1 | |
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2 | /////////////////////////////////////////////////////////////////////////// |
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3 | // |
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4 | // Realistic rain real-time simulation program |
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5 | // |
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6 | // Pierre Rousseau |
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7 | // |
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8 | /////////////////////////////////////////////////////////////////////////// |
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9 | // |
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10 | // Particle systems handling |
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11 | // |
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12 | /////////////////////////////////////////////////////////////////////////// |
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13 | |
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14 | |
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15 | #include "windows.h" |
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16 | #include "RainCloseDropsParticles.h" |
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17 | #include <OgreHardwarePixelBuffer.h> |
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18 | using namespace std; |
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19 | |
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20 | |
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21 | extern float startPos[3]; |
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22 | |
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23 | |
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24 | |
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25 | |
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26 | |
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27 | ////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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28 | |
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29 | |
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30 | CloseDropsParticles::CloseDropsParticles(SceneManager *sceneMgr, SceneNode *parentSyst, SceneNode *parentCam) |
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31 | { |
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32 | mSceneMgr = sceneMgr; |
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33 | mParentCam = parentCam; |
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34 | mParentSyst = parentSyst; |
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35 | |
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36 | // CHANGE THE FOLLOWING PARAMETERS TO MODIFY THE SIZES OF THE PARTICLES |
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37 | mRainWidth = 0.2f; // ranging from 0.1 to 0.9 |
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38 | mRainStreaksHeight = 1.0; |
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39 | mActiveParticlesCount = BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE; |
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40 | |
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41 | mParticlesNode = parentSyst->createChildSceneNode(); |
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42 | |
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43 | mRainLightMgr = new RainLightManager(mSceneMgr); |
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44 | createLights(); |
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45 | |
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46 | std::cout << "creating rain system" << std::endl << std::endl; |
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47 | initParticles(); |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | |
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53 | |
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54 | CloseDropsParticles::~CloseDropsParticles() |
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55 | { |
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56 | mSceneMgr->destroyStaticGeometry(STATIC_GEOMETRY_NAME); |
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57 | cout << "Particles destructed." << endl; |
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58 | } |
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59 | |
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60 | |
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61 | |
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62 | |
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63 | void CloseDropsParticles::createLights() |
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64 | { |
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65 | mSceneMgr->setAmbientLight(ColourValue(1.0, 1.0, 1.0)); |
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66 | |
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67 | mRainLightMgr->addStreetLight(ColourValue::Green, Vector3(startPos[0] + 100 , startPos[1] - HAUTEUR_OBSERVATEUR, startPos[2] + 20), 120); // green light |
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68 | mRainLightMgr->addStreetLight(ColourValue::Red, Vector3(startPos[0] + 130 , startPos[1] - HAUTEUR_OBSERVATEUR, startPos[2] + 60), 120); // red light |
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69 | mRainLightMgr->addStreetLight(ColourValue::Red + ColourValue::Green + ColourValue::Blue, Vector3(startPos[0] + 160 , startPos[1] - HAUTEUR_OBSERVATEUR, startPos[2] + 100), 120); // white light |
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70 | |
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71 | |
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72 | mRainLightMgr->finalizeLights(); |
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73 | } |
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74 | |
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75 | |
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76 | |
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77 | |
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78 | RainLightManager *CloseDropsParticles::getLightManagerPtr() |
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79 | { |
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80 | return mRainLightMgr; |
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81 | } |
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82 | |
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83 | |
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84 | |
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85 | |
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86 | void CloseDropsParticles::updateLights() |
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87 | { |
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88 | mRainLightMgr->updateLights(); |
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89 | } |
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90 | |
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91 | |
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92 | |
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93 | void CloseDropsParticles::createBillboardsPositionRenderTexture(RenderTexture *PSPosTexture, Vector3 nodePos, BillboardSet *bbSet) |
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94 | { |
