1 | // Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii.
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2 | shader_array
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3 | {
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4 | name "pos_helper"
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5 | ident ""
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6 | param
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7 | {
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8 | }
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9 | }
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10 | {
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11 | name "plain"
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12 | ident "eng_shader_std.group"
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13 | param
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14 | {
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15 | env "shaderenv"
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16 | init_method "init_method"
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17 | child_array
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18 | {
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19 | ident "eng_shader_std.modelmesh"
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20 | param
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21 | {
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22 | env "shaderenv"
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23 | methods "init_method"
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24 | usage "render"
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25 | mesh_var "mesh"
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26 | texchan_var_array "tex0"
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27 | tex_attr_var_array "attr0"
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28 | }
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29 | }
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30 | {
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31 | ident "eng_shader_std.meshenter"
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32 | param
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33 | {
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34 | env "shaderenv"
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35 | mesh_var_array "mesh"
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36 | insp_ident "insp_shader_bound"
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37 | insp_rank 80000
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38 | insp_color 1.0 0.0 0.0
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39 | enter_array
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40 | {
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41 | triggers "main_trigger" "mirror_trigger"
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42 | method "main_method"
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43 | }
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44 | {
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45 | triggers "gtp_distance_impostor_trigger"
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46 | method "gtp_distance_impostor_method"
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47 | }
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48 | {
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49 | triggers "gtp_distance_impostor_trigger_separate_pass"
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50 | method "gtp_distance_impostor_separate_pass_method"
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51 | }
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52 | }
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53 | }
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54 | {
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55 | ident "eng_shader_std.paintmesh"
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56 | param
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57 | {
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58 | env "shaderenv"
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59 | methods "main_method"
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60 | rank 12000
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61 | insp_ident "insp_shader_mesh"
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62 | cull_mode "back"
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63 | depth_test "less_equal"
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64 | depth_write 1
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65 | mesh_var "mesh"
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66 | texchan_var_array "tex0"
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67 | tex_attr_var_array "attr0"
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68 | attrmat_var_array ""
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69 | use_vertex_bone_wgh 1
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70 | use_vertex_bone_subscr 1
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71 | use_vertex_point 1
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72 | color 1.0 1.0 1.0
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73 | shaderprog_ident
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74 | "levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run"
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75 | shaderprog_param_array
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76 | }
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77 | }
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78 | {
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79 | ident "eng_shader_std.paintmesh"
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80 | param
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81 | {
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82 | env "shaderenv"
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83 | methods "gtp_distance_impostor_method"
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84 | rank 12000
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85 | insp_ident "insp_shader_mesh"
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86 | cull_mode "back"
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87 | depth_test "less_equal"
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88 | depth_write 1
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89 | mesh_var "mesh"
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90 | texchan_var_array
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91 | tex_attr_var_array "attr0"
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92 | attrmat_var_array ""
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93 | use_vertex_bone_wgh 1
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94 | use_vertex_bone_subscr 1
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95 | use_vertex_point 1
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96 | color 1.0 1.0 1.0
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97 | shaderprog_ident
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98 | "levelutil/shader/prog/gtp_distance_impostor.s3d_shaderpro"
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99 | & "g_run"
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100 | shaderprog_param_array
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101 | }
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102 | }
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103 | }
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104 | }
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105 | {
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106 | name "plain_transp"
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107 | ident "eng_shader_std.group"
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108 | param
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109 | {
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110 | env "shaderenv"
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111 | init_method "init_method"
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112 | child_array
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113 | {
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114 | ident "eng_shader_std.modelmesh"
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115 | param
