[2221] | 1 | |
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| 2 | /////////////////////////////////////////////////////////////////////////// |
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| 3 | // |
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| 4 | // Realistic rain real-time simulation program |
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| 5 | // |
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| 6 | // Pierre Rousseau |
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| 7 | // |
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| 8 | /////////////////////////////////////////////////////////////////////////// |
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| 9 | // |
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| 10 | // Particle systems handling |
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| 11 | // |
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| 12 | /////////////////////////////////////////////////////////////////////////// |
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| 13 | |
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| 14 | |
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| 15 | #include "windows.h" |
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| 16 | #include "RainCloseDropsParticles.h" |
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| 17 | #include <OgreHardwarePixelBuffer.h> |
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| 18 | using namespace std; |
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| 19 | |
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| 20 | |
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| 21 | extern float startPos[3]; |
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| 22 | |
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| 23 | |
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| 24 | |
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| 25 | |
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| 26 | |
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| 27 | ////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 28 | |
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| 29 | |
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| 30 | CloseDropsParticles::CloseDropsParticles(SceneManager *sceneMgr, SceneNode *parentSyst, SceneNode *parentCam) |
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| 31 | { |
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| 32 | mSceneMgr = sceneMgr; |
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| 33 | mParentCam = parentCam; |
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| 34 | mParentSyst = parentSyst; |
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| 35 | |
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| 36 | // CHANGE THE FOLLOWING PARAMETERS TO MODIFY THE SIZES OF THE PARTICLES |
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| 37 | mRainWidth = 0.2f; // ranging from 0.1 to 0.9 |
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| 38 | mRainStreaksHeight = 1.0; |
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| 39 | mActiveParticlesCount = BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE; |
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| 40 | |
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| 41 | mParticlesNode = parentSyst->createChildSceneNode(); |
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| 42 | |
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| 43 | mRainLightMgr = new RainLightManager(mSceneMgr); |
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| 44 | createLights(); |
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| 45 | |
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| 46 | std::cout << "creating rain system" << std::endl << std::endl; |
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| 47 | initParticles(); |
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| 48 | } |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | |
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| 54 | CloseDropsParticles::~CloseDropsParticles() |
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| 55 | { |
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| 56 | mSceneMgr->destroyStaticGeometry(STATIC_GEOMETRY_NAME); |
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| 57 | cout << "Particles destructed." << endl; |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | void CloseDropsParticles::createLights() |
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| 64 | { |
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| 65 | mSceneMgr->setAmbientLight(ColourValue(1.0, 1.0, 1.0)); |
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| 66 | |
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| 67 | mRainLightMgr->addStreetLight(ColourValue::Green, Vector3(startPos[0] + 100 , startPos[1] - HAUTEUR_OBSERVATEUR, startPos[2] + 20), 120); // green light |
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| 68 | mRainLightMgr->addStreetLight(ColourValue::Red, Vector3(startPos[0] + 130 , startPos[1] - HAUTEUR_OBSERVATEUR, startPos[2] + 60), 120); // red light |
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| 69 | mRainLightMgr->addStreetLight(ColourValue::Red + ColourValue::Green + ColourValue::Blue, Vector3(startPos[0] + 160 , startPos[1] - HAUTEUR_OBSERVATEUR, startPos[2] + 100), 120); // white light |
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| 70 | |
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| 71 | |
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| 72 | mRainLightMgr->finalizeLights(); |
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| 73 | } |
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| 74 | |
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| 75 | |
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| 76 | |
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| 77 | |
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| 78 | RainLightManager *CloseDropsParticles::getLightManagerPtr() |
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| 79 | { |
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| 80 | return mRainLightMgr; |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | |
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| 85 | |
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| 86 | void CloseDropsParticles::updateLights() |
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| 87 | { |
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| 88 | mRainLightMgr->updateLights(); |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | |
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| 93 | void CloseDropsParticles::createBillboardsPositionRenderTexture(RenderTexture *PSPosTexture, Vector3 nodePos, BillboardSet *bbSet) |
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| 94 | { |
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| 95 | //initialize the render to texture related stuff |
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| 96 | |
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| 97 | String camName = "camera_for_" + PSPosTexture->getName(); |
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| 98 | Camera *PSPosCamera = new Ogre::Camera(camName, mSceneMgr); |
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| 99 | |
