source: GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemo/bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_tri_d3d9_hlsl_ps3x0.s3d_shadercode_run @ 2196

Revision 2196, 537 bytes checked in by szirmay, 17 years ago (diff)
Line 
1
2struct PS_INPUT
3{
4    float4 color :TEXCOORD0;   
5};
6
7
8struct PS_OUTPUT
9{
10    float4  color: COLOR0;
11};
12
13///////////////////////////////////////////////////////////////////////////////
14
15sampler tex0: register(s0);
16
17///////////////////////////////////////////////////////////////////////////////
18// Pixelshader
19// Profile: 3x0
20
21
22
23PS_OUTPUT main(PS_INPUT input)
24{
25PS_OUTPUT output;
26output.color = input.color;
27return output;
28}
29
30///////////////////////////////////////////////////////////////////////////////
Note: See TracBrowser for help on using the repository browser.