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3 | <title>gametools-rain: CloseDropsParticles Class Reference</title> |
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6 | </head><body> |
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7 | <!-- Generated by Doxygen 1.4.6 --> |
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8 | <div class="tabs"> |
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9 | <ul> |
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10 | <li><a href="index.html"><span>Main Page</span></a></li> |
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11 | <li id="current"><a href="annotated.html"><span>Classes</span></a></li> |
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12 | <li><a href="files.html"><span>Files</span></a></li> |
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13 | </ul></div> |
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14 | <div class="tabs"> |
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15 | <ul> |
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16 | <li><a href="annotated.html"><span>Class List</span></a></li> |
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17 | <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> |
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18 | <li><a href="functions.html"><span>Class Members</span></a></li> |
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19 | </ul></div> |
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20 | <h1>CloseDropsParticles Class Reference</h1><!-- doxytag: class="CloseDropsParticles" --><code>#include <<a class="el" href="RainCloseDropsParticles_8h-source.html">RainCloseDropsParticles.h</a>></code> |
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21 | <p> |
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22 | <a href="classCloseDropsParticles-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2> |
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23 | Class : <a class="el" href="classCloseDropsParticles.html">CloseDropsParticles</a> defines a rain system, with cameras and shaders |
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24 | <p> |
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25 | <table border="0" cellpadding="0" cellspacing="0"> |
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26 | <tr><td></td></tr> |
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27 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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28 | <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#854ab941991fcb21d1640fc6d938e408">CloseDropsParticles</a> (SceneManager *sceneMgr, SceneNode *parentSyst, SceneNode *parentCam)</td></tr> |
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29 | |
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30 | <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#9f3718c6d0721b1bce367ec2d55f2b35">~CloseDropsParticles</a> ()</td></tr> |
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31 | |
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32 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#f8ced0c0f82c037a0d4a6a685c9b0435">createLights</a> ()</td></tr> |
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33 | |
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34 | <tr><td class="memItemLeft" nowrap align="right" valign="top">RainLightManager * </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#07b630c2f9893453cf7a6a0a81704d85">getLightManagerPtr</a> ()</td></tr> |
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35 | |
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36 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#d2686c928601912243528dbf93f122e3">updateLights</a> ()</td></tr> |
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37 | |
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38 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#1353cbebfae74f3e9e8cbb9b9e429089">definePosTextureAndBackup</a> ()</td></tr> |
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39 | |
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40 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#1ea41c537ac5a889452f8b311d161e3d">makeControlOverlay</a> ()</td></tr> |
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41 | |
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42 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#e7e63a1a54ec6368046e377ef02ed622">updatePositionTexture</a> (bool primary)</td></tr> |
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43 | |
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44 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#ed530332d6ea95622da6d65d2f453a0f">updateFragmentProgramParameter</a> (const String &name, float value)</td></tr> |
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45 | |
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46 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#e6deff9c5de199bff8c4a8b12f57609e">updateFragmentProgramParameter</a> (const String &name, Ogre::Vector3 value)</td></tr> |
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47 | |
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48 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#abb13ff5aac1fa66da4473c936fc5bed">updateFragmentProgramParameter</a> (const String &name, Ogre::Vector4 value)</td></tr> |
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49 | |
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50 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#382d373910aeeca4da9c4c2c21d3c474">updateShaderParameters</a> (float tslf, float rainBbSide, float streaksHeight, int nbLights, Vector3 viewPos, Vector3 viewDir, Vector3 fallVect, Vector3 boxMin, Vector3 boxMax, Vector3 lastMove, Vector3 randomMove, int useShader)</td></tr> |
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51 | |
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52 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#faf0938f86626973a5f787a339d68e39">updateTimeSinceLastFrame</a> (float tslf)</td></tr> |
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53 | |
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54 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#f9de759fa82c8ec7042200d2370e74d6">updateRainBilboardSideLength</a> (float rainBbSide)</td></tr> |
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55 | |
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56 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#c12db346d5dcb629eece45cf16827718">updateStreaksHeight</a> (float streaksHeight)</td></tr> |
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57 | |
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58 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#b09a148f6d44e4ee87a5081c74757a98">updateLightCount</a> (float nbLights)</td></tr> |
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59 | |
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60 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#2925efdc8a09636534a780a34e8bffdf">updateViewPos</a> (Vector3 viewPos)</td></tr> |