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| 100 | SceneNode *mPSPosCamNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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| 101 | mPSPosCamNode->setPosition(nodePos); |
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| 102 | mPSPosCamNode->attachObject(PSPosCamera); |
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| 103 | |
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| 104 | PSPosCamera->setPosition(Vector3(0, 0, 0)); |
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| 105 | PSPosCamera->setNearClipDistance( 10 ); |
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| 106 | PSPosCamera->setFarClipDistance( 12 ); |
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| 107 | PSPosCamera->setFOVy(Ogre::Radian(Ogre::Degree(90))); |
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| 108 | PSPosCamera->setProjectionType(PT_ORTHOGRAPHIC ); |
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| 109 | PSPosCamera->setAspectRatio(1.0); |
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| 110 | |
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| 111 | mPSPosCamNode->attachObject(bbSet); |
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| 112 | |
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| 113 | Billboard *mBillboard = bbSet->createBillboard(Vector3(0, 0, -11)); |
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| 114 | mBillboard->setDimensions(20, 20); |
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| 115 | mBillboard->setColour(ColourValue::White); |
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| 116 | |
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| 117 | TextureFrameListener *textureLis = new TextureFrameListener(mSceneMgr); |
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| 118 | |
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| 119 | PSPosTexture->addListener(textureLis); |
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| 120 | PSPosTexture->addViewport(PSPosCamera); |
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| 121 | PSPosTexture->getViewport (0)->setOverlaysEnabled (false); |
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| 122 | PSPosTexture->getViewport (0)->setClearEveryFrame(true); |
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| 123 | |
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| 124 | PSPosTexture->setAutoUpdated(false); |
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| 125 | } |
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| 126 | |
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| 127 | |
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| 128 | |
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| 129 | |
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| 130 | |
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| 131 | void CloseDropsParticles::createBillboardsPositionTextureMaterial(String inputTextureName) |
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| 132 | { |
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| 133 | MaterialPtr posTextureMaterial = MaterialManager::getSingleton().create("rtt_material_using_" + inputTextureName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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| 134 | |
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| 135 | // alpha rejection mustn't be set, to avoid breaking the FBO |
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| 136 | |
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| 137 | TextureUnitState *tPosSrcUnit = posTextureMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
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| 138 | tPosSrcUnit->setTextureName (inputTextureName); |
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| 139 | tPosSrcUnit->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
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| 140 | tPosSrcUnit->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
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| 141 | |
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| 142 | posTextureMaterial->setDepthCheckEnabled (true); |
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| 143 | posTextureMaterial->setDepthWriteEnabled (true); |
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| 144 | |
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| 145 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 146 | // shader part |
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| 147 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 148 | |
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| 149 | String progName; |
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| 150 | |
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| 151 | // fragment program which will map the generated textures |
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| 152 | progName = "billboardPosTexUpdater" + inputTextureName; |
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| 153 | HighLevelGpuProgramPtr fp = HighLevelGpuProgramManager::getSingleton().createProgram(progName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_FRAGMENT_PROGRAM); |
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| 154 | fp->setSourceFile("billboardPosTexUpdaterFP.cg"); |
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| 155 | fp->setParameter("profiles", "ps_2_x arbfp1"); |
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| 156 | |
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| 157 | fp->setParameter("entry_point", "main"); |
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| 158 | |
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| 159 | posTextureMaterial->getTechnique (0)->getPass (0)->setFragmentProgram (progName); |
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| 160 | |
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| 161 | posTextureMaterial->compile(); |
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| 162 | } |
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| 163 | |
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| 164 | |
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| 165 | |
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| 166 | void CloseDropsParticles::definePosTextureAndBackup() |
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| 167 | { |
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| 168 | String tmp; |
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| 169 | |
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| 170 | // first : define the "primary" and "secondary" RTT's |
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| 171 | tmp = String("billboardset_for_") + PARTICLE_POSITION_TEXTURE_NAME; |
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| 172 | bbSet1 = mSceneMgr->createBillboardSet(tmp); |
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| 173 | particlePosTexture = Root::getSingleton().getRenderSystem()->createRenderTexture (PARTICLE_POSITION_TEXTURE_NAME, BILLBOARD_POS_TEX_SIZE, BILLBOARD_POS_TEX_SIZE, TEX_TYPE_2D, PF_FLOAT32_RGB); |
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| 174 | createBillboardsPositionRenderTexture(particlePosTexture, Vector3(0, 10, 0), bbSet1); |
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| 175 | |
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| 176 | tmp = String("billboardset_for_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
