[754] | 1 | # Microsoft Developer Studio Generated NMAKE File, Based on Caustics.dsp
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| 2 | !IF "$(CFG)" == ""
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| 3 | CFG=Caustics - Win64 Debug
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| 4 | !MESSAGE No configuration specified. Defaulting to Caustics - Win64 Debug.
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| 5 | !ENDIF
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| 6 |
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| 7 | !IF "$(CFG)" != "Caustics - Win64 Debug" && "$(CFG)" != "Caustics - Win64 Release"
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| 8 | !MESSAGE Invalid configuration "$(CFG)" specified.
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| 9 | !MESSAGE You can specify a configuration when running NMAKE
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| 10 | !MESSAGE by defining the macro CFG on the command line. For example:
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| 11 | !MESSAGE
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| 12 | !MESSAGE NMAKE /f "makefile.X64" CFG="Caustics - Win64 Debug"
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| 13 | !MESSAGE
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| 14 | !MESSAGE Possible choices for configuration are:
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| 15 | !MESSAGE
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| 16 | !MESSAGE "Caustics - Win64 Debug" (based on "Win64 (X64) Application")
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| 17 | !MESSAGE "Caustics - Win64 Release" (based on "Win64 (X64) Application")
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| 18 | !MESSAGE
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| 19 | !ERROR An invalid configuration is specified.
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| 20 | !ENDIF
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| 21 |
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| 22 | !IF "$(OS)" == "Windows_NT"
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| 23 | NULL=
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| 24 | !ELSE
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| 25 | NULL=nul
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| 26 | !ENDIF
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| 27 |
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| 28 | !IF "$(CFG)" == "Caustics - Win64 Debug"
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| 29 |
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| 30 | OUTDIR=.\Debug
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| 31 | INTDIR=.\Debug
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| 32 | # Begin Custom Macros
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| 33 | OutDir=.\Debug
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| 34 | # End Custom Macros
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| 35 |
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| 36 | ALL : "$(OUTDIR)\Caustics.exe"
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| 37 |
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| 38 |
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| 39 | CLEAN :
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| 40 | -@erase "$(INTDIR)\dxstdafx.obj"
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| 41 | -@erase "$(INTDIR)\dxut.obj"
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| 42 | -@erase "$(INTDIR)\dxutenum.obj"
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| 43 | -@erase "$(INTDIR)\dxutgui.obj"
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| 44 | -@erase "$(INTDIR)\dxutmesh.obj"
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| 45 | -@erase "$(INTDIR)\dxutmisc.obj"
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| 46 | -@erase "$(INTDIR)\dxutsettingsdlg.obj"
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| 47 | -@erase "$(INTDIR)\Caustics.obj"
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| 48 | -@erase "$(INTDIR)\Caustics.pch"
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| 49 | -@erase "$(INTDIR)\Caustics.res"
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| 50 | -@erase "$(INTDIR)\vc60.idb"
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| 51 | -@erase "$(INTDIR)\vc60.pdb"
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| 52 | -@erase "$(OUTDIR)\Caustics.exe"
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| 53 | -@erase "$(OUTDIR)\Caustics.ilk"
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| 54 | -@erase "$(OUTDIR)\Caustics.pdb"
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| 55 |
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| 56 | "$(OUTDIR)" :
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| 57 | if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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| 58 |
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| 59 | CPP=cl.exe
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| 60 | CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Caustics.pch" /Yu"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
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| 61 |
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| 62 | .c{$(INTDIR)}.obj::
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| 63 | $(CPP) @<<
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| 64 | $(CPP_PROJ) $<
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| 65 | <<
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| 66 |
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| 67 | .cpp{$(INTDIR)}.obj::
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| 68 | $(CPP) @<<
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| 69 | $(CPP_PROJ) $<
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| 70 | <<
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| 71 |
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| 72 | .cxx{$(INTDIR)}.obj::
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| 73 | $(CPP) @<<
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| 74 | $(CPP_PROJ) $<
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| 75 | <<
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| 76 |
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| 77 | .c{$(INTDIR)}.sbr::
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| 78 | $(CPP) @<<
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| 79 | $(CPP_PROJ) $<