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95 | //initialize the render to texture related stuff |
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96 | |
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97 | String camName = "camera_for_" + PSPosTexture->getName(); |
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98 | Camera *PSPosCamera = new Ogre::Camera(camName, mSceneMgr); |
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99 | |
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100 | SceneNode *mPSPosCamNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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101 | mPSPosCamNode->setPosition(nodePos); |
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102 | mPSPosCamNode->attachObject(PSPosCamera); |
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103 | |
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104 | PSPosCamera->setPosition(Vector3(0, 0, 0)); |
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105 | PSPosCamera->setNearClipDistance( 10 ); |
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106 | PSPosCamera->setFarClipDistance( 12 ); |
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107 | PSPosCamera->setFOVy(Ogre::Radian(Ogre::Degree(90))); |
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108 | PSPosCamera->setProjectionType(PT_ORTHOGRAPHIC ); |
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109 | PSPosCamera->setAspectRatio(1.0); |
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110 | |
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111 | mPSPosCamNode->attachObject(bbSet); |
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112 | |
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113 | Billboard *mBillboard = bbSet->createBillboard(Vector3(0, 0, -11)); |
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114 | mBillboard->setDimensions(20, 20); |
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115 | mBillboard->setColour(ColourValue::White); |
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116 | |
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117 | TextureFrameListener *textureLis = new TextureFrameListener(mSceneMgr); |
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118 | |
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119 | PSPosTexture->addListener(textureLis); |
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120 | PSPosTexture->addViewport(PSPosCamera); |
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121 | PSPosTexture->getViewport (0)->setOverlaysEnabled (false); |
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122 | PSPosTexture->getViewport (0)->setClearEveryFrame(true); |
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123 | |
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124 | PSPosTexture->setAutoUpdated(false); |
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125 | } |
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126 | |
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127 | |
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128 | |
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129 | |
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130 | |
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131 | void CloseDropsParticles::createBillboardsPositionTextureMaterial(String inputTextureName) |
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132 | { |
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133 | MaterialPtr posTextureMaterial = MaterialManager::getSingleton().create("rtt_material_using_" + inputTextureName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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134 | |
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135 | // alpha rejection mustn't be set, to avoid breaking the FBO |
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136 | |
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137 | TextureUnitState *tPosSrcUnit = posTextureMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
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138 | tPosSrcUnit->setTextureName (inputTextureName); |
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139 | tPosSrcUnit->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
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140 | tPosSrcUnit->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
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141 | |
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142 | posTextureMaterial->setDepthCheckEnabled (true); |
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143 | posTextureMaterial->setDepthWriteEnabled (true); |
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144 | |
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145 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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146 | // shader part |
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147 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
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148 | |
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149 | String progName; |
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150 | |
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151 | // fragment program which will map the generated textures |
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152 | progName = "billboardPosTexUpdater" + inputTextureName; |
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153 | HighLevelGpuProgramPtr fp = HighLevelGpuProgramManager::getSingleton().createProgram(progName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_FRAGMENT_PROGRAM); |
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154 | fp->setSourceFile("billboardPosTexUpdaterFP.cg"); |
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155 | fp->setParameter("profiles", "ps_2_x arbfp1"); |
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156 | |
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157 | fp->setParameter("entry_point", "main"); |
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158 | |
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159 | posTextureMaterial->getTechnique (0)->getPass (0)->setFragmentProgram (progName); |
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160 | |
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161 | posTextureMaterial->compile(); |
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162 | } |
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163 | |
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164 | |
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165 | |
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166 | void CloseDropsParticles::definePosTextureAndBackup() |
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167 | { |
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168 | String tmp; |
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169 | |
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170 | // first : define the "primary" and "secondary" RTT's |
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171 | tmp = String("billboardset_for_") + PARTICLE_POSITION_TEXTURE_NAME; |
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172 | bbSet1 = mSceneMgr->createBillboardSet(tmp); |
