1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Realistic real-time rain simulation program |
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4 | // |
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5 | // Pierre Rousseau |
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6 | // |
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7 | /////////////////////////////////////////////////////////////////////////// |
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8 | |
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9 | |
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10 | |
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11 | #include "CommonRain.h" |
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12 | #include "RainFrameListener.h" |
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13 | |
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14 | |
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15 | |
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16 | /////////////////////////////////////////////////////////////////////////// |
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17 | // global variables |
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18 | /////////////////////////////////////////////////////////////////////////// |
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19 | |
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20 | float startPos[3] = {700, HAUTEUR_OBSERVATEUR, 100 }; |
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21 | |
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22 | // variable to avoid going down through the ground |
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23 | RaySceneQuery* raySceneQuery = 0; |
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24 | |
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25 | |
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26 | |
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27 | |
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28 | |
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29 | |
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30 | /** |
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31 | ** Class : RainApp : the application's starting point |
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32 | ** provided here as an example. |
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33 | ** you should uncomment the #define statements in CommonRain.h if you wish to render streaks or snow or regular raindrops. |
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34 | */ |
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35 | |
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36 | class RainApp : public ExampleApplication |
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37 | { |
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38 | |
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39 | private : |
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40 | SceneNode *mViewNode, *mCameraNode; |
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41 | CloseDropsParticles *mSyst; |
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42 | |
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43 | public: |
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44 | /** Basic constructor */ |
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45 | RainApp() |
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46 | {} |
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47 | |
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48 | /** destructor */ |
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49 | ~RainApp() |
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50 | { |
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51 | delete mSyst; |
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52 | delete raySceneQuery; |
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53 | } |
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54 | |
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55 | protected: |
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56 | |
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57 | /** function creating the scene manager used in the application */ |
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58 | virtual void chooseSceneManager(void) |
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59 | { |
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60 | mSceneMgr = mRoot->createSceneManager( ST_EXTERIOR_CLOSE ); |
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61 | } |
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62 | |
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63 | /** function defining the contents of the scene, objects, and particles */ |
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64 | void createScene(void) |
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65 | { |
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66 | // We set a skybox |
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67 | mSceneMgr->setSkyBox(true, "Examples/StormySkyBox"); |
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68 | |
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69 | mSceneMgr->setWorldGeometry( "terrain.cfg" ); |
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70 | |
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71 | // define a main node used to move the observer. |
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72 | // the main camera will be attached to a child node of this main node. |
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73 | mViewNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("playerView"); |
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74 | |
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75 | mViewNode->setPosition(startPos[0], startPos[1], startPos[2]); // the camera is positionned 1.8m above the ground (human height) |
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76 | |
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77 | mViewNode->yaw(Ogre::Radian(_PI), Ogre::Node::TS_LOCAL); |
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78 | mCameraNode = mViewNode->createChildSceneNode(); |
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79 | mCameraNode->attachObject(mCamera); |
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80 | |
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81 | mCamera->setNearClipDistance( 1 ); |
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82 | mCamera->setFarClipDistance( 10000 ); |
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83 | mCamera->setFOVy(Ogre::Radian(FOVyCam)); // normal FOVy, 60° |
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84 | mCamera->setAspectRatio(4.0f/3.0f); |
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85 | mCamera->setLodBias(1); |
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86 | mCamera->setPosition(Vector3(0, 0, 0)); |
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87 | |
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88 | // definition of the particle system |
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89 | mSyst = new CloseDropsParticles(mSceneMgr, mViewNode, mCameraNode); |
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90 | |
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91 | // collisions with the terrain |
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92 | raySceneQuery = mSceneMgr->createRayQuery(Ray(mCamera->getPosition(), Vector3::NEGATIVE_UNIT_Y)); |
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93 | raySceneQuery->setQueryMask(0x80000000); |
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94 | } |
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95 | |
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96 | /** function to connect the application to its scene manager */ |
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97 | void createFrameListener(void) |
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98 | { |
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99 | mFrameListener= new RainFrameListener(mWindow, mCamera, mViewNode, mCameraNode, mSyst); |
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100 | mRoot->addFrameListener(mFrameListener); |
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101 | } |
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102 | }; |
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103 | |
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104 | |
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105 | |
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106 | |
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107 | |
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108 | |
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109 | |
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110 | |
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111 | #ifdef WIN32 |
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112 | #include <windows.h> |
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113 | #endif |
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114 | |
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115 | // ---------------------------------------------------------------------------- |
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116 | // Main function, just boots the application |
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117 | // ---------------------------------------------------------------------------- |
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118 | #ifdef WIN32 |
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119 | INT WINAPI WinMain(HINSTANCE,HINSTANCE,LPSTR,INT) |
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120 | #else |
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121 | int main(int argc, char **argv) |
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122 | #endif |
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123 | { |
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124 | srand(time(NULL)); |
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125 | // Create application object |
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126 | RainApp app; |
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127 | |
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128 | try |
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129 | { |
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130 | app.go(); |
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131 | } |
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132 | catch( Exception& e ) |
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133 | { |
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134 | #ifdef WIN32 |
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135 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", |
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136 | MB_OK | MB_ICONERROR | MB_TASKMODAL); |
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137 | #else |
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138 | |
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139 | fprintf(stderr, "An exception has occured : %s\n", e.getFullDescription().c_str()); |
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140 | #endif |
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141 | |
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142 | } |
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143 | #ifndef WIN32 |
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144 | return 0; |
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145 | #endif |
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146 | } |
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