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| 177 | bbSet2 = mSceneMgr->createBillboardSet(tmp); |
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| 178 | |
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| 179 | // particlePosTextureBackup was already created and initialized |
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| 180 | particlePosTextureBackup = Root::getSingleton().getRenderSystem()->createRenderTexture (PARTICLE_POSITION_BACKUP_TEXTURE_NAME, BILLBOARD_POS_TEX_SIZE, BILLBOARD_POS_TEX_SIZE, TEX_TYPE_2D, PF_FLOAT32_RGB); |
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| 181 | |
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| 182 | createBillboardsPositionRenderTexture(particlePosTextureBackup, Vector3(100, 10, 0), bbSet2); |
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| 183 | |
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| 184 | // initialization |
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| 185 | createBillboardsPositionTextureMaterial(PARTICLE_POSITION_INIT_TEXTURE_NAME); |
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| 186 | tmp = String("rtt_material_using_") + PARTICLE_POSITION_INIT_TEXTURE_NAME; |
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| 187 | bbSet2->setMaterialName(tmp); |
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| 188 | |
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| 189 | particlePosTextureBackup->update(); |
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| 190 | |
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| 191 | // create and bind the materials used for the billboardSets |
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| 192 | createBillboardsPositionTextureMaterial(PARTICLE_POSITION_BACKUP_TEXTURE_NAME); |
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| 193 | tmp = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
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| 194 | bbSet1->setMaterialName(tmp); |
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| 195 | |
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| 196 | // now it's initialized, set it to normal rendering |
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| 197 | createBillboardsPositionTextureMaterial(PARTICLE_POSITION_TEXTURE_NAME); |
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| 198 | tmp = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
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| 199 | bbSet2->setMaterialName(tmp); |
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| 200 | |
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| 201 | } |
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| 202 | |
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| 203 | |
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| 204 | |
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| 205 | |
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| 206 | void CloseDropsParticles::initializeBillboardsPositionTexture() |
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| 207 | { |
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| 208 | // initialize the texture |
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| 209 | TexturePtr InitializationBillBoardPositionTexture = TextureManager::getSingleton().createManual( |
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| 210 | PARTICLE_POSITION_INIT_TEXTURE_NAME, // name |
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| 211 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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| 212 | TEX_TYPE_2D, // type |
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| 213 | BILLBOARD_POS_TEX_SIZE, BILLBOARD_POS_TEX_SIZE, // width & height |
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| 214 | 0, // number of mipmaps |
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| 215 | PF_FLOAT32_RGB, // pixel format |
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| 216 | TU_DYNAMIC_WRITE_ONLY_DISCARDABLE); |
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| 217 | |
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| 218 | // Get the pixel buffer |
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| 219 | HardwarePixelBufferSharedPtr pixelBuffer = InitializationBillBoardPositionTexture->getBuffer(); |
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| 220 | |
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| 221 | // Lock the pixel buffer and get a pixel box |
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| 222 | pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); // for best performance use HBL_DISCARD! |
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| 223 | const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); |
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| 224 | |
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| 225 | float* pDest = static_cast<float*>(pixelBox.data); |
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| 226 | |
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| 227 | ///////////////////////////////////////////////// |
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| 228 | // (indPart%100) * 10 - 500, 10, (indPart/100) * 10 - 1000 |
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| 229 | // ((i + j * BILLBOARD_POS_TEX_SIZE )% 100) * 10 - 500, 10, ((i + j * BILLBOARD_POS_TEX_SIZE) / 100) * 10 - 1000 |
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| 230 | ///////////////////////////////////////////////// |
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| 231 | |
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| 232 | // Fill in some pixel data. |
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| 233 | for (size_t j = 0; j < BILLBOARD_POS_TEX_SIZE; j++) |
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| 234 | for(size_t i = 0; i < BILLBOARD_POS_TEX_SIZE; i++) |
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| 235 | { |
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| 236 | if (i + j * BILLBOARD_POS_TEX_SIZE < mActiveParticlesCount) |
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| 237 | { |
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| 238 | // the drops are initially positionned on a regular horizontal grid, with random altitude. |
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| 239 | *pDest++ = i / float(BILLBOARD_POS_TEX_SIZE); // R -> X |
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| 240 | *pDest++ = (rand() % 10000) / 10000.0f; // G -> Y |
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| 241 | *pDest++ = j / float(BILLBOARD_POS_TEX_SIZE); // B -> Z |
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| 242 | } |
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| 243 | else |
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| 244 | { |
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| 245 | *pDest++ = 0.0; // R -> X |
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| 246 | *pDest++ = 0.0; // G -> Y |
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| 247 | *pDest++ = 0.0; // B -> Z |
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| 248 | } |
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| 249 | } |
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| 250 | |
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| 251 | // Unlock the pixel buffer |