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116 | {
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117 | env "shaderenv"
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118 | methods "init_method"
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119 | usage "render"
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120 | mesh_var "mesh"
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121 | texchan_var_array "tex0"
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122 | tex_attr_var_array "attr0"
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123 | }
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124 | }
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125 | {
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126 | ident "eng_shader_std.meshenter"
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127 | param
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128 | {
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129 | env "shaderenv"
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130 | mesh_var_array "mesh"
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131 | insp_ident "insp_shader_bound"
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132 | insp_rank 80000
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133 | insp_color 1.0 0.0 0.0
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134 | enter_array
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135 | {
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136 | triggers "main_trigger" "mirror_trigger"
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137 | method "main_method"
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138 | }
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139 | }
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140 | }
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141 | {
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142 | ident "eng_shader_std.paintmesh"
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143 | param
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144 | {
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145 | env "shaderenv"
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146 | methods "main_method"
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147 | rank 34000
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148 | insp_ident "insp_shader_mesh"
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149 | cull_mode "back"
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150 | depth_test "less_equal"
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151 | depth_write 0
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152 | blend_col_src_fac "src_alpha"
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153 | blend_col_dest_fac "inv_src_alpha"
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154 | mesh_var "mesh"
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155 | texchan_var_array "tex0"
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156 | tex_attr_var_array "attr0"
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157 | attrmat_var_array ""
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158 | use_vertex_bone_wgh 1
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159 | use_vertex_bone_subscr 1
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160 | use_vertex_point 1
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161 | shaderprog_ident
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162 | "levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run"
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163 | shaderprog_param_array
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164 | }
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165 | }
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166 | }
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167 | }
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168 | {
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169 | name "ambient"
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170 | ident "eng_shader_std.group"
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171 | param
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172 | {
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173 | env "shaderenv"
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174 | init_method "init_method"
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175 | child_array
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176 | {
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177 | ident "eng_shader_std.modelmesh"
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178 | param
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179 | {
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180 | env "shaderenv"
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181 | methods "init_method"
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182 | usage "render"
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183 | mesh_var "mesh"
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184 | texchan_var_array "tex0"
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185 | tex_attr_var_array "attr0"
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186 | }
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187 | }
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188 | {
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189 | ident "eng_shader_std.meshenter"
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190 | param
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191 | {
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192 | env "shaderenv"
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193 | mesh_var_array "mesh"
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194 | insp_ident "insp_shader_bound"
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195 | insp_rank 80000
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196 | insp_color 1.0 0.0 0.0
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197 | enter_array
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198 | {
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199 | triggers "main_trigger" "mirror_trigger"
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200 | method "main_method"
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201 | }
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202 | {
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203 | triggers "drvlight_trigger"
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204 | method "drvlight_method"
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205 | param_array
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206 | {
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207 | src_extvar "ext_light_cenrange"
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208 | dest_var "light_cenrange"
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209 | }
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210 | {
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211 | src_extvar "ext_light_diffuse"
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212 | dest_var "light_diffuse"
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213 | }
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214 | {
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215 | src_extvar "ext_light_ambient"
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216 | dest_var "light_ambient"
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217 | }
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218 | {
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219 | src_extvar "ext_light_specular"
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220 | dest_var "light_specular"
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221 | }
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222 | }
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223 | }
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224 | }
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225 | {
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226 | ident "eng_shader_std.drvlightcoll"
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227 | param
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228 | {
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229 | env "shaderenv"
