *particlePosTextureBackup; |
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53 | <a name="l00046"></a>00046 |
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54 | <a name="l00047"></a>00047 BillboardSet *bbSet1, *bbSet2; <span class="comment">// billboardsets for ping-pong position textures</span> |
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55 | <a name="l00048"></a>00048 |
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56 | <a name="l00049"></a>00049 |
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57 | <a name="l00050"></a>00050 <span class="keyword">public</span> : |
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58 | <a name="l00052"></a><a class="code" href="classCloseDropsParticles.html#1e01a41391f939b3f4e1f2b140f9f192">00052</a> <span class="keywordtype">float</span> <a class="code" href="classCloseDropsParticles.html#1e01a41391f939b3f4e1f2b140f9f192">mRainWidth</a>; |
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59 | <a name="l00054"></a><a class="code" href="classCloseDropsParticles.html#9812ff8eb6059ecc22d1a659a3581262">00054</a> <span class="keywordtype">float</span> <a class="code" href="classCloseDropsParticles.html#9812ff8eb6059ecc22d1a659a3581262">mRainStreaksHeight</a>; |
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60 | <a name="l00055"></a>00055 |
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61 | <a name="l00056"></a>00056 |
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62 | <a name="l00064"></a>00064 <a class="code" href="classCloseDropsParticles.html#854ab941991fcb21d1640fc6d938e408">CloseDropsParticles</a>(SceneManager *sceneMgr, SceneNode *parentSyst, SceneNode *parentCam); |
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63 | <a name="l00065"></a>00065 |
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64 | <a name="l00067"></a>00067 <a class="code" href="classCloseDropsParticles.html#9f3718c6d0721b1bce367ec2d55f2b35">~CloseDropsParticles</a>(); |
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65 | <a name="l00068"></a>00068 |
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66 | <a name="l00070"></a>00070 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#f8ced0c0f82c037a0d4a6a685c9b0435">createLights</a>(); |
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67 | <a name="l00071"></a>00071 |
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68 | <a name="l00073"></a>00073 RainLightManager *<a class="code" href="classCloseDropsParticles.html#07b630c2f9893453cf7a6a0a81704d85">getLightManagerPtr</a>(); |
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69 | <a name="l00074"></a>00074 |
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70 | <a name="l00076"></a>00076 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#d2686c928601912243528dbf93f122e3">updateLights</a>(); |
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71 | <a name="l00077"></a>00077 |
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72 | <a name="l00079"></a>00079 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#1353cbebfae74f3e9e8cbb9b9e429089">definePosTextureAndBackup</a>(); |
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73 | <a name="l00080"></a>00080 |
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74 | <a name="l00082"></a>00082 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#1ea41c537ac5a889452f8b311d161e3d">makeControlOverlay</a>(); |
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75 | <a name="l00083"></a>00083 |
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76 | <a name="l00085"></a>00085 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#e7e63a1a54ec6368046e377ef02ed622">updatePositionTexture</a>(<span class="keywordtype">bool</span> primary); |
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77 | <a name="l00086"></a>00086 |
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78 | <a name="l00088"></a>00088 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#ed530332d6ea95622da6d65d2f453a0f">updateFragmentProgramParameter</a>(<span class="keyword">const</span> String &name, <span class="keywordtype">float</span> value); |
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79 | <a name="l00090"></a>00090 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#ed530332d6ea95622da6d65d2f453a0f">updateFragmentProgramParameter</a>(<span class="keyword">const</span> String &name, Ogre::Vector3 value); |
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80 | <a name="l00092"></a>00092 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#ed530332d6ea95622da6d65d2f453a0f">updateFragmentProgramParameter</a>(<span class="keyword">const</span> String &name, Ogre::Vector4 value); |
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81 | <a name="l00096"></a>00096 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#382d373910aeeca4da9c4c2c21d3c474">updateShaderParameters</a>(<span class="keywordtype">float</span> tslf, <span class="keywordtype">float</span> rainBbSide, <span class="keywordtype">float</span> streaksHeight, <span class="keywordtype">int</span> nbLights, |
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82 | <a name="l00097"></a>00097 Vector3 viewPos, Vector3 viewDir, Vector3 fallVect, Vector3 boxMin, Vector3 boxMax, Vector3 lastMove, Vector3 randomMove, <span class="keywordtype">int</span> useShader); |
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83 | <a name="l00098"></a>00098 |
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84 | <a name="l00099"></a>00099 |
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85 | <a name="l00101"></a>00101 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#faf0938f86626973a5f787a339d68e39">updateTimeSinceLastFrame</a>(<span class="keywordtype">float</span> tslf); |
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86 | <a name="l00103"></a>00103 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#f9de759fa82c8ec7042200d2370e74d6">updateRainBilboardSideLength</a>(<span class="keywordtype">float</span> rainBbSide); |
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87 | <a name="l00105"></a>00105 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#c12db346d5dcb629eece45cf16827718">updateStreaksHeight</a>(<span class="keywordtype">float</span> streaksHeight); |
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88 | <a name="l00107"></a>00107 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#b09a148f6d44e4ee87a5081c74757a98">updateLightCount</a>(<span class="keywordtype">float</span> nbLights); |
