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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
3<title>gametools-rain: TextureFrameListener Class Reference</title>
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9  <ul>
10    <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
11    <li id="current"><a href="annotated.html"><span>Classes</span></a></li>
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15  <ul>
16    <li><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
17    <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
18    <li><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
19  </ul></div>
20<h1>TextureFrameListener Class Reference</h1><!-- doxytag: class="TextureFrameListener" --><code>#include &lt;<a class="el" href="RainTextureFrameListener_8h-source.html">RainTextureFrameListener.h</a>&gt;</code>
21<p>
22<a href="classTextureFrameListener-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
23<a class="el" href="classTextureFrameListener.html">TextureFrameListener</a> class enables us not to see the particle systems in the textures we capture to texture our particles
24<p>
25<table border="0" cellpadding="0" cellspacing="0">
26<tr><td></td></tr>
27<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
28<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classTextureFrameListener.html#5e03071dea9753aa265037cdc94e311d">TextureFrameListener</a> (SceneManager *SceneMgr)</td></tr>
29
30<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classTextureFrameListener.html#f562539756bf7c75fd2414ece67879eb">preRenderTargetUpdate</a> (const Ogre::RenderTargetEvent &amp;evt)</td></tr>
31
32<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classTextureFrameListener.html#82fc4bbfe697af3b9391005549626393">postRenderTargetUpdate</a> (const Ogre::RenderTargetEvent &amp;evt)</td></tr>
33
34</table>
35<hr><h2>Constructor &amp; Destructor Documentation</h2>
36<a class="anchor" name="5e03071dea9753aa265037cdc94e311d"></a><!-- doxytag: member="TextureFrameListener::TextureFrameListener" ref="5e03071dea9753aa265037cdc94e311d" args="(SceneManager *SceneMgr)" --><p>
37<table class="mdTable" cellpadding="2" cellspacing="0">
38  <tr>
39    <td class="mdRow">
40      <table cellpadding="0" cellspacing="0" border="0">
41        <tr>
42          <td class="md" nowrap valign="top">TextureFrameListener::TextureFrameListener           </td>
43          <td class="md" valign="top">(&nbsp;</td>
44          <td class="md" nowrap valign="top">SceneManager *&nbsp;</td>
45          <td class="mdname1" valign="top" nowrap> <em>SceneMgr</em>          </td>
46          <td class="md" valign="top">&nbsp;)&nbsp;</td>
47          <td class="md" nowrap></td>
48        </tr>
49      </table>
50    </td>
51  </tr>
52</table>
53<table cellspacing="5" cellpadding="0" border="0">
54  <tr>
55    <td>
56      &nbsp;
57    </td>
58    <td>
59
60<p>
61constructor used when rain is rendered with a particle system     </td>
62  </tr>
63</table>
64<hr><h2>Member Function Documentation</h2>
65<a class="anchor" name="82fc4bbfe697af3b9391005549626393"></a><!-- doxytag: member="TextureFrameListener::postRenderTargetUpdate" ref="82fc4bbfe697af3b9391005549626393" args="(const Ogre::RenderTargetEvent &amp;evt)" --><p>
66<table class="mdTable" cellpadding="2" cellspacing="0">
67  <tr>
68    <td class="mdRow">
69      <table cellpadding="0" cellspacing="0" border="0">
70        <tr>
71          <td class="md" nowrap valign="top">void TextureFrameListener::postRenderTargetUpdate           </td>
72          <td class="md" valign="top">(&nbsp;</td>
73          <td class="md" nowrap valign="top">const Ogre::RenderTargetEvent &amp;&nbsp;</td>
74          <td class="mdname1" valign="top" nowrap> <em>evt</em>          </td>
75          <td class="md" valign="top">&nbsp;)&nbsp;</td>
76          <td class="md" nowrap></td>
77        </tr>
78      </table>
79    </td>
80  </tr>
81</table>
82<table cellspacing="5" cellpadding="0" border="0">
83  <tr>
84    <td>
85      &nbsp;
86    </td>
87    <td>
88
89<p>
90post-render operations, shows the hidden rain system     </td>
91  </tr>
92</table>
93<a class="anchor" name="f562539756bf7c75fd2414ece67879eb"></a><!-- doxytag: member="TextureFrameListener::preRenderTargetUpdate" ref="f562539756bf7c75fd2414ece67879eb" args="(const Ogre::RenderTargetEvent &amp;evt)" --><p>
94<table class="mdTable" cellpadding="2" cellspacing="0">
95  <tr>
96    <td class="mdRow">
97      <table cellpadding="0" cellspacing="0" border="0">
98        <tr>
99          <td class="md" nowrap valign="top">void TextureFrameListener::preRenderTargetUpdate           </td>
100          <td class="md" valign="top">(&nbsp;</td>
101          <td class="md" nowrap valign="top">const Ogre::RenderTargetEvent &amp;&nbsp;</td>
102          <td class="mdname1" valign="top" nowrap> <em>evt</em>          </td>
103          <td class="md" valign="top">&nbsp;)&nbsp;</td>
104          <td class="md" nowrap></td>
105        </tr>
106      </table>
107    </td>
108  </tr>
109</table>
110<table cellspacing="5" cellpadding="0" border="0">
111  <tr>
112    <td>
113      &nbsp;
114    </td>
115    <td>
116
117<p>
118pre-render operations, hides the rain system, so it is not seen in the captured texture     </td>
119  </tr>
120</table>
121<hr>The documentation for this class was generated from the following files:<ul>
122<li><a class="el" href="RainTextureFrameListener_8h-source.html">RainTextureFrameListener.h</a><li>RainTextureFrameListener.cpp</ul>
123<hr size="1"><address style="align: right;"><small>Generated on Wed May 17 16:55:30 2006 for gametools-rain by&nbsp;
124<a href="http://www.doxygen.org/index.html">
125<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6 </small></address>
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