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230 | reset_methods "init_method"
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231 | append_methods "drvlight_method"
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232 | lightarray_var "lightarray"
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233 | diffuse_var "light_diffuse"
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234 | ambient_var "light_ambient"
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235 | specular_var "light_specular"
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236 | cenrange_var "light_cenrange"
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237 | }
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238 | }
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239 | {
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240 | ident "eng_shader_std.paintmesh"
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241 | param
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242 | {
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243 | env "shaderenv"
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244 | methods "main_method"
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245 | rank 12000
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246 | insp_ident "insp_shader_mesh"
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247 | cull_mode "back"
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248 | depth_test "less_equal"
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249 | depth_write 1
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250 | mesh_var "mesh"
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251 | texchan_var_array "tex0"
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252 | tex_attr_var_array "attr0"
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253 | attrmat_var_array ""
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254 | use_vertex_bone_wgh 1
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255 | use_vertex_bone_subscr 1
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256 | use_vertex_point 1
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257 | use_vertex_normal 1
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258 | mtl
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259 | {
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260 | ambient 1.0 1.0 1.0
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261 | }
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262 | lightarray_var "lightarray"
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263 | shaderprog_ident
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264 | "levelutil/shader/prog/standard.s3d_shaderprog_run"
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265 | shaderprog_param_array
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266 | }
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267 | }
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268 | }
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269 | }
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270 | {
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271 | name "plain_drvlight"
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272 | ident "eng_shader_std.group"
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273 | param
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274 | {
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275 | env "shaderenv"
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276 | init_method "init_method"
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277 | child_array
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278 | {
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279 | ident "eng_shader_std.modelmesh"
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280 | param
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281 | {
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282 | env "shaderenv"
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283 | methods "init_method"
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284 | usage "render"
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285 | mesh_var "mesh"
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286 | texchan_var_array "tex0"
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287 | tex_attr_var_array "attr0"
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288 | }
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289 | }
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290 | {
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291 | ident "eng_shader_std.meshenter"
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292 | param
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293 | {
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294 | env "shaderenv"
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295 | mesh_var_array "mesh"
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296 | insp_ident "insp_shader_bound"
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297 | insp_rank 80000
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298 | insp_color 1.0 0.0 0.0
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299 | enter_array
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300 | {
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301 | triggers "main_trigger" "mirror_trigger"
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302 | method "main_method"
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303 | }
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304 | {
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305 | triggers "drvlight_trigger"
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306 | method "drvlight_method"
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307 | param_array
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308 | {
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309 | src_extvar "ext_light_cenrange"
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310 | dest_var "light_cenrange"
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311 | }
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312 | {
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313 | src_extvar "ext_light_diffuse"
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314 | dest_var "light_diffuse"
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315 | }
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316 | {
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317 | src_extvar "ext_light_ambient"
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318 | dest_var "light_ambient"
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319 | }
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320 | {
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321 | src_extvar "ext_light_specular"
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322 | dest_var "light_specular"
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323 | }
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324 | }
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325 | }
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326 | }
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327 | {
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328 | ident "eng_shader_std.drvlightcoll"
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329 | param
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330 | {
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331 | env "shaderenv"
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332 | reset_methods "main_method"
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333 | append_methods "drvlight_method"
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334 | lightarray_var "lightarray"
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335 | diffuse_var "light_diffuse"
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336 | ambient_var "light_ambient"
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337 | specular_var "light_specular"
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338 | cenrange_var "light_cenrange"
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339 | }
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340 | }
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341 | {
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342 | ident "eng_shader_std.paintmesh"
