source: GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/CleanTheLab/tmp/res/collect.txt @ 2486

Revision 2486, 11.2 KB checked in by szirmay, 17 years ago (diff)
Line 
1client/actor/client.s3d_actor_run
2client/actor/display.s3d_actor_run
3client/actor/displayworld.s3d_actor_run
4client/actor/gfx.s3d_actor_run
5client/actor/io.s3d_actor_run
6client/actor/motion.s3d_actor_run
7client/actor/snd.s3d_actor_run
8client/model/displaymodel.s3d_inst_run
9client/model/displaymodel.s3d_model_run
10client/model/displaymodel.s3d_pospath_run
11client/texture/charset.tga
12client/texture/cursor_def.tga
13client/texture/cursor_sel.tga
14client/texture/loading_clamp.tga
15client/texture/logo_clamp.tga
16client/texture/saving_clamp.tga
17client/texture/statecursor.tga
18client/texture/test.tga
19level/actor/content.s3d_actor_run
20level/actor/levelplayer.s3d_actor_run
21level/actor/levelplayerbasis.s3d_actor_run
22level/actor/main.s3d_actor_run
23level/actor/sky.s3d_actor_run
24level/actor/world.s3d_actor_run
25level/model/bloom.s3d_inst_run
26level/model/bloom.s3d_model_run
27level/model/bloom.s3d_pospath_run
28level/model/playermodel.s3d_inst_run
29level/model/playermodel.s3d_model_run
30level/model/playermodel.s3d_pospath_run
31level/model/skymodel.s3d_inst_run
32level/model/skymodel.s3d_model_run
33level/model/skymodel.s3d_pospath_run
34level/model/worldmodel.s3d_inst_run
35level/model/worldmodel.s3d_model_run
36level/model/worldmodel.s3d_pospath_run
37level/shader/fire.s3d_shader_run
38level/shader/world.s3d_shader_run
39level/texture/GOLDFOIL.tga
40level/texture/MtlPlat2.jpg
41level/texture/MtlPlat2_Bump.jpg
42level/texture/blueside.tga
43level/texture/dummy1to1.tga
44level/texture/dummy1to2.tga
45level/texture/dummy1to4.tga
46level/texture/dummy2to1.tga
47level/texture/dummy4to1.tga
48level/texture/firecolor.tga
49level/texture/green.tga
50level/texture/greenside.tga
51level/texture/laborwall.jpg
52level/texture/lamp.jpg
53level/texture/particle.tga
54level/texture/pillarbump2.dds
55level/texture/pillarbump3.tga
56level/texture/pillarcolor.tga
57level/texture/red.tga
58level/texture/redbackground.tga
59level/texture/redthing.tga
60level/texture/sima.tga
61level/texture/sky_back_clamp.tga
62level/texture/sky_bottom_clamp.tga
63level/texture/sky_front_clamp.tga
64level/texture/sky_left_clamp.tga
65level/texture/sky_right_clamp.tga
66level/texture/sky_top_clamp.tga
67level/texture/steelplt.jpg
68level/texture/szar.png
69level/texture/texdiffuse.tga
70level/texture/texnormal.tga
71level/texture/white.tga
72levelutil/actor/door.s3d_perch_run
73levelutil/shader/basic.s3d_shader_run
74levelutil/shader/comic.s3d_shader_run
75levelutil/shader/display.s3d_shader_run
76levelutil/shader/ordinary.s3d_shader_run
77levelutil/shader/ordinary_transp.s3d_shader_run
78levelutil/shader/posteffects.s3d_shader_run
79levelutil/shader/prog/black.s3d_shaderprog_run
80levelutil/shader/prog/bloom_bright.s3d_shaderprog_run
81levelutil/shader/prog/bloom_combine.s3d_shaderprog_run
82levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run
83levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run
84levelutil/shader/prog/bump.s3d_shaderprog_run
85levelutil/shader/prog/bump_bright.s3d_shaderprog_run
86levelutil/shader/prog/bump_mild.s3d_shaderprog_run
87levelutil/shader/prog/bump_shmap.s3d_shaderprog_run
88levelutil/shader/prog/comic.s3d_shaderprog_run
89levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run
90levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run
91levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
92levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
93levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run
94levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run
95levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
96levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
97levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode_run
98levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode_run
99levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run
100levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run
101levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run
102levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run
103levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode_run
104levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode_run
105levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
106levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode_run
107levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
108levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
109levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode_run
110levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run
111levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode_run
112levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode_run
113levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode_run
114levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode_run
115levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode_run
116levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode_run
117levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_shadercode_run
118levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_shadercode_run
119levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercode_run
120levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercode_run
121levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d_shadercode_run
122levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d_shadercode_run
123levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode_run
124levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode_run
125levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_shadercode_run
126levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_shadercode_run
127levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode_run
128levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_run
129levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode_run
130levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode_run
131levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode_run
132levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run
133levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run
134levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run
135levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run
136levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode_run
137levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode_run
138levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode_run
139levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode_run
140levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run
141levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run
142levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_run
143levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_run
144levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_run
145levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run
146levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run
147levelutil/shader/prog/gen_shmap.s3d_shaderprog_run
148levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run
149levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run
150levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run
151levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run
152levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run
153levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run
154levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run
155levelutil/shader/prog/gtp_envmap.s3d_shaderprog_run
156levelutil/shader/prog/gtp_envmap_metal.s3d_shaderprog_run
157levelutil/shader/prog/gtp_envmap_refract.s3d_shaderprog_run
158levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog_run
159levelutil/shader/prog/lightfilter.s3d_shaderprog_run
160levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run
161levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run
162levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode_run
163levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode_run
164levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode_run
165levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode_run
166levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode_run
167levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode_run
168levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run
169levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run
170levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run
171levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run
172levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode_run
173levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode_run
174levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode_run
175levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode_run
176levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode_run
177levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode_run
178levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode_run
179levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_run
180levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_run
181levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run
182levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run
183levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run
184levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run
185levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run
186levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run
187levelutil/shader/prog/partic.s3d_shaderprog_run
188levelutil/shader/prog/plain_point.s3d_shaderprog_run
189levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run
190levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run
191levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run
192levelutil/shader/prog/standard.s3d_shaderprog_run
193levelutil/shader/sky.s3d_shader_run
194main/actor/cas.s3d_actor_run
195main/actor/common.s3d_actor_run
196main/actor/main.s3d_actor_run
197server/actor/server.s3d_actor_run
198server/actor/serverlink.s3d_actor_run
199universe/actor/levels.s3d_actor_run
200universe/actor/setting.s3d_actor_run
201universe/actor/settingplayer.s3d_actor_run
202universe/actor/universe.s3d_actor_run
203universe/actor/universeplayer.s3d_actor_run
Note: See TracBrowser for help on using the repository browser.