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| 252 | pixelBuffer->unlock(); |
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| 253 | |
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| 254 | InitializationBillBoardPositionTexture->load(); |
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| 255 | |
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| 256 | } |
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| 257 | |
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| 258 | |
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| 259 | |
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| 260 | |
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| 261 | void CloseDropsParticles::makeControlOverlay() |
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| 262 | { |
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| 263 | MaterialPtr posTextureVerifMaterial1 = MaterialManager::getSingleton().create("overlayVerif1", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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| 264 | |
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| 265 | posTextureVerifMaterial1->getTechnique (0)->getPass (0)->setAlphaRejectSettings(CMPF_NOT_EQUAL, 0); |
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| 266 | TextureUnitState *tUnitVerif = posTextureVerifMaterial1->getTechnique (0)->getPass (0)->createTextureUnitState (); |
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| 267 | |
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| 268 | //tUnitVerif->setTextureName (REFRACT_RTT_NAME); |
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| 269 | tUnitVerif->setTextureName (PARTICLE_POSITION_TEXTURE_NAME); |
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| 270 | |
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| 271 | tUnitVerif->setTextureFiltering (TFO_NONE ); |
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| 272 | tUnitVerif->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
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| 273 | |
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| 274 | posTextureVerifMaterial1->compile(); |
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| 275 | |
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| 276 | |
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| 277 | OverlayElement *posTexPanel1 = OverlayManager::getSingleton ().createOverlayElement ("Panel", "PosTexPanel1", false); |
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| 278 | posTexPanel1->setDimensions(0.15, 0.2); |
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| 279 | posTexPanel1->setPosition(0.01, 0.01); |
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| 280 | posTexPanel1->setMaterialName ("overlayVerif1"); |
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| 281 | |
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| 282 | MaterialPtr posTextureVerifMaterial2 = posTextureVerifMaterial1->clone("overlayVerif2"); |
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| 283 | TextureUnitState *tUnitVerif2 = posTextureVerifMaterial2->getTechnique (0)->getPass (0)->getTextureUnitState (0); |
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| 284 | |
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| 285 | tUnitVerif2->setTextureName (LIGHT_INFO_TEXTURE_NAME); |
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| 286 | |
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| 287 | tUnitVerif2->setTextureFiltering (TFO_NONE ); |
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| 288 | tUnitVerif2->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); |
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| 289 | |
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| 290 | posTextureVerifMaterial2->compile(); |
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| 291 | |
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| 292 | |
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| 293 | OverlayElement *posTexPanel2 = OverlayManager::getSingleton ().createOverlayElement ("Panel", "PosTexPanel2", false); |
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| 294 | posTexPanel2->setDimensions(0.15, 0.01); |
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| 295 | //posTexPanel2->setDimensions(0.15, 0.2); |
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| 296 | posTexPanel2->setPosition(0.01, 0.22); |
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| 297 | posTexPanel2->setMaterialName ("overlayVerif2"); |
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| 298 | |
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| 299 | Overlay *posTexOverlay = OverlayManager::getSingleton ().create("PositionTextureOverlay"); |
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| 300 | posTexOverlay->add2D ((OverlayContainer *)posTexPanel1); |
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| 301 | posTexOverlay->add2D ((OverlayContainer *)posTexPanel2); |
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| 302 | posTexOverlay->show (); |
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| 303 | } |
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| 304 | |
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| 305 | |
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| 306 | |
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| 307 | |
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| 308 | |
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| 309 | |
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| 310 | |
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| 311 | |
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| 312 | MeshPtr CloseDropsParticles::createHardwareBillboardMesh(String materialName, String meshName) |
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| 313 | { |
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| 314 | MeshPtr msh = MeshManager::getSingleton().createManual(meshName, |
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| 315 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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| 316 | new ManualHardwareBillboardMeshLoader(materialName)); |
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| 317 | |
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| 318 | msh->load(); |
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| 319 | |
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| 320 | return msh; |
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| 321 | } |
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| 322 | |
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| 323 | |
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| 324 | |
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| 325 | |
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| 326 | |
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| 327 | |
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| 328 | void CloseDropsParticles::modifyClonedHardwareBillboardMesh(MeshPtr &msh, int partNumber) |
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| 329 | { |
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| 330 | SubMesh* sm = msh->getSubMesh(0); |
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| 331 | |
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| 332 | Ogre::VertexData* vertex_data = sm->vertexData; |