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61 | |
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62 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#f1b8b1a995996677bd75584ef85b1596">updateViewDir</a> (Vector3 viewDir)</td></tr> |
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63 | |
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64 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#1a590aabe2601cf7705423e8724874a9">updateFallVector</a> (Vector3 fallVect)</td></tr> |
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65 | |
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66 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#3a2aca7152213edefb89ce819069e47a">updateBoxMin</a> (Vector3 boxMin)</td></tr> |
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67 | |
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68 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#98be1ed6e9561ed2afbf3b625fc55428">updateBoxMax</a> (Vector3 boxMax)</td></tr> |
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69 | |
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70 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#91e9858663a5155b23c734703b807fd9">updateLastMove</a> (Vector3 lastMove)</td></tr> |
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71 | |
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72 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#c6ecb49d550648cf42ca847088ba7f84">updateRandomMove</a> (Vector3 randomMove)</td></tr> |
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73 | |
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74 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#9be4bfaed25d7fb306f353fcf38553b3">hidePositionBillboards</a> ()</td></tr> |
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75 | |
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76 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#7504154f99f56be93e7ebf5e374ef506">showPositionBillboards</a> ()</td></tr> |
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77 | |
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78 | <tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> |
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79 | <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#1e01a41391f939b3f4e1f2b140f9f192">mRainWidth</a></td></tr> |
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80 | |
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81 | <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#9812ff8eb6059ecc22d1a659a3581262">mRainStreaksHeight</a></td></tr> |
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82 | |
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83 | </table> |
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84 | <hr><h2>Constructor & Destructor Documentation</h2> |
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85 | <a class="anchor" name="854ab941991fcb21d1640fc6d938e408"></a><!-- doxytag: member="CloseDropsParticles::CloseDropsParticles" ref="854ab941991fcb21d1640fc6d938e408" args="(SceneManager *sceneMgr, SceneNode *parentSyst, SceneNode *parentCam)" --><p> |
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86 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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87 | <tr> |
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88 | <td class="mdRow"> |
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89 | <table cellpadding="0" cellspacing="0" border="0"> |
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90 | <tr> |
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91 | <td class="md" nowrap valign="top">CloseDropsParticles::CloseDropsParticles </td> |
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92 | <td class="md" valign="top">( </td> |
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93 | <td class="md" nowrap valign="top">SceneManager * </td> |
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94 | <td class="mdname" nowrap> <em>sceneMgr</em>, </td> |
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95 | </tr> |
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96 | <tr> |
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97 | <td class="md" nowrap align="right"></td> |
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98 | <td class="md"></td> |
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99 | <td class="md" nowrap>SceneNode * </td> |
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100 | <td class="mdname" nowrap> <em>parentSyst</em>, </td> |
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101 | </tr> |
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102 | <tr> |
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103 | <td class="md" nowrap align="right"></td> |
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104 | <td class="md"></td> |
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105 | <td class="md" nowrap>SceneNode * </td> |
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106 | <td class="mdname" nowrap> <em>parentCam</em></td> |
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107 | </tr> |
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108 | <tr> |
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109 | <td class="md"></td> |
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110 | <td class="md">) </td> |
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111 | <td class="md" colspan="2"></td> |
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112 | </tr> |
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113 | </table> |
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114 | </td> |
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115 | </tr> |
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116 | </table> |
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117 | <table cellspacing="5" cellpadding="0" border="0"> |
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118 | <tr> |
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119 | <td> |
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120 | |
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121 | </td> |
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122 | <td> |
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123 | |
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124 | <p> |
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125 | constructor, taking in parameters :<ul> |
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126 | <li>the SceneManager used in the scene</li><li>the SceneNode to which the particle system should be attached</li><li>the SceneNode to which the auxiliary camera (which we use to texture our drops) should be attached </li></ul> |
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127 | </td> |
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128 | </tr> |
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129 | </table> |
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130 | <a class="anchor" name="9f3718c6d0721b1bce367ec2d55f2b35"></a><!-- doxytag: member="CloseDropsParticles::~CloseDropsParticles" ref="9f3718c6d0721b1bce367ec2d55f2b35" args="()" --><p> |