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173 | particlePosTexture = Root::getSingleton().getRenderSystem()->createRenderTexture (PARTICLE_POSITION_TEXTURE_NAME, BILLBOARD_POS_TEX_SIZE, BILLBOARD_POS_TEX_SIZE, TEX_TYPE_2D, PF_FLOAT32_RGB); |
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174 | createBillboardsPositionRenderTexture(particlePosTexture, Vector3(0, 10, 0), bbSet1); |
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175 | |
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176 | tmp = String("billboardset_for_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
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177 | bbSet2 = mSceneMgr->createBillboardSet(tmp); |
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178 | |
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179 | // particlePosTextureBackup was already created and initialized |
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180 | particlePosTextureBackup = Root::getSingleton().getRenderSystem()->createRenderTexture (PARTICLE_POSITION_BACKUP_TEXTURE_NAME, BILLBOARD_POS_TEX_SIZE, BILLBOARD_POS_TEX_SIZE, TEX_TYPE_2D, PF_FLOAT32_RGB); |
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181 | |
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182 | createBillboardsPositionRenderTexture(particlePosTextureBackup, Vector3(100, 10, 0), bbSet2); |
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183 | |
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184 | // initialization |
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185 | createBillboardsPositionTextureMaterial(PARTICLE_POSITION_INIT_TEXTURE_NAME); |
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186 | tmp = String("rtt_material_using_") + PARTICLE_POSITION_INIT_TEXTURE_NAME; |
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187 | bbSet2->setMaterialName(tmp); |
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188 | |
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189 | particlePosTextureBackup->update(); |
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190 | |
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191 | // create and bind the materials used for the billboardSets |
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192 | createBillboardsPositionTextureMaterial(PARTICLE_POSITION_BACKUP_TEXTURE_NAME); |
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193 | tmp = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
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194 | bbSet1->setMaterialName(tmp); |
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195 | |
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196 | // now it's initialized, set it to normal rendering |
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197 | createBillboardsPositionTextureMaterial(PARTICLE_POSITION_TEXTURE_NAME); |
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198 | tmp = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
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199 | bbSet2->setMaterialName(tmp); |
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200 | |
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201 | } |
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202 | |
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203 | |
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204 | |
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205 | |
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206 | void CloseDropsParticles::initializeBillboardsPositionTexture() |
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207 | { |
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208 | // initialize the texture |
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209 | TexturePtr InitializationBillBoardPositionTexture = TextureManager::getSingleton().createManual( |
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210 | PARTICLE_POSITION_INIT_TEXTURE_NAME, // name |
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211 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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212 | TEX_TYPE_2D, // type |
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213 | BILLBOARD_POS_TEX_SIZE, BILLBOARD_POS_TEX_SIZE, // width & height |
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214 | 0, // number of mipmaps |
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215 | PF_FLOAT32_RGB, // pixel format |
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216 | TU_DYNAMIC_WRITE_ONLY_DISCARDABLE); |
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217 | |
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218 | // Get the pixel buffer |
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219 | HardwarePixelBufferSharedPtr pixelBuffer = InitializationBillBoardPositionTexture->getBuffer(); |
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220 | |
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221 | // Lock the pixel buffer and get a pixel box |
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222 | pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); // for best performance use HBL_DISCARD! |
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223 | const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); |
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224 | |
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225 | float* pDest = static_cast<float*>(pixelBox.data); |
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226 | |
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227 | ///////////////////////////////////////////////// |
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228 | // (indPart%100) * 10 - 500, 10, (indPart/100) * 10 - 1000 |
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229 | // ((i + j * BILLBOARD_POS_TEX_SIZE )% 100) * 10 - 500, 10, ((i + j * BILLBOARD_POS_TEX_SIZE) / 100) * 10 - 1000 |
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230 | ///////////////////////////////////////////////// |
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231 | |
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232 | // Fill in some pixel data. |
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233 | for (size_t j = 0; j < BILLBOARD_POS_TEX_SIZE; j++) |
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234 | for(size_t i = 0; i < BILLBOARD_POS_TEX_SIZE; i++) |
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235 | { |
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236 | if (i + j * BILLBOARD_POS_TEX_SIZE < mActiveParticlesCount) |
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237 | { |
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238 | // the drops are initially positionned on a regular horizontal grid, with random altitude. |
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239 | *pDest++ = i / float(BILLBOARD_POS_TEX_SIZE); // R -> X |
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240 | *pDest++ = (rand() % 10000) / 10000.0f; // G -> Y |
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241 | *pDest++ = j / float(BILLBOARD_POS_TEX_SIZE); // B -> Z |
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242 | } |
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243 | else |
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244 | { |
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245 | *pDest++ = 0.0; // R -> X |
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246 | *pDest++ = 0.0; // G -> Y |
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247 | *pDest++ = 0.0; // B -> Z |
