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1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | d3d9
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15 | {
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16 | hlsl_vertshader
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17 | {
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18 | code_variant_array
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19 | {
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20 | profile "3x0"
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21 | entry_point "main"
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22 | code "levelutil/shader/prog/d3d9_hlsl/"
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23 | & "gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode_run"
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24 | }
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25 | tracking
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26 | {
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27 | codevar "matView"
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28 | slot 0
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29 | chan "view"
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30 | // trans "invtransp"
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31 | trans "identity"
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32 | }
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33 | {
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34 | codevar "modelViewInv"
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35 | slot 0
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36 | chan "view"
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37 | // trans "invtransp"
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38 | trans "inv"
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39 | }
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40 | param_array
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41 | //transforms from world space to light space
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42 | {
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43 | src_progvar "lightViewProj"
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44 | dest_codevar "lightViewProj"
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45 | type "float4x4"
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46 | }
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47 | //transforms from camera view to world space
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48 | {
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49 | src_progvar "viewToWorld"
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50 | dest_codevar "viewToWorld"
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51 | type "float4x4"
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52 | }
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53 | //inverse transpose of camera view to world space
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54 | {
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55 | src_progvar "viewToWorldInv"
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56 | dest_codevar "viewToWorldInv"
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57 | type "float4x4"
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58 | }
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59 | //light posiion in camera view space
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60 | {
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61 | src_progvar "lightPosView"
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62 | dest_codevar "lightPosView"
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63 | type "float4"
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64 | }
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65 | //center point of the distance cubemap in world space
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66 | {
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67 | src_progvar "lastCenter"
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68 | dest_codevar "lastCenter"
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69 | type "float4"
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70 | }
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71 |
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72 | }
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73 |
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74 | hlsl_pixshader
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75 | {
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76 | code_variant_array
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77 | {
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78 | profile "3x0"
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79 | entry_point "main"
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80 | code "levelutil/shader/prog/d3d9_hlsl/"
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81 | & "gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode_run"
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82 | }
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83 |
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84 | }
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85 | }
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