1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | // Shader program configuration.
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15 | // Different drivers access different parameters.
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16 |
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17 | // Opengl Highlevel Shaderlanguage
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18 | ogl
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19 | {
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20 | glsl
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21 | {
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22 | vertshader
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23 | {
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24 | code_variant_array
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25 | {
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26 | req_ver "1x0"
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27 | code_array "levelutil/shader/prog/ogl_glsl/"
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28 | & "bump_ogl_glsl_vs1x0.s3d_shadercode_run"
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29 | }
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30 | tracking
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31 | {
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32 | cnt 4
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33 | codevar "matBone[$]"
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34 | chan "bone"
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35 | trans "identity"
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36 | }
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37 |
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38 | // attribute vec4 bone_wgh;
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39 | bone_wgh "boneWgh"
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40 | //bone_subscr "boneSubscr"
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41 |
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42 | predefine_array
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43 | {
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44 | name "S3D_USE_BONEWGH"
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45 | }
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46 | {
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47 | name "S3D_PARALLAX_MAPPING"
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48 | }
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49 | }
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50 |
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51 | fragshader
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52 | {
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53 | code_variant_array
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54 | {
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55 | req_ver "1x0"
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56 | code_array "levelutil/shader/prog/ogl_glsl/"
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57 | & "bump_ogl_glsl_fs1x0.s3d_shadercode_run"
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58 | }
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59 | predefine_array
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60 | {
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61 | name "S3D_SPECULAR_EXP"
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62 | val "4.0"
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63 | }
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64 | {
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65 | name "S3D_GEOMETRIC_SHADOW"
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66 | }
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67 | {
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68 | name "S3D_PARALLAX_MAPPING"
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69 | }
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70 | {
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71 | name "S3D_PARALLAX_SCALE"
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72 | val "0.07"
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73 | }
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74 | {
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75 | name "S3D_PARALLAX_BIAS"
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76 | val "0.50196078431372549" // = 128/255
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77 | }
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78 | }
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79 |
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80 | param_array
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81 | {
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82 | src_progvar "prog_light_cenrange"
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83 | dest_codevar "lightCenRange"
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84 | type "float4"
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85 | }
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86 | {
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87 | src_progvar "prog_light_ambient"
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88 | dest_codevar "lightAmbient"
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89 | type "float4"
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90 | }
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91 | {
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92 | src_progvar "prog_light_diffuse"
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93 | dest_codevar "lightDiffuse"
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94 | type "float4"
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95 | }
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96 | {
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97 | src_progvar "prog_light_specular"
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98 | dest_codevar "lightSpecular"
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99 | type "float4"
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100 | }
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101 |
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102 | sampler_array "tex0" "normalSamp"
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103 | }
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104 | }
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105 |
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106 | d3d9
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107 | {
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108 | hlsl_vertshader
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109 | {
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110 | // Code of the pixel program
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111 | code_variant_array
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112 | {
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113 | profile "1x1"
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114 | entry_point "main"
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115 | code "levelutil/shader/prog/d3d9_hlsl/"
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116 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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117 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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118 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
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119 | }
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120 |
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121 |
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122 | // Copy matrices into vertex program constants.
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123 | // The field "chan" can be one
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124 | // of "identity", "proj", "view" or "projview" "bone"
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125 | // The field "trans" can be one
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126 | // of "identity", "inv", "transp" or "invtransp"
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127 | // One matrix needs 4 constants.