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248 | } |
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249 | } |
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250 | |
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251 | // Unlock the pixel buffer |
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252 | pixelBuffer->unlock(); |
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253 | |
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254 | InitializationBillBoardPositionTexture->load(); |
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255 | |
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256 | } |
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257 | |
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258 | |
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259 | |
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260 | |
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261 | void CloseDropsParticles::makeControlOverlay() |
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262 | { |
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263 | MaterialPtr posTextureVerifMaterial1 = MaterialManager::getSingleton().create("overlayVerif1", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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264 | |
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265 | posTextureVerifMaterial1->getTechnique (0)->getPass (0)->setAlphaRejectSettings(CMPF_NOT_EQUAL, 0); |
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266 | TextureUnitState *tUnitVerif = posTextureVerifMaterial1->getTechnique (0)->getPass (0)->createTextureUnitState (); |
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267 | |
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268 | //tUnitVerif->setTextureName (REFRACT_RTT_NAME); |
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269 | tUnitVerif->setTextureName (PARTICLE_POSITION_TEXTURE_NAME); |
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270 | |
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271 | tUnitVerif->setTextureFiltering (TFO_NONE ); |
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272 | tUnitVerif->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
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273 | |
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274 | posTextureVerifMaterial1->compile(); |
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275 | |
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276 | |
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277 | OverlayElement *posTexPanel1 = OverlayManager::getSingleton ().createOverlayElement ("Panel", "PosTexPanel1", false); |
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278 | posTexPanel1->setDimensions(0.15, 0.2); |
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279 | posTexPanel1->setPosition(0.01, 0.01); |
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280 | posTexPanel1->setMaterialName ("overlayVerif1"); |
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281 | |
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282 | MaterialPtr posTextureVerifMaterial2 = posTextureVerifMaterial1->clone("overlayVerif2"); |
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283 | TextureUnitState *tUnitVerif2 = posTextureVerifMaterial2->getTechnique (0)->getPass (0)->getTextureUnitState (0); |
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284 | |
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285 | tUnitVerif2->setTextureName (LIGHT_INFO_TEXTURE_NAME); |
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286 | |
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287 | tUnitVerif2->setTextureFiltering (TFO_NONE ); |
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288 | tUnitVerif2->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); |
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289 | |
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290 | posTextureVerifMaterial2->compile(); |
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291 | |
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292 | |
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293 | OverlayElement *posTexPanel2 = OverlayManager::getSingleton ().createOverlayElement ("Panel", "PosTexPanel2", false); |
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294 | posTexPanel2->setDimensions(0.15, 0.01); |
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295 | //posTexPanel2->setDimensions(0.15, 0.2); |
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296 | posTexPanel2->setPosition(0.01, 0.22); |
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297 | posTexPanel2->setMaterialName ("overlayVerif2"); |
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298 | |
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299 | Overlay *posTexOverlay = OverlayManager::getSingleton ().create("PositionTextureOverlay"); |
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300 | posTexOverlay->add2D ((OverlayContainer *)posTexPanel1); |
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301 | posTexOverlay->add2D ((OverlayContainer *)posTexPanel2); |
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302 | posTexOverlay->show (); |
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303 | } |
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304 | |
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305 | |
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306 | |
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307 | |
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308 | |
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309 | |
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310 | |
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311 | |
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312 | MeshPtr CloseDropsParticles::createHardwareBillboardMesh(String materialName, String meshName) |
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313 | { |
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314 | MeshPtr msh = MeshManager::getSingleton().createManual(meshName, |
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315 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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316 | new ManualHardwareBillboardMeshLoader(materialName)); |
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317 | |
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318 | msh->load(); |
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319 | |
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320 | return msh; |
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321 | } |
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322 | |
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323 | |
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324 | |
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325 | |
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326 | |
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327 | |
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328 | void CloseDropsParticles::modifyClonedHardwareBillboardMesh(MeshPtr &msh, int partNumber) |
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329 | { |
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330 | SubMesh* sm = msh->getSubMesh(0); |
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331 | |
