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3 | <title>gametools-rain: RainLight.h Source File</title> |
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14 | <h1>RainLight.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 |
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15 | <a name="l00003"></a>00003 <span class="comment">//</span> |
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16 | <a name="l00004"></a>00004 <span class="comment">// Realistic rain real-time simulation program</span> |
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17 | <a name="l00005"></a>00005 <span class="comment">//</span> |
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18 | <a name="l00006"></a>00006 <span class="comment">// Pierre Rousseau</span> |
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19 | <a name="l00007"></a>00007 <span class="comment">//</span> |
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20 | <a name="l00009"></a>00009 <span class="comment"></span><span class="comment">//</span> |
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21 | <a name="l00010"></a>00010 <span class="comment">// Light Handling</span> |
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22 | <a name="l00011"></a>00011 <span class="comment">//</span> |
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23 | <a name="l00013"></a>00013 <span class="comment"></span> |
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24 | <a name="l00014"></a>00014 |
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25 | <a name="l00015"></a>00015 <span class="preprocessor">#ifndef __RAIN_LIGHT__</span> |
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26 | <a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define __RAIN_LIGHT__</span> |
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27 | <a name="l00017"></a>00017 <span class="preprocessor"></span> |
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28 | <a name="l00018"></a>00018 |
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29 | <a name="l00019"></a>00019 |
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30 | <a name="l00020"></a>00020 <span class="preprocessor">#include "CommonRain.h"</span> |
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31 | <a name="l00021"></a>00021 <span class="preprocessor">#include "ExampleApplication.h"</span> |
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32 | <a name="l00022"></a>00022 <span class="preprocessor">#include <vector></span> |
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33 | <a name="l00023"></a>00023 |
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34 | <a name="l00024"></a>00024 |
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35 | <a name="l00025"></a>00025 |
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36 | <a name="l00026"></a>00026 |
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37 | <a name="l00030"></a><a class="code" href="classRainLight.html">00030</a> <span class="keyword">class </span><a class="code" href="classRainLight.html">RainLight</a> |
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38 | <a name="l00031"></a>00031 { |
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39 | <a name="l00032"></a>00032 <span class="keyword">private</span> : |
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40 | <a name="l00033"></a>00033 SceneManager *mSceneMgr; |
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41 | <a name="l00034"></a>00034 SceneNode *mLightNode; |
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42 | <a name="l00035"></a>00035 SceneNode *mConeNode; |
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43 | <a name="l00036"></a>00036 BillboardSet *mBillboardSet; |
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44 | <a name="l00037"></a>00037 Billboard *mBillboard; |
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45 | <a name="l00038"></a>00038 |
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46 | <a name="l00039"></a>00039 ColourValue mColour; |
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47 | <a name="l00040"></a>00040 Vector3 mLightPos, mLightInitialPos, mLightDir; |
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48 | <a name="l00041"></a>00041 <span class="keywordtype">float</span> mLightCutoff, mLightAttenuation; |
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49 | <a name="l00042"></a>00042 <span class="keywordtype">bool</span> isAnimated; |
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50 | <a name="l00043"></a>00043 |
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51 | <a name="l00044"></a>00044 |
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52 | <a name="l00045"></a>00045 <span class="keywordtype">float</span> stepH1, stepH2, stepH3, stepV1, stepV2; |
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53 | <a name="l00046"></a>00046 <span class="keywordtype">float</span> h1, h2, h3; |
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54 | <a name="l00047"></a>00047 <span class="keywordtype">float</span> v1, v2; |
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55 | <a name="l00048"></a>00048 |
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56 | <a name="l00049"></a>00049 <span class="keyword">public</span> : |
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57 | <a name="l00051"></a>00051 <a class="code" href="classRainLight.html#3f7303451d4241cba55324c9eeb7ef00">RainLight</a>(SceneManager *sceneMgr, <span class="keywordtype">int</span> lightNumber = 0, ColourValue col = ColourValue::Red, Vector3 LightPos = Vector3(0, 0, 0), <span class="keywordtype">float</span> LightAttenuation = 150); |
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58 | <a name="l00052"></a>00052 |
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59 | <a name="l00053"></a>00053 <span class="keywordtype">void</span> animate(); |
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60 | <a name="l00054"></a>00054 |
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61 | <a name="l00055"></a>00055 ColourValue getColour() |
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62 | <a name="l00056"></a>00056 { |
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63 | <a name="l00057"></a>00057 <span class="keywordflow">return</span> mColour; |
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64 | <a name="l00058"></a>00058 } |
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65 | <a name="l00059"></a>00059 |
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66 | <a name="l00060"></a>00060 Vector3 getPosition() |
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67 | <a name="l00061"></a>00061 { |
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68 | <a name="l00062"></a>00062 <span class="keywordflow">return</span> mLightPos; |