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| 333 | |
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| 334 | const Ogre::VertexElement* texCoordsElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_TEXTURE_COORDINATES); |
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| 335 | Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(texCoordsElem->getSource()); |
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| 336 | unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD)) |
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| 337 | ; |
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| 338 | float* pReal; |
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| 339 | |
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| 340 | // vertex 0 |
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| 341 | texCoordsElem->baseVertexPointerToElement(vertex, &pReal); |
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| 342 | // uv |
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| 343 | *pReal++ = 1; |
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| 344 | *pReal++ = 0; |
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| 345 | // position texture coordinates |
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| 346 | *pReal++ = float(partNumber % BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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| 347 | *pReal++ = float(partNumber / BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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| 348 | |
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| 349 | // vertex 1 |
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| 350 | vertex += vbuf->getVertexSize(); |
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| 351 | texCoordsElem->baseVertexPointerToElement(vertex, &pReal); |
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| 352 | // uv |
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| 353 | *pReal++ = 0; |
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| 354 | *pReal++ = 0; |
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| 355 | // position texture coordinates |
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| 356 | *pReal++ = float(partNumber % BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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| 357 | *pReal++ = float(partNumber / BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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| 358 | |
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| 359 | // vertex 2 |
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| 360 | vertex += vbuf->getVertexSize(); |
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| 361 | texCoordsElem->baseVertexPointerToElement(vertex, &pReal); |
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| 362 | // uv |
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| 363 | *pReal++ = 0; |
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| 364 | *pReal++ = 1; |
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| 365 | // position texture coordinates |
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| 366 | *pReal++ = float(partNumber % BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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| 367 | *pReal++ = float(partNumber / BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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| 368 | |
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| 369 | // vertex 3 |
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| 370 | vertex += vbuf->getVertexSize(); |
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| 371 | texCoordsElem->baseVertexPointerToElement(vertex, &pReal); |
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| 372 | // uv |
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| 373 | *pReal++ = 1; |
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| 374 | *pReal++ = 1; |
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| 375 | // position texture coordinates |
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| 376 | *pReal++ = float(partNumber % BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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| 377 | *pReal++ = float(partNumber / BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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| 378 | |
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| 379 | |
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| 380 | vbuf->unlock(); |
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| 381 | |
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| 382 | msh->load(); |
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| 383 | } |
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| 384 | |
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| 385 | |
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| 386 | |
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| 387 | |
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| 388 | |
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| 389 | void CloseDropsParticles::initParticles() |
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| 390 | { |
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| 391 | StaticGeometry *s; |
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| 392 | |
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| 393 | // we create the texture which will be used to update the particles positions. |
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| 394 | initializeBillboardsPositionTexture(); |
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| 395 | |
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| 396 | createMaterial(RAIN_MATERIAL_NAME); |
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| 397 | |
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| 398 | // we create the billboards as static geometry in a vertex buffer on the graphics card. The positions will only be modified in a shader |
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| 399 | s = mSceneMgr->createStaticGeometry(STATIC_GEOMETRY_NAME); |
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| 400 | |
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| 401 | // we must set our region parameters so that only one region includes all the geometry |
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| 402 | s->setOrigin(Vector3(-5000, -500, -5000)); |
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| 403 | s->setRegionDimensions(Vector3(10000, 1000, 10000)); |
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| 404 | s->setRenderingDistance(100000); |
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| 405 | |
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| 406 | int discreetSize = int(sqrt(BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE / 3.0)); |
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| 407 | |
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| 408 | cout << endl << endl << "Loading " << BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE << " particles" << endl; |
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| 409 | |
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| 410 | // we should position the particles so that they cover the whole world (to avoid clipping) |