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332 | Ogre::VertexData* vertex_data = sm->vertexData; |
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333 | |
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334 | const Ogre::VertexElement* texCoordsElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_TEXTURE_COORDINATES); |
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335 | Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(texCoordsElem->getSource()); |
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336 | unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD)) |
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337 | ; |
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338 | float* pReal; |
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339 | |
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340 | // vertex 0 |
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341 | texCoordsElem->baseVertexPointerToElement(vertex, &pReal); |
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342 | // uv |
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343 | *pReal++ = 1; |
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344 | *pReal++ = 0; |
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345 | // position texture coordinates |
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346 | *pReal++ = float(partNumber % BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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347 | *pReal++ = float(partNumber / BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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348 | |
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349 | // vertex 1 |
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350 | vertex += vbuf->getVertexSize(); |
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351 | texCoordsElem->baseVertexPointerToElement(vertex, &pReal); |
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352 | // uv |
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353 | *pReal++ = 0; |
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354 | *pReal++ = 0; |
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355 | // position texture coordinates |
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356 | *pReal++ = float(partNumber % BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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357 | *pReal++ = float(partNumber / BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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358 | |
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359 | // vertex 2 |
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360 | vertex += vbuf->getVertexSize(); |
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361 | texCoordsElem->baseVertexPointerToElement(vertex, &pReal); |
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362 | // uv |
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363 | *pReal++ = 0; |
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364 | *pReal++ = 1; |
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365 | // position texture coordinates |
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366 | *pReal++ = float(partNumber % BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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367 | *pReal++ = float(partNumber / BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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368 | |
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369 | // vertex 3 |
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370 | vertex += vbuf->getVertexSize(); |
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371 | texCoordsElem->baseVertexPointerToElement(vertex, &pReal); |
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372 | // uv |
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373 | *pReal++ = 1; |
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374 | *pReal++ = 1; |
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375 | // position texture coordinates |
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376 | *pReal++ = float(partNumber % BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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377 | *pReal++ = float(partNumber / BILLBOARD_POS_TEX_SIZE) / float(BILLBOARD_POS_TEX_SIZE); |
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378 | |
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379 | |
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380 | vbuf->unlock(); |
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381 | |
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382 | msh->load(); |
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383 | } |
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384 | |
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385 | |
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386 | |
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387 | |
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388 | |
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389 | void CloseDropsParticles::initParticles() |
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390 | { |
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391 | StaticGeometry *s; |
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392 | |
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393 | // we create the texture which will be used to update the particles positions. |
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394 | initializeBillboardsPositionTexture(); |
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395 | |
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396 | createMaterial(RAIN_MATERIAL_NAME); |
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397 | |
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398 | // we create the billboards as static geometry in a vertex buffer on the graphics card. The positions will only be modified in a shader |
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399 | s = mSceneMgr->createStaticGeometry(STATIC_GEOMETRY_NAME); |
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400 | |
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401 | // we must set our region parameters so that only one region includes all the geometry |
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402 | s->setOrigin(Vector3(-5000, -500, -5000)); |
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403 | s->setRegionDimensions(Vector3(10000, 1000, 10000)); |
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404 | s->setRenderingDistance(100000); |
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405 | |
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406 | int discreetSize = int(sqrt(BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE / 3.0)); |
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407 | |
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408 | cout << endl << endl << "Loading " << BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE << " particles" << endl; |
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409 | |
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410 | // we should position the particles so that they cover the whole world (to avoid clipping) |
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411 | for (int indPart = 0; indPart < BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE; indPart++) |