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| 80 | <<
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| 81 |
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| 82 | .cpp{$(INTDIR)}.sbr::
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| 83 | $(CPP) @<<
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| 84 | $(CPP_PROJ) $<
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| 85 | <<
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| 86 |
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| 87 | .cxx{$(INTDIR)}.sbr::
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| 88 | $(CPP) @<<
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| 89 | $(CPP_PROJ) $<
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| 90 | <<
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| 91 |
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| 92 | MTL=midl.exe
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| 93 | MTL_PROJ=/nologo /win64
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| 94 | RSC=rc.exe
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| 95 | RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Caustics.res"
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| 96 | BSC32=bscmake.exe
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| 97 | BSC32_FLAGS=/nologo /o"$(OUTDIR)\Caustics.bsc"
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| 98 | BSC32_SBRS= \
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| 99 |
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| 100 | LINK32=link.exe
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| 101 | LINK32_FLAGS=kernel32.lib bufferoverflowu.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dxerr9.lib dxguid.lib d3dx9d.lib d3d9.lib winmm.lib comctl32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\Caustics.pdb" /debug /machine:X64 /out:"$(OUTDIR)\Caustics.exe" /pdbtype:sept /IGNORE:4089
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| 102 | LINK32_OBJS= \
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| 103 | "$(INTDIR)\dxstdafx.obj" \
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| 104 | "$(INTDIR)\dxut.obj" \
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| 105 | "$(INTDIR)\dxutenum.obj" \
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| 106 | "$(INTDIR)\dxutgui.obj" \
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| 107 | "$(INTDIR)\dxutmesh.obj" \
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| 108 | "$(INTDIR)\dxutmisc.obj" \
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| 109 | "$(INTDIR)\dxutsettingsdlg.obj" \
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| 110 | "$(INTDIR)\Caustics.obj" \
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| 111 | "$(INTDIR)\Caustics.res"
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| 112 |
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| 113 | "$(OUTDIR)\Caustics.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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| 114 | $(LINK32) @<<
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| 115 | $(LINK32_FLAGS) $(LINK32_OBJS)
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| 116 | <<
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| 117 |
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| 118 | !ELSEIF "$(CFG)" == "Caustics - Win64 Release"
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| 119 |
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| 120 | OUTDIR=.\Release
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| 121 | INTDIR=.\Release
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| 122 | # Begin Custom Macros
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| 123 | OutDir=.\Release
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| 124 | # End Custom Macros
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| 125 |
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| 126 | ALL : "$(OUTDIR)\Caustics.exe"
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| 127 |
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| 128 |
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| 129 | CLEAN :
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| 130 | -@erase "$(INTDIR)\dxstdafx.obj"
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| 131 | -@erase "$(INTDIR)\dxut.obj"
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| 132 | -@erase "$(INTDIR)\dxutenum.obj"
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| 133 | -@erase "$(INTDIR)\dxutgui.obj"
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| 134 | -@erase "$(INTDIR)\dxutmesh.obj"
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| 135 | -@erase "$(INTDIR)\dxutmisc.obj"
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| 136 | -@erase "$(INTDIR)\dxutsettingsdlg.obj"
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| 137 | -@erase "$(INTDIR)\Caustics.obj"
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| 138 | -@erase "$(INTDIR)\Caustics.pch"
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| 139 | -@erase "$(INTDIR)\Caustics.res"
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| 140 | -@erase "$(INTDIR)\vc60.pdb"
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| 141 | -@erase "$(OUTDIR)\Caustics.exe"
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| 142 | -@erase "$(OUTDIR)\Caustics.pdb"
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| 143 |
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| 144 | "$(OUTDIR)" :
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| 145 | if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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| 146 |
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| 147 | CPP=cl.exe
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| 148 | CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /I "Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Caustics.pch" /Yu"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /GF /c
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| 149 |
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| 150 | .c{$(INTDIR)}.obj::
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| 151 | $(CPP) @<<
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| 152 | $(CPP_PROJ) $<
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| 153 | <<
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| 154 |
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| 155 | .cpp{$(INTDIR)}.obj::
