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[2453] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | ogl
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| 15 | {
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| 16 | glsl
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| 17 | {
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| 18 | vertshader
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| 19 | {
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| 20 | code_variant_array
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| 21 | {
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| 22 | req_ver "1x0"
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| 23 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 24 | & "bloom_presmooth_bright_ogl_glsl_vs1x0."
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| 25 | & "s3d_shadercode_run"
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| 26 | }
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| 27 | }
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| 28 | fragshader
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| 29 | {
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| 30 | code_variant_array
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| 31 | {
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| 32 | req_ver "1x0"
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| 33 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 34 | & "bloom_presmooth_bright_ogl_glsl_fs1x0."
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| 35 | & "s3d_shadercode_run"
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| 36 | }
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| 37 | }
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| 38 |
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| 39 | sampler_array "tex0"
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| 40 | tex_size_codevar_array "tex0Size"
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| 41 | tex_rcpsize_codevar_array "tex0RcpSize"
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| 42 | }
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| 43 | }
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| 44 |
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| 45 | d3d9
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| 46 | {
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| 47 | hlsl_vertshader
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| 48 | {
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| 49 | code_variant_array
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| 50 | {
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| 51 | profile "1x1"
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| 52 | entry_point "main"
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| 53 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 54 | & "bloom_presmooth_bright_d3d9_hlsl_vs1x1."
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| 55 | & "s3d_shadercode_run"
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| 56 | }
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| 57 | tracking
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| 58 | {
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| 59 | codevar "matProjView"
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| 60 | slot 0
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| 61 | chan "projview"
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| 62 | trans "identity"
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| 63 | }
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| 64 | {
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| 65 | codevar "matView"
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| 66 | slot 0
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| 67 | chan "view"
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| 68 | trans "identity"
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| 69 | }
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| 70 |
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| 71 | mtl
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| 72 | {
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| 73 | emissive_codevar "mtrlEmissive"
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| 74 | }
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| 75 |
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| 76 | tex_rcpsize_codevar_array "tex0RcpSize"
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| 77 | }
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| 78 |
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| 79 | hlsl_pixshader
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| 80 | {
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| 81 | code_variant_array
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| 82 | {
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| 83 | profile "2x0"
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| 84 | entry_point "main"
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| 85 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 86 | & "bloom_presmooth_bright_d3d9_hlsl_ps2x0."
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| 87 | & "s3d_shadercode_run"
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| 88 | }
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| 89 | }
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| 90 | }
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| 91 |
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| 92 | //#ifdef S3D_GENERAL_PLATFORM_XE
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| 93 | xe
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| 94 | {
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| 95 | hlsl_vertshader
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| 96 | {
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| 97 | code_variant_array
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| 98 | {
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| 99 | profile "1x1"
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| 100 | entry_point "main"
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| 101 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 102 | & "bloom_presmooth_bright_d3d9_hlsl_vs1x1."
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| 103 | & "s3d_shadercode_run"
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| 104 | }
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| 105 | tracking
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| 106 | {
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| 107 | codevar "matProjView"
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| 108 | slot 0
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| 109 | chan "projview"
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| 110 | trans "identity"
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| 111 | }
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| 112 | {
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| 113 | codevar "matView"
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| 114 | slot 0
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| 115 | chan "view"
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| 116 | trans "identity"
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| 117 | }
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| 118 | tex_rcpsize_codevar_array "tex0RcpSize"
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| 119 | }
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| 120 |
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| 121 | hlsl_pixshader
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| 122 | {
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| 123 | code_variant_array
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| 124 | {
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| 125 | profile "2x0"
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| 126 | entry_point "main"
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| 127 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 128 | & "bloom_presmooth_bright_d3d9_hlsl_ps2x0."
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| 129 | & "s3d_shadercode_run"
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| 130 | }
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| 131 | }
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| 132 | }
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| 133 | //#endif
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| 134 |
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