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131 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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132 | <tr> |
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133 | <td class="mdRow"> |
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134 | <table cellpadding="0" cellspacing="0" border="0"> |
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135 | <tr> |
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136 | <td class="md" nowrap valign="top">CloseDropsParticles::~CloseDropsParticles </td> |
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137 | <td class="md" valign="top">( </td> |
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138 | <td class="mdname1" valign="top" nowrap> </td> |
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139 | <td class="md" valign="top"> ) </td> |
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140 | <td class="md" nowrap></td> |
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141 | </tr> |
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142 | </table> |
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143 | </td> |
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144 | </tr> |
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145 | </table> |
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146 | <table cellspacing="5" cellpadding="0" border="0"> |
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147 | <tr> |
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148 | <td> |
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149 | |
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150 | </td> |
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151 | <td> |
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152 | |
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153 | <p> |
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154 | Destructor </td> |
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155 | </tr> |
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156 | </table> |
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157 | <hr><h2>Member Function Documentation</h2> |
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158 | <a class="anchor" name="f8ced0c0f82c037a0d4a6a685c9b0435"></a><!-- doxytag: member="CloseDropsParticles::createLights" ref="f8ced0c0f82c037a0d4a6a685c9b0435" args="()" --><p> |
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159 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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160 | <tr> |
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161 | <td class="mdRow"> |
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162 | <table cellpadding="0" cellspacing="0" border="0"> |
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163 | <tr> |
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164 | <td class="md" nowrap valign="top">void CloseDropsParticles::createLights </td> |
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165 | <td class="md" valign="top">( </td> |
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166 | <td class="mdname1" valign="top" nowrap> </td> |
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167 | <td class="md" valign="top"> ) </td> |
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168 | <td class="md" nowrap></td> |
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169 | </tr> |
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170 | </table> |
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171 | </td> |
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172 | </tr> |
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173 | </table> |
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174 | <table cellspacing="5" cellpadding="0" border="0"> |
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175 | <tr> |
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176 | <td> |
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177 | |
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178 | </td> |
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179 | <td> |
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180 | |
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181 | <p> |
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182 | function wich creates the lights (streetlights and bindings to light the drops) </td> |
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183 | </tr> |
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184 | </table> |
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185 | <a class="anchor" name="1353cbebfae74f3e9e8cbb9b9e429089"></a><!-- doxytag: member="CloseDropsParticles::definePosTextureAndBackup" ref="1353cbebfae74f3e9e8cbb9b9e429089" args="()" --><p> |
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186 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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187 | <tr> |
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188 | <td class="mdRow"> |
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189 | <table cellpadding="0" cellspacing="0" border="0"> |
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190 | <tr> |
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191 | <td class="md" nowrap valign="top">void CloseDropsParticles::definePosTextureAndBackup </td> |
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192 | <td class="md" valign="top">( </td> |
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193 | <td class="mdname1" valign="top" nowrap> </td> |
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194 | <td class="md" valign="top"> ) </td> |
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195 | <td class="md" nowrap></td> |
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196 | </tr> |
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197 | </table> |
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198 | </td> |
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199 | </tr> |
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200 | </table> |
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201 | <table cellspacing="5" cellpadding="0" border="0"> |
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202 | <tr> |
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203 | <td> |
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204 | |
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205 | </td> |
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206 | <td> |
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207 | |
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208 | <p> |
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209 | function which creates the position texture and it's backup. should be called when initiaiting the rendering of the first frame (through frame listener) </td> |
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210 | </tr> |
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211 | </table> |