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412 | { |
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413 | String meshName = BILLBOARD_MESH_NAME + StringConverter::toString(indPart); |
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414 | // define the billboard (quad) mesh to use |
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415 | modifyClonedHardwareBillboardMesh(createHardwareBillboardMesh(RAIN_MATERIAL_NAME, meshName), indPart); |
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416 | |
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417 | String entName = "simple_quad_for_hardware_bilboard_" + StringConverter::toString(indPart); |
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418 | Entity *e = mSceneMgr->createEntity(entName, meshName); |
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419 | e->setQueryFlags(0x00000002); |
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420 | |
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421 | float indX = float( (indPart / 3) % discreetSize ) / float(discreetSize); |
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422 | float indY = (indPart % 3) / 2.0; // three stories of droplets |
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423 | float indZ = float( (indPart / 3) / discreetSize ) / float(discreetSize); |
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424 | |
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425 | Vector3 pos(PARTICLES_MIN_X + (PARTICLES_MAX_X - PARTICLES_MIN_X) * indX , |
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426 | PARTICLES_MIN_Y + (PARTICLES_MAX_Y - PARTICLES_MIN_Y) * indY , |
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427 | PARTICLES_MIN_Z + (PARTICLES_MAX_Z - PARTICLES_MIN_Z) * indZ); // we give each particle a different position, to avoid clipping |
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428 | |
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429 | s->addEntity(e, pos); |
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430 | |
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431 | |
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432 | // progress bar |
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433 | printf("|"); |
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434 | int discret = 50; |
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435 | int prog = int (discret * indPart / (BILLBOARD_POS_TEX_SIZE * BILLBOARD_POS_TEX_SIZE) ); |
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436 | for (int car=0 ; car <= prog ; car++) |
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437 | printf("#"); |
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438 | for (int car=prog+1 ; car <= discret ; car++) |
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439 | printf(" "); |
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440 | printf("|\r"); |
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441 | } |
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442 | |
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443 | s->build(); |
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444 | |
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445 | cout << endl << endl << "Particles loaded" << endl << endl; |
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446 | } |
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447 | |
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448 | |
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449 | |
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450 | |
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451 | void CloseDropsParticles::updatePositionTexture(bool primary) |
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452 | { |
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453 | if (static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))-> |
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454 | getTechnique (0)->getPass (0)->getTextureUnitState (1)->isBlank()) |
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455 | { |
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456 | std::cout << "merde !!!" << std::endl; |
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457 | } |
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458 | |
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459 | if (primary) |
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460 | { |
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461 | particlePosTexture->update(); |
---|
462 | static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))->getTechnique (0)->getPass (0)->getTextureUnitState (1)->setTextureName(PARTICLE_POSITION_TEXTURE_NAME); |
---|
463 | static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))->compile(); |
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464 | } |
---|
465 | else |
---|
466 | { |
---|
467 | particlePosTextureBackup->update(); |
---|
468 | static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))->getTechnique (0)->getPass (0)->getTextureUnitState (1)->setTextureName(PARTICLE_POSITION_BACKUP_TEXTURE_NAME); |
---|
469 | static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(RAIN_MATERIAL_NAME))->compile(); |
---|
470 | } |
---|
471 | } |
---|
472 | |
---|
473 | |
---|
474 | |
---|
475 | |
---|
476 | |
---|
477 | |
---|
478 | |
---|
479 | |
---|
480 | |
---|
481 | |
---|
482 | |
---|
483 | |
---|
484 | |
---|
485 | void CloseDropsParticles::createMaterial(String name) |
---|
486 | { |
---|
487 | dropsTexturesMaterial = MaterialManager::getSingleton().create(name, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
488 | |
---|
489 | #ifndef SNOW |
---|
490 | |
---|
491 | mCamera = createDropsCamera(); |
---|
492 | mParentCam->attachObject(mCamera); |
---|
493 | |
---|
494 | dropsTexture = Root::getSingleton().getRenderSystem()->createRenderTexture (REFRACT_RTT_NAME, RTTSIZE, RTTSIZE, TEX_TYPE_2D, PF_R8G8B8); |
---|
495 | dropsTexture->setAutoUpdated(true); // the main RTT texture will be updated automatically |
---|
496 | TextureFrameListener *textureLis = new TextureFrameListener(mSceneMgr); // to avoid seeing the drops in the rtt |
---|
497 | |
---|
498 | dropsTexture->addListener(textureLis); |
---|
499 | dropsTexture->addViewport(mCamera); |
---|
500 | dropsTexture->getViewport (0)->setOverlaysEnabled (false); |
---|
501 | dropsTexture->getViewport (0)->setClearEveryFrame(true); |
---|
502 | #endif |
---|
503 | |
---|
504 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setAlphaRejectSettings(CMPF_NOT_EQUAL, 0); // we discard the portions of the texture where alpha = 0 |
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505 | |
---|
506 | TextureUnitState *createMaterialTUnit1 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
507 | #ifdef SNOW |
---|
508 | |
---|
509 | createMaterialTUnit1->setTextureName ("flocon.png"); |
---|
510 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
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511 | #else |
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512 | |
---|
513 | createMaterialTUnit1->setTextureName (REFRACT_RTT_NAME); |
---|
514 | #endif |
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515 | |
---|
516 | createMaterialTUnit1->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
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517 | createMaterialTUnit1->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode wrap for this texture |