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128 | tracking
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129 | {
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130 | codevar "projMat"
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131 | slot 0
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132 | chan "proj"
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133 | trans "identity"
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134 | }
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135 | {
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136 | codevar "matView"
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137 | slot 0
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138 | chan "view"
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139 | trans "identity"
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140 | }
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141 | {
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142 | codevar "matBone"
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143 | slot 0
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144 | chan "bone"
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145 | trans "identity"
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146 | }
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147 |
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148 | param_array
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149 | {
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150 | src_progvar "prog_light_cenrange"
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151 | dest_codevar "lightCenRange"
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152 | type "float4"
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153 | }
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154 |
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155 | predefine_array
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156 | {
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157 | name "S3D_USE_BONESUBSCR"
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158 | }
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159 | {
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160 | name "S3D_MATBONE_CNT"
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161 | val "32"
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162 | }
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163 | {
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164 | name "S3D_PARALLAX_MAPPING"
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165 | }
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166 | }
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167 |
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168 | hlsl_pixshader
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169 | {
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170 | code_variant_array
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171 | {
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172 | profile "2x0"
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173 | entry_point "main"
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174 | code "levelutil/shader/prog/d3d9_hlsl/"
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175 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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176 | }
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177 |
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178 | param_array
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179 | {
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180 | src_progvar "prog_light_ambient"
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181 | dest_codevar "lightAmbient"
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182 | type "float4"
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183 | }
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184 | {
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185 | src_progvar "prog_light_diffuse"
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186 | dest_codevar "lightDiffuse"
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187 | type "float4"
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188 | }
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189 | {
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190 | src_progvar "prog_light_specular"
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191 | dest_codevar "lightSpecular"
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192 | type "float4"
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193 | }
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194 |
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195 | predefine_array
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196 | {
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197 | name "S3D_SPECULAR_EXP"
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198 | val "4.0"
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199 | }
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200 | {
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201 | name "S3D_GEOMETRIC_SHADOW"
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202 | }
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203 | {
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204 | name "S3D_PARALLAX_MAPPING"
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205 | }
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206 | {
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207 | name "S3D_PARALLAX_SCALE"
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208 | val "0.07"
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209 | }
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210 | {
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211 | name "S3D_PARALLAX_BIAS"
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212 | val "0.50196078431372549" // = 128/255
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213 | }
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214 | }
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215 | }
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216 |
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217 | //#ifdef S3D_GENERAL_PLATFORM_XE
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218 | xe
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219 | {
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220 | hlsl_vertshader
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221 | {
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222 | // Code of the pixel program
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223 | code_variant_array
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224 | {
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225 | profile "1x1"
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226 | entry_point "main"
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227 | code "levelutil/shader/prog/d3d9_hlsl/"
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228 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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229 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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230 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
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231 | }
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232 |
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233 |
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234 | // Copy matrices into vertex program constants.
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235 | // The field "chan" can be one
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236 | // of "identity", "proj", "view" or "projview" "bone"
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237 | // The field "trans" can be one
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238 | // of "identity", "inv", "transp" or "invtransp"
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239 | // One matrix needs 4 constants.
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240 | tracking
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241 | {
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242 | codevar "projMat"
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243 | slot 0
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244 | chan "proj"
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245 | trans "identity"
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246 | }
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247 | {
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248 | codevar "matView"
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249 | slot 0
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250 | chan "view"
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251 | trans "identity"
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252 | }
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253 | {
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254 | codevar "matBone"
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255 | slot 0
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256 | chan "bone"
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257 | trans "identity"
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258 | }
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259 |
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260 | param_array
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261 | {
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262 | src_progvar "prog_light_cenrange"
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263 | dest_codevar "lightCenRange"
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264 | type "float4"
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265 | }
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266 |
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267 | predefine_array
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268 | {
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269 | name "S3D_USE_BONESUBSCR"
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270 | }
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271 | {
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272 | name "S3D_MATBONE_CNT"
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273 | val "32"
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274 | }
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275 | {
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276 | name "S3D_PARALLAX_MAPPING"
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277 | }
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278 | }
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279 |
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280 | hlsl_pixshader
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281 | {
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282 | code_variant_array
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283 | {
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284 | profile "2x0"
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285 | entry_point "main"
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286 | code "levelutil/shader/prog/d3d9_hlsl/"
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287 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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288 | }
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289 |
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290 | param_array
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291 | {
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292 | src_progvar "prog_light_ambient"
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293 | dest_codevar "lightAmbient"
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294 | type "float4"
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295 | }
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296 | {
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297 | src_progvar "prog_light_diffuse"
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298 | dest_codevar "lightDiffuse"
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299 | type "float4"
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300 | }
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301 | {
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302 | src_progvar "prog_light_specular"
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303 | dest_codevar "lightSpecular"
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304 | type "float4"
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305 | }
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306 |
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307 | predefine_array
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308 | {
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309 | name "S3D_SPECULAR_EXP"
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310 | val "4.0"
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311 | }
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312 | {
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313 | name "S3D_GEOMETRIC_SHADOW"
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314 | }
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315 | {
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316 | name "S3D_PARALLAX_MAPPING"
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317 | }
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318 | {
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319 | name "S3D_PARALLAX_SCALE"
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320 | val "0.07"
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321 | }
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322 | {
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323 | name "S3D_PARALLAX_BIAS"
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324 | val "0.50196078431372549" // = 128/255
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325 | }
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326 | }
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327 | }
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328 | //#endif
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