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212 | <a class="anchor" name="07b630c2f9893453cf7a6a0a81704d85"></a><!-- doxytag: member="CloseDropsParticles::getLightManagerPtr" ref="07b630c2f9893453cf7a6a0a81704d85" args="()" --><p> |
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213 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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214 | <tr> |
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215 | <td class="mdRow"> |
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216 | <table cellpadding="0" cellspacing="0" border="0"> |
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217 | <tr> |
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218 | <td class="md" nowrap valign="top">RainLightManager * CloseDropsParticles::getLightManagerPtr </td> |
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219 | <td class="md" valign="top">( </td> |
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220 | <td class="mdname1" valign="top" nowrap> </td> |
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221 | <td class="md" valign="top"> ) </td> |
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222 | <td class="md" nowrap></td> |
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223 | </tr> |
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224 | </table> |
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225 | </td> |
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226 | </tr> |
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227 | </table> |
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228 | <table cellspacing="5" cellpadding="0" border="0"> |
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229 | <tr> |
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230 | <td> |
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231 | |
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232 | </td> |
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233 | <td> |
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234 | |
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235 | <p> |
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236 | function to retrieve a pointer to the rainLightManager associate with this <a class="el" href="classCloseDropsParticles.html">CloseDropsParticles</a> </td> |
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237 | </tr> |
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238 | </table> |
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239 | <a class="anchor" name="9be4bfaed25d7fb306f353fcf38553b3"></a><!-- doxytag: member="CloseDropsParticles::hidePositionBillboards" ref="9be4bfaed25d7fb306f353fcf38553b3" args="()" --><p> |
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240 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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241 | <tr> |
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242 | <td class="mdRow"> |
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243 | <table cellpadding="0" cellspacing="0" border="0"> |
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244 | <tr> |
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245 | <td class="md" nowrap valign="top">void CloseDropsParticles::hidePositionBillboards </td> |
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246 | <td class="md" valign="top">( </td> |
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247 | <td class="mdname1" valign="top" nowrap> </td> |
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248 | <td class="md" valign="top"> ) </td> |
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249 | <td class="md" nowrap><code> [inline]</code></td> |
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250 | </tr> |
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251 | </table> |
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252 | </td> |
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253 | </tr> |
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254 | </table> |
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255 | <table cellspacing="5" cellpadding="0" border="0"> |
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256 | <tr> |
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257 | <td> |
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258 | |
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259 | </td> |
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260 | <td> |
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261 | |
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262 | <p> |
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263 | functions which hide the particle position billboards. billboards must be hidden when rendering the scene, and visible when updating the position texture </td> |
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264 | </tr> |
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265 | </table> |
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266 | <a class="anchor" name="1ea41c537ac5a889452f8b311d161e3d"></a><!-- doxytag: member="CloseDropsParticles::makeControlOverlay" ref="1ea41c537ac5a889452f8b311d161e3d" args="()" --><p> |
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267 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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268 | <tr> |
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269 | <td class="mdRow"> |
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270 | <table cellpadding="0" cellspacing="0" border="0"> |
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271 | <tr> |
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272 | <td class="md" nowrap valign="top">void CloseDropsParticles::makeControlOverlay </td> |
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273 | <td class="md" valign="top">( </td> |
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274 | <td class="mdname1" valign="top" nowrap> </td> |
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275 | <td class="md" valign="top"> ) </td> |
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276 | <td class="md" nowrap></td> |
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277 | </tr> |
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278 | </table> |
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279 | </td> |
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280 | </tr> |
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281 | </table> |
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282 | <table cellspacing="5" cellpadding="0" border="0"> |
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283 | <tr> |
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284 | <td> |
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285 | |
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286 | </td> |
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287 | <td> |
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288 | |
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289 | <p> |