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518 | |
---|
519 | TextureUnitState *createMaterialTUnit2 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
520 | createMaterialTUnit2->setTextureName (PARTICLE_POSITION_INIT_TEXTURE_NAME); // real position texture isn't yet initialized |
---|
521 | |
---|
522 | // THE FOLLOWING LINE IS NECESSARY TO HANDLE VERTEX TEXTURE FETCH IN OGRE. |
---|
523 | // IT NEEDS OGRE EIHORT |
---|
524 | // THIS IS THE REASON WHY THE PROGRAM WILL NOT RUN PROPERLY IN DIRECTX |
---|
525 | // -SHOULD- BE FINE AFTER THE PROGRAM GETS PORTED TO EIHORT (OGRE 1.4) |
---|
526 | |
---|
527 | // createMaterialTUnit2->setBindingType(BT_VERTEX); |
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528 | |
---|
529 | |
---|
530 | |
---|
531 | createMaterialTUnit2->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
532 | createMaterialTUnit2->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
---|
533 | |
---|
534 | #ifndef SNOW |
---|
535 | |
---|
536 | String maskName = "masques/masque_" + StringConverter::toString(mRainWidth * 5.0f) + "_.tga"; |
---|
537 | TextureUnitState *createMaterialTUnit3 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
538 | createMaterialTUnit3->setTextureName (maskName); // because we start with billboard width = 0.5 |
---|
539 | createMaterialTUnit3->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
540 | createMaterialTUnit3->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
---|
541 | #endif |
---|
542 | |
---|
543 | #ifdef STREAKS |
---|
544 | |
---|
545 | TextureUnitState *createMaterialTUnit4 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
546 | createMaterialTUnit4->setTextureName ("shape.tga"); |
---|
547 | createMaterialTUnit4->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
548 | createMaterialTUnit4->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
---|
549 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
550 | #endif |
---|
551 | |
---|
552 | #ifdef LIGHT_EXTENSION |
---|
553 | |
---|
554 | TextureUnitState *createMaterialTUnit5 = dropsTexturesMaterial->getTechnique (0)->getPass (0)->createTextureUnitState (); |
---|
555 | createMaterialTUnit5->setTextureName (LIGHT_INFO_TEXTURE_NAME); |
---|
556 | createMaterialTUnit5->setTextureFiltering (FO_POINT, FO_POINT, FO_NONE ); |
---|
557 | createMaterialTUnit5->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP); // mode clamp for this texture |
---|
558 | #endif |
---|
559 | |
---|
560 | dropsTexturesMaterial->getTechnique (0)->setLodIndex(0); |
---|
561 | |
---|
562 | dropsTexturesMaterial->setDepthCheckEnabled (true); // we activate depth test |
---|
563 | dropsTexturesMaterial->setDepthWriteEnabled (true); |
---|
564 | |
---|
565 | GPUmaterial(); |
---|
566 | |
---|
567 | dropsTexturesMaterial->compile(); |
---|
568 | } |
---|
569 | |
---|
570 | |
---|
571 | |
---|
572 | |
---|
573 | |
---|
574 | |
---|
575 | Camera* CloseDropsParticles::createDropsCamera() |
---|
576 | { |
---|
577 | Camera *dropsCamera; |
---|
578 | String camName; |
---|
579 | |
---|
580 | dropsCamera = new Ogre::Camera("refract_drops_camera", mSceneMgr); |
---|
581 | |
---|
582 | dropsCamera->setPosition(Vector3(0, 0, 0)); |
---|
583 | dropsCamera->setNearClipDistance( 1 ); |
---|
584 | dropsCamera->setFarClipDistance( 10000 ); |
---|
585 | dropsCamera->setFOVy(Ogre::Radian(FOVyRtt)); // large FOVy, 170 |
---|
586 | dropsCamera->setAspectRatio(4.0f/3.0f); |
---|
587 | dropsCamera->setLodBias(0.01); |
---|
588 | |
---|
589 | return dropsCamera; |
---|
590 | } |
---|
591 | |
---|
592 | |
---|
593 | void CloseDropsParticles::updateFragmentProgramParameter(const String &name, float value) |
---|
594 | { |
---|
595 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
596 | |
---|
597 | paramsFP->setNamedConstant(name, value); |
---|
598 | } |
---|
599 | |
---|
600 | |
---|
601 | |
---|
602 | void CloseDropsParticles::updateFragmentProgramParameter(const String &name, Vector3 value) |
---|
603 | { |
---|
604 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
605 | |
---|
606 | paramsFP->setNamedConstant(name, value); |
---|
607 | } |
---|
608 | |
---|
609 | |
---|
610 | |
---|
611 | void CloseDropsParticles::updateFragmentProgramParameter(const String &name, Vector4 value) |
---|
612 | { |
---|
613 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
614 | |
---|
615 | paramsFP->setNamedConstant(name, value); |
---|
616 | } |
---|
617 | |
---|
618 | |
---|
619 | |
---|
620 | void CloseDropsParticles::updateTimeSinceLastFrame(float tslf) |
---|
621 | { |
---|
622 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
623 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
624 | paramsPosFP->setNamedConstant("tslf", tslf); |
---|
625 | // two distinct materials are used for position update, let's synchronize the second |
---|
626 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
627 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
628 | paramsPosFP->setNamedConstant("tslf", tslf); |
---|
629 | } |
---|
630 | |
---|
631 | |
---|
632 | void CloseDropsParticles::updateRainBilboardSideLength(float rainBbSide) |
---|
633 | { |
---|
634 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
635 | paramsVP->setNamedConstant("rainBbSide", rainBbSide); |
---|
636 | } |
---|
637 | |
---|
638 | void CloseDropsParticles::updateStreaksHeight(float streaksHeight) |
---|
639 | { |
---|
640 | #ifdef STREAKS |
---|
641 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
642 | paramsVP->setNamedConstant("streaksHeight", streaksHeight); |
---|
643 | #endif |
---|
644 | |
---|
645 | } |
---|
646 | |
---|
647 | void CloseDropsParticles::updateLightCount(float nbLights) |
---|
648 | { |
---|
649 | #ifdef LIGHT_EXTENSION |
---|
650 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
651 | paramsFP->setNamedConstant("nbLights", nbLights); |
---|
652 | #endif |
---|
653 | } |
---|
654 | |
---|
655 | void CloseDropsParticles::updateViewPos(Vector3 viewPos) |
---|
656 | { |
---|
657 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
658 | paramsVP->setNamedConstant("viewPos", viewPos); |
---|
659 | } |
---|
660 | |
---|
661 | void CloseDropsParticles::updateViewDir(Vector3 viewDir) |
---|
662 | { |
---|
663 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
664 | paramsVP->setNamedConstant("viewDir", viewDir); |
---|
665 | } |
---|
666 | |
---|
667 | void CloseDropsParticles::updateFallVector(Vector3 fallVect) |
---|
668 | { |
---|
669 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
670 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
671 | paramsPosFP->setNamedConstant("fallVect", fallVect); |
---|
672 | // two distinct materials are used for position update, let's synchronize the second |
---|
673 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
674 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
675 | paramsPosFP->setNamedConstant("fallVect", fallVect); |
---|
676 | |
---|
677 | |
---|
678 | #ifdef STREAKS |
---|
679 | // needed also in the vertex shader, to bend the streaks |
---|
680 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
681 | paramsVP->setNamedConstant("fallVect", fallVect); |
---|
682 | #endif |
---|
683 | } |
---|
684 | |
---|
685 | void CloseDropsParticles::updateBoxMin(Vector3 boxMin) |
---|
686 | { |
---|
687 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
688 | paramsVP->setNamedConstant("boxMin", boxMin); |
---|
689 | } |
---|
690 | |
---|
691 | void CloseDropsParticles::updateBoxMax(Vector3 boxMax) |
---|
692 | { |
---|