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343 | param
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344 | {
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345 | env "shaderenv"
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346 | methods "main_method"
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347 | rank 12000
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348 | insp_ident "insp_shader_mesh"
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349 | cull_mode "back"
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350 | depth_test "less_equal"
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351 | depth_write 1
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352 | mesh_var "mesh"
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353 | texchan_var_array "tex0"
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354 | tex_attr_var_array "attr0"
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355 | attrmat_var_array ""
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356 | use_vertex_bone_wgh 1
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357 | use_vertex_bone_subscr 1
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358 | use_vertex_point 1
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359 | use_vertex_normal 1
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360 | fog_enabled 1
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361 | mtl
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362 | {
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363 | diffuse 1.0 1.0 1.0
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364 | }
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365 | lightarray_var "lightarray"
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366 | shaderprog_ident
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367 | "levelutil/shader/prog/standard.s3d_shaderprog_run"
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368 | shaderprog_param_array
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369 | }
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370 | }
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371 | }
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372 | }
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373 | {
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374 | name "plain_vertex_colors"
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375 | ident "eng_shader_std.group"
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376 | param
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377 | {
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378 | env "shaderenv"
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379 | init_method "init_method"
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380 | child_array
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381 | {
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382 | ident "eng_shader_std.modelmesh"
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383 | param
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384 | {
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385 | env "shaderenv"
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386 | methods "init_method"
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387 | usage "render"
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388 | mesh_var "mesh"
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389 | texchan_var_array "tex0"
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390 | tex_attr_var_array "attr0"
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391 | }
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392 | }
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393 | {
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394 | ident "eng_shader_std.meshenter"
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395 | param
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396 | {
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397 | env "shaderenv"
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398 | mesh_var_array "mesh"
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399 | insp_ident "insp_shader_bound"
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400 | insp_rank 80000
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401 | insp_color 1.0 0.0 0.0
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402 | enter_array
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403 | {
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404 | triggers "main_trigger" "mirror_trigger"
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405 | method "main_method"
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406 | }
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407 | }
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408 | }
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409 | {
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410 | ident "eng_shader_std.paintmesh"
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411 | param
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412 | {
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413 | env "shaderenv"
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414 | methods "main_method"
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415 | rank 12000
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416 | insp_ident "insp_shader_mesh"
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417 | cull_mode "back"
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418 | depth_test "less_equal"
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419 | depth_write 1
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420 | mesh_var "mesh"
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421 | texchan_var_array "tex0"
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422 | tex_attr_var_array "attr0"
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423 | attrmat_var_array ""
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424 | use_vertex_bone_wgh 1
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425 | use_vertex_bone_subscr 1
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426 | use_vertex_point 1
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427 | use_vertex_coloralpha 1
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428 | fog_enabled 1
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429 | shaderprog_ident
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430 | "levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_ru"
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431 | & "n"
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432 | shaderprog_param_array
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433 | }
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434 | }
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435 | }
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436 | }
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437 | {
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438 | name "blend_glass_add"
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439 | ident "eng_shader_std.group"
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440 | param
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441 | {
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442 | env "shaderenv"
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443 | init_method "init_method"
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444 | child_array
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445 | {
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446 | ident "eng_shader_std.modelmesh"
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447 | param
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448 | {
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449 | env "shaderenv"
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450 | methods "init_method"
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451 | usage "render"
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452 | mesh_var "mesh"
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453 | texchan_var_array "tex0"
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454 | tex_attr_var_array "attr0"
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455 | }
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456 | }