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69 | <a name="l00063"></a>00063 } |
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70 | <a name="l00064"></a>00064 |
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71 | <a name="l00065"></a>00065 Vector3 getDirection() |
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72 | <a name="l00066"></a>00066 { |
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73 | <a name="l00067"></a>00067 <span class="keywordflow">return</span> mLightDir; |
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74 | <a name="l00068"></a>00068 } |
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75 | <a name="l00069"></a>00069 |
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76 | <a name="l00070"></a>00070 <span class="keywordtype">float</span> getCutoff() |
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77 | <a name="l00071"></a>00071 { |
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78 | <a name="l00072"></a>00072 <span class="keywordflow">return</span> mLightCutoff; |
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79 | <a name="l00073"></a>00073 } |
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80 | <a name="l00074"></a>00074 |
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81 | <a name="l00075"></a>00075 <span class="keywordtype">float</span> getAttenuation() |
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82 | <a name="l00076"></a>00076 { |
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83 | <a name="l00077"></a>00077 <span class="keywordflow">return</span> mLightAttenuation; |
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84 | <a name="l00078"></a>00078 } |
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85 | <a name="l00079"></a>00079 |
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86 | <a name="l00080"></a>00080 <span class="keywordtype">bool</span> getIsAnimated() |
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87 | <a name="l00081"></a>00081 { |
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88 | <a name="l00082"></a>00082 <span class="keywordflow">return</span> isAnimated; |
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89 | <a name="l00083"></a>00083 } |
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90 | <a name="l00084"></a>00084 |
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91 | <a name="l00085"></a>00085 }; |
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92 | <a name="l00086"></a>00086 |
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93 | <a name="l00087"></a>00087 |
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94 | <a name="l00088"></a>00088 |
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95 | <a name="l00089"></a>00089 <span class="keyword">class </span>RainLightManager |
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96 | <a name="l00090"></a>00090 { |
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97 | <a name="l00091"></a>00091 <span class="keyword">private</span> : |
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98 | <a name="l00092"></a>00092 <span class="keywordtype">int</span> lightCount; |
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99 | <a name="l00093"></a>00093 std::vector<RainLight *> lightVector; |
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100 | <a name="l00094"></a>00094 SceneManager *mSceneMgr; |
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101 | <a name="l00095"></a>00095 |
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102 | <a name="l00096"></a>00096 <span class="keyword">public</span> : |
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103 | <a name="l00097"></a>00097 RainLightManager(SceneManager *sceneMgr); |
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104 | <a name="l00098"></a>00098 |
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105 | <a name="l00099"></a>00099 ~RainLightManager(); |
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106 | <a name="l00100"></a>00100 |
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107 | <a name="l00101"></a>00101 <span class="keywordtype">int</span> getLightCount() |
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108 | <a name="l00102"></a>00102 { |
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109 | <a name="l00103"></a>00103 <span class="keywordflow">return</span> lightCount; |
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110 | <a name="l00104"></a>00104 } |
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111 | <a name="l00105"></a>00105 |
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112 | <a name="l00106"></a>00106 <span class="keywordtype">void</span> addStreetLight(ColourValue col = ColourValue::Red + ColourValue::Green + ColourValue::Blue, Vector3 LightPos = Vector3(0, 0, 0), <span class="keywordtype">float</span> LightAttenuation = 150); |
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113 | <a name="l00107"></a>00107 |
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114 | <a name="l00109"></a>00109 <span class="keywordtype">void</span> createLightInfoTexture(); |
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115 | <a name="l00110"></a>00110 |
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116 | <a name="l00111"></a>00111 <span class="keywordtype">void</span> updateLightInfoTexture(); |
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117 | <a name="l00112"></a>00112 |
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118 | <a name="l00113"></a>00113 <span class="keywordtype">void</span> updateLights(); |
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119 | <a name="l00114"></a>00114 |
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120 | <a name="l00115"></a>00115 <span class="keywordtype">void</span> finalizeLights(); |
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121 | <a name="l00116"></a>00116 }; |
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122 | <a name="l00117"></a>00117 |
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123 | <a name="l00118"></a>00118 <span class="preprocessor">#endif // __RAIN_LIGHT__</span> |
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124 | <a name="l00119"></a>00119 <span class="preprocessor"></span> |
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125 | </pre></div><hr size="1"><address style="align: right;"><small>Generated on Wed May 17 16:55:30 2006 for gametools-rain by |
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126 | <a href="http://www.doxygen.org/index.html"> |
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127 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6 </small></address> |
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