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| 156 | $(CPP) @<<
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| 157 | $(CPP_PROJ) $<
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| 158 | <<
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| 159 |
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| 160 | .cxx{$(INTDIR)}.obj::
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| 161 | $(CPP) @<<
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| 162 | $(CPP_PROJ) $<
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| 163 | <<
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| 164 |
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| 165 | .c{$(INTDIR)}.sbr::
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| 166 | $(CPP) @<<
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| 167 | $(CPP_PROJ) $<
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| 168 | <<
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| 169 |
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| 170 | .cpp{$(INTDIR)}.sbr::
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| 171 | $(CPP) @<<
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| 172 | $(CPP_PROJ) $<
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| 173 | <<
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| 174 |
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| 175 | .cxx{$(INTDIR)}.sbr::
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| 176 | $(CPP) @<<
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| 177 | $(CPP_PROJ) $<
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| 178 | <<
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| 179 |
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| 180 | MTL=midl.exe
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| 181 | MTL_PROJ=/nologo /win64
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| 182 | RSC=rc.exe
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| 183 | RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Caustics.res"
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| 184 | BSC32=bscmake.exe
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| 185 | BSC32_FLAGS=/nologo /o"$(OUTDIR)\Caustics.bsc"
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| 186 | BSC32_SBRS= \
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| 187 |
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| 188 | LINK32=link.exe
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| 189 | LINK32_FLAGS=kernel32.lib bufferoverflowu.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dxerr9.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\Caustics.pdb" /debug /machine:X64 /out:"$(OUTDIR)\Caustics.exe" /pdbtype:sept /opt:ref /opt:icf /IGNORE:4089
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| 190 | LINK32_OBJS= \
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| 191 | "$(INTDIR)\dxstdafx.obj" \
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| 192 | "$(INTDIR)\dxut.obj" \
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| 193 | "$(INTDIR)\dxutenum.obj" \
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| 194 | "$(INTDIR)\dxutgui.obj" \
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| 195 | "$(INTDIR)\dxutmesh.obj" \
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| 196 | "$(INTDIR)\dxutmisc.obj" \
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| 197 | "$(INTDIR)\dxutsettingsdlg.obj" \
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| 198 | "$(INTDIR)\Caustics.obj" \
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| 199 | "$(INTDIR)\Caustics.res"
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| 200 |
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| 201 | "$(OUTDIR)\Caustics.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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| 202 | $(LINK32) @<<
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| 203 | $(LINK32_FLAGS) $(LINK32_OBJS)
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| 204 | <<
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| 205 |
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| 206 | !ENDIF
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| 207 |
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| 208 |
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| 209 | !IF "$(NO_EXTERNAL_DEPS)" != "1"
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| 210 | !IF EXISTS("Caustics.dep")
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| 211 | !INCLUDE "Caustics.dep"
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| 212 | !ELSE
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| 213 | !MESSAGE Warning: cannot find "Caustics.dep"
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| 214 | !ENDIF
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| 215 | !ENDIF
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| 216 |
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| 217 |
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| 218 | !IF "$(CFG)" == "Caustics - Win64 Debug" || "$(CFG)" == "Caustics - Win64 Release"
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| 219 | SOURCE=Caustics.rc
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| 220 |
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| 221 | "$(INTDIR)\Caustics.res" : $(SOURCE) "$(INTDIR)"
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| 222 | $(RSC) $(RSC_PROJ) $(SOURCE)
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| 223 |
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| 224 |
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| 225 | SOURCE=Common\dxstdafx.cpp
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| 226 |
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| 227 | !IF "$(CFG)" == "Caustics - Win64 Debug"
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| 228 |
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| 229 | CPP_SWITCHES=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Caustics.pch" /Yc"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
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| 230 |
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| 231 | "$(INTDIR)\dxstdafx.obj" "$(INTDIR)\Caustics.pch" : $(SOURCE) "$(INTDIR)"
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| 232 | $(CPP) @<<
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| 233 | $(CPP_SWITCHES) $(SOURCE)
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| 234 | <<
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| 235 |