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457 | {
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458 | ident "eng_shader_std.meshenter"
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459 | param
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460 | {
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461 | env "shaderenv"
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462 | mesh_var_array "mesh"
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463 | insp_ident "insp_shader_bound"
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464 | insp_rank 80000
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465 | insp_color 1.0 0.0 0.0
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466 | enter_array
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467 | {
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468 | triggers "main_trigger" "mirror_trigger"
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469 | method "main_method"
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470 | }
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471 | {
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472 | triggers "drvlight_trigger"
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473 | method "drvlight_method"
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474 | param_array
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475 | {
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476 | src_extvar "ext_light_cenrange"
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477 | dest_var "light_cenrange"
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478 | }
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479 | {
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480 | src_extvar "ext_light_diffuse"
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481 | dest_var "light_diffuse"
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482 | }
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483 | {
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484 | src_extvar "ext_light_ambient"
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485 | dest_var "light_ambient"
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486 | }
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487 | {
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488 | src_extvar "ext_light_specular"
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489 | dest_var "light_specular"
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490 | }
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491 | }
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492 | }
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493 | }
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494 | {
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495 | ident "eng_shader_std.drvlightcoll"
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496 | param
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497 | {
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498 | env "shaderenv"
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499 | reset_methods "main_method"
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500 | append_methods "drvlight_method"
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501 | lightarray_var "lightarray"
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502 | diffuse_var "light_diffuse"
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503 | ambient_var "light_ambient"
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504 | specular_var "light_specular"
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505 | cenrange_var "light_cenrange"
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506 | }
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507 | }
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508 | {
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509 | ident "eng_shader_std.paintmesh"
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510 | param
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511 | {
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512 | env "shaderenv"
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513 | methods "main_method"
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514 | rank 34000
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515 | insp_ident "insp_shader_mesh"
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516 | cull_mode "back"
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517 | depth_test "less_equal"
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518 | depth_write 0
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519 | mesh_var "mesh"
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520 | texchan_var_array "tex0"
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---|
521 | tex_attr_var_array "attr0"
|
---|
522 | attrmat_var_array ""
|
---|
523 | use_vertex_bone_wgh 1
|
---|
524 | use_vertex_bone_subscr 1
|
---|
525 | use_vertex_point 1
|
---|
526 | use_vertex_normal 1
|
---|
527 | blend_col_src_fac "one"
|
---|
528 | blend_col_dest_fac "one"
|
---|
529 | fog_black 1
|
---|
530 | mtl
|
---|
531 | {
|
---|
532 | ambient 1.0 1.0 1.0
|
---|
533 | }
|
---|
534 | lightarray_var "lightarray"
|
---|
535 | shaderprog_ident
|
---|
536 | "levelutil/shader/prog/standard.s3d_shaderprog_run"
|
---|
537 | shaderprog_param_array
|
---|
538 | }
|
---|
539 | }
|
---|
540 | }
|
---|
541 | }
|
---|
542 | {
|
---|
543 | name "blend_fluid_add"
|
---|
544 | ident "eng_shader_std.group"
|
---|
545 | param
|
---|
546 | {
|
---|
547 | env "shaderenv"
|
---|
548 | init_method "init_method"
|
---|
549 | child_array
|
---|
550 | {
|
---|
551 | ident "eng_shader_std.modelmesh"
|
---|
552 | param
|
---|
553 | {
|
---|
554 | env "shaderenv"
|
---|
555 | methods "init_method"
|
---|
556 | usage "render"
|
---|
557 | mesh_var "mesh"
|
---|
558 | texchan_var_array "tex0"
|
---|
559 | tex_attr_var_array "attr0"
|
---|
560 | }
|
---|
561 | }
|
---|
562 | {
|
---|
563 | ident "eng_shader_std.meshenter"
|
---|
564 | param
|
---|
565 | {
|
---|
566 | env "shaderenv"
|
---|
567 | mesh_var_array "mesh"
|
---|
568 | insp_ident "insp_shader_bound"
|
---|
569 | insp_rank 80000
|
---|
570 | insp_color 1.0 0.0 0.0
|
---|
571 | enter_array
|
---|
572 | {
|
---|
573 | triggers "main_trigger" "mirror_trigger"
|
---|
574 | method "main_method"
|
---|
575 | }
|
---|
576 | {
|
---|
577 | triggers "drvlight_trigger"
|
---|
578 | method "drvlight_method"
|
---|
579 | param_array
|
---|
580 | {
|
---|
581 | src_extvar "ext_light_cenrange"
|
---|
582 | dest_var "light_cenrange"
|
---|
583 | }
|
---|
584 | {
|
---|
585 | src_extvar "ext_light_diffuse"
|
---|
586 | dest_var "light_diffuse"
|
---|
587 | }
|
---|
588 | {
|
---|
589 | src_extvar "ext_light_ambient"
|
---|
590 | dest_var "light_ambient"
|
---|
591 | }
|
---|
592 | {
|
---|
593 | src_extvar "ext_light_specular"
|
---|
594 | dest_var "light_specular"
|
---|
595 | }
|
---|
596 | }
|
---|
597 | }
|
---|
598 | }
|
---|
599 | {
|
---|
600 | ident "eng_shader_std.drvlightcoll"
|
---|
601 | param
|
---|
602 | {
|
---|
603 | env "shaderenv"
|
---|
604 | reset_methods "main_method"
|
---|
605 | append_methods "drvlight_method"
|
---|
606 | lightarray_var "lightarray"
|
---|
607 | diffuse_var "light_diffuse"
|
---|
608 | ambient_var "light_ambient"
|
---|
609 | specular_var "light_specular"
|
---|
610 | cenrange_var "light_cenrange"
|
---|
611 | }
|
---|
612 | }
|
---|
613 | {
|
---|
614 | ident "eng_shader_std.paintmesh"
|
---|
615 | param
|
---|
616 | {
|
---|
617 | env "shaderenv"
|
---|
618 | methods "main_method"
|
---|
619 | rank 34000
|
---|
620 | insp_ident "insp_shader_mesh"
|
---|
621 | cull_mode "back"
|
---|
622 | depth_test "less_equal"
|
---|
623 | depth_write 0
|
---|
624 | mesh_var "mesh"
|
---|
625 | texchan_var_array "tex0"
|
---|
626 | tex_attr_var_array "attr0"
|
---|
627 | attrmat_var_array ""
|
---|
628 | use_vertex_bone_wgh 1
|
---|
629 | use_vertex_bone_subscr 1
|
---|
630 | use_vertex_point 1
|
---|
631 | use_vertex_normal 1
|
---|
632 | blend_col_src_fac "one"
|
---|
633 | blend_col_dest_fac "one"
|
---|
634 | fog_black 1
|
---|
635 | mtl
|
---|
636 | {
|
---|
637 | ambient 1.0 1.0 1.0
|
---|
638 | }
|
---|
639 | lightarray_var "lightarray"
|
---|
640 | shaderprog_ident
|
---|
641 | "levelutil/shader/prog/standard.s3d_shaderprog_run"
|
---|
642 | shaderprog_param_array
|
---|
643 | }
|
---|
644 | }
|
---|
645 | }
|
---|
646 | }
|
---|
647 | $ |
---|