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| 411 | for (int indPart = 0; indPart < BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE; indPart++) |
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| 412 | { |
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| 413 | String meshName = BILLBOARD_MESH_NAME + StringConverter::toString(indPart); |
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| 414 | // define the billboard (quad) mesh to use |
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| 415 | modifyClonedHardwareBillboardMesh(createHardwareBillboardMesh(RAIN_MATERIAL_NAME, meshName), indPart); |
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| 416 | |
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| 417 | String entName = "simple_quad_for_hardware_bilboard_" + StringConverter::toString(indPart); |
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| 418 | Entity *e = mSceneMgr->createEntity(entName, meshName); |
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| 419 | e->setQueryFlags(0x00000002); |
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| 420 | |
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| 421 | float indX = float( (indPart / 3) % discreetSize ) / float(discreetSize); |
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| 422 | float indY = (indPart % 3) / 2.0; // three stories of droplets |
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| 423 | float indZ = float( (indPart / 3) / discreetSize ) / float(discreetSize); |
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| 424 | |
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| 425 | Vector3 pos(PARTICLES_MIN_X + (PARTICLES_MAX_X - PARTICLES_MIN_X) * indX , |
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| 426 | PARTICLES_MIN_Y + (PARTICLES_MAX_Y - PARTICLES_MIN_Y) * indY , |
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| 427 | PARTICLES_MIN_Z + (PARTICLES_MAX_Z - PARTICLES_MIN_Z) * indZ); // we give each particle a different position, to avoid clipping |
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| 428 | |
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| 429 | s->addEntity(e, pos); |
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| 430 | |
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| 431 | |
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| 432 | // progress bar |
---|
| 433 | printf("|"); |
---|
| 434 | int discret = 50; |
---|
| 435 | int prog = int (discret * indPart / (BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE) ); |
---|
| 436 | for (int car=0 ; car <= prog ; car++) |
---|
| 437 | printf("#"); |
---|
| 438 | for (int car=prog+1 ; car <= discret ; car++) |
---|
| 439 | printf(" "); |
---|
| 440 | printf("|\r"); |
---|
| 441 | } |
---|
| 442 | |
---|
| 443 | s->build(); |
---|
| 444 | |
---|
| 445 | cout << endl << endl << "Particles loaded" << endl << endl; |
---|
| 446 | } |
---|
| 447 | |
---|
| 448 | |
---|
| 449 | |
---|
| 450 | |
---|
| 451 | void CloseDropsParticles::updatePositionTexture(bool primary) |
---|
| 452 | { |
---|
| 453 | if (static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))-> |
---|
| 454 | getTechnique (0)->getPass (0)->getTextureUnitState (1)->isBlank()) |
---|
| 455 | { |
---|
| 456 | std::cout << "merde !!!" << std::endl; |
---|
| 457 | } |
---|
| 458 | |
---|
| 459 | if (primary) |
---|
| 460 | { |
---|
| 461 | particlePosTexture->update(); |
---|
| 462 | static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))->getTechnique (0)->getPass (0)->getTextureUnitState (1)->setTextureName(PARTICLE_POSITION_TEXTURE_NAME); |
---|
| 463 | static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))->compile(); |
---|
| 464 | } |
---|
| 465 | else |
---|
| 466 | { |
---|
| 467 | particlePosTextureBackup->update(); |
---|
| 468 | static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))->getTechnique (0)->getPass (0)->getTextureUnitState (1)->setTextureName(PARTICLE_POSITION_BACKUP_TEXTURE_NAME); |
---|
| 469 | static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))->compile(); |
---|
| 470 | } |
---|
| 471 | } |
---|
| 472 | |
---|
| 473 | |
---|
| 474 | |
---|
| 475 | |
---|
| 476 | |
---|
| 477 | |
---|
| 478 | |
---|
| 479 | |
---|
| 480 | |
---|
| 481 | |
---|
| 482 | |
---|
| 483 | |
---|
| 484 | |
---|
| 485 | void CloseDropsParticles::createMaterial(String name) |
---|
| 486 | { |
---|
| 487 | dropsTexturesMaterial = MaterialManager::getSingleton().create(name, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 488 | |
---|
| 489 | #ifndef SNOW |
---|
| 490 | |
---|
| 491 | mCamera = createDropsCamera(); |
---|
| 492 | mParentCam->attachObject(mCamera); |
---|
| 493 | |
---|
| 494 | dropsTexture = Root::getSingleton().getRenderSystem()->createRenderTexture (REFRACT_RTT_NAME, RTTSIZE, RTTSIZE, TEX_TYPE_2D, PF_R8G8B8); |
---|
| 495 | dropsTexture->setAutoUpdated(true); // the main RTT texture will be updated automatically |
---|
| 496 | TextureFrameListener *textureLis = new TextureFrameListener(mSceneMgr); // to avoid seeing the drops in the rtt |
---|
| 497 | |
---|
| 498 | dropsTexture->addListener(textureLis); |
---|
| 499 | dropsTexture->addViewport(mCamera); |
---|
| 500 | dropsTexture->getViewport (0)->setOverlaysEnabled (false); |
---|
| 501 | dropsTexture->getViewport (0)->setClearEveryFrame(true); |
---|
| 502 | #endif |
---|
| 503 | |
---|
| 504 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setAlphaRejectSettings(CMPF_NOT_EQUAL, 0); // we discard the portions of the texture where alpha = 0 |
---|
| 505 | |
---|
| 506 | TextureUnitState *createMaterialTUnit1 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
| 507 | #ifdef SNOW |
---|
| 508 | |
---|
| 509 | createMaterialTUnit1->setTextureName ("flocon.png"); |
---|
| 510 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 511 | #else |
---|
| 512 | |
---|
| 513 | createMaterialTUnit1->setTextureName (REFRACT_RTT_NAME); |
---|
| 514 | #endif |
---|
| 515 | |
---|
| 516 | createMaterialTUnit1->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
| 517 | createMaterialTUnit1->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode wrap for this texture |
---|
| 518 | |
---|
| 519 | TextureUnitState *createMaterialTUnit2 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
| 520 | createMaterialTUnit2->setTextureName (PARTICLE_POSITION_INIT_TEXTURE_NAME); // real position texture isn't yet initialized |
---|
| 521 | |
---|
| 522 | // THE FOLLOWING LINE IS NECESSARY TO HANDLE VERTEX TEXTURE FETCH IN OGRE. |
---|
| 523 | // IT NEEDS OGRE EIHORT |
---|
| 524 | // THIS IS THE REASON WHY THE PROGRAM WILL NOT RUN PROPERLY IN DIRECTX |
---|
| 525 | // -SHOULD- BE FINE AFTER THE PROGRAM GETS PORTED TO EIHORT (OGRE 1.4) |
---|
| 526 | |
---|
| 527 | // createMaterialTUnit2->setBindingType(BT_VERTEX); |
---|
| 528 | |
---|
| 529 | |
---|
| 530 | |
---|
| 531 | createMaterialTUnit2->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
| 532 | createMaterialTUnit2->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
---|
| 533 | |
---|
| 534 | #ifndef SNOW |
---|
| 535 | |
---|
| 536 | String maskName = "masques/masque_" + StringConverter::toString(mRainWidth * 5.0f) + "_.tga"; |
---|
| 537 | TextureUnitState *createMaterialTUnit3 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
| 538 | createMaterialTUnit3->setTextureName (maskName); // because we start with billboard width = 0.5 |
---|
| 539 | createMaterialTUnit3->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