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| 236 |
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| 237 | !ELSEIF "$(CFG)" == "Caustics - Win64 Release"
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| 238 |
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| 239 | CPP_SWITCHES=/nologo /MT /W3 /GX /Zi /O2 /I "Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Caustics.pch" /Yc"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /GF /c
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| 240 |
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| 241 | "$(INTDIR)\dxstdafx.obj" "$(INTDIR)\Caustics.pch" : $(SOURCE) "$(INTDIR)"
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| 242 | $(CPP) @<<
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| 243 | $(CPP_SWITCHES) $(SOURCE)
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| 244 | <<
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| 245 |
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| 246 |
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| 247 | !ENDIF
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| 248 |
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| 249 | SOURCE=Common\dxut.cpp
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| 250 |
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| 251 | "$(INTDIR)\dxut.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Caustics.pch"
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| 252 | $(CPP) $(CPP_PROJ) $(SOURCE)
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| 253 |
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| 254 |
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| 255 | SOURCE=Common\dxutenum.cpp
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| 256 |
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| 257 | "$(INTDIR)\dxutenum.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Caustics.pch"
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| 258 | $(CPP) $(CPP_PROJ) $(SOURCE)
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| 259 |
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| 260 |
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| 261 | SOURCE=Common\dxutgui.cpp
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| 262 |
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| 263 | "$(INTDIR)\dxutgui.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Caustics.pch"
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| 264 | $(CPP) $(CPP_PROJ) $(SOURCE)
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| 265 |
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| 266 |
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| 267 | SOURCE=Common\dxutmesh.cpp
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| 268 |
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| 269 | "$(INTDIR)\dxutmesh.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Caustics.pch"
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| 270 | $(CPP) $(CPP_PROJ) $(SOURCE)
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| 271 |
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| 272 |
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| 273 | SOURCE=Common\dxutmisc.cpp
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| 274 |
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| 275 | "$(INTDIR)\dxutmisc.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Caustics.pch"
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| 276 | $(CPP) $(CPP_PROJ) $(SOURCE)
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| 277 |
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| 278 |
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| 279 | SOURCE=Common\dxutsettingsdlg.cpp
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| 280 |
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| 281 | "$(INTDIR)\dxutsettingsdlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Caustics.pch"
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| 282 | $(CPP) $(CPP_PROJ) $(SOURCE)
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| 283 |
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| 284 |
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| 285 | SOURCE=Caustics.cpp
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| 286 |
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| 287 | !IF "$(CFG)" == "Caustics - Win64 Debug"
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| 288 |
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| 289 | CPP_SWITCHES=/nologo /MTd /W3 /Gm /GX /ZI /Od /I "Common" /D "UNICODE" /D "_UNICODE" /Fp"$(INTDIR)\Caustics.pch" /Yu"dxstdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /c
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| 290 |
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| 291 | "$(INTDIR)\Caustics.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\Caustics.pch"
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| 292 | $(CPP) @<<
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| 293 | $(CPP_SWITCHES) $(SOURCE)
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| 294 | <<
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| 295 |
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| 296 |
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| 297 | !ELSEIF "$(CFG)" == "Caustics - Win64 Release"
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| 298 |
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| 299 | CPP_SWITCHES=/nologo /MT /W3 /GX /Zi /O2 /I "Common" /D "UNICODE" /D "_UNICODE" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /GF /c
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| 300 |
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| 301 | "$(INTDIR)\Caustics.obj" : $(SOURCE) "$(INTDIR)"
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| 302 | $(CPP) @<<
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| 303 | $(CPP_SWITCHES) $(SOURCE)
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| 304 | <<
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| 305 |
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| 306 |
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| 307 | !ENDIF
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| 308 |
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| 309 |
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| 310 | !ENDIF
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| 311 |
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| 312 | |
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