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290 | control function, to check what the textures look like </td> |
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291 | </tr> |
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292 | </table> |
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293 | <a class="anchor" name="7504154f99f56be93e7ebf5e374ef506"></a><!-- doxytag: member="CloseDropsParticles::showPositionBillboards" ref="7504154f99f56be93e7ebf5e374ef506" args="()" --><p> |
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294 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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295 | <tr> |
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296 | <td class="mdRow"> |
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297 | <table cellpadding="0" cellspacing="0" border="0"> |
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298 | <tr> |
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299 | <td class="md" nowrap valign="top">void CloseDropsParticles::showPositionBillboards </td> |
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300 | <td class="md" valign="top">( </td> |
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301 | <td class="mdname1" valign="top" nowrap> </td> |
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302 | <td class="md" valign="top"> ) </td> |
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303 | <td class="md" nowrap><code> [inline]</code></td> |
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304 | </tr> |
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305 | </table> |
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306 | </td> |
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307 | </tr> |
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308 | </table> |
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309 | <table cellspacing="5" cellpadding="0" border="0"> |
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310 | <tr> |
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311 | <td> |
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312 | |
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313 | </td> |
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314 | <td> |
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315 | |
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316 | <p> |
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317 | functions which show the particle position billboards. billboards must be hidden when rendering the scene, and visible when updating the position texture </td> |
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318 | </tr> |
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319 | </table> |
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320 | <a class="anchor" name="98be1ed6e9561ed2afbf3b625fc55428"></a><!-- doxytag: member="CloseDropsParticles::updateBoxMax" ref="98be1ed6e9561ed2afbf3b625fc55428" args="(Vector3 boxMax)" --><p> |
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321 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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322 | <tr> |
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323 | <td class="mdRow"> |
---|
324 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
325 | <tr> |
---|
326 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateBoxMax </td> |
---|
327 | <td class="md" valign="top">( </td> |
---|
328 | <td class="md" nowrap valign="top">Vector3 </td> |
---|
329 | <td class="mdname1" valign="top" nowrap> <em>boxMax</em> </td> |
---|
330 | <td class="md" valign="top"> ) </td> |
---|
331 | <td class="md" nowrap></td> |
---|
332 | </tr> |
---|
333 | </table> |
---|
334 | </td> |
---|
335 | </tr> |
---|
336 | </table> |
---|
337 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
338 | <tr> |
---|
339 | <td> |
---|
340 | |
---|
341 | </td> |
---|
342 | <td> |
---|
343 | |
---|
344 | <p> |
---|
345 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
346 | </tr> |
---|
347 | </table> |
---|
348 | <a class="anchor" name="3a2aca7152213edefb89ce819069e47a"></a><!-- doxytag: member="CloseDropsParticles::updateBoxMin" ref="3a2aca7152213edefb89ce819069e47a" args="(Vector3 boxMin)" --><p> |
---|
349 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
350 | <tr> |
---|
351 | <td class="mdRow"> |
---|
352 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
353 | <tr> |
---|
354 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateBoxMin </td> |
---|
355 | <td class="md" valign="top">( </td> |
---|
356 | <td class="md" nowrap valign="top">Vector3 </td> |
---|
357 | <td class="mdname1" valign="top" nowrap> <em>boxMin</em> </td> |
---|
358 | <td class="md" valign="top"> ) </td> |
---|
359 | <td class="md" nowrap></td> |
---|
360 | </tr> |
---|
361 | </table> |
---|
362 | </td> |
---|
363 | </tr> |
---|
364 | </table> |
---|
365 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
366 | <tr> |
---|
367 | <td> |
---|
368 | |
---|
369 | </td> |
---|
370 | <td> |
---|
371 | |
---|
372 | <p> |
---|
373 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
374 | </tr> |
---|
375 | </table> |
---|
376 | <a class="anchor" name="1a590aabe2601cf7705423e8724874a9"></a><!-- doxytag: member="CloseDropsParticles::updateFallVector" ref="1a590aabe2601cf7705423e8724874a9" args="(Vector3 fallVect)" --><p> |
---|
377 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
378 | <tr> |
---|
379 | <td class="mdRow"> |
---|
380 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
381 | <tr> |
---|
382 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateFallVector </td> |
---|
383 | <td class="md" valign="top">( </td> |
---|
384 | <td class="md" nowrap valign="top">Vector3 </td> |
---|
385 | <td class="mdname1" valign="top" nowrap> <em>fallVect</em> </td> |
---|
386 | <td class="md" valign="top"> ) </td> |
---|
387 | <td class="md" nowrap></td> |
---|
388 | </tr> |
---|
389 | </table> |
---|
390 | </td> |
---|
391 | </tr> |
---|
392 | </table> |
---|
393 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
394 | <tr> |
---|
395 | <td> |
---|
396 | |
---|
397 | </td> |
---|
398 | <td> |
---|
399 | |
---|
400 | <p> |
---|
401 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
402 | </tr> |
---|
403 | </table> |
---|
404 | <a class="anchor" name="abb13ff5aac1fa66da4473c936fc5bed"></a><!-- doxytag: member="CloseDropsParticles::updateFragmentProgramParameter" ref="abb13ff5aac1fa66da4473c936fc5bed" args="(const String &name, Ogre::Vector4 value)" --><p> |
---|
405 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
406 | <tr> |
---|
407 | <td class="mdRow"> |
---|
408 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
409 | <tr> |
---|
410 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateFragmentProgramParameter </td> |
---|
411 | <td class="md" valign="top">( </td> |
---|
412 | <td class="md" nowrap valign="top">const String & </td> |
---|
413 | <td class="mdname" nowrap> <em>name</em>, </td> |
---|
414 | </tr> |
---|
415 | <tr> |
---|
416 | <td class="md" nowrap align="right"></td> |
---|
417 | <td class="md"></td> |
---|
418 | <td class="md" nowrap>Ogre::Vector4 </td> |