693 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
694 | paramsVP->setNamedConstant("boxMax", boxMax); |
---|
695 | } |
---|
696 | |
---|
697 | void CloseDropsParticles::updateLastMove(Vector3 lastMove) |
---|
698 | { |
---|
699 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
700 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
701 | paramsPosFP->setNamedConstant("lastMove", lastMove); |
---|
702 | // two distinct materials are used for position update, let's synchronize the second |
---|
703 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
704 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
705 | paramsPosFP->setNamedConstant("lastMove", lastMove); |
---|
706 | } |
---|
707 | |
---|
708 | void CloseDropsParticles::updateRandomMove(Vector3 randomMove) |
---|
709 | { |
---|
710 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
711 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
712 | paramsPosFP->setNamedConstant("randomMove", randomMove); |
---|
713 | // two distinct materials are used for position update, let's synchronize the second |
---|
714 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
715 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
716 | paramsPosFP->setNamedConstant("randomMove", randomMove); |
---|
717 | } |
---|
718 | |
---|
719 | |
---|
720 | |
---|
721 | |
---|
722 | |
---|
723 | void CloseDropsParticles::updateShaderParameters(float tslf, float rainBbSide, |
---|
724 | float streaksHeight, int nbLights, |
---|
725 | Vector3 viewPos, Vector3 viewDir, Vector3 fallVect, Vector3 boxMin, Vector3 boxMax, Vector3 lastMove, Vector3 randomMove, int useShader) |
---|
726 | { |
---|
727 | // data to update : |
---|
728 | |
---|
729 | // floats : |
---|
730 | // time since last frame (in seconds) |
---|
731 | // particle count |
---|
732 | // billboard position texture side length |
---|
733 | // billboard side length |
---|
734 | // streaks height |
---|
735 | // number of lights |
---|
736 | |
---|
737 | // vec3 : |
---|
738 | // viewer position |
---|
739 | // view direction |
---|
740 | // fall vector (including wind) |
---|
741 | // minimum box position |
---|
742 | // maximum box position |
---|
743 | // viewer movement to compensate (in box coordinates) |
---|
744 | // random displacement when respawning the particle |
---|
745 | |
---|
746 | |
---|
747 | // actualizing parameters for the position update shader |
---|
748 | |
---|
749 | String tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_TEXTURE_NAME; |
---|
750 | GpuProgramParametersSharedPtr paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
751 | paramsPosFP->setNamedConstant("tslf", tslf); |
---|
752 | paramsPosFP->setNamedConstant("randomMove", randomMove); |
---|
753 | paramsPosFP->setNamedConstant("lastMove", lastMove); |
---|
754 | paramsPosFP->setNamedConstant("fallVect", fallVect); |
---|
755 | // two distinct materials are used for position update, let's synchronize the second |
---|
756 | tmpstr = String("rtt_material_using_") + PARTICLE_POSITION_BACKUP_TEXTURE_NAME; |
---|
757 | paramsPosFP = static_cast<MaterialPtr>(MaterialManager::getSingleton().getByName(tmpstr))->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
758 | paramsPosFP->setNamedConstant("tslf", tslf); |
---|
759 | paramsPosFP->setNamedConstant("randomMove", randomMove); |
---|
760 | paramsPosFP->setNamedConstant("lastMove", lastMove); |
---|
761 | paramsPosFP->setNamedConstant("fallVect", fallVect); |
---|
762 | |
---|
763 | |
---|
764 | // actualizing vertex program parameters |
---|
765 | |
---|
766 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
767 | paramsVP->setNamedConstant("viewPos", viewPos); |
---|
768 | paramsVP->setNamedConstant("viewDir", viewDir); |
---|
769 | paramsVP->setNamedConstant("boxMin", boxMin); |
---|
770 | paramsVP->setNamedConstant("boxMax", boxMax); |
---|
771 | paramsVP->setNamedConstant("rainBbSide", rainBbSide); |
---|
772 | #ifdef STREAKS |
---|
773 | |
---|
774 | paramsVP->setNamedConstant("streaksHeight", streaksHeight); |
---|
775 | #endif |
---|
776 | |
---|
777 | |
---|
778 | // actualizing fragment program parameters |
---|
779 | |
---|
780 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
781 | #ifdef LIGHT_EXTENSION |
---|
782 | |
---|
783 | paramsFP->setNamedConstant("nbLights", nbLights); |
---|
784 | #endif |
---|
785 | } |
---|
786 | |
---|
787 | |
---|
788 | void CloseDropsParticles::GPUmaterial() |
---|
789 | { |
---|
790 | // vertex program which will modify texture coordinates |
---|
791 | HighLevelGpuProgramPtr vp = HighLevelGpuProgramManager::getSingleton().createProgram("gouttesTexCoordsVP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_VERTEX_PROGRAM); |
---|
792 | vp->setSourceFile("gouttesTexCoordsVP.cg"); |
---|
793 | vp->setParameter("profiles", "vs_3_0 vp40"); |
---|
794 | #ifdef STREAKS |
---|
795 | |
---|
796 | vp->setParameter("entry_point", "mainStreaks"); |
---|
797 | #else |
---|
798 | |
---|
799 | vp->setParameter("entry_point", "mainNoStreaks"); |
---|
800 | #endif |
---|
801 | |
---|
802 | // vertex program binding |
---|
803 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setVertexProgram ("gouttesTexCoordsVP"); |
---|
804 | |
---|
805 | // we give it some parameters |
---|
806 | GpuProgramParametersSharedPtr paramsVP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getVertexProgramParameters (); |
---|
807 | paramsVP->setNamedAutoConstant("worldviewproj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); |
---|
808 | paramsVP->setNamedAutoConstant("worldview", GpuProgramParameters::ACT_WORLDVIEW_MATRIX); |
---|
809 | |
---|
810 | |
---|
811 | // fragment program which will map the generated textures |
---|
812 | HighLevelGpuProgramPtr fp = HighLevelGpuProgramManager::getSingleton().createProgram("gouttesTexCoordsFP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_FRAGMENT_PROGRAM); |
---|
813 | fp->setSourceFile("gouttesTexCoordsFP.cg"); |
---|
814 | fp->setParameter("profiles", "ps_3_0 fp40"); |
---|
815 | |
---|
816 | |
---|
817 | #ifdef SNOW |
---|
818 | |
---|
819 | fp->setParameter("entry_point", "main_Snow_noLight"); |
---|
820 | |
---|
821 | #else |
---|
822 | |
---|
823 | #ifdef STREAKS |
---|
824 | |
---|
825 | #ifdef LIGHT_EXTENSION |
---|
826 | |
---|
827 | fp->setParameter("entry_point", "main_Streaks_Light"); |
---|
828 | #else // LIGHT |
---|
829 | |
---|
830 | fp->setParameter("entry_point", "main_Streaks_noLight"); |
---|
831 | #endif // LIGHT |
---|
832 | |
---|
833 | #else // STREAKS |
---|
834 | |
---|
835 | #ifdef LIGHT_EXTENSION |
---|
836 | |
---|
837 | fp->setParameter("entry_point", "main_noStreaks_Light"); |
---|
838 | #else // LIGHT |
---|
839 | |
---|
840 | fp->setParameter("entry_point", "main_noStreaks_noLight"); |
---|
841 | #endif // LIGHT |
---|
842 | |
---|
843 | #endif // STREAKS |
---|
844 | |
---|
845 | #endif // SNOW |
---|
846 | |
---|
847 | |
---|
848 | |
---|
849 | dropsTexturesMaterial->getTechnique (0)->getPass (0)->setFragmentProgram ("gouttesTexCoordsFP"); |
---|
850 | |
---|
851 | |
---|
852 | #ifdef LIGHT_EXTENSION |
---|
853 | |
---|
854 | GpuProgramParametersSharedPtr paramsFP = dropsTexturesMaterial->getTechnique (0)->getPass (0)->getFragmentProgramParameters (); |
---|
855 | paramsFP->setNamedAutoConstant("worldview", GpuProgramParameters::ACT_WORLDVIEW_MATRIX); |
---|
856 | |
---|
857 | // lighting |
---|
858 | paramsFP->setNamedAutoConstant("colAmb", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR); |
---|
859 | |
---|
860 | #endif //LIGHT |
---|
861 | } |
---|