source: GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/CleanTheLab/tmp/res/res_targets.lst @ 2486

Revision 2486, 12.9 KB checked in by szirmay, 17 years ago (diff)
Line 
1// Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii.
2targets "client/actor/client.s3d_actor_run"
3    "client/actor/display.s3d_actor_run"
4    "client/actor/displayworld.s3d_actor_run" "client/actor/gfx.s3d_actor_run"
5    "client/actor/io.s3d_actor_run" "client/actor/motion.s3d_actor_run"
6    "client/actor/snd.s3d_actor_run" "client/model/displaymodel.s3d_inst_run"
7    "client/model/displaymodel.s3d_model_run"
8    "client/model/displaymodel.s3d_pospath_run" "client/texture/charset.tga"
9    "client/texture/cursor_def.tga" "client/texture/cursor_sel.tga"
10    "client/texture/loading_clamp.tga" "client/texture/logo_clamp.tga"
11    "client/texture/saving_clamp.tga" "client/texture/statecursor.tga"
12    "client/texture/test.tga" "level/actor/content.s3d_actor_run"
13    "level/actor/levelplayer.s3d_actor_run"
14    "level/actor/levelplayerbasis.s3d_actor_run"
15    "level/actor/main.s3d_actor_run" "level/actor/sky.s3d_actor_run"
16    "level/actor/world.s3d_actor_run" "level/model/bloom.s3d_inst_run"
17    "level/model/bloom.s3d_model_run" "level/model/bloom.s3d_pospath_run"
18    "level/model/playermodel.s3d_inst_run"
19    "level/model/playermodel.s3d_model_run"
20    "level/model/playermodel.s3d_pospath_run"
21    "level/model/skymodel.s3d_inst_run" "level/model/skymodel.s3d_model_run"
22    "level/model/skymodel.s3d_pospath_run"
23    "level/model/worldmodel.s3d_inst_run"
24    "level/model/worldmodel.s3d_model_run"
25    "level/model/worldmodel.s3d_pospath_run" "level/shader/fire.s3d_shader_run"
26    "level/shader/world.s3d_shader_run" "level/texture/blueside.tga"
27    "level/texture/dummy1to1.tga" "level/texture/dummy1to2.tga"
28    "level/texture/dummy1to4.tga" "level/texture/dummy2to1.tga"
29    "level/texture/dummy4to1.tga" "level/texture/firecolor.tga"
30    "level/texture/GOLDFOIL.tga" "level/texture/green.tga"
31    "level/texture/greenside.tga" "level/texture/laborwall.jpg"
32    "level/texture/lamp.jpg" "level/texture/MtlPlat2.jpg"
33    "level/texture/MtlPlat2_Bump.jpg" "level/texture/particle.tga"
34    "level/texture/pillarbump2.dds" "level/texture/pillarbump3.tga"
35    "level/texture/pillarcolor.tga" "level/texture/red.tga"
36    "level/texture/redbackground.tga" "level/texture/redthing.tga"
37    "level/texture/sima.tga" "level/texture/sky_back_clamp.tga"
38    "level/texture/sky_bottom_clamp.tga" "level/texture/sky_front_clamp.tga"
39    "level/texture/sky_left_clamp.tga" "level/texture/sky_right_clamp.tga"
40    "level/texture/sky_top_clamp.tga" "level/texture/steelplt.jpg"
41    "level/texture/szar.png" "level/texture/texdiffuse.tga"
42    "level/texture/texnormal.tga" "level/texture/white.tga"
43    "levelutil/actor/door.s3d_perch_run"
44    "levelutil/shader/basic.s3d_shader_run"
45    "levelutil/shader/comic.s3d_shader_run"
46    "levelutil/shader/display.s3d_shader_run"
47    "levelutil/shader/ordinary.s3d_shader_run"
48    "levelutil/shader/ordinary_transp.s3d_shader_run"
49    "levelutil/shader/posteffects.s3d_shader_run"
50    "levelutil/shader/sky.s3d_shader_run"
51    "levelutil/shader/prog/black.s3d_shaderprog_run"
52    "levelutil/shader/prog/bloom_bright.s3d_shaderprog_run"
53    "levelutil/shader/prog/bloom_combine.s3d_shaderprog_run"
54    "levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run"
55    "levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run"
56    "levelutil/shader/prog/bump.s3d_shaderprog_run"
57    "levelutil/shader/prog/bump_bright.s3d_shaderprog_run"
58    "levelutil/shader/prog/bump_mild.s3d_shaderprog_run"
59    "levelutil/shader/prog/bump_shmap.s3d_shaderprog_run"
60    "levelutil/shader/prog/comic.s3d_shaderprog_run"
61    "levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run"
62    "levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run"
63    "levelutil/shader/prog/gen_shmap.s3d_shaderprog_run"
64    "levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run"
65    "levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run"
66    "levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog_run"
67    "levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog_run"
68    "levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog_run"
69    "levelutil/shader/prog/gtp_diffuse.s3d_shaderprog_run"
70    "levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog_run"
71    "levelutil/shader/prog/gtp_envmap.s3d_shaderprog_run"
72    "levelutil/shader/prog/gtp_envmap_metal.s3d_shaderprog_run"
73    "levelutil/shader/prog/gtp_envmap_refract.s3d_shaderprog_run"
74    "levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog_run"
75    "levelutil/shader/prog/lightfilter.s3d_shaderprog_run"
76    "levelutil/shader/prog/partic.s3d_shaderprog_run"
77    "levelutil/shader/prog/plain_point.s3d_shaderprog_run"
78    "levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run"
79    "levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run"
80    "levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run"
81    "levelutil/shader/prog/standard.s3d_shaderprog_run"
82    "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run"
83    "levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run"
84    "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shaderco"
85    & "de_run"
86    "levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shaderco"
87    & "de_run"
88    "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shaderc"
89    & "ode_run"
90    "levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shaderc"
91    & "ode_run"
92    "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3"
93    & "d_shadercode_run"
94    "levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3"
95    & "d_shadercode_run"
96    "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shaderco"
97    & "de_run"
98    "levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shaderco"
99    & "de_run"
100    "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
101    "levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
102    "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
103    "levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