---|
419 | <td class="mdname" nowrap> <em>value</em></td> |
---|
420 | </tr> |
---|
421 | <tr> |
---|
422 | <td class="md"></td> |
---|
423 | <td class="md">) </td> |
---|
424 | <td class="md" colspan="2"></td> |
---|
425 | </tr> |
---|
426 | </table> |
---|
427 | </td> |
---|
428 | </tr> |
---|
429 | </table> |
---|
430 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
431 | <tr> |
---|
432 | <td> |
---|
433 | |
---|
434 | </td> |
---|
435 | <td> |
---|
436 | |
---|
437 | <p> |
---|
438 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
439 | </tr> |
---|
440 | </table> |
---|
441 | <a class="anchor" name="e6deff9c5de199bff8c4a8b12f57609e"></a><!-- doxytag: member="CloseDropsParticles::updateFragmentProgramParameter" ref="e6deff9c5de199bff8c4a8b12f57609e" args="(const String &name, Ogre::Vector3 value)" --><p> |
---|
442 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
443 | <tr> |
---|
444 | <td class="mdRow"> |
---|
445 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
446 | <tr> |
---|
447 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateFragmentProgramParameter </td> |
---|
448 | <td class="md" valign="top">( </td> |
---|
449 | <td class="md" nowrap valign="top">const String & </td> |
---|
450 | <td class="mdname" nowrap> <em>name</em>, </td> |
---|
451 | </tr> |
---|
452 | <tr> |
---|
453 | <td class="md" nowrap align="right"></td> |
---|
454 | <td class="md"></td> |
---|
455 | <td class="md" nowrap>Ogre::Vector3 </td> |
---|
456 | <td class="mdname" nowrap> <em>value</em></td> |
---|
457 | </tr> |
---|
458 | <tr> |
---|
459 | <td class="md"></td> |
---|
460 | <td class="md">) </td> |
---|
461 | <td class="md" colspan="2"></td> |
---|
462 | </tr> |
---|
463 | </table> |
---|
464 | </td> |
---|
465 | </tr> |
---|
466 | </table> |
---|
467 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
468 | <tr> |
---|
469 | <td> |
---|
470 | |
---|
471 | </td> |
---|
472 | <td> |
---|
473 | |
---|
474 | <p> |
---|
475 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
476 | </tr> |
---|
477 | </table> |
---|
478 | <a class="anchor" name="ed530332d6ea95622da6d65d2f453a0f"></a><!-- doxytag: member="CloseDropsParticles::updateFragmentProgramParameter" ref="ed530332d6ea95622da6d65d2f453a0f" args="(const String &name, float value)" --><p> |
---|
479 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
480 | <tr> |
---|
481 | <td class="mdRow"> |
---|
482 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
483 | <tr> |
---|
484 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateFragmentProgramParameter </td> |
---|
485 | <td class="md" valign="top">( </td> |
---|
486 | <td class="md" nowrap valign="top">const String & </td> |
---|
487 | <td class="mdname" nowrap> <em>name</em>, </td> |
---|
488 | </tr> |
---|
489 | <tr> |
---|
490 | <td class="md" nowrap align="right"></td> |
---|
491 | <td class="md"></td> |
---|
492 | <td class="md" nowrap>float </td> |
---|
493 | <td class="mdname" nowrap> <em>value</em></td> |
---|
494 | </tr> |
---|
495 | <tr> |
---|
496 | <td class="md"></td> |
---|
497 | <td class="md">) </td> |
---|
498 | <td class="md" colspan="2"></td> |
---|
499 | </tr> |
---|
500 | </table> |
---|
501 | </td> |
---|
502 | </tr> |
---|
503 | </table> |
---|
504 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
505 | <tr> |
---|
506 | <td> |
---|
507 | |
---|
508 | </td> |
---|
509 | <td> |
---|
510 | |
---|
511 | <p> |
---|
512 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
513 | </tr> |
---|
514 | </table> |
---|
515 | <a class="anchor" name="91e9858663a5155b23c734703b807fd9"></a><!-- doxytag: member="CloseDropsParticles::updateLastMove" ref="91e9858663a5155b23c734703b807fd9" args="(Vector3 lastMove)" --><p> |
---|
516 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
517 | <tr> |
---|
518 | <td class="mdRow"> |
---|
519 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
520 | <tr> |
---|
521 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateLastMove </td> |
---|
522 | <td class="md" valign="top">( </td> |
---|
523 | <td class="md" nowrap valign="top">Vector3 </td> |
---|
524 | <td class="mdname1" valign="top" nowrap> <em>lastMove</em> </td> |
---|
525 | <td class="md" valign="top"> ) </td> |
---|
526 | <td class="md" nowrap></td> |
---|
527 | </tr> |
---|
528 | </table> |
---|
529 | </td> |
---|
530 | </tr> |
---|
531 | </table> |
---|
532 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
533 | <tr> |
---|
534 | <td> |
---|
535 | |
---|
536 | </td> |
---|
537 | <td> |
---|
538 | |
---|
539 | <p> |
---|
540 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
541 | </tr> |
---|
542 | </table> |
---|
543 | <a class="anchor" name="b09a148f6d44e4ee87a5081c74757a98"></a><!-- doxytag: member="CloseDropsParticles::updateLightCount" ref="b09a148f6d44e4ee87a5081c74757a98" args="(float nbLights)" --><p> |
---|
544 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
545 | <tr> |
---|
546 | <td class="mdRow"> |
---|
547 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
548 | <tr> |
---|
549 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateLightCount </td> |
---|
550 | <td class="md" valign="top">( </td> |
---|
551 | <td class="md" nowrap valign="top">float </td> |
---|
552 | <td class="mdname1" valign="top" nowrap> <em>nbLights</em> </td> |
---|
553 | <td class="md" valign="top"> ) </td> |
---|
554 | <td class="md" nowrap></td> |
---|
555 | </tr> |
---|
556 | </table> |
---|
557 | </td> |
---|
558 | </tr> |
---|
559 | </table> |
---|
560 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
561 | <tr> |
---|
562 | <td> |
---|
563 | |
---|
564 | </td> |
---|
565 | <td> |
---|
566 | |
---|
567 | <p> |
---|
568 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
569 | </tr> |
---|
570 | </table> |
---|
571 | <a class="anchor" name="d2686c928601912243528dbf93f122e3"></a><!-- doxytag: member="CloseDropsParticles::updateLights" ref="d2686c928601912243528dbf93f122e3" args="()" --><p> |
---|
572 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
573 | <tr> |
---|
574 | <td class="mdRow"> |
---|
575 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
576 | <tr> |
---|
577 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateLights </td> |
---|
578 | <td class="md" valign="top">( </td> |
---|
579 | <td class="mdname1" valign="top" nowrap> </td> |
---|
580 | <td class="md" valign="top"> ) </td> |
---|
581 | <td class="md" nowrap></td> |
---|
582 | </tr> |
---|
583 | </table> |
---|
584 | </td> |
---|
585 | </tr> |
---|
586 | </table> |
---|
587 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
588 | <tr> |
---|
589 | <td> |
---|
590 | |
---|
591 | </td> |
---|
592 | <td> |
---|
593 | |
---|
594 | <p> |
---|
595 | function which updates the lights, if they are animated </td> |
---|
596 | </tr> |
---|
597 | </table> |
---|
598 | <a class="anchor" name="e7e63a1a54ec6368046e377ef02ed622"></a><!-- doxytag: member="CloseDropsParticles::updatePositionTexture" ref="e7e63a1a54ec6368046e377ef02ed622" args="(bool primary)" --><p> |
---|
599 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
600 | <tr> |
---|
601 | <td class="mdRow"> |