| 540 | createMaterialTUnit3->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
---|
| 541 | #endif |
---|
| 542 | |
---|
| 543 | #ifdef STREAKS |
---|
| 544 | |
---|
| 545 | TextureUnitState *createMaterialTUnit4 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
| 546 | createMaterialTUnit4->setTextureName ("shape.tga"); |
---|
| 547 | createMaterialTUnit4->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
| 548 | createMaterialTUnit4->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
---|
| 549 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 550 | #endif |
---|
| 551 | |
---|
| 552 | #ifdef LIGHT_EXTENSION |
---|
| 553 | |
---|
| 554 | TextureUnitState *createMaterialTUnit5 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
| 555 | createMaterialTUnit5->setTextureName (LIGHT_INFO_TEXTURE_NAME); |
---|
| 556 | createMaterialTUnit5->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
| 557 | createMaterialTUnit5->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
---|
| 558 | #endif |
---|
| 559 | |
---|
| 560 | dropsTexturesMaterial->getTechnique (0)->setLodIndex(0); |
---|
| 561 | |
---|
| 562 | dropsTexturesMaterial->setDepthCheckEnabled (true); // we activate depth test |
---|
| 563 | dropsTexturesMaterial->setDepthWriteEnabled (true); |
---|
| 564 | |
---|
| 565 | GPUmaterial(); |
---|
| 566 | |
---|
| 567 | dropsTexturesMaterial->compile(); |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | |
---|
| 571 | |
---|
| 572 | |
---|
| 573 | |
---|
| 574 | |
---|
| 575 | Camera* CloseDropsParticles::createDropsCamera() |
---|
| 576 | { |
---|
| 577 | Camera *dropsCamera; |
---|
| 578 | String camName; |
---|
| 579 | |
---|
| 580 | dropsCamera = new Ogre::Camera("refract_drops_camera", mSceneMgr); |
---|
| 581 | |
---|
| 582 | dropsCamera->setPosition(Vector3(0, 0, 0)); |
---|
| 583 | dropsCamera->setNearClipDistance( 1 ); |
---|
| 584 | dropsCamera->setFarClipDistance( 10000 ); |
---|
| 585 | dropsCamera->setFOVy(Ogre::Radian(FOVyRtt)); // large FOVy, 170 |
---|
| 586 | dropsCamera->setAspectRatio(4.0f/3.0f); |
---|
| 587 | dropsCamera->setLodBias(0.01); |
---|
| 588 | |
---|
| 589 | return dropsCamera; |
---|
| 590 | } |
---|
| 591 | |
---|
| 592 | |
---|
| 593 | void CloseDropsParticles::updateFragmentProgramParameter(const String &name, float value) |
---|
| 594 | { |
---|
| 595 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 596 | |
---|
| 597 | paramsFP->setNamedConstant(name, value); |
---|
| 598 | } |
---|
| 599 | |
---|
| 600 | |
---|
| 601 | |
---|
| 602 | void CloseDropsParticles::updateFragmentProgramParameter(const String &name, Vector3 value) |
---|
| 603 | { |
---|
| 604 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 605 | |
---|
| 606 | paramsFP->setNamedConstant(name, value); |
---|
| 607 | } |
---|
| 608 | |
---|
| 609 | |
---|
| 610 | |
---|
| 611 | void CloseDropsParticles::updateFragmentProgramParameter(const String &name, Vector4 value) |
---|
| 612 | { |
---|
| 613 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 614 | |
---|
| 615 | paramsFP->setNamedConstant(name, value); |
---|
| 616 | } |
---|
| 617 | |
---|
| 618 | |
---|
| 619 | |
---|
| 620 | void CloseDropsParticles::updateTimeSinceLastFrame(float tslf) |
---|
| 621 | { |
---|
| 622 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
| 623 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 624 | paramsPosFP->setNamedConstant("tslf", tslf); |
---|
| 625 | // two distinct materials are used for position update, let's synchronize the second |
---|
| 626 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
| 627 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 628 | paramsPosFP->setNamedConstant("tslf", tslf); |
---|
| 629 | } |
---|
| 630 | |
---|
| 631 | |
---|
| 632 | void CloseDropsParticles::updateRainBilboardSideLength(float rainBbSide) |
---|
| 633 | { |
---|
| 634 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 635 | paramsVP->setNamedConstant("rainBbSide", rainBbSide); |
---|
| 636 | } |
---|
| 637 | |
---|
| 638 | void CloseDropsParticles::updateStreaksHeight(float streaksHeight) |
---|
| 639 | { |
---|
| 640 | #ifdef STREAKS |
---|
| 641 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 642 | paramsVP->setNamedConstant("streaksHeight", streaksHeight); |
---|
| 643 | #endif |
---|
| 644 | |
---|
| 645 | } |
---|
| 646 | |
---|
| 647 | void CloseDropsParticles::updateLightCount(float nbLights) |
---|
| 648 | { |
---|
| 649 | #ifdef LIGHT_EXTENSION |
---|
| 650 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 651 | paramsFP->setNamedConstant("nbLights", nbLights); |
---|
| 652 | #endif |
---|
| 653 | } |
---|
| 654 | |
---|
| 655 | void CloseDropsParticles::updateViewPos(Vector3 viewPos) |
---|
| 656 | { |
---|
| 657 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 658 | paramsVP->setNamedConstant("viewPos", viewPos); |
---|
| 659 | } |
---|
| 660 | |
---|
| 661 | void CloseDropsParticles::updateViewDir(Vector3 viewDir) |
---|
| 662 | { |
---|
| 663 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 664 | paramsVP->setNamedConstant("viewDir", viewDir); |
---|
| 665 | } |
---|
| 666 | |
---|
| 667 | void CloseDropsParticles::updateFallVector(Vector3 fallVect) |
---|
| 668 | { |
---|
| 669 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
| 670 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 671 | paramsPosFP->setNamedConstant("fallVect", fallVect); |
---|
| 672 | // two distinct materials are used for position update, let's synchronize the second |
---|
| 673 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
| 674 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 675 | paramsPosFP->setNamedConstant("fallVect", fallVect); |
---|
| 676 | |
---|
| 677 | |
---|
| 678 | #ifdef STREAKS |
---|
| 679 | // needed also in the vertex shader, to bend the streaks |
---|
| 680 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 681 | paramsVP->setNamedConstant("fallVect", fallVect); |
---|
| 682 | #endif |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | void CloseDropsParticles::updateBoxMin(Vector3 boxMin) |
---|
| 686 | { |
---|
| 687 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 688 | paramsVP->setNamedConstant("boxMin", boxMin); |
---|
| 689 | } |
---|
| 690 | |
---|
| 691 | void CloseDropsParticles::updateBoxMax(Vector3 boxMax) |
---|
| 692 | { |
---|
| 693 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 694 | paramsVP->setNamedConstant("boxMax", boxMax); |
---|
| 695 | } |
---|
| 696 | |
---|
| 697 | void CloseDropsParticles::updateLastMove(Vector3 lastMove) |
---|
| 698 | { |
---|
| 699 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
| 700 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 701 | paramsPosFP->setNamedConstant("lastMove", lastMove); |
---|
| 702 | // two distinct materials are used for position update, let's synchronize the second |
---|
| 703 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
| 704 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 705 | paramsPosFP->setNamedConstant("lastMove", lastMove); |
---|
| 706 | } |
---|
| 707 | |
---|
| 708 | void CloseDropsParticles::updateRandomMove(Vector3 randomMove) |
---|
| 709 | { |
---|
| 710 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
| 711 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 712 | paramsPosFP->setNamedConstant("randomMove", randomMove); |
---|
| 713 | // two distinct materials are used for position update, let's synchronize the second |
---|
| 714 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