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89 | <a name="l00109"></a>00109 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#2925efdc8a09636534a780a34e8bffdf">updateViewPos</a>(Vector3 viewPos); |
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90 | <a name="l00111"></a>00111 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#f1b8b1a995996677bd75584ef85b1596">updateViewDir</a>(Vector3 viewDir); |
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91 | <a name="l00113"></a>00113 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#1a590aabe2601cf7705423e8724874a9">updateFallVector</a>(Vector3 fallVect); |
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92 | <a name="l00115"></a>00115 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#3a2aca7152213edefb89ce819069e47a">updateBoxMin</a>(Vector3 boxMin); |
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93 | <a name="l00117"></a>00117 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#98be1ed6e9561ed2afbf3b625fc55428">updateBoxMax</a>(Vector3 boxMax); |
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94 | <a name="l00119"></a>00119 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#91e9858663a5155b23c734703b807fd9">updateLastMove</a>(Vector3 lastMove); |
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95 | <a name="l00121"></a>00121 <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#c6ecb49d550648cf42ca847088ba7f84">updateRandomMove</a>(Vector3 randomMove); |
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96 | <a name="l00122"></a>00122 |
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97 | <a name="l00125"></a><a class="code" href="classCloseDropsParticles.html#9be4bfaed25d7fb306f353fcf38553b3">00125</a> <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#9be4bfaed25d7fb306f353fcf38553b3">hidePositionBillboards</a>() |
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98 | <a name="l00126"></a>00126 { |
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99 | <a name="l00127"></a>00127 bbSet1->setVisible(<span class="keyword">false</span>); |
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100 | <a name="l00128"></a>00128 bbSet2->setVisible(<span class="keyword">false</span>); |
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101 | <a name="l00129"></a>00129 } |
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102 | <a name="l00132"></a><a class="code" href="classCloseDropsParticles.html#7504154f99f56be93e7ebf5e374ef506">00132</a> <span class="keywordtype">void</span> <a class="code" href="classCloseDropsParticles.html#7504154f99f56be93e7ebf5e374ef506">showPositionBillboards</a>() |
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103 | <a name="l00133"></a>00133 { |
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104 | <a name="l00134"></a>00134 bbSet1->setVisible(<span class="keyword">true</span>); |
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105 | <a name="l00135"></a>00135 bbSet2->setVisible(<span class="keyword">true</span>); |
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106 | <a name="l00136"></a>00136 } |
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107 | <a name="l00137"></a>00137 |
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108 | <a name="l00138"></a>00138 <span class="keyword">private</span> : |
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109 | <a name="l00139"></a>00139 |
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110 | <a name="l00141"></a>00141 <span class="keywordtype">void</span> createMaterial(String name); |
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111 | <a name="l00142"></a>00142 |
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112 | <a name="l00144"></a>00144 Camera* createDropsCamera(); |
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113 | <a name="l00145"></a>00145 |
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114 | <a name="l00147"></a>00147 <span class="keywordtype">void</span> GPUmaterial(); |
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115 | <a name="l00148"></a>00148 |
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116 | <a name="l00150"></a>00150 <span class="keywordtype">void</span> initializeBillboardsPositionTexture(); |
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117 | <a name="l00151"></a>00151 |
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118 | <a name="l00153"></a>00153 MeshPtr createHardwareBillboardMesh(String materialName, String meshName=BILLBOARD_MESH_NAME); |
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119 | <a name="l00154"></a>00154 |
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120 | <a name="l00156"></a>00156 <span class="keywordtype">void</span> modifyClonedHardwareBillboardMesh(MeshPtr msh, <span class="keywordtype">int</span> partNumber); |
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121 | <a name="l00157"></a>00157 |
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122 | <a name="l00159"></a>00159 <span class="keywordtype">void</span> initParticles(); |
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123 | <a name="l00160"></a>00160 |
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124 | <a name="l00162"></a>00162 <span class="keywordtype">void</span> createBillboardsPositionRenderTexture(RenderTexture *PSPosTexture, Vector3 nodePos, BillboardSet *bbSet); |
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125 | <a name="l00163"></a>00163 |
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126 | <a name="l00165"></a>00165 <span class="keywordtype">void</span> createBillboardsPositionTextureMaterial(String inputTextureName); |
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127 | <a name="l00166"></a>00166 }; |
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128 | <a name="l00167"></a>00167 |
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129 | <a name="l00168"></a>00168 |
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130 | <a name="l00169"></a>00169 |
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131 | <a name="l00170"></a>00170 |
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132 | <a name="l00171"></a>00171 <span class="preprocessor">#endif // __RAIN_CLOSE_DROPS_PARTICLES__</span> |
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133 | </pre></div><hr size="1"><address style="align: right;"><small>Generated on Wed May 17 16:55:30 2006 for gametools-rain by |
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134 | <a href="http://www.doxygen.org/index.html"> |
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135 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6 </small></address> |
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