---|
602 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
603 | <tr> |
---|
604 | <td class="md" nowrap valign="top">void CloseDropsParticles::updatePositionTexture </td> |
---|
605 | <td class="md" valign="top">( </td> |
---|
606 | <td class="md" nowrap valign="top">bool </td> |
---|
607 | <td class="mdname1" valign="top" nowrap> <em>primary</em> </td> |
---|
608 | <td class="md" valign="top"> ) </td> |
---|
609 | <td class="md" nowrap></td> |
---|
610 | </tr> |
---|
611 | </table> |
---|
612 | </td> |
---|
613 | </tr> |
---|
614 | </table> |
---|
615 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
616 | <tr> |
---|
617 | <td> |
---|
618 | |
---|
619 | </td> |
---|
620 | <td> |
---|
621 | |
---|
622 | <p> |
---|
623 | function to update one of the two position RTT's ; if set to true, the primary texture will be updated </td> |
---|
624 | </tr> |
---|
625 | </table> |
---|
626 | <a class="anchor" name="f9de759fa82c8ec7042200d2370e74d6"></a><!-- doxytag: member="CloseDropsParticles::updateRainBilboardSideLength" ref="f9de759fa82c8ec7042200d2370e74d6" args="(float rainBbSide)" --><p> |
---|
627 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
628 | <tr> |
---|
629 | <td class="mdRow"> |
---|
630 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
631 | <tr> |
---|
632 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateRainBilboardSideLength </td> |
---|
633 | <td class="md" valign="top">( </td> |
---|
634 | <td class="md" nowrap valign="top">float </td> |
---|
635 | <td class="mdname1" valign="top" nowrap> <em>rainBbSide</em> </td> |
---|
636 | <td class="md" valign="top"> ) </td> |
---|
637 | <td class="md" nowrap></td> |
---|
638 | </tr> |
---|
639 | </table> |
---|
640 | </td> |
---|
641 | </tr> |
---|
642 | </table> |
---|
643 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
644 | <tr> |
---|
645 | <td> |
---|
646 | |
---|
647 | </td> |
---|
648 | <td> |
---|
649 | |
---|
650 | <p> |
---|
651 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
652 | </tr> |
---|
653 | </table> |
---|
654 | <a class="anchor" name="c6ecb49d550648cf42ca847088ba7f84"></a><!-- doxytag: member="CloseDropsParticles::updateRandomMove" ref="c6ecb49d550648cf42ca847088ba7f84" args="(Vector3 randomMove)" --><p> |
---|
655 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
656 | <tr> |
---|
657 | <td class="mdRow"> |
---|
658 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
659 | <tr> |
---|
660 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateRandomMove </td> |
---|
661 | <td class="md" valign="top">( </td> |
---|
662 | <td class="md" nowrap valign="top">Vector3 </td> |
---|
663 | <td class="mdname1" valign="top" nowrap> <em>randomMove</em> </td> |
---|
664 | <td class="md" valign="top"> ) </td> |
---|
665 | <td class="md" nowrap></td> |
---|
666 | </tr> |
---|
667 | </table> |
---|
668 | </td> |
---|
669 | </tr> |
---|
670 | </table> |
---|
671 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
672 | <tr> |
---|
673 | <td> |
---|
674 | |
---|
675 | </td> |
---|
676 | <td> |
---|
677 | |
---|
678 | <p> |
---|
679 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
680 | </tr> |
---|
681 | </table> |
---|
682 | <a class="anchor" name="382d373910aeeca4da9c4c2c21d3c474"></a><!-- doxytag: member="CloseDropsParticles::updateShaderParameters" ref="382d373910aeeca4da9c4c2c21d3c474" args="(float tslf, float rainBbSide, float streaksHeight, int nbLights, Vector3 viewPos, Vector3 viewDir, Vector3 fallVect, Vector3 boxMin, Vector3 boxMax, Vector3 lastMove, Vector3 randomMove, int useShader)" --><p> |
---|
683 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
684 | <tr> |
---|
685 | <td class="mdRow"> |
---|
686 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
687 | <tr> |
---|
688 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateShaderParameters </td> |
---|
689 | <td class="md" valign="top">( </td> |
---|
690 | <td class="md" nowrap valign="top">float </td> |
---|
691 | <td class="mdname" nowrap> <em>tslf</em>, </td> |
---|
692 | </tr> |
---|
693 | <tr> |
---|
694 | <td class="md" nowrap align="right"></td> |
---|
695 | <td class="md"></td> |
---|
696 | <td class="md" nowrap>float </td> |
---|
697 | <td class="mdname" nowrap> <em>rainBbSide</em>, </td> |
---|
698 | </tr> |
---|
699 | <tr> |
---|
700 | <td class="md" nowrap align="right"></td> |
---|
701 | <td class="md"></td> |
---|
702 | <td class="md" nowrap>float </td> |
---|
703 | <td class="mdname" nowrap> <em>streaksHeight</em>, </td> |
---|
704 | </tr> |
---|
705 | <tr> |
---|
706 | <td class="md" nowrap align="right"></td> |
---|
707 | <td class="md"></td> |
---|
708 | <td class="md" nowrap>int </td> |
---|
709 | <td class="mdname" nowrap> <em>nbLights</em>, </td> |
---|
710 | </tr> |
---|
711 | <tr> |
---|
712 | <td class="md" nowrap align="right"></td> |
---|
713 | <td class="md"></td> |
---|
714 | <td class="md" nowrap>Vector3 </td> |
---|
715 | <td class="mdname" nowrap> <em>viewPos</em>, </td> |
---|
716 | </tr> |
---|
717 | <tr> |
---|
718 | <td class="md" nowrap align="right"></td> |
---|
719 | <td class="md"></td> |
---|
720 | <td class="md" nowrap>Vector3 </td> |
---|
721 | <td class="mdname" nowrap> <em>viewDir</em>, </td> |
---|
722 | </tr> |
---|
723 | <tr> |
---|
724 | <td class="md" nowrap align="right"></td> |
---|
725 | <td class="md"></td> |
---|
726 | <td class="md" nowrap>Vector3 </td> |
---|
727 | <td class="mdname" nowrap> <em>fallVect</em>, </td> |
---|
728 | </tr> |
---|
729 | <tr> |
---|
730 | <td class="md" nowrap align="right"></td> |
---|
731 | <td class="md"></td> |
---|
732 | <td class="md" nowrap>Vector3 </td> |
---|
733 | <td class="mdname" nowrap> <em>boxMin</em>, </td> |
---|
734 | </tr> |
---|
735 | <tr> |
---|
736 | <td class="md" nowrap align="right"></td> |
---|
737 | <td class="md"></td> |
---|
738 | <td class="md" nowrap>Vector3 </td> |
---|
739 | <td class="mdname" nowrap> <em>boxMax</em>, </td> |
---|
740 | </tr> |
---|
741 | <tr> |
---|
742 | <td class="md" nowrap align="right"></td> |
---|
743 | <td class="md"></td> |
---|
744 | <td class="md" nowrap>Vector3 </td> |
---|
745 | <td class="mdname" nowrap> <em>lastMove</em>, </td> |
---|
746 | </tr> |
---|
747 | <tr> |
---|
748 | <td class="md" nowrap align="right"></td> |
---|
749 | <td class="md"></td> |
---|
750 | <td class="md" nowrap>Vector3 </td> |
---|
751 | <td class="mdname" nowrap> <em>randomMove</em>, </td> |
---|
752 | </tr> |
---|
753 | <tr> |
---|
754 | <td class="md" nowrap align="right"></td> |
---|
755 | <td class="md"></td> |
---|
756 | <td class="md" nowrap>int </td> |
---|
757 | <td class="mdname" nowrap> <em>useShader</em></td> |
---|
758 | </tr> |
---|
759 | <tr> |
---|
760 | <td class="md"></td> |
---|
761 | <td class="md">) </td> |
---|
762 | <td class="md" colspan="2"></td> |
---|
763 | </tr> |
---|
764 | </table> |
---|
765 | </td> |
---|
766 | </tr> |
---|
767 | </table> |
---|
768 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
769 | <tr> |
---|
770 | <td> |
---|
771 | |
---|
772 | </td> |
---|
773 | <td> |
---|
774 | |
---|
775 | <p> |
---|
776 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
777 | </tr> |