| 715 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 716 | paramsPosFP->setNamedConstant("randomMove", randomMove); |
---|
| 717 | } |
---|
| 718 | |
---|
| 719 | |
---|
| 720 | |
---|
| 721 | |
---|
| 722 | |
---|
| 723 | void CloseDropsParticles::updateShaderParameters(float tslf, float rainBbSide, |
---|
| 724 | float streaksHeight, int nbLights, |
---|
| 725 | Vector3 viewPos, Vector3 viewDir, Vector3 fallVect, Vector3 boxMin, Vector3 boxMax, Vector3 lastMove, Vector3 randomMove, int useShader) |
---|
| 726 | { |
---|
| 727 | // data to update : |
---|
| 728 | |
---|
| 729 | // floats : |
---|
| 730 | // time since last frame (in seconds) |
---|
| 731 | // particle count |
---|
| 732 | // billboard position texture side length |
---|
| 733 | // billboard side length |
---|
| 734 | // streaks height |
---|
| 735 | // number of lights |
---|
| 736 | |
---|
| 737 | // vec3 : |
---|
| 738 | // viewer position |
---|
| 739 | // view direction |
---|
| 740 | // fall vector (including wind) |
---|
| 741 | // minimum box position |
---|
| 742 | // maximum box position |
---|
| 743 | // viewer movement to compensate (in box coordinates) |
---|
| 744 | // random displacement when respawning the particle |
---|
| 745 | |
---|
| 746 | |
---|
| 747 | // actualizing parameters for the position update shader |
---|
| 748 | |
---|
| 749 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
| 750 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 751 | paramsPosFP->setNamedConstant("tslf", tslf); |
---|
| 752 | paramsPosFP->setNamedConstant("randomMove", randomMove); |
---|
| 753 | paramsPosFP->setNamedConstant("lastMove", lastMove); |
---|
| 754 | paramsPosFP->setNamedConstant("fallVect", fallVect); |
---|
| 755 | // two distinct materials are used for position update, let's synchronize the second |
---|
| 756 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
| 757 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 758 | paramsPosFP->setNamedConstant("tslf", tslf); |
---|
| 759 | paramsPosFP->setNamedConstant("randomMove", randomMove); |
---|
| 760 | paramsPosFP->setNamedConstant("lastMove", lastMove); |
---|
| 761 | paramsPosFP->setNamedConstant("fallVect", fallVect); |
---|
| 762 | |
---|
| 763 | |
---|
| 764 | // actualizing vertex program parameters |
---|
| 765 | |
---|
| 766 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 767 | paramsVP->setNamedConstant("viewPos", viewPos); |
---|
| 768 | paramsVP->setNamedConstant("viewDir", viewDir); |
---|
| 769 | paramsVP->setNamedConstant("boxMin", boxMin); |
---|
| 770 | paramsVP->setNamedConstant("boxMax", boxMax); |
---|
| 771 | paramsVP->setNamedConstant("rainBbSide", rainBbSide); |
---|
| 772 | #ifdef STREAKS |
---|
| 773 | |
---|
| 774 | paramsVP->setNamedConstant("streaksHeight", streaksHeight); |
---|
| 775 | #endif |
---|
| 776 | |
---|
| 777 | |
---|
| 778 | // actualizing fragment program parameters |
---|
| 779 | |
---|
| 780 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
| 781 | #ifdef LIGHT_EXTENSION |
---|
| 782 | |
---|
| 783 | paramsFP->setNamedConstant("nbLights", nbLights); |
---|
| 784 | #endif |
---|
| 785 | } |
---|
| 786 | |
---|
| 787 | |
---|
| 788 | void CloseDropsParticles::GPUmaterial() |
---|
| 789 | { |
---|
| 790 | // vertex program which will modify texture coordinates |
---|
| 791 | HighLevelGpuProgramPtr vp = HighLevelGpuProgramManager::getSingleton().createProgram("gouttesTexCoordsVP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_VERTEX_PROGRAM); |
---|
| 792 | vp->setSourceFile("gouttesTexCoordsVP.cg"); |
---|
| 793 | vp->setParameter("profiles", "vs_3_0 vp40"); |
---|
| 794 | #ifdef STREAKS |
---|
| 795 | |
---|
| 796 | vp->setParameter("entry_point", "mainStreaks"); |
---|
| 797 | #else |
---|
| 798 | |
---|
| 799 | vp->setParameter("entry_point", "mainNoStreaks"); |
---|
| 800 | #endif |
---|
| 801 | |
---|
| 802 | // vertex program binding |
---|
| 803 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setVertexProgram ("gouttesTexCoordsVP"); |
---|
| 804 | |
---|
| 805 | // we give it some parameters |
---|
| 806 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
| 807 | paramsVP->setNamedAutoConstant("worldviewproj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); |
---|
| 808 | paramsVP->setNamedAutoConstant("worldview", GpuProgramParameters::ACT_WORLDVIEW_MATRIX); |
---|
| 809 | |
---|
| 810 | |
---|
| 811 | // fragment program which will map the generated textures |
---|
| 812 | HighLevelGpuProgramPtr fp = HighLevelGpuProgramManager::getSingleton().createProgram("gouttesTexCoordsFP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_FRAGMENT_PROGRAM); |
---|
| 813 | fp->setSourceFile("gouttesTexCoordsFP.cg"); |
---|
| 814 | fp->setParameter("profiles", "ps_3_0 fp40"); |
---|
| 815 | |
---|
| 816 | |
---|
| 817 | #ifdef SNOW |
---|
| 818 | |
---|
| 819 | fp->setParameter("entry_point", "main_Snow_noLight"); |
---|
| 820 | |
---|
| 821 | #else |
---|
| 822 | |
---|
| 823 | #ifdef STREAKS |
---|
| 824 | |
---|
| 825 | #ifdef LIGHT_EXTENSION |
---|
| 826 | |
---|
| 827 | fp->setParameter("entry_point", "main_Streaks_Light"); |
---|
| 828 | #else // LIGHT |
---|
| 829 | |
---|
| 830 | fp->setParameter("entry_point", "main_Streaks_noLight"); |
---|
| 831 | #endif // LIGHT |
---|
| 832 | |
---|
| 833 | #else // STREAKS |
---|
| 834 | |
---|
| 835 | #ifdef LIGHT_EXTENSION |
---|
| 836 | |
---|
| 837 | fp->setParameter("entry_point", "main_noStreaks_Light"); |
---|
| 838 | #else // LIGHT |
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| 839 | |
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| 840 | fp->setParameter("entry_point", "main_noStreaks_noLight"); |
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| 841 | #endif // LIGHT |
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| 842 | |
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| 843 | #endif // STREAKS |
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| 844 | |
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| 845 | #endif // SNOW |
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| 846 | |
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| 847 | |
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| 848 | |
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| 849 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setFragmentProgram ("gouttesTexCoordsFP"); |
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| 850 | |
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| 851 | |
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| 852 | #ifdef LIGHT_EXTENSION |
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| 853 | |
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| 854 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
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| 855 | paramsFP->setNamedAutoConstant("worldview", GpuProgramParameters::ACT_WORLDVIEW_MATRIX); |
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| 856 | |
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| 857 | // lighting |
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| 858 | paramsFP->setNamedAutoConstant("colAmb", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR); |
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| 859 | |
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| 860 | #endif //LIGHT |
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| 861 | } |
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