104    "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shade"
105    & "rcode_run"
106    "levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shade"
107    & "rcode_run"
108    "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2"
109    & "x0.s3d_shadercode_run"
110    "levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1"
111    & "x1.s3d_shadercode_run"
112    "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_"
113    & "run"
114    "levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_"
115    & "run"
116    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_sha"
117    & "dercode_run"
118    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_sha"
119    & "dercode_run"
120    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shader"
121    & "code_run"
122    "levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shader"
123    & "code_run"
124    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0"
125    & ".s3d_shadercode_run"
126    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0"
127    & ".s3d_shadercode_run"
128    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_s"
129    & "hadercode_run"
130    "levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_s"
131    & "hadercode_run"
132    "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_sha"
133    & "dercode_run"
134    "levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_sha"
135    & "dercode_run"
136    "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercod"
137    & "e_run"
138    "levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercod"
139    & "e_run"
140    "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d"
141    & "_shadercode_run"
142    "levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d"
143    & "_shadercode_run"
144    "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shad"
145    & "ercode_run"
146    "levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shad"
147    & "ercode_run"
148    "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_sh"
149    & "adercode_run"
150    "levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_sh"
151    & "adercode_run"
152    "levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shader"
153    & "code_run"
154    "levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_r"
155    & "un"
156    "levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode"
157    & "_run"
158    "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercod"
159    & "e_run"
160    "levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercod"
161    & "e_run"
162    "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
163    "levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
164    "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_sha"
165    & "dercode_run"
166    "levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_sha"
167    & "dercode_run"
168    "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shader"
169    & "code_run"
170    "levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shader"
171    & "code_run"
172    "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shader"
173    & "code_run"
174    "levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shader"
175    & "code_run"
176    "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercod"
177    & "e_run"
178    "levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercod"
179    & "e_run"
180    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_r"
181    & "un"
182    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_r"
183    & "un"
184    "levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_r"
185    & "un"
186    "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run"
187    "levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run"
188    "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode"
189    & "_run"
190    "levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode"
191    & "_run"
192    "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercod"
193    & "e_run"
194    "levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercod"
195    & "e_run"
196    "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode"
197    & "_run"
198    "levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode"
199    & "_run"
200    "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run"
201    "levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run"
202    "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run"
203    "levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run"
204    "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shaderc"
205    & "ode_run"
206    "levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shaderc"
207    & "ode_run"
208    "levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shade"
209    & "rcode_run"
210    "levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shaderco"
211    & "de_run"
212    "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shaderco"
213    & "de_run"
214    "levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_sh"
215    & "adercode_run"
216    "levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shaderco"
217    & "de_run"
218    "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_"
219    & "run"
220    "levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_"
221    & "run"
222    "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run"
223    "levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run"
224    "levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run"
225    "levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run"
226    "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run"
227    "levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run"
228    "main/actor/cas.s3d_actor_run" "main/actor/common.s3d_actor_run"
229    "main/actor/main.s3d_actor_run" "server/actor/server.s3d_actor_run"
230    "server/actor/serverlink.s3d_actor_run"
231    "universe/actor/levels.s3d_actor_run"
232    "universe/actor/setting.s3d_actor_run"
233    "universe/actor/settingplayer.s3d_actor_run"
234    "universe/actor/universe.s3d_actor_run"
235    "universe/actor/universeplayer.s3d_actor_run"
236$
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