---|
778 | </table> |
---|
779 | <a class="anchor" name="c12db346d5dcb629eece45cf16827718"></a><!-- doxytag: member="CloseDropsParticles::updateStreaksHeight" ref="c12db346d5dcb629eece45cf16827718" args="(float streaksHeight)" --><p> |
---|
780 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
781 | <tr> |
---|
782 | <td class="mdRow"> |
---|
783 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
784 | <tr> |
---|
785 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateStreaksHeight </td> |
---|
786 | <td class="md" valign="top">( </td> |
---|
787 | <td class="md" nowrap valign="top">float </td> |
---|
788 | <td class="mdname1" valign="top" nowrap> <em>streaksHeight</em> </td> |
---|
789 | <td class="md" valign="top"> ) </td> |
---|
790 | <td class="md" nowrap></td> |
---|
791 | </tr> |
---|
792 | </table> |
---|
793 | </td> |
---|
794 | </tr> |
---|
795 | </table> |
---|
796 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
797 | <tr> |
---|
798 | <td> |
---|
799 | |
---|
800 | </td> |
---|
801 | <td> |
---|
802 | |
---|
803 | <p> |
---|
804 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
805 | </tr> |
---|
806 | </table> |
---|
807 | <a class="anchor" name="faf0938f86626973a5f787a339d68e39"></a><!-- doxytag: member="CloseDropsParticles::updateTimeSinceLastFrame" ref="faf0938f86626973a5f787a339d68e39" args="(float tslf)" --><p> |
---|
808 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
809 | <tr> |
---|
810 | <td class="mdRow"> |
---|
811 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
812 | <tr> |
---|
813 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateTimeSinceLastFrame </td> |
---|
814 | <td class="md" valign="top">( </td> |
---|
815 | <td class="md" nowrap valign="top">float </td> |
---|
816 | <td class="mdname1" valign="top" nowrap> <em>tslf</em> </td> |
---|
817 | <td class="md" valign="top"> ) </td> |
---|
818 | <td class="md" nowrap></td> |
---|
819 | </tr> |
---|
820 | </table> |
---|
821 | </td> |
---|
822 | </tr> |
---|
823 | </table> |
---|
824 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
825 | <tr> |
---|
826 | <td> |
---|
827 | |
---|
828 | </td> |
---|
829 | <td> |
---|
830 | |
---|
831 | <p> |
---|
832 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
833 | </tr> |
---|
834 | </table> |
---|
835 | <a class="anchor" name="f1b8b1a995996677bd75584ef85b1596"></a><!-- doxytag: member="CloseDropsParticles::updateViewDir" ref="f1b8b1a995996677bd75584ef85b1596" args="(Vector3 viewDir)" --><p> |
---|
836 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
837 | <tr> |
---|
838 | <td class="mdRow"> |
---|
839 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
840 | <tr> |
---|
841 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateViewDir </td> |
---|
842 | <td class="md" valign="top">( </td> |
---|
843 | <td class="md" nowrap valign="top">Vector3 </td> |
---|
844 | <td class="mdname1" valign="top" nowrap> <em>viewDir</em> </td> |
---|
845 | <td class="md" valign="top"> ) </td> |
---|
846 | <td class="md" nowrap></td> |
---|
847 | </tr> |
---|
848 | </table> |
---|
849 | </td> |
---|
850 | </tr> |
---|
851 | </table> |
---|
852 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
853 | <tr> |
---|
854 | <td> |
---|
855 | |
---|
856 | </td> |
---|
857 | <td> |
---|
858 | |
---|
859 | <p> |
---|
860 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
861 | </tr> |
---|
862 | </table> |
---|
863 | <a class="anchor" name="2925efdc8a09636534a780a34e8bffdf"></a><!-- doxytag: member="CloseDropsParticles::updateViewPos" ref="2925efdc8a09636534a780a34e8bffdf" args="(Vector3 viewPos)" --><p> |
---|
864 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
865 | <tr> |
---|
866 | <td class="mdRow"> |
---|
867 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
868 | <tr> |
---|
869 | <td class="md" nowrap valign="top">void CloseDropsParticles::updateViewPos </td> |
---|
870 | <td class="md" valign="top">( </td> |
---|
871 | <td class="md" nowrap valign="top">Vector3 </td> |
---|
872 | <td class="mdname1" valign="top" nowrap> <em>viewPos</em> </td> |
---|
873 | <td class="md" valign="top"> ) </td> |
---|
874 | <td class="md" nowrap></td> |
---|
875 | </tr> |
---|
876 | </table> |
---|
877 | </td> |
---|
878 | </tr> |
---|
879 | </table> |
---|
880 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
881 | <tr> |
---|
882 | <td> |
---|
883 | |
---|
884 | </td> |
---|
885 | <td> |
---|
886 | |
---|
887 | <p> |
---|
888 | function to update the different shader parameters used to update the particles positions, or render them </td> |
---|
889 | </tr> |
---|
890 | </table> |
---|
891 | <hr><h2>Member Data Documentation</h2> |
---|
892 | <a class="anchor" name="9812ff8eb6059ecc22d1a659a3581262"></a><!-- doxytag: member="CloseDropsParticles::mRainStreaksHeight" ref="9812ff8eb6059ecc22d1a659a3581262" args="" --><p> |
---|
893 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
894 | <tr> |
---|
895 | <td class="mdRow"> |
---|
896 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
897 | <tr> |
---|
898 | <td class="md" nowrap valign="top">float <a class="el" href="classCloseDropsParticles.html#9812ff8eb6059ecc22d1a659a3581262">CloseDropsParticles::mRainStreaksHeight</a> </td> |
---|
899 | </tr> |
---|
900 | </table> |
---|
901 | </td> |
---|
902 | </tr> |
---|
903 | </table> |
---|
904 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
905 | <tr> |
---|
906 | <td> |
---|
907 | |
---|
908 | </td> |
---|
909 | <td> |
---|
910 | |
---|
911 | <p> |
---|
912 | public variable : wheight of the particles (for streaks) </td> |
---|
913 | </tr> |
---|
914 | </table> |
---|
915 | <a class="anchor" name="1e01a41391f939b3f4e1f2b140f9f192"></a><!-- doxytag: member="CloseDropsParticles::mRainWidth" ref="1e01a41391f939b3f4e1f2b140f9f192" args="" --><p> |
---|
916 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
917 | <tr> |
---|
918 | <td class="mdRow"> |
---|
919 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
920 | <tr> |
---|
921 | <td class="md" nowrap valign="top">float <a class="el" href="classCloseDropsParticles.html#1e01a41391f939b3f4e1f2b140f9f192">CloseDropsParticles::mRainWidth</a> </td> |
---|
922 | </tr> |
---|
923 | </table> |
---|
924 | </td> |
---|
925 | </tr> |
---|
926 | </table> |
---|
927 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
928 | <tr> |
---|
929 | <td> |
---|
930 | |
---|
931 | </td> |
---|
932 | <td> |
---|
933 | |
---|
934 | <p> |
---|
935 | public variable : width of the particles </td> |
---|
936 | </tr> |
---|
937 | </table> |
---|
938 | <hr>The documentation for this class was generated from the following files:<ul> |
---|
939 | <li><a class="el" href="RainCloseDropsParticles_8h-source.html">RainCloseDropsParticles.h</a><li>RainCloseDropsParticles.cpp</ul> |
---|
940 | <hr size="1"><address style="align: right;"><small>Generated on Wed May 17 16:55:30 2006 for gametools-rain by |
---|
941 | <a href="http://www.doxygen.org/index.html"> |
---|
942 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6 </small></address> |
---|
943 | </body> |
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944 | </html> |
---|