1 | |
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2 | /////////////////////////////////////////////////////////////////////////// |
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3 | // |
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4 | // Realistic rain real-time simulation program |
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5 | // |
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6 | // Pierre Rousseau |
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7 | // |
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8 | /////////////////////////////////////////////////////////////////////////// |
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9 | // |
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10 | // Light Handling |
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11 | // |
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12 | /////////////////////////////////////////////////////////////////////////// |
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13 | |
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14 | |
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15 | #ifndef __RAIN_LIGHT__ |
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16 | #define __RAIN_LIGHT__ |
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17 | |
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18 | |
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19 | |
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20 | #include "CommonRain.h" |
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21 | #include "ExampleApplication.h" |
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22 | #include <vector> |
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23 | |
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24 | |
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25 | |
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26 | |
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27 | /** RainLight class |
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28 | * enables a change of appearance of raindrops close to a light source |
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29 | */ |
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30 | class RainLight |
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31 | { |
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32 | private : |
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33 | SceneManager *mSceneMgr; |
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34 | SceneNode *mLightNode; |
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35 | SceneNode *mConeNode; |
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36 | BillboardSet *mBillboardSet; |
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37 | Billboard *mBillboard; |
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38 | |
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39 | ColourValue mColour; |
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40 | Vector3 mLightPos, mLightInitialPos, mLightDir; |
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41 | float mLightCutoff, mLightAttenuation; |
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42 | bool isAnimated; |
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43 | |
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44 | |
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45 | float stepH1, stepH2, stepH3, stepV1, stepV2; |
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46 | float h1, h2, h3; |
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47 | float v1, v2; |
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48 | |
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49 | public : |
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50 | /** Constructor for street light. Should not be called directly. Use RainLightManager->addStreetLight() instead.*/ |
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51 | RainLight(SceneManager *sceneMgr, int lightNumber = 0, ColourValue col = ColourValue::Red, Vector3 LightPos = Vector3(0, 0, 0), float LightAttenuation = 150); |
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52 | |
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53 | void animate(); |
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54 | |
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55 | ColourValue getColour() |
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56 | { |
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57 | return mColour; |
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58 | } |
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59 | |
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60 | Vector3 getPosition() |
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61 | { |
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62 | return mLightPos; |
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63 | } |
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64 | |
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65 | Vector3 getDirection() |
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66 | { |
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67 | return mLightDir; |
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68 | } |
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69 | |
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70 | float getCutoff() |
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71 | { |
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72 | return mLightCutoff; |
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73 | } |
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74 | |
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75 | float getAttenuation() |
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76 | { |
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77 | return mLightAttenuation; |
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78 | } |
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79 | |
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80 | bool getIsAnimated() |
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81 | { |
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82 | return isAnimated; |
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83 | } |
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84 | |
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85 | }; |
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86 | |
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87 | |
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88 | |
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89 | class RainLightManager |
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90 | { |
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91 | private : |
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92 | int lightCount; |
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93 | std::vector<RainLight *> lightVector; |
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94 | SceneManager *mSceneMgr; |
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95 | |
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96 | public : |
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97 | RainLightManager(SceneManager *sceneMgr); |
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98 | |
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99 | ~RainLightManager(); |
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100 | |
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101 | int getLightCount() |
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102 | { |
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103 | return lightCount; |
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104 | } |
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105 | |
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106 | void addStreetLight(ColourValue col = ColourValue::Red + ColourValue::Green + ColourValue::Blue, Vector3 LightPos = Vector3(0, 0, 0), float LightAttenuation = 150); |
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107 | |
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108 | /** defines the light information texture, used by the particles to get lighted */ |
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109 | void createLightInfoTexture(); |
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110 | |
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111 | void updateLightInfoTexture(); |
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112 | |
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113 | void updateLights(); |
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114 | |
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115 | void finalizeLights(); |
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116 | }; |
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117 | |
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118 | #endif // __RAIN_LIGHT__ |
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119 | |
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